TF2 Advanced Scout Guide + theory of Deathmatch and Aim

Поделиться
HTML-код
  • Опубликовано: 13 сен 2024
  • In this video I present a broad view on Team Fortress 2 aim and deathmatch theory wherein I reveal advanced tips regarding how to properly move in metagaming your opponents in order to secure outplays. The video contains my own view as to ideal decision making in fights and recommendations as to how to improve at Team Fortress 2. The advice I give is broadly applicable across all classes. In watching, you will gain a wider insight into high level decision making and will hopefully be able to apply the concepts discussed to your own play in order to improve at TF2. This video also serves a dual purpose of undermining the conventional understanding that Team Fortress 2, and first person shooters generally, are centred around aim based skill. Instead, I argue that accuracy in aiming is largely a product of movement.

Комментарии • 203

  • @zuzz9352
    @zuzz9352 6 месяцев назад +83

    This is the modern day equivalent of those old sword fighting books from the middle ages

    • @wr3nche5
      @wr3nche5 Месяц назад +1

      "Abyss, The Art of Scout"

  • @isiffrin
    @isiffrin 10 месяцев назад +76

    28:40 I love how much he over-explains everything but all the medic is probably thinking is "god i hope this random crits"

  • @Goofy_Ahh_Productions_15
    @Goofy_Ahh_Productions_15 Год назад +34

    bro the part where he explained the 1v1 with that one alone scout rem,inded me of anybody in an anime describing their every move in at least 5 minutes of the entire episode

  • @LalitoTV
    @LalitoTV Год назад +61

    That dodging part was literally like something out of matrix, this was incredible

  • @jollygrapefruit786
    @jollygrapefruit786 Год назад +92

    2:15 is such a great observation I have yet to hear someone make. The rare times my aim is completely on point as scout I am unkillable, but I have to be able to flick shots mid air-strafe over someone's head. You could never do that while tracking constantly.

    • @TheInsanityFox
      @TheInsanityFox Год назад

      How common is your pfp?

    • @jollygrapefruit786
      @jollygrapefruit786 Год назад +2

      @@TheInsanityFox idk I think I've seen it maybe once

    • @tiporial
      @tiporial Год назад +10

      @@TheInsanityFox it used to be super common but now it is a dying breed

  • @qfromstartrek
    @qfromstartrek Год назад +112

    now THIS is a guide. for so long I've been wanting to learn evasive movement as medic, particularly against scouts, and have only been receiving incredibly basic and unhelpful advice like "strafe in a figure 8" and "hide behind teammates". Finally, I've found something to actually teach me! Thank you so much Abyss for this invaluable guide, have a like and a sub. Thank you thank you thank you 🙏

  • @VinnyEntertainmentYAH
    @VinnyEntertainmentYAH 2 года назад +385

    So many terrible scout guides that explain the obv, sad to see such an amazing guide go unnoticed

    • @VinnyEntertainmentYAH
      @VinnyEntertainmentYAH 2 года назад +3

      Watched the whole thing
      eye opening

    • @speedody2171
      @speedody2171 Год назад

      Simple tips aren't a bad thing, actually they could be the best
      Stop overthinking so much bullshit
      This so called amazing guide had too much pointless talking for me to be able to watch

    • @VinnyEntertainmentYAH
      @VinnyEntertainmentYAH Год назад +6

      ​@@speedody2171 To give the knowledge of advanced deathmatch movement is a very boring thing to watch though it is the most helpful.
      You have to be bored understanding it so when it is taught and you get it you don't have to over think at all.
      I agree this entire video is a slog fest, but not only dose he tell you what to do he shows you how to do it and where it is practical.
      Other guides I see is mostly dumb crap like, shoot medic, get high ground, use obstacles, ect. there's honestly not much out there of value.

