If you have any questions feel free to ask in the comments! I also mention some combos that are **not** in the Jess video. If there's enough interest on this video I will make a new in-depth post-LEDE theory video with those combos, similar to the pre-PHNI video. Have a nice day and good luck with your nats and upcoming YCSes (EU YCS never).
would love to see a video on your theory/combos! ive been playing plants since power of the elements release and am always for more information to improve! Also, my locals had the rarity collection ii celebration event today. i watched youre video right before the event and took some notes on your profiles. made some last minute changes to my deck, and got first place! Thanks!
Yes please! I'm always up to learning new combos for this deck, also thanks for the deck profile. By the way, what were your matchups ? And which board breakers did you find more effective? I'm cooking a mix of handtraps and boardbreakers (in reality only 3 in main and 3 in side) but couldn't test it out, do you think it's worth or should I focus in one rather than other? Thank you and sorry for the long comment!
My matchups were pretty annoying since they weren't at all what I prepared for. Round 1 Drytron, Round 2 Centurion, Round 3 Labrynth, Round 4 Branded, Round 5 Salamangreat, Round 6 Labrynth, Round 7 Tenpai, Round 8 Tenpai (only loss, G1 shifter + nib + duster + field, g3 heat wave), Round 9 Vanquish Soul. As for boardbreakers it's odd because it depends. Dark Ruler was great in testing but as you can see my matchups were pretty unusual in a way that made the card more middling than it would be on average. Backrow removal post side was pretty fantastic, and I'd even go as far as going Evenly main over Imperm looking back. The issue with mixing the two is that handtraps are essentially dead cards in hand unless you draw multiple-almost all relevant decks are completely unaffected if you only have one. The idea of running breakers is that Plants are uniquely good at dealing with the followup of most decks in the format if you actually get to play, and simultaneously Plants really needs a full hand to play into a board, so starting with two less cards in hand because you handtrapped your opponent often feels like you are frailer than you should be (there is not much you can do if your opponent still manages to end on an Apo, for example). I did not miss Small World. I love the card design-wise, but you will already go -1 hand size while playing into boards, and every card in hand counts. Add to that the fact that I do not have dead handtraps to banish and would essentialyl banish a valuable piece of engine just to get another... it just doesn't make much sense in this build. I chose to add a third Rosa as starter and the Rose Paladins as extenders instead, as those don't go -1.
@@Moelancholy Thank you so much for the detailed reply! I'm having the same feeling that every card counts with this deck, also I felt the same about going multiple handtraps but being left with only one play that eventually gets stopped and I loose anyway, so I think I'll give it a try myself and see how it goes, thank you again for the quality content !!
Tu penses qu'il ne vos mieux pas jouer Therion Alasia plutot que Regulus ? Avec tous les lock plante dans le deck, Alasia est surement une carte plus souvent vivant que Regulus, meme si sur le papier, moins intéressant
Thanks for the deck profile! How are you finding the board breaker approach against Branded? Also would love a video with new combos, your previous one was great!
Branded is just a die roll matchup. This is also the case in handtrap builds, but it's more pronounced here. The one Branded I faced didn't seem to main Puppet, so I won G1 despite losing roll, but so long as Puppet is legal it's gonna be die roll. It is what it is.
This wasn't top cut, top cut was top 16 (394 players)! Also I was playing 60, and I think playing less is not a good idea if you are running all of these engines, as the density of bricks gets too high.
If you have any questions feel free to ask in the comments! I also mention some combos that are **not** in the Jess video. If there's enough interest on this video I will make a new in-depth post-LEDE theory video with those combos, similar to the pre-PHNI video.
Have a nice day and good luck with your nats and upcoming YCSes (EU YCS never).
Would to see some theory videos!
would love to see even deck theory for plants!
Please do the combos!
Combos PlSSSSSSSSSSSSSSSSS
would love to see a video on your theory/combos! ive been playing plants since power of the elements release and am always for more information to improve!
Also, my locals had the rarity collection ii celebration event today. i watched youre video right before the event and took some notes on your profiles. made some last minute changes to my deck, and got first place! Thanks!
Good job on the topcut, seems like a fun list! Plant is such an interesting deck to break boards with so I like this approach
Combos would be sick to see
Definetely interested in the combos!
Pretty interesting only 3 hand traps...
Why doesn’t anyone run ghost sister & spooky dogwood in their side deck for plant link decks?
pls post combo vid!! :)
Yes please! I'm always up to learning new combos for this deck, also thanks for the deck profile. By the way, what were your matchups ? And which board breakers did you find more effective? I'm cooking a mix of handtraps and boardbreakers (in reality only 3 in main and 3 in side) but couldn't test it out, do you think it's worth or should I focus in one rather than other? Thank you and sorry for the long comment!
You didn't play small world as well, did you miss it? Like, to search for a starter or extender?
My matchups were pretty annoying since they weren't at all what I prepared for. Round 1 Drytron, Round 2 Centurion, Round 3 Labrynth, Round 4 Branded, Round 5 Salamangreat, Round 6 Labrynth, Round 7 Tenpai, Round 8 Tenpai (only loss, G1 shifter + nib + duster + field, g3 heat wave), Round 9 Vanquish Soul.
As for boardbreakers it's odd because it depends. Dark Ruler was great in testing but as you can see my matchups were pretty unusual in a way that made the card more middling than it would be on average. Backrow removal post side was pretty fantastic, and I'd even go as far as going Evenly main over Imperm looking back.
The issue with mixing the two is that handtraps are essentially dead cards in hand unless you draw multiple-almost all relevant decks are completely unaffected if you only have one. The idea of running breakers is that Plants are uniquely good at dealing with the followup of most decks in the format if you actually get to play, and simultaneously Plants really needs a full hand to play into a board, so starting with two less cards in hand because you handtrapped your opponent often feels like you are frailer than you should be (there is not much you can do if your opponent still manages to end on an Apo, for example).
I did not miss Small World. I love the card design-wise, but you will already go -1 hand size while playing into boards, and every card in hand counts. Add to that the fact that I do not have dead handtraps to banish and would essentialyl banish a valuable piece of engine just to get another... it just doesn't make much sense in this build. I chose to add a third Rosa as starter and the Rose Paladins as extenders instead, as those don't go -1.
@@Moelancholy Thank you so much for the detailed reply! I'm having the same feeling that every card counts with this deck, also I felt the same about going multiple handtraps but being left with only one play that eventually gets stopped and I loose anyway, so I think I'll give it a try myself and see how it goes, thank you again for the quality content !!
I supose this build is to blind going 2nd? or what is your approach?
Tu penses qu'il ne vos mieux pas jouer Therion Alasia plutot que Regulus ? Avec tous les lock plante dans le deck, Alasia est surement une carte plus souvent vivant que Regulus, meme si sur le papier, moins intéressant
Thanks for the deck profile! How are you finding the board breaker approach against Branded? Also would love a video with new combos, your previous one was great!
Branded is just a die roll matchup. This is also the case in handtrap builds, but it's more pronounced here. The one Branded I faced didn't seem to main Puppet, so I won G1 despite losing roll, but so long as Puppet is legal it's gonna be die roll. It is what it is.
Good job on the top cut, how many were playing?
This wasn't top cut, top cut was top 16 (394 players)! Also I was playing 60, and I think playing less is not a good idea if you are running all of these engines, as the density of bricks gets too high.
Oh wow that's kinda small for nats :( but yeah I agree 60 is really good, I've been on it since Jess's profile!!