Since playing Baldur's Gate I have watched so many different channels and videos on the game and your videos have been the most enjoyable and informative by far. Keep up the good work 👍
long time 5e player and I want to give you kudos for a great vid. Over the years of playing with this game system, you end up internalizing a lot of the logic you laid out and it's possible to intuit good vs bad combos. I have no idea how I would go about trying to deconstruct the multiclass logic to a newbie and you did it with both elegance and economy. well done.
It's actually one of the things that confused the fuck out of me in my first playthrough, the game doesn't offer a way to see what kind of things a class will give you later on until you're already there which for new players to the genre will not have the thought to do due diligence
@@S1Lent_Wanderer There's pros and cons to it. For a new player an exciting new feature can be like a good unexpected gift (or the opposite where you're someone that's just leveling up a Rogue lol).
I've been avoiding multiclassing all this time because I didn't understand the theory behind level breakpoints. I did finally learn about this stuff maybe a week ago (!) but only the basic concepts. This video filled the gaps brilliantly. You also FINALLY and for the FIRST TIME explained exactly how a 1 level dip into Wizard works and why everyone says it's so good, THANK YOU! Another reason I refused to multiclass all that time was because I despise cookie cutter builds. A holdout from WoW, probably :) But actually, there are many solid reasons to hate them, including the fact that most of those builds are late game, level 12. That doesn't help me at all for most of the game, grrrrrr... This guide gave the tools to make strong multiclass builds on my own, and to do them before Act 3. Honestly, this is the best build guide ANYONE has made for Baldur's Gate 3. It's one of the best BG3 guides, period. You rock.
@@tribbybueno yeah man not everyone can play the game 10 hours a day with a job and kids and a life outside of gaming. Most players who play video games are casuals. Why do you think alot of games are designed that way? I consider myself way beyond a casual cause most casuals don't look up videos on RUclips about the game. I'm in the boat of well I don't have endless hours to play so I play when I can . I watch streams and look up videos like this to make me better at the game. Ain't nothing wrong with being a casual player. I'm lucky to get 10-20 hours of gaming in a week or 2 week span. It Is what it is.I play for an hour or 2 everyday and weekend warrior that shit when I'm done doing things that involve the real life(reality)
I'm very late to the BG3 party and just found your channel. It's a veritable treasure trove of information for helping me plan various builds for the various alignment runs I want to do. Fantastic channel, happy to sub and bell!
This is a brilliant video. Breaks down very simply. These things people pick up by playing D&D, but if you only play the video game this will help to educate players, WHY you switch class at “that” level. Thank you for making this for new players, and experienced players too.
Monk’s best breakpoint is at 9 where you can respec to have 6 monk and 3 rogue for thief. Having the extra bonus action literally gives you an extra attack for flurry of blows, super strong.
I'm quite used to identifying power spikes as I've been playing yugioh, pokemon, strategy games and creating builds for myself for the past 20 or so years. So what you say is 100% true. And before you even mentioned ''then they don't need to watch my videos'' I was asking myself why would you make that video lol. That made me laugh. Then I thought to myself, well if I am able to identify those breakpoints and understand where a build ticks, why am I watching your videos? Simple. I'm totally new to this game specifically, and DnD as a whole. So I personally need to understand the basics in order to get to that point in the first place. So no, I don't think ppl will stop watching your videos since there will be more like me. Also, sometimes other players could think of a neat build that I don't think about which gives me ideas for something else! Besides, I like your videos, they're well structured and easy to follow so the content is a good watch
To me, as a person who already has more than 350 hours in this game, at least 50 of which were spent precisely on assemblies and experiments with various builds, almost all of this is obvious and understandable. But it will be useful for beginners or people who are not so interested in figuring it out themselves, because you explain very informatively and easily, thank you)
This is a good general breakdown but I want to say that during the Fighter/Barbarian/Paladin breakpoint talk, Paladin level 6 was not mentioned and it's a major breakpoint as well because all paladins gain Aura of Protection where you and your allies gain a bonus to saving throws equal to your charisma modifier when within a 10ft radius of you. In addition to that, I would add Paladin level 7 with an asterisk because Oath of the Ancients gets Aura of Warding which gives you and your allies within your Aura of Protection restistance to spell damage, so any damage you take from spells is halved.
I think there are additional breakpoints worth talking about with Cleric (2,6), Wizard (2,5) and Sorcerer (2,3) specifically. Light Cleric 2 gives you Radiance of Dawn which is just so useful for AOE fights early, and for all of act 2. It's particularly good coupled with radiating orb gear, which is good armor for your cleric just in general (and available pretty early on). Light Cleric 6 gives you improved warding flare, which is IMO the second best reaction in the game (after counterspell). Light Cleric is the way. Wizard 2 gets you a specialization and while few are worth it as just a simple 2 level dip, Divination is one of the ones worth considering because of how clutch portent dice can be. It's also worth calling out that Wizard 5 gets you access to counterspell, which is the single best reaction in the game IMO. Other classes can get this of course, but when making builds I rarely just look at Wizard 1 if I'm not planning on going at least 2 or 5 levels. Sorcerer 2 get you twinned spell, which is an insanely good ability that pars with tons of things. Just having a Sorc 2 in your party for twinned Drakefire Elemental Weapon is worth the dip IMO even if it's used for nothing else (and truth is, you will find other uses for twinned spell because it's awesome). Sorcerer 3 gets quickened spell. For the same reason Action Surge is broken, quickened spell lets you effectively take another full action on your turn. Pretty much every spellcasting class can make great use of this.
