Update - oomph has a weakness where Hero takes more damage, around 20% more. But with hitting harder and dealing 60% extra damage, i still think this is great. For Acceleratle, a weakness is Hero takes about 25% more knockback, but Salem still believes this is his #1 overall option. Also, you can jump out of the menu select, I forgot to mention.
Couple other notes: -You can cancel menu with R without shielding giving you an instant action out of it (you have to tap it super fast) -Use C stick to choose your command in Menu. This way it's easy to control your facing direction when using a command. -Psyche up turns up throw into a kill throw as long as you do not pummel -Psyche up and oomph stack -Psyche up and oomph ONLY effect melee attacks and throws (which does include melee commands) -Zoom's landing is 100% random between the spawn areas. you have no control or influence on it and it doesn't matter where you started. - Hocus pocus from my testing (about 175 uses) has: ----50% chance to be a command ----35% chance to be a bad effect (poison [33% dmg], flower [21.6% dmg], Mini, Sleep, Witch Time, Mana Drain) ----15% chance to be a good effect (Power star, Big, Invisibility, Mana restore) -There is 1 time to use his upsmash which is after an on stage spike, but that's still bad and i think can be easily DI'ed -The amount of mana restored on hit is not affected by the damage it does but it is slightly random. It's pretty relative to how good a move is, where jabs are 3 each and fsmash is 17 (ftilt 1 is 5 ftilty 2 is 8 for 13 total etc.) -From what I've seen, critical hits can happen on shields (though there's no cutscene) nearly busting them if not just straight up busting them -Certain Commands are way more common that others: ----Hocus pocus is very rare ----Zoom, Acceleratle, Psyche up, Oomph, bounce, and Snooze are pretty common ----There is almost always a melee and/or a ranged attack in the spell menu (there have been times where there were neither for me but it's pretty rare, and usually there is 1 of each) -You don't regen mp with the menu open -Menu won't contain the commands in the previous menu (only new ones) -Side special fully charged has super armor -Lvl2 up b drifts down and if you do it right you can force someone to tech a stage spike pretty easily -You can drift slightly while in menu in the air -You can thwack or wack a person in ice from krackle slash -kaclang does 18%~ if you fall on someone and has meh kill power
Which is awful to control, IMO. You just fly all over the place and can't really make use of it as much as I feel you should. It also wears off super quick so I use it sparingly.
@@themris no any real tournament is offline using one switch set to english in the us obv if youre outside of the us its different but all major tournaments happen here anyways
it's very important to know you can jump to cancel out of the spell menu, especially for recovery, it's safer to look for zoom by using jump to cancel.
My opinion, pretty bad normals, amazing specials, gonna be labelled as a mid tier in 2 months until a Good player picks him up and wins a major, which will bring back all the hype and everyone calls him OP again
He's not a major winner, just gonna say it. Locals winner at best. He's fun though, but having no defensive options once he's in disadvantage, along with no real shield pressure options against people with good reaction speed.... yeah. Kinda bad unless he gets some buffs. I think he'd shoot up a couple spots if the downB worked differently (prep the move with the first downB, use it with the second). Then peeps could lab more reliable combos
You can also reverse every down special move by holding left or right depending on the way you are facing. Also, magic Burst is amazing for ledge guarding because it goes below the stage
@@Kiba114 Yeah kamikazee works a lot. I think i hit about 9/10. Thought it would be a joke move at first but its kinda viable because its not that easy to dodge
It's the same dance as shield break -> reverse Warlock Punch (or F-smash) for Ganondorf. Nothing new. Hero is just magic version of Ganondorf. Gimmicks that hit like a truck, but otherwise a middling character overall. The RNG gimmick of Hero isn't reliable, but is insanely fun to play and feels broken when it works. Overall, I think it's fairly balanced IMHO. Hero can be annoying, but as long as you keep up the pressure, he'll fall like a house of cards.
