TLDR: OpenGL Shading Language (aka shaders) Basically I've recorded myself while drawing some abstract and passthrough that video through random shaders. In this case I've used some shaders that I've coded by myself and also photomosh.com/ I belive you can achieve less random effect with after effects, but I am no interested in adobe shit and enjoy coding weird stuff for fun :) The main advantage of coding it by yourself is that you can use them in any way you want, you're in the control, the code is yours (self promo, check out visu: alkapivo.github.io/)
@@sorieketon7330 3:24 - I've coded a very simple web page with XP.css style and simple angular material drag&drop windows with video content. Then I've recorded it and passthrough shaders. 3:29 - I've arranged windows with looped video players and recorded the desktop (you can see "resize icon" in the bottom right corner of the art with "lain" title). And ofc pass that recording through shaders
Amazing watch
NICEEEEE new sub
sick >:)
awesome stuff, +sub
used this vid in my breakcore mix video (35:47)
How the hell did you do this? I also want to do this type of video. Tell me at least what programs did you use? It looks great on you.
TLDR: OpenGL Shading Language (aka shaders)
Basically I've recorded myself while drawing some abstract and passthrough that video through random shaders. In this case I've used some shaders that I've coded by myself and also photomosh.com/
I belive you can achieve less random effect with after effects, but I am no interested in adobe shit and enjoy coding weird stuff for fun :) The main advantage of coding it by yourself is that you can use them in any way you want, you're in the control, the code is yours (self promo, check out visu: alkapivo.github.io/)
@@Alkapivo ty ty men
@@sorieketon7330
3:24 - I've coded a very simple web page with XP.css style and simple angular material drag&drop windows with video content. Then I've recorded it and passthrough shaders.
3:29 - I've arranged windows with looped video players and recorded the desktop (you can see "resize icon" in the bottom right corner of the art with "lain" title). And ofc pass that recording through shaders