This was fun. I particularly liked the emphasis on each break point being more powerful than the last. I often think of an exploit heavy Thor build using four classes then remind myself I can get close enough with a two or three class split and end up with more raw power.
Loved the video but I will say sorcerers arguable most powerful ability is unlocked at level 2, it's a very important breakpoint as you can quicken and duplicate spells. Other than that I'm a big fan of monk 9 with aoe abilities but I know that one is a personal one and not a popularly shared opinion
Sorcerer and Wizard both have subclass abilities at level 6, so there's plenty of room for multiclassing between them. I don't actually think the DMG actually ever prohibited learning spells above your wizard level in 5e, it's just an assumption so ingrained that a lot of DMs assume it to be so. The phrasing "can prepare" is vague. I just like to let my players get obnoxiously powerful. It's fine, I throw obnoxiously powerful bbegs at them too.
Nobody seems to mention it but i have a (dark) urge to congratulate you on 10k subs you deserve it brother, best build channel for BG3, as a noob you helped me tremendously in building my character and in understanding this game better. Hope you hit 100k faster than you needed to hit 10k, stay strong and never stop making content for BG3. Greetings from Croatia! ❤✝
Hey thank so much! Really appreciate that - the growth since I restarted this channel back in June has just been insane! I'll have another channel update video on that up soon
There's reasons to go to level 2 in cleric along with level 5 in cleric. Level 2 - Channel Divinity and for certain clerics, it's useful to have. Level 5 - Access to Spirit Guardians. Combining this with Fighters, or especially Paladin, can make you a terror in melee. Level 6 - A second use of channel divinity per short rest. There's reason for level 2 in wizard, getting your specialization. Divination is insanely good with the portents. There's the reason to get to level 2 and level 3 in Sorcerer. Level 2 - spell points (being able to get more lower level spells from higher level spells, combined with Paladin, this means more smiting Level 3 - meta magic which modifies how your spells will act (like being able to haste two party members if you can cast level 3 spells).
Monk level 6 is far more important than fighter 2. Wholeness of body lets you punch 2 more times for 3 turns, and restores Ki and HP. Action surge lets you hit 2-3 more times once per battle. Already that's better than action surge; but monks also get manifestation of body/mind/soul, which is a huge damage increase too.
Thank you for the in-depth explanation of the break points. I do lvl 1 dips because 'the build' tells me so, but I didn't realize that certain classes were so front ended that a one level dip reaps you all the benefits rather than staying a couple more levels.
This was really informative! As someone who has what I would call intermediate understanding of the game and rule set to the point where I have build ideas I want to experiment with, having a resource that kind of confirms/helps advise on the ideal break points is very helpful.
Your video is a good starting point for understanding breakpoints and this comments section helps round it out. Good job! I consider Rogue 2 a breakpoint, because being able to hide after you attack can make a big difference.
Yeah loved the game but I just played story, it was too hard for me as I had never played this type of game. That's the best part of BG3, it's introducing D&D to a wider audience. However, it feels like you need a lot of prior knowledge to get the most out of the game, and how am I supposed to know otherwise! Thanks for breaking these mechanics open for us! Subbed
Thank you so much for making me understand this game a lot better and making me excited in continuing to play the genre which I love but always afraid to play. Keep up the good work!
Lore Bard’s magical Secrets at 6 is a huge breakpoint that you not only skipped over, you heavily implied it’s not good? Magical secrets at 6 is HUGE, arguably just as big as Extra Attack.
Awesome vid and a great starting place for those of us interested in making our own builds but aren't very experienced with D&D. Your bg3 videos are among the very best on youtube. Subscription earned
Very informative Video and almost perfect. I would argue, that their are some niche breakpoints are missing, like level 6 and 7 for the paladin, but you covered a lot if not almost every of ingame breakpoints. Easy to follow and in my point of view, good to understand. I watched a ton of your build videos to get some ideas about own builds. BG3 works a bit different from the TTRPG it shares the rules from. So it helped a lot, like the exploit of the wizard, which I personally didn't know of. I would like to see more from your input in this series, it is refreshing to see someone who understands the game and explains it as good as you do. I do play the TTRGP since a decade or so and I am building some "Min-max" builds or just some fun builds myself. nontheless, it was cool to watch your video and espcially seeing some breakpoints I didn't consider myself, due to the lack of ever playing/multiclassing into those classes. Like the Monk for example. Keep up those awesome videos.
I enjoyed the analysis but I do think not listing 6 as a breakpoint for paladin is a miss. Aura of protection is one of the single best abilities in the game (and probably the best passive). It's also an extra spell slot over level 5 when multiclassing. Wizard is a weird one, too. I agree that 1 and 11 make sense but due to how scrolls work with wizard as you mentioned it's a strange beast that could probably include the subclass breakpoints (2, 6, and 10) when specifically multiclassing with other full casters. Anyways, enjoying the content. Keep it coming!
