FPS CONTROLLER Using New INPUT System (Unity Tutorial 2023)

Поделиться
HTML-код
  • Опубликовано: 31 янв 2025

Комментарии • 28

  • @SpeedTutor
    @SpeedTutor  Год назад +2

    I'll let everyone know when the New Input System tutorial is ready! I'm going to try and cover everything you need to know but here is something that could even help you get started using GetKey and GetKeyDown equivalents. Even a full FPS Controller using it! :)
    🕹Humble 30 for $30 Unity Tools Bundle: bit.ly/HumbleUnityTools30for30Bundle
    🕹Unity's 23 for $23 Megabundle Here: bit.ly/UnitySalesHub
    🕹2D Humble Megabundle: bit.ly/Massive2DMegabundle

  • @mattg1345
    @mattg1345 Год назад +3

    Would love to see a new tutorial around the FPS controller and new input system and especially UI navigation

    • @SpeedTutor
      @SpeedTutor  Год назад +5

      I've got that coming, I'll be showing 2D and 3D characters, UI navigation, y inversion, button remapping and controller disconnecting. As it's all very relevant for multiplatform development.

    • @WoncyGames
      @WoncyGames 6 месяцев назад

      @@SpeedTutor Yeah that would be awsome your way of explaining is very good

  • @alex-pryl
    @alex-pryl Месяц назад +1

    Please, zoom your UI, I can't read it on full hd or even 2k. And thanks for your video!

    • @SpeedTutor
      @SpeedTutor  Месяц назад

      I've got you covered in newer videos :)

    • @alex-pryl
      @alex-pryl Месяц назад

      have checked your new video with title "How to Limit FPS in Unity Editor (Unity Beginner Tutorial)". Left comment there)

  • @Iamjake1000
    @Iamjake1000 Год назад +1

    The processors always confused me. Why wouldn't the sensitivity be near 1:1? Not a big deal to add the processors but when I first messed with the new input system I thought I broke something 😂

    • @SpeedTutor
      @SpeedTutor  Год назад

      Haha, I'm not sure about the ins and outs but I guess it's how quickly you can move your mouse and what DPI it uses. Controllers must all be built the same in that regard.

  • @schalky182
    @schalky182 Год назад

    Do you have a tutorial on the animations for fps arms?

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      No, I don't sadly. It's an asset from the Unity store :)

  • @ZaragozaProductions
    @ZaragozaProductions 6 месяцев назад +1

    footsteps don't work anymore after putting the new input code

    • @SpeedTutor
      @SpeedTutor  6 месяцев назад

      I didn't add this part to the script so it may need some tweaking to work properly :)

  • @dbweb.creative
    @dbweb.creative Год назад +1

    the new input system has so much fluff.... maybe it's useful when need to support many schemes but... old inputs with a single reader object in update that invokes events seem to be more manageable

    • @SpeedTutor
      @SpeedTutor  Год назад

      I do prefer the old system for just doing something things but I use Rewired for complex inpu as it's just so much better in my mind :)

  • @ganeshkgp
    @ganeshkgp Год назад +1

    you know it would be better if you make a separate class and then use it in the way most we develop our game IE production level code this will help others go write less error porn code
    please don't take it otherwise its just a suggestion from a dev to a dev hope u understand

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      Of course, of course! That's why I'm creating a bigger tutorial explaining all the concepts of input more deeply. I'll create a manager for controller inputs, UI navigation, y axis inversion and various other things that people need to know for every platform but this was a general overview on how to use it for this use case. :)

    • @ganeshkgp
      @ganeshkgp Год назад +1

      @@SpeedTutor thats awesome 💯

  • @darkman237
    @darkman237 Год назад

    Would you use vector3 for a 3d enviro?

    • @SpeedTutor
      @SpeedTutor  Год назад +1

      No because inputs only go in positive and negative. :)

  • @julyen96
    @julyen96 Год назад +6

    Would be good if you created new one instead of fixing something we dont have

    • @SpeedTutor
      @SpeedTutor  Год назад +3

      I do have the entire tutorial on my channel, which would be treading the exact same ground. The only difference here is I'm adding the new input system to it. It's only a few line changes. Although I am creating a big input system tutorial which will include building controllers, so that might help you more :)

  • @benzeji
    @benzeji 10 месяцев назад

    Write a normal lesson from scratch using the new input system and the sinema machine

    • @SpeedTutor
      @SpeedTutor  10 месяцев назад

      Thanks for the suggestion! :)

    • @SGUDevs
      @SGUDevs 7 месяцев назад

      @@SpeedTutor do with fps animation into a controller

  • @KimmyAlmighty
    @KimmyAlmighty Год назад +1

    Yeah actually it's not that new obviously.

    • @SpeedTutor
      @SpeedTutor  Год назад

      Haha, I know. If you have a better suggestion for a title? I'm all ears :)

    • @KimmyAlmighty
      @KimmyAlmighty Год назад

      @@SpeedTutor add "(not actually)" would be good I think.