@@toddsilverwolfe Yeah I agree that there's going to be a counterplay to him and that he won't be busted overall, but just to clarify this simple situation here, Snooze is actually really easy to land because it comes out so quick and travels a good range, while shield breaking is much harder to do. You could get someone high enough, then spend the rest of your stock just rolling for snooze, land it once and it gives a kill confirm. I've labbed this out and reverse warlock comes out at like 75-ish frames, does 44 damage, and kills Mario at 3 on ledge. Definitely higher base knockback but overall it's much slower, the hitbox is smaller, and if you target the wrong side it's a whiff. With Hero side B, it comes out frame 50, massive hitbox that's multi-hit, hits behind you, deals 45 damage and kills Mario at ledge at 25. Sure, warlock punch has better base knockback and can kill earlier, but how often do you really need to use a reverse warlock punch at ledge when the opponent is at 3%? Not very often. The likelihood of you being able to edgegaurd with or otherwise use fully charged side b though is honestly relatively good, even outside of the sleep situation. Since it's simply just faster, there's plenty of situations where you either get the opening or get a trade, and 45 damage is a trade you'll always win. When we're talking frame data here, this attack is objectively better than every fully charged smash attack in the game, meaning out of all the ground moves in the game, this particular move has probably the highest kill power for the range and speed that the move has. It can kill anywhere onstage by like 60 or 70. It's probably the most versatile kill moves I've ever seen, cuz it's honestly just a faster and bigger warlock punch that kills a teensy bit later. It does cost MP of course but MP charges dumb quick.
@@AlphaSeagull yeah i just wanted to say that the only thing that makes it kinda bad is it's immense cost of 42 mp, other then that it is much better then any other similar move
I believe kamikazee cannot be shielded, whereas magic burst even with 100mp won't break fully charged shield. Also, Kaclang actually does damage if you use it in the air and land on the opponent x')
@@wintersummer1633 They're there to punish you for spamming down-b instead of reading the options, which can happen often because taking the time to read the options mid-battle can be risky since it draws attention away from the action and leaves you vulnerable.
Kaclang has a hitbox when falling down, and you fall down reeeaally fast. So if you're struggling to land, Kaclang can potentially be a landing option.
Level 1 side B is honestly the only one that I can consider a strong move. Everything else is honestly quite balanced when you think about the mp usage and how hard it is for him to get in.
@@Kiba114 Range is not the issue here. The range beyond level 1 side B is literally the range where you'd rather just neutral B over side B, which is still less mp cost at level 2 to side B level 2. Level 1 side B is already unpunishable by a vast majority of the cast and also Hero's best mid-range tool
How is joker without arsene below average? Obviously, he's worse than he would be otherwise, but he still has one of the best combo/edge-guarding games amongst the whole cast, is extraordinarily mobile, and his recovery is pretty good.
Recovery is only good because most people don't edgeguard Tethers, it's really exploitable, Also He has a hard time killing, And his edguard game is Only good because gun, But it's hard to use when your opponent is prepared, and impossible if their high up and have jump, Also His combo game good, But even though people praise Bair, It's only active for 2 Frames, And One of those frames is like 70% of the hitbox so it's more like 1 frame
@@GoonCommander I don't think he's top tier without arsene, but even without gun his edge-guarding is pretty damn good (drop down, dj bair), and his recovery is still hard to exploit if you don't have the right character. WIthout a lingering aerial hitbox, there isn't much you can do. That coupled with a wall-jump, gun movement, and high air mobility, make him really hard to edge-guard. His inability to kill is overstated. He has a safe on shield aerial (fair 1) that combos into upsmash to kill at a little over a hundred, and some fancy stuff confirms into f-smash.
Fun fact: side B level 2 (Zapple) can hit people above the initial target in team battles. Like pikachus thunder. So if you hit an enemy below a platform and his teammate is on the platform above him, the lightning will hit him as well. I used it quite a bit in multiman brawl modes for that reason.
Kaklang can actually be used like Kirby's stone, it does deal damage if it hits you while falling and can deal a fairly good amount, so it might be nice to return to stage if you are in the air and can't get passed them. I'll test out how much damage is needed to kill with it, but it's probably around 70% if I had to just guess. Metal slash is mostly for Spirit battles against metal enemies, or Hero Dittos and one messes up with Hocus Pocus putting them into Kaklang. I finished my last match with Metal Slash, was kind of sad.
Metal Slash isn't even good for spirit battles. It doesn't come up often enough to be reliable, and it's short range along with being unable to move while the menu is up makes it nearly useless against any moving opponent.
Honestly, the way I would balance Command Selection is make it so when you use it and the commands appear, you're stick with those 4 commands until you use one of them. So if you open the menu, cancel, and open it again, you still have the same commands until you use one of them. Then afterwards when you use down b again, a new set of 4 commands appear. This makes it so you can actually plan your game plan to the commands you have available, but the opponent also now knows what commands you currently have access to. Maybe even add a small cooldown once you use a command, so you have to wait a few seconds to use it again
Agree it would make it less random, but some of the commands are way too strong to be accessed reliably. This would basically open the floodgates to stupid combos like d throw whack, or up throw magic burst, f throw of fair to sizzle/kaboom, on top of easy command offstage. Overall, this idea is more fun I think, but choosing between both would be a dream
I think consistency is a big part of what makes a character viable. I imagine a lot of people are going to drop him after they get “bad luck” and the long-term Hero players are just going to mostly ignore his down-b. Like, he has a lot of good options in his down b, but while you’re looking for them, you’re taking hits or losing stage control.