Then shalt thou take rogue to level three, no more, no less. Three shall be the number thou shalt level, and the number of the level shall be three. Four shalt thou not level, neither level thou two, excepting that thou then proceed to level three. Level five is right out!
I feel like Warlock 1 deserves a mention. Mortal Reminder is a really good passive, Hex is a solid damage boosting spell and Warlocks get some great utility cantrips as well. I quite like it with Fighter 11 which otherwise can struggle to make use of its bonus actions, particularly Champion Fighter to get those extra crits
Imagine if larian made it to where feats are tied to character levels 4-8-12 instead of class levels. Fighters and rogue getting their extra feats as a class feature. Character freedom would be increased exponentially.
i hear ya, but I think the constraints imposed by needing all four levels in one class makes for all the interesting and diverse combinations and playstyles.
I love monk since it basically applies dex mod to all non-heavy and non-two-handed weapons you have proficiency with. You can basically completely drop strength and dex investment once you have the gloves of dexterity; and put it all into constitution and wisdom. Monk barbarian feels like an impenetrable fort, with hags hair and first feat you max out your constitution in the early game. Monk ranger or Monk paladin to level 6, then fullcaster feels powerful once you get great weapon master.
I would argue level 2 Rogue as a breakpoint for the bonus action Hide/Dash/Disengage that make many stealth builds viable. It also fits well with 6 Fighter where you regain a lost feat from the said 2 levels spent on Rogue.
Probably mentioned a bunch, but I think the Paladin aura at level 6 is the most potent defensive ability in the game, which makes it a natural break point. In fact, I can't imagine stopping at Paladin 5 and *not* taking 6 (Oath of the Ancients may also have a breakpoint at 7).
So because of this video idea I made a sorlock that also goes 3 levels into rogue for theif and 2 levels into fighter. An extra bonus action, and action surge, with heavy armor and all spell slots essentially spent on sorceror points.
Can you make a short that has all these levels per class with like a word or two next to each number? I took screenshots of this already for how useful it was, but adding descriptions would be “next level” of you! (See what I did there?)
Sorcerer lv3 breakpoint is also noteworthy just to get quickening spell and lv6 if you take draconic subclass. Sure you won’t get many sorcery points but it can be remedied by exchanging spell slots. Then you can multiclass to other spellcasting classes.
I’m reaching a point where I potentially want to multi-class out of Barbarian at level 8. I’ve been considering Ranger or Fighter. Thanks for the video.
I thought the video was very helpful. There some some classes i dont particularly car for but might be useful as a part of a build. Its nice to know the major break points
Cool video with some in general good advice, but you really blew Paladin. Levels 6 & 7 can be huge, especially when multiclassing with a full spellcaster like sorcerer or bard, or if going lockadin the aura of hate in particular.
the ability to multiclass whenever somewhat diminishes the discussion about power spikes through progression; you can absolutely be a paladin 2, warlock 3, fighter 5 then swords 6 for your pocket change. That being said, knowing these breakpoints is instrumental to building out strong multi-class splits and this video did a great job showcasing most of them. from splits you didn't showcase: Paladin 6/7 for AOP or AOH can both be team comp defining, and AOP at 6 means you can still go a 6 level split on any of the caster classes for their primary subclass feature. anything short of honor mode and Oathbreaker 7 and BladeLock 5 is a devastating combo. Hunter 11 for volley is worth a build. its pretty much the only point-and-Click AOE in the game and only costing an action is worth building around. Monk 9 for the AOE strikes. you are mostly going to want to pair with a Thief 3 for action economy anyway so the only other thing you could take would be Fighter 2 for AS at the loss of Ki. Warlock 5 is worth stopping on, like you mentioned Blade lock gets Extra attack, but The other two Pact Magics get Deepened Pact as well and the bonuses are slept on. Additionally warlock spell slots upgrade to level 3 which is a pretty huge power spike, especially considering you will still have 7 levels to play with (7, 6-1 or 5-2 are all good in context) Druid 6 is a potential Spore druid split, as you can get a bonus combined with Necromancer Wizard 6, but I agree that taking most Druids to 10 is the best option. As mentioned previously, there are a handful of full caster subclass features at level 6 that can be leveraged and are absolutely worth considering.
True! You can definitely respec your party each level to make sure you're always using builds that are strong at your current level (though I'd be pretty surprised if more than a tiny fraction of players actually do that). Great list of additional splits!
@@Cephalopocalypselevels go so fast till 4 or 5 that there really isn't any need imo. Just using the base builds (save perhaps swapping Shart's subclass) will work without any adjustment for the whole grove conflict. Its just theoretically possible if you want to min-max is all. Personally I feel the multiclass splits start to get really interesting at around 8 or 9, so that's my preferred party respec point; save swapping to Swords at 6, its REAL strong.
Rogues are my favorite class... but they should've been given an additional attack at 5. That's honestly the only reason I multiclass is to get an additional attack. Rogue(thief) usually has all the utility you'll ever need for any playthrough especially if you sacrifice strength for charisma. (for those dialog roles) 8/17/14/10/12/14. Is my usual start sheet for a rogue tact/honor playthrough and I go with bard (CoF) for the combat flourishes and even more non-combat utility.