    • @VinnyEntertainmentYAH
      @VinnyEntertainmentYAH Год назад +7

      @@speedody2171 Although if you you're a beginner scout and want some nice tips that are easy to watch I would recommend
      How to Aim and Position as Scout (TF2)
      by MR SLIN
      And Buddy303 Scout tips videos

    • @tappajaav
      @tappajaav Год назад +5

      @@VinnyEntertainmentYAH None of using obstacles and high ground is dumb crap though.
      The basics are most important, there's a reason why they're repeated to hell and back.
      It's what most people benefit most from hearing

  • @happyraintf
    @happyraintf Год назад +21

    The intro - hilarious. The tips - outstanding. Loved it! Really felt like one of those 2010's tutorials that was kind of a press record and go. Supppppppper good!!

  • @virtual2860
    @virtual2860 Год назад +35

    why the hell is there only 663 views, this is really good advice! this is actually starting to help my aim and movement

    • @ME0WMERE
      @ME0WMERE Год назад +7

      it'll become like culruldud's circlestrafing series
      incredibly helpful, but only for those who stumble on it

  • @bon8979
    @bon8979 2 года назад +44

    Dont know why this doesn't have more views, the in depth advice is much appreciated

  • @exgarou
    @exgarou Год назад +23

    As a 100 hr scout, this is really helpful given that I'm always told to "just copy his strafes" tactic and you've made me realized more than just copying strafes. Kudos!

    • @This-is-not-K
      @This-is-not-K 4 месяца назад +1

      As a player who don't play scout much, yeah this is more useful than those guide(or at least most of them)

  • @scarface9088
    @scarface9088 4 месяца назад +3

    this is THE BEST tf2 guide ever posted on yt, thank u so much bro

  • @pinkius
    @pinkius Год назад +12

    Finally I found this guide that I needed. I don't care about what weapons I should use and where I should use scout, I need to understand how to use his movement to my advantage. Thanks bro, you're the best

  • @trevororchard3152
    @trevororchard3152 5 месяцев назад +3

    crazy to think this video only blew up recently, this is really freaking good

  • @hiimtowstrr5301
    @hiimtowstrr5301 10 месяцев назад +4

    the best scout guide imo, because most "guides" assume you know how to dodge, and what dodging looks like and feels like. but this guide is full in-depth on HOW to do everything scout needs to do and be good. movement>aim

  • @00coolman1
    @00coolman1 11 месяцев назад +5

    Ive seen a lot of guides for tf2 and aim theory in my 8 years of tf2 experience. This is an extremely cut and dry but extensive guide. Good job. You dont ramble and you articulate in a way that i struggle with trying to teach people who are just getting into tf2 and arent use to the gameplay loop

  • @Oliv3rb
    @Oliv3rb Год назад +14

    this is an amazing guide. you clearly have a great intuitive understanding of fundamental FPS mechanics -- many things you say here could apply to almost any arena / movement FPS from Quake to Overwatch

  • @alN_ww
    @alN_ww Год назад +7

    thank you so much for this dude. ive been looking for a video like this for literal years

  • @simplyeyeronic1443
    @simplyeyeronic1443 Год назад +10

    The ground based neutral footsies tf2 is known for

  • @epicxiphos8269
    @epicxiphos8269 Год назад +4

    45 mins has never gone by so quickly. Great guide, I was totally sucked in the entire time

  • @Juddosm
    @Juddosm 10 месяцев назад +2

    Never seen a guide so fulfilling as this one. This honestly helped in my overall critical thinking toward many aspects of tf2.

  • @TheLunarMan
    @TheLunarMan Год назад +12

    Wow, an actual good scout guide.

  • @cheese6929
    @cheese6929 Год назад +3

    this is one of the best tf2 guides on yt well done and thank you

  • @claymeistereu
    @claymeistereu Год назад +3

    Only 5 mins into this, i find it worthwhile how you can describe such minute subconcious things players do, that are so hard to explain in proper words.
    And the examples, they really help visualize them.

  • @Migixkem
    @Migixkem Год назад +3

    Bro teached me eveything about the concept of first person shooter from a damn scout guide.

  • @dustfake2634
    @dustfake2634 Год назад +2

    wow i relly loved the guide! thanks so much brotha it was so easy to understand one of the best gudies so far tbh

  • @chrommatic8866
    @chrommatic8866 Год назад +7

    All this time I felt like a fool for not being an aimbot despite all my hours in this game.
    Although I did suspect this is how hitscan aim worked for a while so it's nice for someone who knows what they are talking about to confirm it.

