There is Now a Second Major Squad Bug in ONE Month
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- Опубликовано: 22 авг 2024
- There have been a lot of bugs in Squad over the years, but lately it's been especially bad.
Link to the weapon sway post: www.reddit.com...
Link to Cardinal Direction Armor post: www.reddit.com...
Link to the MGS Turret post: www.reddit.com...
OWI has fixed the two major bugs in this video. I made a breakdown video of this here: ruclips.net/video/2ag_xh_uYXs/видео.html
I want to know how the hell they coded this game to allow this bug to be a thing. It's quite fucking amazing
looks like a delta time issue and that would be a easy bug to miss on the sights
Incompetent devs.
@@ml33cgI think he meant the damage being related to vehicle heading
maybe delta.time or FixedUpdate() vs Update() type of thing
Fps sounds like a physics bug, it's in many AAA single player games and never fixed.
Wouldn't be surprised if the only viable fix would be to cap fps.
Sir a second bug has hit the servers
"Mother of god...."
you want to know a secret? theres more fps issues than just scope sway. heli keyboard inputs are directly tied to fps. this was reported literally years ago and is still not fixed. classic owi
............................What ?
i have 5K hours on SQUAD since 2016 and 3K in Heli.. never noticed .
TheF**k ? i will check that (i used 4 or 5 input at the same time in HELI , x5 time the FPSdropp ?
its not fixed because they don't know how to fix it. it is an unreal engine game. a map, a few models, gameplay mode and there you are, you have Squad. did you guys also notice the fact that there are no basic gameplay mechanics such as checking mags or controlling your stance manually? You can't adjust your stance and that results in not being able to shoot through windows and wall edges. you get my point. and I don't wanna talk about the optimization itself, the game is trash.
@@OXY187 with all respect you dont have a clue what your talking about its not that simple at all , look at unreal c++ and say all you need is a map and model its ridiculous, the amount of code in squad is extensive , but i agree if the bug has been there some time they are slacking as it seems to be a easy fix , the movements based off FPS is because of delta time and they need to overide the tick function
@@ml33cg I am a gamer, not a coder. I could care less about the coding aspect of a game. The point here is that while other games like Ready or Not, Tarkov, Arma and many other titles are offering many more core gameplay mechanics while Squad, it's been almost a decade now, cannot even give us proper stuff. When I say proper stuff, I don't mean more factions and stuff. This game was supposed to be PR 2.0, but instead we got Project Reality Lite with better graphics. Look at Arma Reforger, it is evolving. The next Arma game is going to ditch Squad. I have a pretty good, solid PC. When I bought it, the game was like 120fps at 1440p on ultra settings. It was in 2022. More content they bring into the game along with updates, the performance gets worse. What are they gonna introduce next? Another faction? The mods are already doing that.
@@OXY187 then say that then rather than stating "it is an unreal engine game. a map, a few models, gameplay mode and there you are" because that is complete tosh , although i do agree with many of your points
The bug actually affected Moidawg's tournament finals. In talil the T-72s bounced side shots from Kornets they shouldnt have bounced because of it
well that scope bug explains why i always struggled to use marksman roles even though i see youtubers popping heads from miles away without so much as a bipod
ICO ruined a lot when it came out
@@boruchan7636ICO is good cry
The audio bug with shooting has still been in the game where you randomly hear shots sometimes but there is nothing there. I'd argue it's close to game breaking because as an experienced player, enemy weapon shots are what I am listening out for
"game breaking" has really lost its luster. Hearing a random gunshot every hour = game breaking. ???????????????
@@brandoncrooks1681it’s definitely not game breaking, but while I was doing rocket arty I heard multiple rpg shots and rifle shots at the radio, I went to defend the fob. nothing was there. It only wasted a minute, but in that minute the point no longer had rockets landing and we lost the defense because of it
A lot aren't random.. It's game breaking. Enemy small arm fire audio from a friendly radio. If I hear that friendly shots and check the map and see no blueberries... I know where to find an enemy radio
@@brandoncrooks1681 Bad attempt at gaslighting. Gunshots happen much more frequently
now I see why peoples perspectives on the ICO game is so divisive. ( I get roughly 30 to 50 or so frames depending on the map and whats going on.) this is so bad.
They REALLY need to optimize graphics. I can count the pixels sometimes on my screen it’s insane, especially when you compare it to how it used to be
The bug I want quashed is the sorta rare, but still happens like once a week, bug where you can’t aim…. Sometimes you can’t enter vehicles… after a while the game just lets you do it again
I have had some success in getting run over by a friendly vehicle in helping fix it, but not always… I’ve also had success in recreating exactly what I was doing when the bug first happened
I feel like it happens once an animation gets interrupted. So I’ve had some success in retrying the animation that was interrupted and then the game thinks it’s finally “complete” and let’s me have full control again and I can aim
Example would be like, if I was crouched and was digging and got run over or killed or something, then picked up, I may run off and then realize I can’t aim…. So I’ll try going back to what I was doing, I’ll crouch and dig to “complete” the interrupted animation.