how is magic burst ok. and dont tell me its cause it drains your mp. If your opponent rolls magic burst while you are off stage recovering you are just dead. this is just silly
Yea and if your opponents commits to opening the menu and doesn’t get magic burst you recover for free. Getting what you want when you want it is ridiculously hard, and when they have no MP his recovery is the worst incthe game.
one thing to note is that dthrow fair does not combo at 0, the opponent can escape easily. it begins comboing into fair around 20 and works until around 90
You can change the direction of all moves on the command list; just press left or right on the the control stick as soon as you select a move. Also at 38:52, a Liquid Metal Slime appears in the background when M2K is talking about Metal Slash lol.
Something important to mention I think is that characters with a recovery teleportation (Palutena, Mewtwo, Zelda, not Sheik too slow I think) have an advantage over Hero if he uses Kamikaze because they can potentially be out of range fast enough.
I think he's pretty good. Down B is just weird when he can get a star (invincibility) from Hocus Pocus or die from Kamekazi. The critical hit chance might need to be lowered to atleast Luigi's Missfire chance (1/10).
Matthew Brown I mean to use it between the time your teammate is in a star KO or hopelessly recovering from too far to make it back and then he can protect you with the new stock invincibility frames. I also saw a vid that somebody used kaclang to land (like kirby's down B) and it killed the opponent below.
@@krazyzyko wait what. i mean i got everything you said and it makes perfect sense but what do you mean with the last sentence? kaclang killed the opponent?
Ninjario Picmin i saw a vid that he activated de kaclang in the air end it fell fast into the ground and hit his opponent on the way down and killed him. He used it to fall from above as you would do with kirby's down B.
Mew2king, you can combo falling up air into up smash at low percents and also combo down air into up smash like with Joker. That's what it can be useful for.
If you don't give Hero time to cast, he falls apart. He's far from broken, but he IS fun to play. The RNG mechanic can feel broken if it works, but a lot of things have to come together for it to do so. Neutral and side B are pretty strong though, and are his redeeming qualities. The inability to spam them thanks the the MP bar keeps them from being OP, and rewards a player for playing aggressively rather than camping. This encourages a player to think before using their B moves and instead use them only at the opportune moments they create with skilled fighting ability. The grab is weak, but it's perfect for creating space to cast down B moves. High risk, high reward.
Acceleratle (yes, that's how it's spelled) is basically Palutena's Lightweight from smash 4. It gives you very high dash speed AND jump height, but also increases knockback. Use it when you are at lower percent, because you are harder to combo and easier to kill.
It also makes you fast fall, so falling off/below stage is USUALLY a bad thing since you fall faster even when charging up B or you could go to the left or right by accident and hit the bottom of the stage with up B
@@MeatYourDEMYRO jargon used most heavily in jrpg. It mean random number generator. It balanced the down b move so it could have the worst or best move generate.
Honestly I was fine with all the BS until I saw that you still gain MP from hitting SHIELDS of all things. If they change anything, they need to change that.
@@mr.wasgehtsiedasan8594 In my experience, Psych Up deals high shield damage and has broken shields most times I hit them with it, and keeping the knockback buff after that would definitely be OP. MP recovery on shield doesn't seem quite right though. It should at least be reduced.
You can do the ultimate mixup: since up smash is terrible and doesn't hit anyone, you can taunt to bait the wiff punish and then punish them for approaching you probably recklessly
M2k might mention this (I haven’t finished the video yet and I’ll forget if I don’t comment it now), but fair, bair, dair, d-tilt, f-smash, and d-smash can all 2 frame.
He certainly has some exploits. Lag on several of his moves, including up b, which if you don't grab the ledge (sometimes he doesn't) you can punish big time
Really really appreciate this video and all the effort you put into it. This was a great video, and it clearly shows how much effort you've put into it
Update - oomph has a weakness where Hero takes more damage, around 20% more. But with hitting harder and dealing 60% extra damage, i still think this is great.
For Acceleratle, a weakness is Hero takes about 25% more knockback, but Salem still believes this is his #1 overall option.
Also, you can jump out of the menu select, I forgot to mention.
this comment should be pinned so it's easier to see
Fun fact: metal slash doesn't kill meta ridley unfortunately
Kazap has a form of super armor.