  • @CrunchiestGranola
    @CrunchiestGranola Год назад +3

    yooo i remember having you as a friend in tf2! You just showed up in my recommended, good job man!

  • @jtool
    @jtool Год назад +1

    I have ascended to a new level of mind games, thank you Abyss

  • @william3371
    @william3371 Год назад +5

    This is incredibly underrated. I've gathered the idea that you didn't exactly have a lot to work with as far as resources, but what you do have absolutely holds up twice as well as well-equipped RUclipsrs. In other words, I think you're a future Uncle Dane with how well you make your script and a future Lazy with how well you analyze footage.

  • @t-rex9809
    @t-rex9809 Год назад +7

    I main scout and this video made me 1000000000000000000% better at the game

    • @t-rex9809
      @t-rex9809 Год назад +3

      Ok it was a joke but after watching just the quarter of this video I can say that it's the most important piece of media that has ever affected my gameplay. Very indepth.

  • @wilcom6459
    @wilcom6459 2 месяца назад

    This guide basically aplies to ALL classes, and it's useful for them equally, great video truly.

  • @twiplethreat6476
    @twiplethreat6476 Год назад +2

    Really impressive commentary on this. I'm glad I stumbled on this video.

  • @catwif
    @catwif 9 месяцев назад +1

    this video is actually really really insightful. i have over 1000 hours on scout and i learned a surprising amount from this video. respect!!

    • @footsocks1677
      @footsocks1677 9 дней назад

      was wondering if it was worth it to watch the whole video thnx catwif

  • @snake_eater1963
    @snake_eater1963 Год назад +7

    Please remake this video but add L's theme from death note everytime you're explaining a scout vs scout battle

  • @adriansibucao5162
    @adriansibucao5162 Год назад +12

    This is such an excellent guide with practical information I have not seen anywhere else. Is it ok to archive it?

  • @GoofB14
    @GoofB14 Год назад +2

    This was the only tutorial that actually helped me

  • @leonlopez9178
    @leonlopez9178 Год назад +2

    Dude, ever since I got to rank 52 in tf2, I found it hard to improve, but now, I am going to get better, thank you so much

  • @ammi5311
    @ammi5311 Год назад +10

    many don't see ho similar spy and scout could be , ill advise scout main also try learn a thing or 2 from CRD's circle strafe videos .

  • @KT.552
    @KT.552 Месяц назад

    this guide is a gem,no seriously i become better in the very first game

  • @tappajaav
    @tappajaav Год назад +5

    Long and complicated way of saying practice makes you better.
    That being said, the representation and language you used was highly enjoyable.
    My only real complaint is the quiet microphone. Even with capped volume your voice was still pretty quiet

  • @IndianAndJones
    @IndianAndJones Год назад +2

    Best advanced scout guide!

  • @FlamingAirplane
    @FlamingAirplane Год назад

    One of the best guides I’ve ever watched

  • @Saxxy_Mann
    @Saxxy_Mann Год назад +4

    I know this is of no fault of the creator of this video, I presume the vid is of great quality, but i have attempted to watch this 4 times and IVE FALLEN ASLEEP ALL 4 TIMES I HATE MY SLEEP CYCLE

  • @name1393
    @name1393 Год назад +5

    brilliant video, so glad I found it, though I disagree with the prediction aiming part - for hitscan it's much better to react and flick/track instead

    • @MrWicked360
      @MrWicked360  Год назад +35

      Tracking is an illusion. Even when you think you are tracking it is largely just your brain using prediction. Try tracking a scout who is running completely aimlessly and has no sense of direction. You'll miss more shots than you would had the scout been 'playing normally', by which I just mean running in a path or moving in a way which makes sense for their position/environment and the game. If you were truly just tracking then it wouldn't matter how the scout was moving because you would have the same skill being applied in each scenario.