It’s super annoying, and sometimes that doesn’t work either because I can’t remember what I was doing to cause the bug, or the game just decides it doesn’t want to work
I made the post about the mgs. My clan mate was looking through squads sdk, and found out that the bug is fixable with one button.
which button?
what button?
the infantry combat overhaul and its consequences have been a disaster for squad
Oh yeah bc before ico there wasn't any bugs
We all enjoy the new content, but I'd be thrilled to see a community post by OWI telling us that new content is delayed while they focus on optimizing the game and fixing bugs. A Squad that runs reasonably well and is reasonably free of major bugs is something I'd take over a new faction or new vehicle any day.
the range of how far you can throw a grenade is also linked to your FPS, only noticeable at very, very low FPS though
my friend has said it so many times, “what we need are bug fixes not new factions, guns, and maps.”
That armour bug must be there for a long time, since i had the questionable "non damage fights" quit some times.
I was in both sides of, recieving no and dealing no damage.
OWI is more interested in adding new maps that run like shit and faction people didn't ask for but when it comes to fixing the games bugs and its terrible optimization never gets fixed.
Offworld Industries reportedly using AABB for armor simulations
These bugs are so bizarre and specific, how did it even happened lmao
I expect that armor problems comes out of the faulty coding and using directions to calculate armor angles and so on.
People are seriously underestimating what coding this stuff actually entails. Most of the people complaining can't even solve middle school algebra if put on the spot but are quick to tear into people that have to crunch actual, big boy math on the regular while translating concepts you consider mundane into something a computer can understand and work with.
and there is a reload bug to on the BRDM, after you reload the you can't shoot and some animations bugs to.
They should stop adding content for a moment and address the bugs in the game and the performance issues.
Squad has alot of bugs. I dont think I can even name them all and talk about them in under 4 hours. these issues that you are bringing up right now are insane, props to the players that found and proved this because these are things iv never even considered were a possibility
Good thing i just refunded it when it tried the tanks for the first time, like imagine calling it a milsim and m829a4 cant pen the lfp of an abrams LIKE WHAT?!?? And the damage model are u serious? Its like a hewlth bar with multipliers 💀 i cant with these games. I just want a game like Gunner, Heat PC or warthunder with infantry and not whatever this is 😂
Haven't even mentioned the fire control system and thermals (yap: umm actually that would be too op 🤓) like ur telling me project reality armor is too op? Ur telling me project reality has more devs than squad? They just want money these devs they only focus on infantry gameplay and the tanks and helis they're just for the satisfaction of the infantry.
Squad is a lot more gameplay focused than realism focused, but I dont get the ICO update, it tried to be WAY too realistic for what the game is.
@@galacticdragon9841 ICO is NOT realistic, they just gave soldiers noodle arms to enchance teamwork and make gunfight "better". As a player who gets like 20-30fps because of my potato CPU, i really suffer from the ICO sway mechanics. You can't enjoy this game if you don't have a good, high-end PC which is not always available in 3rd world countries
So i stand here looking like a deer waiting to be hit by a truck with my 40-50 fps trying to adjust my aim while the enemy stops looks at me crouches and before im able to shoot on target i get domed because he had better specs. Epic.
how can there be this many problems?
easy, one time in development:
"sir! i have this bullshit solution! ill put in and we refactor it later?"
"seems ok to me"
later:
- noone left that knows stuff
- no documentation
- codebase is a hot mess
I didn't know offworld industries got into hardware business.
If Squad didn't have a game-breaking bug or two, would it really still be the Squad we know and love?
In all seriousness, this game is on version 8.0 (or later) and still behaves like an early access game in terms of optimization, stability, quality control, and the number of bugs that are left untreated. I really hope that OWI uses some of the budget they're getting from sales and in-game purchases to fix this stuff and optimize before they go on to make any more content.
it seems like the company that bought OWI and now makes the big calls is only interested in making money. the proof of this is how they advertise the game compared to how they used to, what they add to the game as paid DLC instead of what they should be fixing and their actions in not caring about player retention. a match is around an hour, usually players play 2 or 3 matches before either dropping it or sticking with it and by then you cant refund the game. I truly dont believe that OWI cares enough to fix these more extreme examples of bugs and even if they did, i honestly dont think they Can fix most of the bugs out there even if they dedicated to doing so.
Even just yesterday i found a new bug where i cant reload when my bipod is deployed on a specific colour of rock in anvil. how does this even happen?
Squad OWI is getting embarrassing man A BUNCH OF RTRDS
OWI's timeline for fixing bugs has always been in weeks to months, or even years. I'm worried they are going to pull the same thing with the FPS sway bug. That is a bug you find and fix in an alpha, not a nearly decade old game. For me at least, I'm not going to play the game or recommend it to anyone until they fix the FPS sway bug. I don't like playing stormtrooper simulator while the dude shooting at me is playing battlefield.