@@camtheman7654 yeah that too
@@TheRealBatabii I wish it did work though. Move seems very useless
Couple other notes:
-You can cancel menu with R without shielding giving you an instant action out of it (you have to tap it super fast)
-Use C stick to choose your command in Menu. This way it's easy to control your facing direction when using a command.
-Psyche up turns up throw into a kill throw as long as you do not pummel
-Psyche up and oomph stack
-Psyche up and oomph ONLY effect melee attacks and throws (which does include melee commands)
-Zoom's landing is 100% random between the spawn areas. you have no control or influence on it and it doesn't matter where you started.
- Hocus pocus from my testing (about 175 uses) has:
----50% chance to be a command
----35% chance to be a bad effect (poison [33% dmg], flower [21.6% dmg], Mini, Sleep, Witch Time, Mana Drain)
----15% chance to be a good effect (Power star, Big, Invisibility, Mana restore)
-There is 1 time to use his upsmash which is after an on stage spike, but that's still bad and i think can be easily DI'ed
-The amount of mana restored on hit is not affected by the damage it does but it is slightly random. It's pretty relative to how good a move is, where jabs are 3 each and fsmash is 17 (ftilt 1 is 5 ftilty 2 is 8 for 13 total etc.)
-From what I've seen, critical hits can happen on shields (though there's no cutscene) nearly busting them if not just straight up busting them
-Certain Commands are way more common that others:
----Hocus pocus is very rare
----Zoom, Acceleratle, Psyche up, Oomph, bounce, and Snooze are pretty common
----There is almost always a melee and/or a ranged attack in the spell menu (there have been times where there were neither for me but it's pretty rare, and usually there is 1 of each)
-You don't regen mp with the menu open
-Menu won't contain the commands in the previous menu (only new ones)
-Side special fully charged has super armor
-Lvl2 up b drifts down and if you do it right you can force someone to tech a stage spike pretty easily
-You can drift slightly while in menu in the air
-You can thwack or wack a person in ice from krackle slash
-kaclang does 18%~ if you fall on someone and has meh kill power
I knew kaklang could do damage, just really underwhelming it seems lol
more useful than the guide itself
Crits on shield don’t do extra shield damage, they just provide more shield stun.
Mew2King: gives vital information
Also Mew2King: calls Daisy "Peach" the whole time
Well she is an echo to be fair,
Still annoyed me a bit
@@yusufgazi7 you've heard of green Mario I guess she's yellow Peach
Based
@@SharonisCarin321 you mean they are echo's?
@@IAm-zo1bo well yeah and referencing the Green Mario meme
M2K Analysis > Leffen Analysis
sNaKe Is LoW tIeR
Ville Tågefelt ShIeK iS tOp TiEr
Literally anybody's analysis> Leffen analysis
Zero analisis
Daisy: *exists*
M2K: Peach!
Daisy: ok thanks
Kayln bro, I was thinking the same thing XD
I found it funny that he corrected himself and said Daisy one time. Than he'd call her Peach every other time.
H I I M D A I S Y
Come back to this message in a month when everyone has coined him as a mid tier
Facts
Factssssss
Lol
Legit, 3 hours after the update came out, everyone on my discord was legit saying he needs to be banned.
Put me in the screenshots
Also, Acceleratle is basically BOTH the speed and jump minado arts in one.
Which is awful to control, IMO. You just fly all over the place and can't really make use of it as much as I feel you should. It also wears off super quick so I use it sparingly.
@@TaskMaster5 excuses
@@IAm-zo1bo Ok?
Amazing enough to make leffen hella salty
Billy The Crit Leffen is always salty 😂
@@guayasplm4496 true statement
@@guayasplm4496 even when he wins he's salty
RNG is a dumb character design for competitive. if you play only for casual enjoyment then the hero is fun.
Leffens a clown.
The one character that relies on literacy
Could be an issue for tournaments, as it gives players playing on a foreign language a huge disadvantage
@@themris no any real tournament is offline using one switch set to english in the us obv if youre outside of the us its different but all major tournaments happen here anyways
Huge issue cuz im illiterate
Git lit scrub lol
@@redwarrior118 Somehow doesn't stop you from writing comments, apparently.
it's very important to know you can jump to cancel out of the spell menu, especially for recovery, it's safer to look for zoom by using jump to cancel.
i didnt know this thanks dude
When I play hero, it feels like I'm actually playing an RPG
Say what you will about the char but they really stayed true to his roots while designing him
Ville Tågefelt exactly!
more like RNG
“You can think of me as Shulk.
Check me out I’m Shulk.”
Lmfaoooo, you’re the best.
