LAND/AIR Mechs are coming! (kinda) - August 2024 Patch news - Mechwarrior Online
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- Опубликовано: 10 сен 2024
- Two new mechs are coming to MWO - the Spectre Phoenix Hawk and the Apache Champion - both with hover-like jump capabilities and no crosshair shake while flying!
Source:
mwomercs.com/n...
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#MWO (#MechwarriorOnline) by Piranha Games. Free to play at mwomercs.com. MechWarrior Online is a free-to-play vehicular combat video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger #BattleTech universe. In MechWarrior: Online, players takes the role of a ""MechWarrior"" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech purchases and customization. There are currently seven game modes that involve protecting and attacking a single base (Assault), capturing and holding several points (Conquest), take and hold the center of the map (Domination), attacking a space defense system (Siege/Counter-Attack), protecting and attacking field bases with turrets and walls spread across the map (Incursion), and team death-match (Skirmish).
I can already see a couple of TTB builds yelling "Pull" when these thing try to take off. LAMs to the slaughter.
88 FLAK REPORTING FOR DUTY!
This is an interesting choice, not sure how well it’s gonna be in game because a stable target is just super easy to shoot. Your nitpicking isn’t really bad honestly. I wonder how it’s going to work with torso destruction or crits
These are NOT LAMs. It is the Partial Wing system. Completely different from LAMs actually.
Lrm from the sky-nowhere to hide ! Gonna be lit !
if you do this you should unironically choke on said. retard
pull
the reverse is also true, no cover bound to be juicy targets for lrm ground mechs
Quick Google search seems to indicate that the Phoenix Hawk LAM is a transformer (like a lot of LAMs) and it bends over 90 degrees, extends its wings and somehow extends its cockpit to become a jetfighter cockpit when it's time to fly short distances. I assume it can also become a full-on jet, since most LAMs can turn into aerospace fighters.
I guess this is a case of MWO's engine not being able to handle transforming mechs and wanting to use the form that looks most like a standard Phoenix Hawk to minimise the required 3D modeling.
These are not LAMs, Partial Wings are a thing in lore, I'm genuinely surprised it's kinda an unknown thing from what I've seen. On tabletop they just make you jump farther while running significantly cooler than standard JJs. There are a series of Jade Falcon mechs that use them.
Well the Phoenix Hawk design was taken from Macross's Valkyrie VF-1S fighter
A large, wide target, moving though the air, in a straight line, exposed with no cover, at
Speedometer lies while you are in air in MWO . You are actually moving at the speed you started jumping during the first 10 seconds or so before a different mechanic takes over .
I fully agree with the apprehension concerning hitreg on jumping mechs. It's been an unaddressed problem for a long time, so it seems like this will just plow forward regardless. If it has to, I would have much rather seen the Wasp or Stinger. They're iconic, and don't have a "cancelled LAM project" history like the Shadow Hawk and Champion. It feels like they're retconning at this point.
Need wasp in the game!! Or stinger
Finally the rifleman can fullfill it's intended role as a skybroom!!
Duck hunting mini game
The partial wing on a Champion seems, in my eyes, a bit of an odd choice. Frankly, they should advance the game's year and put in the Jade Falcon mechs that are so well known for having the wing system. I did leave a suggestion in the forum about the Urbanmech LAM, or Flurbie as it's become known.
If I destroy the component supporting a wing (arm/side torso), does that prevent the mech from flying?
Its locked equipment , and they will act like you have Jump Jets in a side torso . If (1) side torso / equipment gets destroyed ( in one of the torsos ) you will lose 50% of its effectiveness . If both torsos are destroyed you will no longer be able to jump . So its like equipping Jump Jets in both torsos.
Well I can see these in groups of Lurmers popping up from afar, getting locks with their high ariel positions and unloading the boat…then quickly dropping back into cover..add on some spotty hit reg on jumpjet mechs and who knows?
I want good mechs first, e.g. Templar, Thug, Iron Cheetah, Hellstar, Turkina. Bring back the Hermes, the Clint, the Wasp, Valkyrie, Stinger, etc. We're still missing some real classic mechs, would be weird to get to experimental level III tech and still be out some cool mechs.
At the speeds at which the mechs travel, the angle of any surface would have very little effect. A piece of cardboard at a 90° angle would have the same effect as anything for a mech at 100 tons traveling at 100kmh. TL;DR nothing this heavy, traveling this slowly would realize much difference from any optimized flight surface. This is taking into consideration a not ridiculous wingspan
I mean... Sounds like you need to coordinate your jumps to start when your team is engaged so you won't be shot out of the sky. But it's a cool idea and I'm happy to see those things flank their enemies from the sky and go for backshots in fights. : )
I wonder can you use the "hover-mechs" to go over the steepest hills or are they as landlocked as some jumpjetless ones at times?
Look an airborne mech
12 players shoot at it!