Its not a bug. Its actually your soldier freaking out due to running at low frames. Totally a future.
As an update these bugs have been patched in the latest update.
So this is why it takes so long to kill tanks even when every LAT and HAT hits areas that should at least kill the mobility but just flat out doesn't
looks like a delta time issue
They just fixed it
Everything with the PIP update is cooked
But as a low-end pc player directX 12 runs better
Non of this bugs is game breaking, many games have fps related bugs if not all of them, squad is not that competitive for that to be a major issue. same with a hull damage yeah its nasty but again with kd spawn and with so many ways vehicle's can be destroyed its not gonna impact regular gameplay that much. Overall among other mil sims squad have one of the best optimisation and update delivery. What really is killing the game is its new gunplay mechanic
played today and couldn't span on a FOB. A few other people said the same. thought the server was about to die but we could chat so tried spawning on a different span point and we could all spawn., super annoying
Honestly I was never for PIP. Its too much performance for not enough gain.
This is why karmakut left
Anyone else get the weapon jam bug? Cant shoot or load main rifle but can use pistol?
The compass based angling thing with the armor and tying weapon sway to framerates both seem like a coder knew what they were doing was wrong but did it anyways. How could you not know that basing game mechanics off of the framerate will produce mixed results? Why would you even bother making an armor angling system that seems to just bullshit a surface level inspection?
ICO was the fk joke. The stamania and suppression it all what it needed they tweak recoil to some fk absurd level its pull guns random way even fk down
Squad 2 when?
I feel sometimes people forget how long it takes to fix certain bugs. Like FPS sway and cardinal directions. The later of the two is a wierd and bizarre level of bugs.
Not to say though that they are or not being irresponsible for just pure laziness. Cause we dont know whats going on behind the scenes. They could actually be lazy, or there could be some other overlying issue.
uninstalled Squad because of FPS-linked-weapons sway
Same. Simply cannot play town and city maps because of it(15-25FPS). And actually can't play fields and forests too, but less than cities(25-45FPS depends on how much is going on).
@@ChukiTheErmine real struggles
I can't tolerate the player base thinking not being able to effectively engage people is a good yhing
bruh wtf abrams...........
I love being a beta tester, don't you? lol
second is not bug
tbh ever since OWI brought in tencent the game has become worst and worst.
Honestly glad I went into normal software development instead of following my heart and going into the game industry, 500% the work with half the pay, no respect, and randos constantly crapping on you for every little thing no matter how transparent or quick to fix things you are, lol. People just expect you to be omnipotent and able to magic wand issues instantly. I'd understand the complaining if it was like, several months of major bugs or something but this is just plain old cry-babying.
Even the Nebulous: Fleet Command devs got review bombed just for pushing a feature a few months into further development even after showing everyone and letting them try the feature themselves on a test build to see how broken and unready it was. What a trash industry full of entitled '''''fans'''''
Have you ever spent any time playing Squad instead of writing snarky bullshit on the internet? It's frustrating because this has been a grassroots project since the days of Project Reality for Battlefield 2, and while Squad is transitioning into trying to be a AAA title, Project Reality itself is still alive and doesn't have these issues. These are really critical issues that it doesn't seem like OWI cares about at all. The ICO came out over a year ago, and yet we still have issues like this that affect multiple players myself included. The way that you typed this comment makes it sound like you don't play Squad a lot, or maybe at all. Maybe you like watching other people play it, or maybe it's a casual thing for you. I fucking love Squad, all the times I've had playing it, and all the people I met playing it. This "Cry-babying" comes from passion for a game, something you clearly lack if you can't see how these are actual issues, and not "cry-babying"
You didn't go into game development because you'd be a shit dev that's why.
@@jett_phil Buddy I've played Squad since Alpha. You're an entitled baby. Game works just fine for the vast majority of people or else the game wouldn't be packed with thousands of players every day.
You're getting riled up by generic youtube negative nancy grifters who exist only to complain because it brings in views from the terminally online who exist only to whine about [current thing] or whatever popular media is out at the time like contrarian hipsters.
Acting like the game is unplayable or something lmao get real, if your scope is wobbling around because of your brazilian internet cafe gaming rig only chugging at 20 FPS you've got way bigger problems than a scope glitch to begin with.
sooo that's why it's always the brokies that complain about the ICO
No, ICO is shit. Now we know it's even more shit than we could have ever imagined. I'll skip your response. Yes QE spam should've been patched out. Yes MGs needed to be nerfed. Yes inf mobility should've been slowed to 75%. Everything else was a skill issue.
brokies 💀I wonder what is inisde this guy's head irl
Just quit the game, stop bringing online and sales to the devs, go play PR