    • @realknight170
      @realknight170 Год назад +1

      This. Scout v scout isn't really about aiming. Just prediction.

    • @ijre
      @ijre Год назад +3

      yea as a long time demo main who occasionally plays scout to change things up, when i initially tried aiming like that i would whiff so much by aiming temporally behind where the opponent was in reality, but as soon as i started aiming like i would my pipes (but without the travel time) i started hitting absolutely everything
      perhaps one could argue that it's because i have much greater experience in that aiming style, but seeing scout mains saying to use prediction both here and in a few other "how to aim as [hitscan class]" guides im pretty convinced it's just the best way to do so

    • @McFluffino
      @McFluffino 2 месяца назад

      Against people with lower raw aim you may be able to get away playing like that but someone with higher raw aim, you will get track to death. That's why aim trainers exist and it's proven that your score in an aim trainers highly correlates with your aim. Esport pros from games where aim is an important factor like valorant or cs, all use aim trainers because how highly raw aim affects your aim. It's just that TF2 design promotes the illusion that you can dodge hitscan like a projectile which is not true. While good movement is important, can't really "dodge" hitscan, you just make yourself harder to aim at.

  • @RambunKtious
    @RambunKtious Год назад +6

    this is such an informative video, too bad people wont click on it due to the thumbnail

  • @purplebrank999
    @purplebrank999 Год назад

    Idk why this was recommended 2 years later but this is amazing

  • @Randomkloud
    @Randomkloud Год назад +1

    amazing, tf2 wisdom for the ages.

  • @normalhuman4951
    @normalhuman4951 Год назад

    Best in depth advanced scout guide 🗣️🗣️⁉️⁉️⁉️🔥🔥💯💯

  • @rennygator
    @rennygator Год назад +3

    Absolutely hilarious thumbnail

    • @unr34L-
      @unr34L- Год назад

      no one cares

    • @rennygator
      @rennygator Год назад +13

      @@unr34L- ofc no one does i never said it matters lol

  • @wgkgarrett
    @wgkgarrett Год назад +1

    Man really did make a great tutorial on the fundamentals of DM to show off his sick 3k at mid rather than just making a frag movie like the rest of us, smh my head

  • @HungryWhiteBoyGames
    @HungryWhiteBoyGames 10 месяцев назад +1

    Reminds me of those savvy quake boomers who lure me into shorter more snappy strafes with the LG, only to direct rocket me so that they come back from a hp deficit. Never underestivate a savvy veteran.

  • @woooo_yeah
    @woooo_yeah Год назад +1

    this really is how it FEELS to play scout

  • @zzlouisz
    @zzlouisz Год назад +11

    culruldud but scout

  • @tzarplays
    @tzarplays Год назад +1

    best guide ever

  • @CraftyyFruit
    @CraftyyFruit 4 месяца назад

    Gonna enjoy this study session ❤. Wish me luck 🍀

    • @CraftyyFruit
      @CraftyyFruit 4 месяца назад

      Amazing video man. Are you a English literature student in school? The video structure and methods you used when explaining things are so well done. But one thing I want to say is that bot maps help with accuracy. As a boxer I can definitely vouch that training on a heavy bag and shadow boxing without fighting an opponent helps a lot. When I started trying to do airshots in tf2 a few years ago I didn’t know how to do it already from having picked it up from playing the game. Because in a pub you get a chance to do an air shot one time every hour on average (however a few years ago pub players weren’t that skilled as today really). That map for soldier and demo where the stationary bots jump repeatedly helped me a ton.

  • @kaidenwanna3209
    @kaidenwanna3209 2 месяца назад

    Can we get a section or installment that discusses the mentality when to switch between the scattergun and pistol? The pistol can deal good damage from a distance yet has random spread while the scatterguns center bullet will always hit and can be pretty good mid range. The mentality of knowing when to switch is vital

  • @heppuman
    @heppuman Год назад +2

    This is some gigabrain shit, top guide

  • @Hammy_Sammy
    @Hammy_Sammy Год назад +1

    Amazing information

  • @Suddsy11037
    @Suddsy11037 Год назад +3

    0:10 is all the singing not the special treat?

