Alex Convincing Vedal To Switch To Godot

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  • Опубликовано: 28 ноя 2024

Комментарии • 146

  • @Alexejhero
    @Alexejhero 4 дня назад +415

    If he tries Godot then I won't be suffering alone

    • @kuroinisshokumid
      @kuroinisshokumid 4 дня назад +17

      Godot is my holy grail

    • @Alexejhero
      @Alexejhero 4 дня назад

      @@kuroinisshokumid godot sucks ass

    • @Yummymarshy
      @Yummymarshy 4 дня назад +9

      Seeing some features in godot made me stunned that they weren’t in unity. The only real problem I encountered was real time lighting for 3D in a mainly 2D engine

  • @SundaraRamanR
    @SundaraRamanR 4 дня назад +51

    "I'll have a think" is one of my favourite British expressions.

  • @desOOOm
    @desOOOm 4 дня назад +351

    Close enough, welcome back Viktor and Jayce.

    • @anzusss
      @anzusss 4 дня назад +27

      LMAO u made me laugh

    • @Laci11280
      @Laci11280 4 дня назад +24

      The paralells

    • @Archedgar
      @Archedgar 4 дня назад +2

      That might be funny to people that know nothing about league.......

    • @GhostMan407
      @GhostMan407 4 дня назад +18

      “vedal everyone needs godot”
      “no i just want my partner back” 😢

    • @Laci11280
      @Laci11280 4 дня назад +1

      @@Archedgar Yeah, I'm no League fan myself but one of my friends is, and he clearly appreciated everything about the series less than the rest of us.

  • @gravel100
    @gravel100 4 дня назад +300

    anny this, camila that... this is the real ship 🐢🤪

  • @TemptedPeasant
    @TemptedPeasant 4 дня назад +145

    Nowaying THIRD NEURO TWIN!!!

    • @megalamb
      @megalamb 4 дня назад +13

      Should be Neutro

    • @Anunesi7
      @Anunesi7 4 дня назад +69

      Filter-sama will be real.

    • @desOOOm
      @desOOOm 4 дня назад +8

      Jimmy Neuron

    • @TTen-schir53b9
      @TTen-schir53b9 4 дня назад +6

      ​@@Anunesi7THIS NEEDS TO HAPPEN 🔥

    • @duken9903
      @duken9903 4 дня назад

      Neutron

  • @Smallpriest
    @Smallpriest 4 дня назад +94

    I have no idea what they're talking about, but its nice to hear them yapping

    • @MHScald
      @MHScald 3 дня назад +2

      Its normal, especially when they keep being vague and hiding shit, which i understand.

  • @judeffr
    @judeffr 4 дня назад +106

    I have no clue what these Muppets are on about. It's nice to hear vedal chuckle tho

  • @JoeLikesBlue
    @JoeLikesBlue 4 дня назад +153

    Alex has $10k in Godot stock and cannot afford for it to fail

    • @kevinscales
      @kevinscales 4 дня назад +15

      Unlucky considering Godot doesn't sell anything

    • @JoeLikesBlue
      @JoeLikesBlue 4 дня назад +3

      @ truly

    • @NatiiixLP
      @NatiiixLP 3 дня назад

      @@kevinscales NFT don't sell anything, and they still have a perceived value. That's not how stocks work.

    • @Notsiphen
      @Notsiphen 2 дня назад

      @@NatiiixLPGodot is open source and has no stocks

    • @totallyrandomuser5760
      @totallyrandomuser5760 День назад

      ​@@NatiiixLPthe value that falls sharp soon after release

  • @joemama2737
    @joemama2737 3 дня назад +10

    6:08 Chatter: “Staz”
    Other chatter: “he is not here stop the cope”.
    He is always watching

  • @imbalos
    @imbalos 4 дня назад +118

    just fyi, alex hates godot and gdscript with a passion.

    • @NatiiixLP
      @NatiiixLP 3 дня назад

      Well, you can use the C# bindings. Technically, you can also use the Rust bindings or make your own. But they're all kinda doo-doo.