Honourable mention for level 11 paladin getting a permanent 1d8 radiant damage to all their attacks, rangers getting some insanely strong subclass stuff at level 11 too, maybe the choice to not talk about level 11 features was intentional since well just go level 12 and get your extra feat, there are so few 1 level dips worth missing an entire feat for.
I've already seen a bunch of build videos - not only from your channel - and I feel entertained by them. But this video here is a much more important component for me when I pursue the ambition of developing my own builds. (at least it feels that way) This gives me a much better in-game-experience than hopping from one "OP" build to the next. Top job! Thank you! I also have a suggestion for a topic, or at least a question: How does the Honor Mode difficulty specifically affect breakpoints? (number of attacks e.g.) And along with that: Can you exclude something from the outset in terms of character optimization?
Druids get additional power spikes at lv6 with the Owlbear form and at lv7 with the Conjure spells but I guess it's not worth considering them break points since you don't wanna multiclass out of druid at those levels
Thanks for the video. This is what I need. I'm a beginner in DnD world, so just guessing power spike by reading BG3 wiki is not enough for me. I need a guidance for ability check. Lol. Btw, I didn't hear you mentioning combination of 5 level martial and 7 level full caster as an example (or I just missed it). Strategic wise, is it less effective?
Love the video! Quick question: I believe they updated sneak attack to do more damage with additional rouge class levels. Have you tested this and do you think it’s worth additional levels in the class beside for role playing?
Thanks! Sneak attack has actually always worked like that - you get an extra 1d6 of sneak attack for every odd rogue level. The reason I say there's not a lot of reason to continue in rogue is just that that's not very much damage. It's 3.5 extra damage on average, only once per round, and situational (though fairly easy to trigger). Compare that though to a feature like Extra Attack at eg. Ranger 5, which just doubles your damage output straight up, or even barbarian rage, which adds 2 damage to every single attack for only a single level spent, and you can see why the small amounts of sneak attack damage just don't give you enough to justify rogue levels past 3.
i dont know how in game to switch between classes or breakpoints, and which subclasses to choose to start or when i figure out how to start a new class leveling, but thank you for the vid was informative.
I'm watching this now, and I don't know what version of the game you were playing at the time, but if you ever update this video, shouldn't Druid have a level 2 split for the Spores Druid? I know that most builds go for monoclass, but 2 levels in Spores, 3 levels in Thief, 2 levels in Fighter and 5 levels in Gloom Stalker feel almost like cheating. :D I'd start with a Drow Druid, hit 2 levels (for spores and dialogue options in the Grove), go for 3 levels Gloom, 3 levels Thief, 2 more levels of Gloom (and you get the Sharpshooter feat wich would be the only one we get) and finally the 2 levels in Fighter. :)
Since playing Baldur's Gate I have watched so many different channels and videos on the game and your videos have been the most enjoyable and informative by far. Keep up the good work 👍
A real strength of your videos is the clear explanations
Thanks so much! I really appreciate the kind words :D
Absolutely
long time 5e player and I want to give you kudos for a great vid. Over the years of playing with this game system, you end up internalizing a lot of the logic you laid out and it's possible to intuit good vs bad combos. I have no idea how I would go about trying to deconstruct the multiclass logic to a newbie and you did it with both elegance and economy. well done.
It's actually one of the things that confused the fuck out of me in my first playthrough, the game doesn't offer a way to see what kind of things a class will give you later on until you're already there which for new players to the genre will not have the thought to do due diligence
@@S1Lent_Wanderer There's pros and cons to it. For a new player an exciting new feature can be like a good unexpected gift (or the opposite where you're someone that's just leveling up a Rogue lol).
Thanks!
Thanks so much for the support! I really appreciate it :D
I've been avoiding multiclassing all this time because I didn't understand the theory behind level breakpoints. I did finally learn about this stuff maybe a week ago (!) but only the basic concepts. This video filled the gaps brilliantly. You also FINALLY and for the FIRST TIME explained exactly how a 1 level dip into Wizard works and why everyone says it's so good, THANK YOU!
Another reason I refused to multiclass all that time was because I despise cookie cutter builds. A holdout from WoW, probably :) But actually, there are many solid reasons to hate them, including the fact that most of those builds are late game, level 12. That doesn't help me at all for most of the game, grrrrrr... This guide gave the tools to make strong multiclass builds on my own, and to do them before Act 3.
Honestly, this is the best build guide ANYONE has made for Baldur's Gate 3. It's one of the best BG3 guides, period. You rock.
smells like casual ;)
@@tribbybueno yeah man not everyone can play the game 10 hours a day with a job and kids and a life outside of gaming. Most players who play video games are casuals. Why do you think alot of games are designed that way? I consider myself way beyond a casual cause most casuals don't look up videos on RUclips about the game. I'm in the boat of well I don't have endless hours to play so I play when I can . I watch streams and look up videos like this to make me better at the game. Ain't nothing wrong with being a casual player. I'm lucky to get 10-20 hours of gaming in a week or 2 week span. It Is what it is.I play for an hour or 2 everyday and weekend warrior that shit when I'm done doing things that involve the real life(reality)
@@tannerbrownell2380 its a wow joke my dude, paul knew what i was talking about. no harm intended
@@tribbybueno actually, i didn't get the joke at first and i was all boot-hurt :P but like the filthy casual i am i reread it.
lok'tar ogar!
