This is such a well done arrangement of Heritage Found’s theme. It has this uneasiness that tops the original (which already had that foreboding feel to it)
Bleh... so the dungeon itself is the same 3-floor treadmill of 'two packs then boss', reskinned? Again? If I said I was surprised I'd be lying. But I'm still so disappointed.
FFXIV dungeons have always favoured boss design over level design. its a shame we can't get some variety but then people who run them daily for tomes would complain they can't sleep walk it.
This is such a well done arrangement of Heritage Found’s theme. It has this uneasiness that tops the original (which already had that foreboding feel to it)
It reminds me of Pokemon Mystery Dungeon themes, specifically PMD Blue Great Canyon theme
I got mystery dungeon vibes too! Mainly from Temporal Spire
Bleh... so the dungeon itself is the same 3-floor treadmill of 'two packs then boss', reskinned? Again?
If I said I was surprised I'd be lying. But I'm still so disappointed.
FFXIV dungeons have always favoured boss design over level design. its a shame we can't get some variety but then people who run them daily for tomes would complain they can't sleep walk it.
Dungeon design is what it is at this point... Where they put thought into mob pack design is Criterion Dungeons and Exploratory Area raids.
It's like. Always been like this hello
@@lightofthelives ARR had dungeons with pointless side paths :p