  • @Ravi_34
    @Ravi_34 Год назад

    The best TF2 guide on how to get gud on YT

  • @AltLmaoo
    @AltLmaoo 7 месяцев назад +3

    I thought this was a meme video

  • @dashyz3293
    @dashyz3293 Год назад +3

    42:33 strongest casual player

  • @cielep2648
    @cielep2648 10 месяцев назад

    damn, a really helpful guide

  • @holocene9953
    @holocene9953 Год назад +1

    Why the best guide fly under the radar

  • @callumbreton8930
    @callumbreton8930 Год назад

    Good stuff man

  • @serosteem
    @serosteem Месяц назад

    Ever since you made this guide, have you thought of new concepts or have you found new aiming and movement fundamentals worth sharing?

    • @MrWicked360
      @MrWicked360  Месяц назад +2

      Thank you for your question.
      To give some background context, one of the reasons I made this video is because I felt as though I was able to see various aspects of aiming/movement that were overlooked or otherwise not explored previously by others, and because of that, I felt that I would be well placed to add value by making a video.
      There are various subtleties that could be explored in further detail. However, if I was to talk further on the topic generally, I'm not sure that I would be able to add too much value beyond what I have already said. I could probably add a bit more value but not nearly as much as what I had already presented, with the exception of 1 specific area where I think I could add a lot of value.
      That one specific area I think I could add a lot of value is with respect to soldier v soldier matchups. I think that there are a lot of nuances to that matchup, and I estimate that I could talk for half an hour straight or so about the intricacies of it that I don't think anyone else has understood or attempted to explain before.
      I don't have the time to produce a big video on it though unfortunately. I've thought about it before, but it took a long time just to make this video between planning out how I was going to present, thinking of what I wanted to cover, finding relevant clips to use and just general editing. I wasn't working on it 24/7, but would do a few hours here and there on it on and off over the course of a month or so until it was complete. I don't think I have the time to do something like that again as I'm not a full time youtube person. I'm a lawyer professionally (although hadn't qualified at the time I made the video), so its too onerous for me to make another video of this nature and not worth the investment.
      I can give you some general thoughts of stuff I could have talked about though as below:
      Distance managing with rockets
      The bombing/chasing soldier is always at disadvantage due to the fact their projectiles have a longer distance to travel as the opponent is moving away, whereas the retreating soldier has shorter projectile distance to cover for a rocket to hit given the opponent is coming towards them. They also have more opportunities to manage distance because they can immediately shorten the distance at any point by moving into the opponent and that is more impactful for the timings of rockets than what the chasing soldier has access to, as all they can do is choose to completely separate and retreat themselves rather than force the distance to close if the opponent is also retreating. Essentially, its better to kite the other person in a soldier 1v1 than to be the one diving forward/trying to pressure.
      Theres lots that can be talked about with rocket strafing, highground generally, when is correct to abandon highground, how to properly recieve bombs.
      When you should be going for airshots against other soldiers is also a big topic that there is lots to say about. Generally you don't want to rush and want to ensure they are going to reliably hit (so you actually want to let people close distance on you in the air to some extent), but that will be weighed against the particulars of the scenario. It is sometimes hard to discipline yourself to be patient as it seems counter-intuitive to not shoot. Even in non-aerial situations, however, there are lots of occasions where its better to not shoot and wait for the situation to clarify or otherwise ensure you will be able to time your prediction better on the opponent. Its somewhat hard to describe without examples though.
      I hope those general thoughts help.

  • @MrOrgeston
    @MrOrgeston Год назад +1

    MS Paint thumbnail
    Forty minutes long
    Perfection.

  • @euugh8877
    @euugh8877 11 месяцев назад

    Y'know i never realised this, i thought that hitscan aim was based on flicks, tracking and muscle memory, I always reacted to the enemy more than predicting him. That's why at times I was better at soldier than at scout.