Can't see this working
@2:30 Well in order to get lift you have to also be going at least like 120mph forwards so they still wouldn't really make sense anyway.
I like the look of these, fun, but not necessarily overpowered, and it gets back to what the legends were supposed to be about, which was imo the outsider quirks (and now hardware).
With LAM introduction (provisionally) i am hopeful for quad mechs
We all float down here... Gundams and Mechwarriors alike.
The wings should move not be static^^ The heatshielding nodes and such will really shine on this one.
The shown slow-down in MWO is a lie though, but it does slow down.
Aerobrake for wings on a pheonixhawk lam aha, maybe they aim down to counteract the vertical thrust
Totally agree on the PHX wing. Vertical wing makes no sense. At least Champion shows a wing that provides lift,
Why? LAM are a legacy thing from 40 years ago when the setting was trying to be Robotech. Why not add Melee and introduce the Axe man and retroactively add it to things like the Hatchetman. There are plenty of other mechs they could add like the Fire Moth, Avatar, Battleaxe, Sunder, or even the Mackie.
They would have to actually implement melee. This is already in the game.
@@cyberpope2137 I'm not say it wouldn't be a lot of work, I'm just questioning why add a gimmick that nobody asked for and doesn't real fit the setting anymore.
Its easier to add partial wing effects to mwo engine compared to melee. I agree they could have added different stuff instead but disagree that lams dont belong anymore. They just made the urbie LAM
@@Xfighter000 Seems to me that only proves the Cult of the Urbi wanted to boldly go where no Urbi has gone before.
They seem way too slow. Compared to some LAMs I`ve watched from videos from modded MW5. Being out in the open for that long is dangerous enough. Having this low speed will make you an easy target, instead of providing extra "evasion points"
They can do some quirks on this mechanic as it plays out… glad to see some creativity…. Maybe one day physical attacks?
Imagine the kind of stupid crazy crap we could make if they made shields and wings and everything else equippable however we like. Ah well.
If it flies it dies. Time to give bonuses to the Jagermech, Rifleman and Rifleman IIC for anti-air lock on targeting capabilities
It may not be perfect, but I appreciate that they are taking the risk to try new things and keep an aging game fresh. Looking forward to scooping it up and giving it a try. Also, the Phoenix Hawk wings are not aerodynamic, they would create drag not lift....
So they add this instead of Word of Blake omnis, saddening
To me it just seems like they are just using gimmicks and OP mechs to extract whatever money they can from the game in the short term while not addressing things that would improve the game long term
Really wish they would have prioritized contact or physical damage instead of this. We need to be able to kick those damn lights. Still pretty cool and nice to see how those unlimited jump jet events likely provided data for this. . .
They need more forward velocity and slightly higher acceleration. But the concept is cool, dont think they will be killer mechs or even meta but should be fun
Seems really underwhelming. They shouldn't be as fast as LAMS in TT, but they should be at least more mobile than this. I'd say cap the speed at like 70% of land speed when you first take off (so 0 kph if you take off at 0 kph and 70 kph if you take off at 100) and then give them in-air mobility. What's the point of this if you can only go in one direction? It makes you *SO* easy to track and shoot that this seems like a gimmick at best and a great way to get yourself killed at worst. They definitely need to be able to change directions in the air with torso twisting, and then limit twisting speed based on how fast the mech is flying.
@@Tawleyn nah, no speed cap. Because flying across the firing line at max speed laying down rac fire sounds hilarious
@@Andrew-so8td That's actually the main problem with LAMS in TT. They're too fast and too safe, you never have to engage the enemy until you want to, and that makes for an incredibly unbalanced mech. Yes, it would be hilarious. For you. Not for literally anyone on the enemy team unless they have LAMS/these mechs on their team.
@@Tawleyn That’s fair
@@Andrew-so8td I'd love to see them experiment with that one locust variant that can move at ~300 kph before trying to make highly mobile LAMS or LAM-Adjacents like these lol
@@Tawleyn this is why you play Objective Based Missions. Clan Mechs can also often suffer from the "literally never engages until it's forced to" if there is no objective.
I dont think it would be crazy to allow glide speed matching ground speed, considering they dont have good cooling ,just gliding for the most part. trade off for the lack of cover other wise these are gonna be sitting targets in the air
If anything the wings in their current configuration should be impeding forward motion by increasing drag. It should help more in vertical flight vs horizontal.
maybe it explains why its so slow with its "gliding"
Very sad that your speed still gradually falls off during the Jump jet glide. I'd like to preserve my speed during the duration of my glide at least
I wonder what the JJ heat will be like. Seemed kind of toasty for 2 lxpls.
They need more speed, up and forward.
Apache with 2x Mrm/lrm and some LMG or 1x Rac2 because apaches have missiles, right?
This may work in lower tier play, but I fear that kind of exposure in higher tiers will get you murdered rather quickly.