Snooze might actually put an enemy to sleep in the air as well as the ground so when they're off stage you might want to go for snooze.
My opinion, pretty bad normals, amazing specials, gonna be labelled as a mid tier in 2 months until a Good player picks him up and wins a major, which will bring back all the hype and everyone calls him OP again
He's not a major winner, just gonna say it. Locals winner at best. He's fun though, but having no defensive options once he's in disadvantage, along with no real shield pressure options against people with good reaction speed.... yeah. Kinda bad unless he gets some buffs. I think he'd shoot up a couple spots if the downB worked differently (prep the move with the first downB, use it with the second). Then peeps could lab more reliable combos
The fate of dlcs
So who will be the Raito/Elegant/Fatality of Hero
Midnight Toast cough cough zoom whoosh dair
@@PulseAnimations878 mrdanish buttercookie figured out whoosh to ledge into down air on day one
I love how passive aggressive he is this whole video
You can also reverse every down special move by holding left or right depending on the way you are facing.
Also, magic Burst is amazing for ledge guarding because it goes below the stage
@@Kiba114 well, yeah. Kamikazee can be useful at times but generally, magic Burst does the same and not kill you
@@Kiba114 Yeah kamikazee works a lot. I think i hit about 9/10. Thought it would be a joke move at first but its kinda viable because its not that easy to dodge
Kenneth Jansen it ignores shields and I believe is active for longer than a spot dodge/roll
@@zbox8611 i have dodged it before with an airdodge, im not sure if thats more frames of invincibility than a roll though
Kenneth Jansen Ooo I didn’t know that thanks for the tip man, will come in handy for the sword spells 👌
One important thing you missed, opening the menu stops your passive mana regeneration
@LeCoolFace is still important to note. you can't just down b at idk the numbers but lets say 39 if you intend to use a move that costs 40
@LeCoolFace it's just important to note that you shouldn't be sitting in menu even if you're not using a move
Kaboom creates a black hole that pulls you into the explosion as well
38:50 for rare Metal bubble slime
Someone tell m2k he can play timeless battles and not doing 99 lives 99 minutes.
It's unique lol
Melee things
@@redwarrior118 you can play timeless in melee too
There's a nerf/buff system in time battle if the score difference is too high (about 5). It screws any practice or demonstration.
Jason forgot to mention that the crack move, fully charged, has super armor
which one do you mean exactly
@@joelxala6620 ok thx
Btw if you sleep someone at like 50 and drag them to the edge, then fully charge side b it'll kill
It's the same dance as shield break -> reverse Warlock Punch (or F-smash) for Ganondorf. Nothing new. Hero is just magic version of Ganondorf. Gimmicks that hit like a truck, but otherwise a middling character overall. The RNG gimmick of Hero isn't reliable, but is insanely fun to play and feels broken when it works. Overall, I think it's fairly balanced IMHO. Hero can be annoying, but as long as you keep up the pressure, he'll fall like a house of cards.
@@toddsilverwolfe Yeah I agree that there's going to be a counterplay to him and that he won't be busted overall, but just to clarify this simple situation here, Snooze is actually really easy to land because it comes out so quick and travels a good range, while shield breaking is much harder to do. You could get someone high enough, then spend the rest of your stock just rolling for snooze, land it once and it gives a kill confirm. I've labbed this out and reverse warlock comes out at like 75-ish frames, does 44 damage, and kills Mario at 3 on ledge. Definitely higher base knockback but overall it's much slower, the hitbox is smaller, and if you target the wrong side it's a whiff. With Hero side B, it comes out frame 50, massive hitbox that's multi-hit, hits behind you, deals 45 damage and kills Mario at ledge at 25. Sure, warlock punch has better base knockback and can kill earlier, but how often do you really need to use a reverse warlock punch at ledge when the opponent is at 3%? Not very often. The likelihood of you being able to edgegaurd with or otherwise use fully charged side b though is honestly relatively good, even outside of the sleep situation. Since it's simply just faster, there's plenty of situations where you either get the opening or get a trade, and 45 damage is a trade you'll always win. When we're talking frame data here, this attack is objectively better than every fully charged smash attack in the game, meaning out of all the ground moves in the game, this particular move has probably the highest kill power for the range and speed that the move has. It can kill anywhere onstage by like 60 or 70. It's probably the most versatile kill moves I've ever seen, cuz it's honestly just a faster and bigger warlock punch that kills a teensy bit later. It does cost MP of course but MP charges dumb quick.
@@AlphaSeagull yeah i just wanted to say that the only thing that makes it kinda bad is it's immense cost of 42 mp, other then that it is much better then any other similar move
I believe kamikazee cannot be shielded, whereas magic burst even with 100mp won't break fully charged shield.