  • @TSERULOGOTH
    @TSERULOGOTH Месяц назад

    The matrix is after me

  • @shellohd8421
    @shellohd8421 Год назад

    jewel video

  • @perrypougins379
    @perrypougins379 Месяц назад

    just W, MOUSE 1 and SPACE bro

  • @cvoges12
    @cvoges12 Год назад +1

    "Frame frower's freat"

  • @sipinosapa
    @sipinosapa Год назад +1

    TL;DR Version:
    If you can hit your opponent but your opponent can't hit you. You win the fight.

  • @dumbvillage9253
    @dumbvillage9253 9 месяцев назад

    12:50 *camps with phlog, uses hot hand*

  • @arkle519
    @arkle519 8 месяцев назад

    I come back to this video to read mge chat with crisps

  • @mudhutonthemoon
    @mudhutonthemoon Год назад +1

    Can you release the full cover of the main theme at 0:00

    • @MrWicked360
      @MrWicked360  Год назад +3

      Regrettably there isn't a full cover to release. I just created the associated soundbites for each of the cuts.

  • @name-oj5wu
    @name-oj5wu Год назад

    amazing intro

  • @itsasecrettoevery1
    @itsasecrettoevery1 Год назад +4

    2000 IQ video

  • @_Divinebeing_
    @_Divinebeing_ Месяц назад

    Bros vocabulary is larger than drakes snake

  • @fizikabi6358
    @fizikabi6358 Год назад

    Tell me you’re an overthinker without telling me you’re an overthinker

    • @MrWicked360
      @MrWicked360  Год назад +7

      I would say that I am pointing out what others don't consciously think of, as opposed to overthinking.

  • @remsleeep
    @remsleeep 9 месяцев назад

    based guide

  • @noh_mercy3473
    @noh_mercy3473 Год назад

    em I could play quake live hello (though the robots here or the terminators are a real lords in terms of skill)
    Guide is good plus I have an issue with aiming due to... well I mostly don't see my crosshair (its still here but my aim almost fully is tied to combination of observing and instincts/aim patterns against players I played with before. When you pay attention to the enemy player and surroundings it's pretty hard to line up your crosshair with their juicy center for that 90 damage meatshot)

  • @ktaeoh
    @ktaeoh Год назад

    you're goated

  • @Joshwa-j3i
    @Joshwa-j3i Месяц назад

    woah, the weeb has mastered the fiction of his soy

  • @TsurukiSin
    @TsurukiSin Год назад

    It might be stupid to ask but... what is mge that u mentioned on the vid?

  • @Suddsy11037
    @Suddsy11037 Год назад

    Also note that in scout v scout, juking really fast makes the scouts hitbox really hard to hit because he strafs so sideways

  • @emil871w3
    @emil871w3 Год назад

    3:32-4:45 this assumes that the enemy going to try predicting your movemet
    If for example he would try tracking you like a bot (with good ping) this wouldnt work

    • @MrWicked360
      @MrWicked360  Год назад +1

      My broader point is that humans always try to predict movement. It is so engrained within you that you can't help but do it, and aiming to predict is always going to be more accurate than trying to track like a bot given that we are not a machine. That is why I said "you are not a bot". You have to accept your limitations and play to your best within the framework that humans operate in.

    • @scidja8567
      @scidja8567 Год назад

      ​@@MrWicked360 quadgc back in the days tracked like aimbot yet he is human. Explain that then

    • @MrWicked360
      @MrWicked360  Год назад +1

      @@scidja8567 He wasn't purely tacking people. That is a misconception, he is taking into account where they are moving, but just adapting very quickly if they don't move where he initially predicted they are. It isn't possible to just delete your mental predictive ability. You are always going to be predicting to some degree, because that is just how human aiming works.

    • @scidja8567
      @scidja8567 Год назад

      @@MrWicked360 so you're telling me he could predict each time correctly? That doesn't sound natural to me and the more natural option would him to just drag his crosshair against the enemy hitbox

    • @MrWicked360
      @MrWicked360  Год назад +1

      @@scidja8567 Your explanation is inconceivable to me because it isn't possible to just completely ignore where a target is heading. Prediction is just such a fundamental part of how humans aim, and it is engrained within it. Even pure tracking in itself is a form of prediction because you are following a target and therefore have to predict where that target is heading in order to ensure your next bullet lines up. You can go watch Quad's videos and slow them down, and you'll see that he doesn't actually keep his crosshair exactly locked on at all times. He just keeping his crosshair very close to the target so he doesn't have to make huge adjustments when the opponent moves in a way he wasn't expecting, such that it gives off the illusion that he is locked onto the target at all times.