  • @gispry
    @gispry 3 дня назад +13

    As productive as a corporate meeting

  • @shadadashedehe4761
    @shadadashedehe4761 4 дня назад +70

    These two arguing again?inject it straight to my veins bro

    • @vynrex
      @vynrex 4 дня назад +6

      so true

    • @theKiwii
      @theKiwii 4 дня назад +11

      What do you mean arguing? This was a very productive meeting.

  • @Tomatech
    @Tomatech 4 дня назад +42

    The best of both worlds is to use the C# branch of godot, using the thousands of C# libraries, never touching GDScript, and still benefiting from godots workflows and blazingly fast compile times

    • @2DReanimation
      @2DReanimation 3 дня назад +1

      That sounds perfect for Vedal.

    • @serghonest9
      @serghonest9 День назад

      GDscript is a worst language but better integrated within the engine (for what I heard).

  • @Everblane
    @Everblane 4 дня назад +84

    Dear Staz,
    Thank you for sharing another insightful dev-clip! The extended runtime was a delightful surprise, offering even more to appreciate. It’s fascinating to observe how Tengivetur operates within this timeline-his actions resonate as both a reflection of his primordial essence within the Pantheon and the traits honed through his timeless journey. Your work captures these nuances brilliantly, adding depth to the ever-evolving narrative.
    With all my gratitude,
    [Your Name]

    • @justacommenterforfun.1265
      @justacommenterforfun.1265 4 дня назад +4

      Dear Staz,
      Thank you for sharing another insightful dev-clip! The extended runtime was a delightful surprise, offering even more to appreciate. It’s fascinating to observe how Tengivetur operates within this timeline-his actions resonate as both a reflection of his primordial essence within the Pantheon and the traits honed through his timeless journey. Your work captures these nuances brilliantly, adding depth to the ever-evolving narrative.
      With all my gratitude,
      [Your Name]

  • @blankbudder
    @blankbudder 4 дня назад +54

    Its no dev stream but its better than not having one again

  • @dewd2623
    @dewd2623 4 дня назад +38

    7:32 me watching this video

  • @BladeWalker91
    @BladeWalker91 4 дня назад +11

    Skyrim Neuro follower LETSGOOOOOOOOOOOOOO

  • @Maxtor-ve5nu
    @Maxtor-ve5nu 4 дня назад +3

    jesus these guys are way too smart

  • @PHeartbeatGame
    @PHeartbeatGame 4 дня назад +3

    I've been doing professional game dev in godot since 2016 (my game project heartbeat uses a heavily modified godot fork)
    it's okay, but some decision makings are so fucking stupid
    but overall it's been a nice experience, less painful than unity

  • @RJBLAZENBRO
    @RJBLAZENBRO 4 дня назад +17

    thank god for the subway surfers halfway through

  • @diablo-project
    @diablo-project 4 дня назад +13

    Returning null on error is truly diabolical. Even if there is performance cost. Even if processing an exception takes 3 seconds. WTF godot

    • @sammxn-w2v
      @sammxn-w2v 4 дня назад +3

      it's not so bad

    • @diablo-project
      @diablo-project 4 дня назад +3

      @@sammxn-w2v How you supposed to know if procedure successfully executed? Or if map.get("key") had an error and not an empty slot? Just for example.

    • @aemogie
      @aemogie 3 дня назад +3

      errors as values is definitely better than exceptions, but null as the error value is just dumb. there's multiple good ways to do this, Rust's Result monad, for example, i would take over exceptions any day. i don't exactly like Go's approach, but i guess that also works, and i'd prefer that over exceptions as well. but totally agree with your point. it's not errors as values if you don't have explicit handling, null as error is just stupid.

    • @sammxn-w2v
      @sammxn-w2v 3 дня назад +2

      @@aemogie I like lua's convention of making a function return nil followed by an error string, then wrapping calls to that function in assert() which throws an exception if the first argument is nil or false (otherwise it returns the first argument)

    • @diablo-project
      @diablo-project 3 дня назад

      @@aemogie Honestly I can't make up my mind about errors as values. While I write rust a lot, I' really not sure if it's a good thing overall. Especially when dealing with network code, I constantly find myself missing try/except to restart connection and stuff and finally to cleanup this. And I know that you can just panic and stop unwinding the stack, but it seems wrong and too hacky.