Also, Kaclang actually does damage if you use it in the air and land on the opponent x')
His other specials like Hocus Pocus or Metal Slash is "bad" for a reason; to balance the other OP ones in the menu
wut? they could simply just not have those specials there at all. no one will literally ever use it except in hero dittos
@@wintersummer1633 They're there to punish you for spamming down-b instead of reading the options, which can happen often because taking the time to read the options mid-battle can be risky since it draws attention away from the action and leaves you vulnerable.
Hocus pocus is not bad it's playing with rng and potential items
@LeCoolFace yeah but kaclang itself is bad
kaclang and metal slash are much more useful in casual games / item matches
the metal transformation can also block final smashes
Luffy wait really?!
Mylo Ortega-Rabell Yes! I found out myself when a Kirby online did their FS on me when I turned metal an it didn’t work lol
@@MeatYourDEMYRO no
Kaclang has a hitbox when falling down, and you fall down reeeaally fast. So if you're struggling to land, Kaclang can potentially be a landing option.
Wow maining random seems to a good choice now
I really enjoy the character but I think they designed his damage output while drunk. His damage with specials is just ridiculous.
Level 1 side B is honestly the only one that I can consider a strong move. Everything else is honestly quite balanced when you think about the mp usage and how hard it is for him to get in.
@@Kiba114 less mp cost and less committal for not that much less damage
@@Kiba114 Range is not the issue here. The range beyond level 1 side B is literally the range where you'd rather just neutral B over side B, which is still less mp cost at level 2 to side B level 2. Level 1 side B is already unpunishable by a vast majority of the cast and also Hero's best mid-range tool
Lol
Gintoki Level 1 Fire is a combo starter, you can catch them off guard and hit them with an aerial
Imagine this character in TAS....
Yooooooo
Random tas lol
How is joker without arsene below average? Obviously, he's worse than he would be otherwise, but he still has one of the best combo/edge-guarding games amongst the whole cast, is extraordinarily mobile, and his recovery is pretty good.
Recovery is only good because most people don't edgeguard Tethers, it's really exploitable,
Also He has a hard time killing, And his edguard game is Only good because gun, But it's hard to use when your opponent is prepared, and impossible if their high up and have jump, Also His combo game good, But even though people praise Bair, It's only active for 2 Frames, And One of those frames is like 70% of the hitbox so it's more like 1 frame
@@LonelyMatt have you even played joker? without arsene he is Okay
@@GoonCommander I don't think he's top tier without arsene, but even without gun his edge-guarding is pretty damn good (drop down, dj bair), and his recovery is still hard to exploit if you don't have the right character. WIthout a lingering aerial hitbox, there isn't much you can do. That coupled with a wall-jump, gun movement, and high air mobility, make him really hard to edge-guard. His inability to kill is overstated. He has a safe on shield aerial (fair 1) that combos into upsmash to kill at a little over a hundred, and some fancy stuff confirms into f-smash.
@@lucaskinder8651 without a Platform Fair 1 to upsmash doesn't kill, I even charged it a little by optimizing where I was when I hit fair 1
Lucina's Bair is stronger and Comes out the same Frame.
“Don’t waste your psych up with a grab” yeah okay but at 130-160% they’re on a 1 way ticket to the blast zone
Fun fact: side B level 2 (Zapple) can hit people above the initial target in team battles. Like pikachus thunder. So if you hit an enemy below a platform and his teammate is on the platform above him, the lightning will hit him as well.
I used it quite a bit in multiman brawl modes for that reason.
kaclang is Kirby's down b if you use it in the air and kills ness around 60
wait what kaclang kills?
38:57 when M2K says those moves are terrible HELLA XP spawned behind him...
Custom Link-Shulk-Robin is lookin' Great :)
38:52 liquid metal slime comes out while he's explaining how metal slash can 1hko a metal opponent.
what are the odds
Kaklang can actually be used like Kirby's stone, it does deal damage if it hits you while falling and can deal a fairly good amount, so it might be nice to return to stage if you are in the air and can't get passed them. I'll test out how much damage is needed to kill with it, but it's probably around 70% if I had to just guess. Metal slash is mostly for Spirit battles against metal enemies, or Hero Dittos and one messes up with Hocus Pocus putting them into Kaklang. I finished my last match with Metal Slash, was kind of sad.
Metal Slash isn't even good for spirit battles. It doesn't come up often enough to be reliable, and it's short range along with being unable to move while the menu is up makes it nearly useless against any moving opponent.