  • @bobbiemiccrun3086
    @bobbiemiccrun3086 Год назад

  • @wondering6583
    @wondering6583 2 месяца назад

    Meh, just shoot bad guy and jump (Not being cocky is not an option)

  • @sn1p1n
    @sn1p1n Год назад

    anyone know this guys config

  • @goaway7904
    @goaway7904 Год назад

    wow

  • @Slaptop.
    @Slaptop. Год назад +1

    very quiet

  • @thunderspark1536
    @thunderspark1536 Год назад +1

    No offense intended but chu sound kinda sick with a cold or somethin :(

  • @speedody2171
    @speedody2171 Год назад

    2:15 that applies only if ur opponent keeps wm1ing u 24/7, at a range that autistic orrr uhh aim spectrum will not mean anything in a 1v1
    I'd like to see actually advanced players make advanced guides thx
    Toooo muuuch rambling

    • @MrWicked360
      @MrWicked360  Год назад +2

      The aim spectrum is applicable irrespective of what your opponent is doing because that is how people aim. Whether you like it or not, I am an advanced player. You are in the vast minority of viewer's opinion in thinking that the video is rambling, and I broadly disagree with the assertion given that for the explanatory parts of the video, I am making a relevant point in every sentence I speak.

    • @speedody2171
      @speedody2171 Год назад

      @@MrWicked360 Idk if it's good to assume that's how ppl aim, I wouldn't take that big of a risk to look like a (big) fool
      From the way I see it ur spectrum thing looks more like an "awareness" spectrum, also I feel ur rly underestimating how good ppl can rly aim, and ur guide isn't even a proper guide, I literally know a 12 (nvm it's only 6) minute video that's infinitely better
      I can literally see a bunch of moments in ur vid where you simply just screw up ur movement, ppl should just listen to (comfirmed) advanced players if u get what I mean, it's old so maybe now ur better but u seem to have the same views

    • @speedody2171
      @speedody2171 Год назад

      Said video : ruclips.net/video/PxMLbw7VVfs/видео.html
      Instead you just rambled about a bunch of crap for like 20-30 mins or smth and idk if u even talked about scout's role and such, this is NO real guide.
      It's basically some kind of weird reddit post, oh and ur vid is basically unwatchable by someone that values their time and actually cares about getting engaged by it (it being super dragged and boring, this isn't a school class my guy, this is tf2, we are talking about players with mostly short attention spans)

    • @MrWicked360
      @MrWicked360  Год назад +1

      @@speedody2171 My video is specifically catered to aim theory and utilising movement in DM to explore how to win fights; something which wasn't explored in the video you linked and is something which is sparingly discussed. The role of scout doesn't directly relate to the central themes of the video, and as a general principle the 'roles' of classes are more fluid than what you would perhaps give them credit for. Scout in particular, is generally a flexible class. There is no objective truth to what its role has to be because it can be utilised in a multitude of different ways. I think this is a scenario of different strokes for different folks. The vast majority of the viewers have found it interesting and engaging. It's your prerogative to not like the video of course, but fundamentally it is a fairly meaningless critique given that it is entirely my discretion as to what sort of video I want to produce and what topics are selected to discuss given that its my own video I made as free content. You don't lose anything as a consumer if you don't enjoy it and you retain the option of not watching if you don't want to. Moreover, it doesn't matter if 1 out of every thousand or so don't enjoy it and you as an un-approving viewer don't get to determine the brevity of the video. I'm adding value to an area not often covered by others, and for that reason the video is going to be distinct in format to how others have presented their videos. If my video is not something that interests you, or otherwise you just don't appreciate its contents, then its clearly not for you and you can just stop watching and move on. But, that doesn't mean the video has to cater to what you would have preferred to see.