  • @Lordi99
    @Lordi99 4 дня назад +20

    i JUST started with unity yesterday and now i see this? lmfao

    • @vynrex
      @vynrex 4 дня назад +2

      watch the clip

    • @Lordi99
      @Lordi99 4 дня назад +2

      @vynrex yeah I did. Looks like I made the right choice after all lol

    • @Volkevism
      @Volkevism 4 дня назад +13

      Godot only supports C# and GDscript at the moment so if you're planning on making some 3d projects u better stick with Unity. But if its only some simple 2d projects Godot might suffice for you, the only benefits of Godot is that its 100x less bloated than Unity.

    • @PeterDanielBerg
      @PeterDanielBerg 4 дня назад +1

      @@Volkevism cruelty squad was made in godot but looking at its graphics thats not exactly an endorsement lmao

    • @Lordi99
      @Lordi99 4 дня назад +3

      @@Volkevism yeah im working on a 3d project so it was between unreal and unity for me but I didn't want to deal with c++ or build everything with blueprints :P

  • @matil7880
    @matil7880 4 дня назад +4

    Waiting for Godot

  • @gralha_
    @gralha_ 4 дня назад +12

    What the fuck is an action force

  • @Blackout_
    @Blackout_ 3 дня назад

    Missed “it’s wings are too small to get it’s fat little body off the ground.”

  • @Furnive
    @Furnive 4 дня назад +1

    I like this part 15:30 😂

  • @Pastol-ep2ft
    @Pastol-ep2ft 4 дня назад +2

    real ones know u just gotta do your own

    • @aemogie
      @aemogie 3 дня назад

      is this cherno's alt or...?

  • @KtosoX
    @KtosoX 3 дня назад

    18:35 - gdscript does not have function overloading 😮

  • @silvialuzmia
    @silvialuzmia 2 дня назад

    People be like, why use Godot not other, whoo cares man
    If it work, it work-
    You get nothing done if you keep on thinking which to use or what to use...

  • @Zugrwow
    @Zugrwow 4 дня назад +4

    In what the Game-that-must-not-be-named is. Inscryption? Among us?

  • @Max-9871
    @Max-9871 4 дня назад +2

    I wonder how much money alex get paid ... cant be much otherwise tutel would pay with twitch raids

  • @jannis11
    @jannis11 4 дня назад +1

    niCe

  • @vitasartemiev
    @vitasartemiev 4 дня назад +32

    Nonono, Bevy is the superior game engine.

    • @jearlblah5169
      @jearlblah5169 4 дня назад +5

      Knew I’d find a fellow rust fan in here :)

    • @boscorner
      @boscorner 4 дня назад

      They should port it all to Rpgmaker2003

    • @aemogie
      @aemogie 3 дня назад +2

      tiny glade is way too pretty, that my delusions make me think using bevy will give me the art style lmao

  • @yellowgreg3535
    @yellowgreg3535 День назад

    Interesting

  • @GhostMan407
    @GhostMan407 4 дня назад +4

    something something code something something game something something neuro something something godot

  • @Rubyboat
    @Rubyboat 4 дня назад +2

    Follow Them is empty

    • @daemon_n
      @daemon_n 4 дня назад +1

      Cause Alex doesn't exist in real life

  • @ordinarynerdofficial
    @ordinarynerdofficial 4 дня назад +1

    what are these nerds yapping about

  • @ArtForSwans
    @ArtForSwans 4 дня назад +1

    I started learning game dev with Godot and I'm glad I did, because I learn best with trial by fire. If I have to code 20 lines of esoteric black magic copied off of a help thread from 6 months ago (but not more than that because GDScript is slightly different between Godot 4.2 and 4.3) just to make an interaction system, then I'm going to do that. Then when I eventually move on to GameMaker and Unity, I'll have an appreciation for how much better those engines are.
    EDIT: Debugger (196) is about right

  • @Archedgar
    @Archedgar 4 дня назад +3

    The true canon waifu of vettle [alex] finally getting some time with him.
    vettle/alex enjoyers winning.