@@PaulRGauthier 👊🏻
I'm very late to the BG3 party and just found your channel. It's a veritable treasure trove of information for helping me plan various builds for the various alignment runs I want to do. Fantastic channel, happy to sub and bell!
Ceph is like going to BG3 University.
This is a brilliant video. Breaks down very simply. These things people pick up by playing D&D, but if you only play the video game this will help to educate players, WHY you switch class at “that” level.
Thank you for making this for new players, and experienced players too.
Thanks so much! Appreciate the kind words :D
Monk’s best breakpoint is at 9 where you can respec to have 6 monk and 3 rogue for thief. Having the extra bonus action literally gives you an extra attack for flurry of blows, super strong.
thank you for attempting to teach me how to make my own builds, but i was slackjawed drooling through all of it. 💛
I'm quite used to identifying power spikes as I've been playing yugioh, pokemon, strategy games and creating builds for myself for the past 20 or so years. So what you say is 100% true. And before you even mentioned ''then they don't need to watch my videos'' I was asking myself why would you make that video lol. That made me laugh. Then I thought to myself, well if I am able to identify those breakpoints and understand where a build ticks, why am I watching your videos? Simple. I'm totally new to this game specifically, and DnD as a whole. So I personally need to understand the basics in order to get to that point in the first place. So no, I don't think ppl will stop watching your videos since there will be more like me. Also, sometimes other players could think of a neat build that I don't think about which gives me ideas for something else! Besides, I like your videos, they're well structured and easy to follow so the content is a good watch
BG3 is my first DnD. Wanted to multi class but never understood the benefits. This guide is amazing!
To me, as a person who already has more than 350 hours in this game, at least 50 of which were spent precisely on assemblies and experiments with various builds, almost all of this is obvious and understandable. But it will be useful for beginners or people who are not so interested in figuring it out themselves, because you explain very informatively and easily, thank you)
This is a good general breakdown but I want to say that during the Fighter/Barbarian/Paladin breakpoint talk, Paladin level 6 was not mentioned and it's a major breakpoint as well because all paladins gain Aura of Protection where you and your allies gain a bonus to saving throws equal to your charisma modifier when within a 10ft radius of you. In addition to that, I would add Paladin level 7 with an asterisk because Oath of the Ancients gets Aura of Warding which gives you and your allies within your Aura of Protection restistance to spell damage, so any damage you take from spells is halved.
This was a insane quality video with a massive info dump. In a super comprehensive manner. Good job
Thanks so much!
I think there are additional breakpoints worth talking about with Cleric (2,6), Wizard (2,5) and Sorcerer (2,3) specifically.
Light Cleric 2 gives you Radiance of Dawn which is just so useful for AOE fights early, and for all of act 2. It's particularly good coupled with radiating orb gear, which is good armor for your cleric just in general (and available pretty early on). Light Cleric 6 gives you improved warding flare, which is IMO the second best reaction in the game (after counterspell). Light Cleric is the way.
Wizard 2 gets you a specialization and while few are worth it as just a simple 2 level dip, Divination is one of the ones worth considering because of how clutch portent dice can be. It's also worth calling out that Wizard 5 gets you access to counterspell, which is the single best reaction in the game IMO. Other classes can get this of course, but when making builds I rarely just look at Wizard 1 if I'm not planning on going at least 2 or 5 levels.
Sorcerer 2 get you twinned spell, which is an insanely good ability that pars with tons of things. Just having a Sorc 2 in your party for twinned Drakefire Elemental Weapon is worth the dip IMO even if it's used for nothing else (and truth is, you will find other uses for twinned spell because it's awesome). Sorcerer 3 gets quickened spell. For the same reason Action Surge is broken, quickened spell lets you effectively take another full action on your turn. Pretty much every spellcasting class can make great use of this.
I agree. Warlock 5 isn't the only breakpoint he missed. I agree with your breakpoints, as well. I can also see others.
This was fun. I particularly liked the emphasis on each break point being more powerful than the last. I often think of an exploit heavy Thor build using four classes then remind myself I can get close enough with a two or three class split and end up with more raw power.
Loved the video but I will say sorcerers arguable most powerful ability is unlocked at level 2, it's a very important breakpoint as you can quicken and duplicate spells. Other than that I'm a big fan of monk 9 with aoe abilities but I know that one is a personal one and not a popularly shared opinion
Sorcerer and Wizard both have subclass abilities at level 6, so there's plenty of room for multiclassing between them. I don't actually think the DMG actually ever prohibited learning spells above your wizard level in 5e, it's just an assumption so ingrained that a lot of DMs assume it to be so. The phrasing "can prepare" is vague. I just like to let my players get obnoxiously powerful. It's fine, I throw obnoxiously powerful bbegs at them too.
This is a great video. There really aren't general guides on character builds. Thank you!