Honestly, the way I would balance Command Selection is make it so when you use it and the commands appear, you're stick with those 4 commands until you use one of them. So if you open the menu, cancel, and open it again, you still have the same commands until you use one of them. Then afterwards when you use down b again, a new set of 4 commands appear. This makes it so you can actually plan your game plan to the commands you have available, but the opponent also now knows what commands you currently have access to.
Maybe even add a small cooldown once you use a command, so you have to wait a few seconds to use it again
Agree it would make it less random, but some of the commands are way too strong to be accessed reliably. This would basically open the floodgates to stupid combos like d throw whack, or up throw magic burst, f throw of fair to sizzle/kaboom, on top of easy command offstage.
Overall, this idea is more fun I think, but choosing between both would be a dream
M2k you’re easily the most likeable pro in the smash scene keep up the great work sir
Should have mentioned that you can jump while you have the menu open
>Hero comes out
>He's absolutely broken
M2K: I've found my new main :)
But Hero sucks though
Kaclang does have a use. Just like Kirby Down-B (Stone) it has a hitbox when falling. Only works in the air.
And just like Kirby, you'll eat a massive punish when it misses
I think consistency is a big part of what makes a character viable. I imagine a lot of people are going to drop him after they get “bad luck” and the long-term Hero players are just going to mostly ignore his down-b. Like, he has a lot of good options in his down b, but while you’re looking for them, you’re taking hits or losing stage control.
how is magic burst ok. and dont tell me its cause it drains your mp. If your opponent rolls magic burst while you are off stage recovering you are just dead. this is just silly
Without mana The hero is Link without abilities and slower. Is like a cripple guy
@@guayasplm4496 and you get it back from 1 charged neutral b read
roger rodriguez teran hero is way faster than link lol what are you saying
Yea and if your opponents commits to opening the menu and doesn’t get magic burst you recover for free. Getting what you want when you want it is ridiculously hard, and when they have no MP his recovery is the worst incthe game.
WaxJob no u
his fair and maybe bair do more damage when you hit the opponent with the tip of the sword
Down throw to Kafrizz at 0 does 47
Only problem is that it isn't true.
Up air to kafrizz is true
@@rookeyji5177
Pretty sure it isn't, Also Down throw doesn't combo into Fair like Kotu said, it combos into up air but only on heavies.
@@GoonCommander He meant falling up air i think
@@idkyet4941 I know it still isn't I labbed him with friends for like 5 hours, No matter the percent kafrizz is too slow
one thing to note is that dthrow fair does not combo at 0, the opponent can escape easily. it begins comboing into fair around 20 and works until around 90
You can change the direction of all moves on the command list; just press left or right on the the control stick as soon as you select a move. Also at 38:52, a Liquid Metal Slime appears in the background when M2K is talking about Metal Slash lol.
Kacklang can be used in the air and works similar to Kirby's down b.
The Dragon Ball Z shirt is a nice touch even if it wasn't intentional lmao
Totally intentional :D
A use for the up-smash is when you snooze an airborne opponent and they land on a platform
also just like fsmash it has a 1 to 8 chance of being immensely stronger
Just for future reference, you can set a Match to time with an infinite time limit so you don’t have to have time and stock on the screen
Jason wearing that DBZ shirt for the Hero tip video, nice touch
Something important to mention I think is that characters with a recovery teleportation (Palutena, Mewtwo, Zelda, not Sheik too slow I think) have an advantage over Hero if he uses Kamikaze because they can potentially be out of range fast enough.
I think he's pretty good. Down B is just weird when he can get a star (invincibility) from Hocus Pocus or die from Kamekazi. The critical hit chance might need to be lowered to atleast Luigi's Missfire chance (1/10).
Not even all the way through the vid but just wanted to see if my opinion Matched yours about his side B.. That move is beyond broken
Appreciate the work you did man
Kaclang can be used in teams if your teammate is dying and you want to not get ganged up on until he comes back. Still sucks though.
Then they could just team up on your teammate instead, assuming you can even get it off in the first place
Matthew Brown I mean to use it between the time your teammate is in a star KO or hopelessly recovering from too far to make it back and then he can protect you with the new stock invincibility frames.
I also saw a vid that somebody used kaclang to land (like kirby's down B) and it killed the opponent below.
@@krazyzyko wait what. i mean i got everything you said and it makes perfect sense but what do you mean with the last sentence? kaclang killed the opponent?
@@NinjarioPicmin it can happen; the move does like 15% damage if the oponent gets hit
It's like Kirby dowm B
Ninjario Picmin i saw a vid that he activated de kaclang in the air end it fell fast into the ground and hit his opponent on the way down and killed him. He used it to fall from above as you would do with kirby's down B.
