Colossal Cat in the Box: Unboxing
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- Опубликовано: 8 сен 2024
- Colossal Cat in the Box is an oversized version of the breakout quantum trick-taking game Cat in the Box, featuring a supersized version of the original game, two new expansions, and even more deluxe components.. We’ve upsized everything at least 4x their original size (except the cards, which are higher quality with a white edge on the backs), and added/replaced items for a massively improved gameplay experience. There are bigger player boards, a larger customizable central research board, bigger rules and scorepad, giant translucent plastic heavyweight double-sided player tokens, and even a huge start player mini! All of this in a standard 12 x 12 x 3 box, complete with cat-shaped GameTrayz trays for your player tokens and a GameTrayz tray for organizing all of the components in the box.
キャットインザボックス (Cat in the Box) is a trick-taking card game from Japan, based upon ideas from quantum mechanics. Players play cards from their hands of different values. But the colour of the card is not determined until the card is played, and the cat is let out of the box.
Played over three rounds for three players, and four rounds for four, players begin by making a bid on the number of tricks they will win, based only upon the value of their hand cards. The cats on the cards have no colour at this point. Players will score for tricks they win, and score more for completing their bid.
As a player leads with a card from their hand, they declare its colour. A player's marker goes onto the communal research board, covering the value for that colour. Subsequent cards must have different values of the same colour if possible. However, a player may declare that they do not have any more cards of that colour, and so play the same value but in a different colour. That player now marks their own board for Do Not Have in that colour.
The highest card of the colour lead wins the trick, unless a card is declared as red, the trump colour.
Crucially, all cards values and colours played out must be unique, otherwise a paradox is formed, ending the round.
So if a player is holding a 1,3,6, and yellow is lead, and only the yellow 1 remains open on the research board, the player is forced to play their 1 card as a yellow. But if that player has already claimed they Do Not Have yellow (as above), and if the other colours are also blocked on 1, 3 and 6, this causes a paradox. They cannot play, thus ending the round and triggering a scoring.
The player causing the paradox does not score and incurs penalty points also.
Scores are accumulated over the rounds, and the player with the highest total at the end is the winner.
Players must balance trying to win tricks to their bid with avoiding forming a paradox, forcing the round to end and incurring penalties.
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Love this idea of components on turntable with closeup camera. It really makes difference compared to other unboxing videos out there.
@SpackJarrow94 Thank you for watching and taking the time to let us know.