Nobody seems to mention it but i have a (dark) urge to congratulate you on 10k subs you deserve it brother, best build channel for BG3, as a noob you helped me tremendously in building my character and in understanding this game better. Hope you hit 100k faster than you needed to hit 10k, stay strong and never stop making content for BG3. Greetings from Croatia! ❤✝
Hey thank so much! Really appreciate that - the growth since I restarted this channel back in June has just been insane! I'll have another channel update video on that up soon
@@Cephalopocalypse I always learn something in every video
I really like your explanation man! I didn't grow up playing DnD so these types of videos really help.
Thanks very much! Glad it's helping :D
There's reasons to go to level 2 in cleric along with level 5 in cleric.
Level 2 - Channel Divinity and for certain clerics, it's useful to have.
Level 5 - Access to Spirit Guardians. Combining this with Fighters, or especially Paladin, can make you a terror in melee.
Level 6 - A second use of channel divinity per short rest.
There's reason for level 2 in wizard, getting your specialization. Divination is insanely good with the portents.
There's the reason to get to level 2 and level 3 in Sorcerer.
Level 2 - spell points (being able to get more lower level spells from higher level spells, combined with Paladin, this means more smiting
Level 3 - meta magic which modifies how your spells will act (like being able to haste two party members if you can cast level 3 spells).
I think this video probes that there's so much to keep track of in BG3 that it's hard for anyone person to memorize it all.
You’ve helped me understand this game so much better as a new player. By far my favorite channel for bg3. Keep it up man!
This is the video I have been waiting for ever since you've been mentioning it in an earlier one! Good stuff!
Monk level 6 is far more important than fighter 2. Wholeness of body lets you punch 2 more times for 3 turns, and restores Ki and HP. Action surge lets you hit 2-3 more times once per battle. Already that's better than action surge; but monks also get manifestation of body/mind/soul, which is a huge damage increase too.
Thank you for the in-depth explanation of the break points. I do lvl 1 dips because 'the build' tells me so, but I didn't realize that certain classes were so front ended that a one level dip reaps you all the benefits rather than staying a couple more levels.
I have really enjoyed your build guides, and this type of "deep dive" content is amazing. I hope you make more like this.
This was really informative! As someone who has what I would call intermediate understanding of the game and rule set to the point where I have build ideas I want to experiment with, having a resource that kind of confirms/helps advise on the ideal break points is very helpful.
Ranger having power spike at 11 would be nice to mention as well, since you mentioned fighters lvl 11 spike.
Your video is a good starting point for understanding breakpoints and this comments section helps round it out. Good job!
I consider Rogue 2 a breakpoint, because being able to hide after you attack can make a big difference.
Yeah loved the game but I just played story, it was too hard for me as I had never played this type of game. That's the best part of BG3, it's introducing D&D to a wider audience. However, it feels like you need a lot of prior knowledge to get the most out of the game, and how am I supposed to know otherwise! Thanks for breaking these mechanics open for us! Subbed
Thank you so much for making me understand this game a lot better and making me excited in continuing to play the genre which I love but always afraid to play. Keep up the good work!
Lore Bard’s magical Secrets at 6 is a huge breakpoint that you not only skipped over, you heavily implied it’s not good? Magical secrets at 6 is HUGE, arguably just as big as Extra Attack.
Sure! That's why I said "not exhaustive" :P
I really want to show support to the idea of this video. Educational videos can be a risk. thanks for making this one.
Awesome vid and a great starting place for those of us interested in making our own builds but aren't very experienced with D&D. Your bg3 videos are among the very best on youtube. Subscription earned
Very informative Video and almost perfect. I would argue, that their are some niche breakpoints are missing, like level 6 and 7 for the paladin, but you covered a lot if not almost every of ingame breakpoints. Easy to follow and in my point of view, good to understand. I watched a ton of your build videos to get some ideas about own builds. BG3 works a bit different from the TTRPG it shares the rules from. So it helped a lot, like the exploit of the wizard, which I personally didn't know of. I would like to see more from your input in this series, it is refreshing to see someone who understands the game and explains it as good as you do.
I do play the TTRGP since a decade or so and I am building some "Min-max" builds or just some fun builds myself. nontheless, it was cool to watch your video and espcially seeing some breakpoints I didn't consider myself, due to the lack of ever playing/multiclassing into those classes. Like the Monk for example.
Keep up those awesome videos.
I enjoyed the analysis but I do think not listing 6 as a breakpoint for paladin is a miss. Aura of protection is one of the single best abilities in the game (and probably the best passive). It's also an extra spell slot over level 5 when multiclassing.
Wizard is a weird one, too. I agree that 1 and 11 make sense but due to how scrolls work with wizard as you mentioned it's a strange beast that could probably include the subclass breakpoints (2, 6, and 10) when specifically multiclassing with other full casters.
Anyways, enjoying the content. Keep it coming!
Bro ceph you’re amazing keep up the awesome videos man
Come through PowerPoint! This was fascinating + I hope you keep this series up
Thank you for this! Been playing around with different builds and this is definitely very helpful.
This is so helpful man
Thanks!
This is such a great breakdown and makes it really easy to understand how to mix classes together. Well done.
This is legit the most useful BG3 video I've ever watched no 🧢😂
Thanks very much! Glad it helped :D
Love quick guides that give so much great info like this one!