    • @speedody2171
      @speedody2171 Год назад +1

      @@MrWicked360 Alright fine, maybe it wasn't all that bad then, and I was thinking that the title says guide + dm stuff but alr ig you're in charge when it comes to what content you make

  • @qwertyzyz
    @qwertyzyz Год назад

    this video is really hard to understand

    • @pudsla9427
      @pudsla9427 Год назад +7

      Well it assumes that you already have a firm grasp on the mechanics of the game, and tells you about certain things with this assumption in mind. I have a lot of time in this game so the info conveyed was pretty easy for me to follow. I think it explains very well how people aim and emphasizes the paramount importance of movement when dm-ing. I would recommend watching it again, I think it'll make things click better since when you're watching something for the first time, you're too busy trying to absorb new information at the same time it's being told to you which can lead to not really retaining everything. Watching it again allows you to focus less on trying to follow what's being said as it happens and more on focusing on the finer details and like the substance of it since you already have the broad strokes of it down from the first viewing you know what I mean

    • @qwertyzyz
      @qwertyzyz Год назад +3

      @@pudsla9427 i have experience in this game, just i find it hard to focus on his voice, i easily get distracted by the gameplay and then i have to go back a few seconds

    • @maoduida387
      @maoduida387 Год назад +7

      @@qwertyzyz it sounds like a great way for you to learn to focus on something while out of game then. a lot of players cannot listen to comms for the life of them and it sounds like that is probably a big issue for you as well. So basically work on your ability to focus.

  • @hdjwkrbrnflfnfbrjrmd
    @hdjwkrbrnflfnfbrjrmd Год назад

    wocket launcher

  • @VANTAND
    @VANTAND Год назад

    How's your life goin', pal?

  • @26dollar
    @26dollar 6 месяцев назад

    are you a light novel character that goes on a 10 page monologue about your battle plan in the middle of a battle
    do you have timestop wtf just shoot the mf, its hitscan you can't dodge hitscan, disliked

    • @MrWicked360
      @MrWicked360  6 месяцев назад +7

      I think you have missed one of the central core points of the video, which is that someone's ability to track you isn't an quality independent of everything else. I.E. your movement will have an effect on, and determine where someone aims on you and consequently you can certainly use that to make people miss.

  • @scidja8567
    @scidja8567 Год назад +1

    movement players = cope for the lack of aim

    • @MrWicked360
      @MrWicked360  Год назад +6

      This criticism fundamentally misunderstands the video. The broader thesis of the video is that movement, in a sense, is your aim because the player with the better movement will typically determine who wins any given fight.

    • @scidja8567
      @scidja8567 Год назад

      @@MrWicked360 Now that is true only if the former does not know how to aim properly. If you have ever played against a good player you would know that changes in movement won't affect their ability to destroy you

    • @MrWicked360
      @MrWicked360  Год назад +6

      @@scidja8567 I fundamentally disagree. The better player is winning their fights because they are moving better than their opponent. Changes in movement completely turn fights. If I'm playing MGE, and I've been rocket jumping in the same sort of way repeatedly with a certain strafing pattern, and then suddenly I do a completely different strafe on my next jump, that is actually going to set off a better player most of the time because they were used to aiming in a certain way against you and now they have to adjust.

    • @scidja8567
      @scidja8567 Год назад

      @@MrWicked360 with projectile classes its vastly different since they are pure prediction and no aim involved so i can't talk on the projectile classes behalf

    • @MrWicked360
      @MrWicked360  Год назад +3

      @@scidja8567 You still have to aim projectiles. You can miss a projectile even if the person you were predicting doesn't change their movement pattern. It is exactly the same, only there is a delay. If it makes you happier, you can just repeat the example but substitute in scout for soldier. If you've been doing a certain strafe against a scout opponent repeatedly, and they have got used to predicting that movement pattern, and then you suddenly change it up, then more than likely you will throw your opponent off momentarily and they will miss given that they weren't predicting you to change.