  • @idf3da
    @idf3da 4 дня назад

    [ ]

  • @pixelqiwi
    @pixelqiwi 4 дня назад +4

    i swear to god the godot dev sphere is some sort of cult because everyone talks about how good it is but i'm yet to see a single decently big game made with it

    • @Daniel-nf1gq
      @Daniel-nf1gq 4 дня назад +3

      I'm yet to see a single unity game that works well tbh

    • @creator-link
      @creator-link 3 дня назад +1

      Sonic colors remake was made with it

  • @MrRolnicek
    @MrRolnicek 4 дня назад +45

    Surely not Godot, surely Redot instead.
    Godot committed development self destruction and contributors moved on basically unanimously onto Redot engine (same engine right now but actually getting the most requested features now that it's a fork of its own)

    • @hinoo8766
      @hinoo8766 4 дня назад +26

      lmao

    • @megacornflakes
      @megacornflakes 4 дня назад +46

      surely the reactionary fork will survive in the long term

    • @boscorner
      @boscorner 4 дня назад +48

      I'm sure you're a chill person so this is more a general reply for people who thought about leaving godot over the stupid drama. That was vastly overblown and misrepresented and the godot community remains. Some social media manager and some discord mod are not representative of godot, and most people know this. Most people did not care about this drama. There was a big stir on Twitter because there's always a big stir over tiny things on Twitter.
      Use redot if you want but if you're gonna leave a community due to something trivial you'll probably leave redot when a contributor does something you don't like, too.
      If godot dies this decade I'll eat my words. But I seriously doubt it's going anywhere. Twitter isn't real. The woke mob isn't coming for you.

    • @boscorner
      @boscorner 4 дня назад +21

      NOT TO MENTION REDOT ALREADY HAS A LOT OF DRAMA. People gotta stop leaving engines over drama. Leave engines over genuine issues and exploitation like unity had

    • @Saufs0ldat
      @Saufs0ldat 4 дня назад +18

      @@boscorner So this community manager was fired? All the people that were banned got unbanned? The developers that were banned on github are unbanned? I fail to see how any of this was trivial. If my marketing team starts spitting on customers, I sure as hell wouldn't keep them on payroll and pretend nothing happened.

  • @r29920831
    @r29920831 4 дня назад +7

    godot's twitter moderator is political though

    • @theKiwii
      @theKiwii 4 дня назад +14

      Acknowledging that queer people exist isn't a political opinion. Neither is blocking trolls for trying to turn everything into a culture war.

  • @chaosmachines934
    @chaosmachines934 4 дня назад +6

    brooooooooooooooo no Godot suck as an engine
    and don't let me start on the community

  • @c8k5
    @c8k5 4 дня назад +7

    godot is woke, id rather stick with raylib

    • @jmkqfnvyl87
      @jmkqfnvyl87 4 дня назад +4

      I had a string that accidentally returned the wrong pronoun and got my libraries revoked

  • @Sammysapphira
    @Sammysapphira 4 дня назад +1

    Godot blows

  • @sorf5041
    @sorf5041 4 дня назад +10

    No thanks. Rather stick to unity at this point rather than Woke-ot.

    • @vaporvee
      @vaporvee 4 дня назад

      Lol not using some 0 and 1s because one stupid comunity manger fucked up. Who likes comunity managers anyway

  • @Cyber_Official
    @Cyber_Official 4 дня назад +4

    Why Godot? Use Redot, its a way better fork of Godot and the community input is way better received.

  • @GemaMain
    @GemaMain 4 дня назад +4

    Dear Staz,
    Thank you for sharing another insightful dev-clip! The extended runtime was a delightful surprise, offering even more to appreciate. It’s fascinating to observe how Tengivetur operates within this timeline-his actions resonate as both a reflection of his primordial essence within the Pantheon and the traits honed through his timeless journey. Your work captures these nuances brilliantly, adding depth to the ever-evolving narrative.
    With all my gratitude,
    [Your Name]