Mew2king, you can combo falling up air into up smash at low percents and also combo down air into up smash like with Joker. That's what it can be useful for.
"Don't waste psych up with a grab" LMAOOOOO
You can B reverse out of the magic menu
Up smash is good because falling up air combos into up smash. if you get a crit it kills at around 40
38:52 A metal slime appears!
18:55 you didn’t theory craft that everyone knew you can 2 frame with that the second Sakurai used the move on the presentation
10:26 this might make him broken in competitive teams cause he can hit his teammate's shield to gain mp. Since team attack is on.
@divide two It would also hurt your team
@@HopeArk doesn't matter if ur the last standing
If you don't give Hero time to cast, he falls apart. He's far from broken, but he IS fun to play. The RNG mechanic can feel broken if it works, but a lot of things have to come together for it to do so. Neutral and side B are pretty strong though, and are his redeeming qualities. The inability to spam them thanks the the MP bar keeps them from being OP, and rewards a player for playing aggressively rather than camping. This encourages a player to think before using their B moves and instead use them only at the opportune moments they create with skilled fighting ability. The grab is weak, but it's perfect for creating space to cast down B moves. High risk, high reward.
38:53 oh its that rare slime sakurai talked about.
Psych up/oompf both make up tilt a very common and viable kill option.
You may have forgotten down air
This is the best guide so far
You can set a timed battle to last forever.
Acceleratle (yes, that's how it's spelled) is basically Palutena's Lightweight from smash 4. It gives you very high dash speed AND jump height, but also increases knockback. Use it when you are at lower percent, because you are harder to combo and easier to kill.
It also makes you fast fall, so falling off/below stage is USUALLY a bad thing since you fall faster even when charging up B or you could go to the left or right by accident and hit the bottom of the stage with up B
Can heros taunt with the sword in the air actually hit people?
A good character that being balance with mp and rng
what is RNG?
@@MeatYourDEMYRO RNG means random number generator. It's basically a slot machine for Hero in this case .
@@MeatYourDEMYRO jargon used most heavily in jrpg. It mean random number generator. It balanced the down b move so it could have the worst or best move generate.
isnt it better to use side b after snoozing somebody instead of fsmash?
Kaclang has a hitbox in the air.
Honestly I was fine with all the BS until I saw that you still gain MP from hitting SHIELDS of all things. If they change anything, they need to change that.
You also lose your "Power Up" move that lasts for one hit when you attack a shield.
So that's just fair I guess
@@mr.wasgehtsiedasan8594 In my experience, Psych Up deals high shield damage and has broken shields most times I hit them with it, and keeping the knockback buff after that would definitely be OP.
MP recovery on shield doesn't seem quite right though. It should at least be reduced.
You can do the ultimate mixup: since up smash is terrible and doesn't hit anyone, you can taunt to bait the wiff punish and then punish them for approaching you probably recklessly
no
late up air to up smash connects and if they are at 25% to 35ish and you crit its a kill confirm
Watch out when you use zoom because I think it can actually cause you to go out of the blast zone.
Up smash can be true comboed into with dair on the stage. With a crit, it can kill at like 30%.
When he talks about bang and u see the time at 69.00
"See how the sword is going inside her?"
M2k might mention this (I haven’t finished the video yet and I’ll forget if I don’t comment it now), but fair, bair, dair, d-tilt, f-smash, and d-smash can all 2 frame.
He certainly has some exploits. Lag on several of his moves, including up b, which if you don't grab the ledge (sometimes he doesn't) you can punish big time
Thanks for sharing 🙏
If you’re gonna show the percentages you should got to training and take off stale moves. Or maybe in general you should take it off
samus with a sword
"See how the sword is going inside her?"
6:00
Down air up smash can kill confirm
Neutral and side B are pretty op.
Is Metal Slash useful against anything other than Kaklang Heroes?
Metal Box? Megaman? Samus, etc?
characters affected by metal box also insta die through metal slash. i believe other then that and heroes kaclang nothing else is affected
You can just hold A for his jab too.
I swear most pro players probably hate this character's design lol
Hero hard counters joker. His specials can beat joker's counter ( doing over 50%), he destroys joker's tether with kaswoosh and can camp him out.
The hero is gonna end up being like k.rool
How sway?
Really really appreciate this video and all the effort you put into it. This was a great video, and it clearly shows how much effort you've put into it
Not broken, just fun.
OG DBZ Shirt!
Up air is a combo starter