Awesome overview. Thanks. Me now a happy multi classer
that meme was giving major highschool teacher vibes
I love the vids more about characterbuilding than actually playing the game
Appreciate the breakdown! It really helped. I’ve been building a College of Swords/Pact of the Blade Bardlock for my second playthrough.
you have some of the best build videos on yt
Then shalt thou take rogue to level three, no more, no less. Three shall be the number thou shalt level, and the number of the level shall be three. Four shalt thou not level, neither level thou two, excepting that thou then proceed to level three. Level five is right out!
1, 2, 5!
@@Cephalopocalypse 3 sir!
Really useful video, thank you. Would probably lend to a great single slide summary graphic.
I'm so excited to watch this one!
I found your content very helpful to Multiclass
I feel like Warlock 1 deserves a mention. Mortal Reminder is a really good passive, Hex is a solid damage boosting spell and Warlocks get some great utility cantrips as well. I quite like it with Fighter 11 which otherwise can struggle to make use of its bonus actions, particularly Champion Fighter to get those extra crits
I’ve been thinking about making an excel sheet of these for a while. Like a tier list for different levels.
Level 6 can be a breakpoint for some classes
That Gru meme man. Lololol.
Only the finest in ten year old jokes here
@@Cephalopocalypse just missing a premium dad joke to go with it. 👌
Love your bg3 videos. They’re top tier
This video was awesome thank you! This video helped me finally have an understanding on multi classing
this is brilliantly explained, thank you so much! excited to start more effectively experimenting with my builds
Ha! I love the meme format introspection in the intro 😂😂 I'm pretty sure people will keep watching your videos hahaha
One can only hope! :P
Imagine if larian made it to where feats are tied to character levels 4-8-12 instead of class levels. Fighters and rogue getting their extra feats as a class feature.
Character freedom would be increased exponentially.
i hear ya, but I think the constraints imposed by needing all four levels in one class makes for all the interesting and diverse combinations and playstyles.
I love monk since it basically applies dex mod to all non-heavy and non-two-handed weapons you have proficiency with. You can basically completely drop strength and dex investment once you have the gloves of dexterity; and put it all into constitution and wisdom. Monk barbarian feels like an impenetrable fort, with hags hair and first feat you max out your constitution in the early game. Monk ranger or Monk paladin to level 6, then fullcaster feels powerful once you get great weapon master.
I just started and I am so overwhelmed
This is really awesome. I'm gonna try a bard/tempest build this time around.
I would argue level 2 Rogue as a breakpoint for the bonus action Hide/Dash/Disengage that make many stealth builds viable. It also fits well with 6 Fighter where you regain a lost feat from the said 2 levels spent on Rogue.
You’re the GOAT, man.
Probably mentioned a bunch, but I think the Paladin aura at level 6 is the most potent defensive ability in the game, which makes it a natural break point. In fact, I can't imagine stopping at Paladin 5 and *not* taking 6 (Oath of the Ancients may also have a breakpoint at 7).
So because of this video idea I made a sorlock that also goes 3 levels into rogue for theif and 2 levels into fighter. An extra bonus action, and action surge, with heavy armor and all spell slots essentially spent on sorceror points.
Can you make a short that has all these levels per class with like a word or two next to each number? I took screenshots of this already for how useful it was, but adding descriptions would be “next level” of you! (See what I did there?)
Commenting for algorithm
Cheers, thanks!
I love the college powerpoint vibe lmaoo
amazing, and great info! cheers
Sorcerer lv3 breakpoint is also noteworthy just to get quickening spell and lv6 if you take draconic subclass. Sure you won’t get many sorcery points but it can be remedied by exchanging spell slots. Then you can multiclass to other spellcasting classes.
Great video format!
Paladin auras are arguably their biggest strength, so paladin 6/7* deserves a breakpoint
Sure! That's why I said "not exhaustive" :P
that was really informative. thanks so much!
I’m reaching a point where I potentially want to multi-class out of Barbarian at level 8. I’ve been considering Ranger or Fighter. Thanks for the video.
I thought the video was very helpful. There some some classes i dont particularly car for but might be useful as a part of a build. Its nice to know the major break points
Thanks very much!
Cool video with some in general good advice, but you really blew Paladin. Levels 6 & 7 can be huge, especially when multiclassing with a full spellcaster like sorcerer or bard, or if going lockadin the aura of hate in particular.
Should be noted that Paladins have another breakpoint at 6 for Aura of Protection, which is a massively powerful feature
the ability to multiclass whenever somewhat diminishes the discussion about power spikes through progression; you can absolutely be a paladin 2, warlock 3, fighter 5 then swords 6 for your pocket change. That being said, knowing these breakpoints is instrumental to building out strong multi-class splits and this video did a great job showcasing most of them.
from splits you didn't showcase:
Paladin 6/7 for AOP or AOH can both be team comp defining, and AOP at 6 means you can still go a 6 level split on any of the caster classes for their primary subclass feature. anything short of honor mode and Oathbreaker 7 and BladeLock 5 is a devastating combo.
Hunter 11 for volley is worth a build. its pretty much the only point-and-Click AOE in the game and only costing an action is worth building around.
Monk 9 for the AOE strikes. you are mostly going to want to pair with a Thief 3 for action economy anyway so the only other thing you could take would be Fighter 2 for AS at the loss of Ki.