Good or poop, these will definitely sell!
maybe it will be like duck hunting gg - but i love it
Do you think the slowdown is in anyway related to the direction of the thrust? I was trying to tell if it fluctuated with the torso turn.
Maybe they're making it weak to start and will buff later, but it's an interesting concept at least. Curious how players will utilize it with the often highly cover based and positional gameplay of MWO
I have a feeling these mechs won't do as well as PGI hopes, sales will be Silence of the LAMs...
Wings that size at that speed on a mech that heavy wouldn't make a difference no matter the orientation.
They need to make a flying Icarus so it can fly too high and be burned by 12 enemy wubs
slow moving aerial targets = free kills
not sure why the champion was picked when the Spider actually has a variant with partial wings
no indication these improve cooling at all; trash implementation
Speedometer lies while you are in air . You are moving at the speed you started jumping ( inheriting momentum ) , so if you start jumping while running at 75 KPH that will be your flight speed , for the first 10 seconds before a different in game mechanic takes over . Partial wings are treated as separate JJ equipment and they generate the least amount of heat when compared to all other jump jets in game and since its locked equipment those values can be further tweaked down without affecting any other stat if needs be.
wings make no lift at 40kph anyway
Good thing that's wrong or Otto Lilienthal would have died at his first flight :)
They fly now ?!?
Ummm... TTB.... wings don't provide lift regardless of angle of attack when the mech is hovering. Unless there is a strong wind. And with low velocity, the lift from wings is likely negligible.
Can you still use the edge of a building to get extra lift?
When I 1st saw this I thought it was a prank.
You are not being nit picky, the wings need to rotate or the mech needs to bend at the waist so the wings work logically. Those champion wings are facing properly but they are wider than I like but eh. Also Can't wait to see some portion of pilots that lay on the jets for a full burn time getting shot the whole time on a very predictable flight path. Other players of course will make good use of them for crossing areas that normally are obstacle for grounded mechs. I can certainly see several maps where this semi lateral long jumping will be handy for maneuvering out of LOS just to position. I couldn't tell in the video if the jets will still propel a mech more upwards if they are against a wall like the current JJ's do or close to it.
It is interesting...wished they added melee instead but oh well...
WHERE IS THE LARM URBI WE NEED THE FLYING TRASH CAN
people already DON'T shoot UAV's down, what do you think they're going to do what that "UAV" shoots back?! hide.
IMO, if the players are on their game and one of these things pops up, everyone with LOS should be firing on it to kill it fast while it's "flying"
cool!
I love it
The wings make no sense lol 😂 but it’s fun
WiGE mech....... wing in ground effects
P2W give you wings!!!
Would have been great in a faster, lighter mech.
wing of this size has no sense in any position. for 45+ tons and 70+ kph they shall be as a football field
Y'all know I'm gonna have to get the Spectre.
Spectre in the Spectre. Which means I'll have to learn how to pilot the Phoenix Hawk and do well in the mech.
Yay.
helicopter gameplay
Looks meh. Dying in midair is not my idea of fun. And no changing the loadout if I got that correct? Pfffff. Nvm. I guess one can, hopefully
Flying coffin.
ALL I WANT IS MELEE!
Canadian physics at work! The Apache is not an A-10. It looks like a skeet shooter's clay pigeon. Those wings look like they'll catch in the Solaris City chokepoints too! I foresee some buffs coming to make at least one of those birds viable.
good in theory, mid in execution
Holy shit please just give us a new engine and new match making and better physics fuck me WOT 1.0 IS WHAT MWO NEEDS MWO 1.0
Good comment
Those are really terrible LAMs. Lots of people are going to die terribly and give them a bad name before they actually get the ability to climb. Until then they're not even good clay pigeons.
Very gimmicky . . . Not really impressed, certainly not for real money.
Stealth flying mechs? Sold!
TTB: nitpicks correctly about the partial wings not following physics.
PGI: what's physics?
Also PGI: Go Physics!
I'm sorry but the show case of them flying just proves MWO needs a brand new fucking game engine this is such a good game but fuck me do the Devs just prioritise the wrong things
Agreed
@@Healthwise. Why are you agreeing with your own comment?
So the jump jet glitch everyone uses for the no damage registration now will be a constant on these mechs. Instead of money grabs , like new mechs and this kind of stupid addition , how bout fixing the core mechanic failures of the game which there are many. Otherwise , just shut down the servers and let this game die.
This looks so lame, who are they selling this to!?
LAM's are objectively terrible mechs, even in the lore. This is such a silly thing to add to a game that's already packed with other stupid shit (stares with hatred at mgs being viable against armored targets).
Mit 50kmh erzeugst du auch kein lift wenn die Flügel anders ausgerichtet sind. An dem Spiel ist genau 0%realismus, Was juckt es mich mich in welche Richtung die Flügel zeigen. Du sagst nitpicking, musstest es aber 5x erwähnen