Warlock 5 is worth stopping on, like you mentioned Blade lock gets Extra attack, but The other two Pact Magics get Deepened Pact as well and the bonuses are slept on. Additionally warlock spell slots upgrade to level 3 which is a pretty huge power spike, especially considering you will still have 7 levels to play with (7, 6-1 or 5-2 are all good in context)
Druid 6 is a potential Spore druid split, as you can get a bonus combined with Necromancer Wizard 6, but I agree that taking most Druids to 10 is the best option.
As mentioned previously, there are a handful of full caster subclass features at level 6 that can be leveraged and are absolutely worth considering.
True! You can definitely respec your party each level to make sure you're always using builds that are strong at your current level (though I'd be pretty surprised if more than a tiny fraction of players actually do that). Great list of additional splits!
@@Cephalopocalypselevels go so fast till 4 or 5 that there really isn't any need imo. Just using the base builds (save perhaps swapping Shart's subclass) will work without any adjustment for the whole grove conflict. Its just theoretically possible if you want to min-max is all. Personally I feel the multiclass splits start to get really interesting at around 8 or 9, so that's my preferred party respec point; save swapping to Swords at 6, its REAL strong.
Lot of info that I didn't know in this video. Also I would love to see some sort of druid build that maybe a good multiclass druid dip?
Rogues are my favorite class... but they should've been given an additional attack at 5. That's honestly the only reason I multiclass is to get an additional attack.
Rogue(thief) usually has all the utility you'll ever need for any playthrough especially if you sacrifice strength for charisma. (for those dialog roles)
8/17/14/10/12/14. Is my usual start sheet for a rogue tact/honor playthrough and I go with bard (CoF) for the combat flourishes and even more non-combat utility.
Honourable mention for level 11 paladin getting a permanent 1d8 radiant damage to all their attacks, rangers getting some insanely strong subclass stuff at level 11 too, maybe the choice to not talk about level 11 features was intentional since well just go level 12 and get your extra feat, there are so few 1 level dips worth missing an entire feat for.
Lore bard at level 6 get magical secrets which was not mentioned. The other bards are more Marshall, but lore is different
Sure! That's why I said "not exhaustive" :P
Paladin also has a breakpoint at level 7, which is their aura for every subclass except Vengeance.
A very useful video! Thx, M8!
I've already seen a bunch of build videos - not only from your channel - and I feel entertained by them.
But this video here is a much more important component for me when I pursue the ambition of developing my own builds. (at least it feels that way) This gives me a much better in-game-experience than hopping from one "OP" build to the next.
Top job! Thank you!
I also have a suggestion for a topic, or at least a question:
How does the Honor Mode difficulty specifically affect breakpoints? (number of attacks e.g.) And along with that: Can you exclude something from the outset in terms of character optimization?
Really like your style of build and level breakdowns…thank you for sharing and please keep it up!
Druid has breakpoints based on wildshape forms; 2, 4, 6.
Druids get additional power spikes at lv6 with the Owlbear form and at lv7 with the Conjure spells but I guess it's not worth considering them break points since you don't wanna multiclass out of druid at those levels
Great video style!
I hope that when DLC hits for this they incorporate prestige classes somehow. I want my Dread Pirate Astarion.
Thanks for the video. This is what I need. I'm a beginner in DnD world, so just guessing power spike by reading BG3 wiki is not enough for me. I need a guidance for ability check. Lol. Btw, I didn't hear you mentioning combination of 5 level martial and 7 level full caster as an example (or I just missed it). Strategic wise, is it less effective?
Love the video! Quick question: I believe they updated sneak attack to do more damage with additional rouge class levels. Have you tested this and do you think it’s worth additional levels in the class beside for role playing?
Thanks! Sneak attack has actually always worked like that - you get an extra 1d6 of sneak attack for every odd rogue level. The reason I say there's not a lot of reason to continue in rogue is just that that's not very much damage. It's 3.5 extra damage on average, only once per round, and situational (though fairly easy to trigger). Compare that though to a feature like Extra Attack at eg. Ranger 5, which just doubles your damage output straight up, or even barbarian rage, which adds 2 damage to every single attack for only a single level spent, and you can see why the small amounts of sneak attack damage just don't give you enough to justify rogue levels past 3.
Very interesting! Thank you!
Drinking game: take a shot everytime he says "breakpoint"
i dont know how in game to switch between classes or breakpoints, and which subclasses to choose to start or when i figure out how to start a new class leveling, but thank you for the vid was informative.
4:44 I love uncanny dodge too much tho, neeeeeeed that 5th lvl 😩
I'm watching this now, and I don't know what version of the game you were playing at the time, but if you ever update this video, shouldn't Druid have a level 2 split for the Spores Druid? I know that most builds go for monoclass, but 2 levels in Spores, 3 levels in Thief, 2 levels in Fighter and 5 levels in Gloom Stalker feel almost like cheating. :D
I'd start with a Drow Druid, hit 2 levels (for spores and dialogue options in the Grove), go for 3 levels Gloom, 3 levels Thief, 2 more levels of Gloom (and you get the Sharpshooter feat wich would be the only one we get) and finally the 2 levels in Fighter. :)
Installing a mod to remove the level cap makes multiclassing much more fun 🙂