How to fix Necromancer... - ESO U40
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- Опубликовано: 27 окт 2024
- Just a few simple changes would go a long way for this class. its been 2 years ZOS... throw necro a bone! AH HA HA
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My thing is when Necro was first introduced it was a burst class, now you’re forced to rely on dots/dot set ups just to tickle people, I wish they would just bring back old shock clench and its cc or add some sort of class cc that’s immediate and stuns in place
Very true especially about the Beautiful corpse set. I personally dropped tether overall in favor or grim harvest(deaden pain) but they just don't want to change tether LOS mechanics. Blastbones for sure needs to at LEAST not be stunnable. Or if they allow BB to be killed they should offer you a 33% refund on the skill if it hits nothing
Thank you someone gets it been playing magcro since it was released.
Id like to see grave grasp be the new cc work like fossilize in a way or arch stun thats blockable
Yes pls just copy fossilize
The siphons need to be reworked to act like how degen/entropy works and actually last a good amount of time (press it on a target and a particle effect periodically comes to you with the benfits reduced to compensate).
Grave grasp needs to be usable as a proper cc ability.
Bone totems fear should be instant and its morphs (namely remote totem) need to be reworked.
Class needs sources of major brut/sorc and major prophecy and major/minor breach.
The archer and mage should be summonable pets that have an activatable ability burst/dot variants.
Animate undead should be 2 morphs a cheap one that only summons blastbones on dead bodies and a more expensive one that rezes 3 people.
Flame skull magicka morph needs a rework and projectile speeds need a buff.
THESE WILL FIX 90% OF NECROS ISSUES IMO. EDIT: the class passives need more damage maybe add minor sorcery to dismember or if theyre actually gonna make the summons useful reduce the flat 1500 pen on having a grave lord ability active and give 1000pen per active summon. Both tpgether wouldnt break the class eithrr id argue more dsmsge is still needed.
100%, I would like to see siphon stick to a target, the archer should have major crit buff attached to it and apply a dot or something with its attacks, and the mender should give sorcery/brutality
@@nevan4932 i think that could be the reactivatable ability empowring them but i like the idea of siphoning off a corpse
Necro needs buffs for sure but I think the biggest problem with necro is its a copy paste warden. Doesnt offer any diffrent gameplay. The only thing that was cool and diffrent was harmony but they removed it. The class should be more unique.
Also the class has dot passive yet it doesnt have any good dot skills:) The class design is overall so poor imo.
Great vid as always Nerdge
In regards to the Necro rez, i think it'll be interesting if they change it to rez 1-3 based on how many people you have in a group. 1-4 rez 3, 5-8 rez 2, 8-12 rez 1
I would like passive changes.
5% bonus damage to targets under X health along with the crit chance buff. (Could free up Blood thirsty to add Infused or other jewelry options)
1500 pen buff active when ever you have a summons or corpse ability (tether, Spirit, BB).
Add a slight snare on Colossus.
Amen, brother.
Well said let’s see the endless Arch go to build next patch drops today ps5
I would like to add on that if all summoned pets are unkillable then they also need to be untargetable as well.
Do you still run Mara's Balm on your pvp necro immortal tank build? It is Buffer of the Swift, Mara's, and Snow Treaders but Mara's has since had a nerf. If you're not using Mara's anymore what set are you running in its place?
I agree buff management is definitely my biggest issue
The only complaint i have with the class is the buffs need last longer, and they need to have at least one good class spamable and dot. The class passives are have useless and for a class that gets more dot damage it has only 1 dot lol. Also you feel like youre playing buff simulator on the class they need tin increase all the timers on their abilities. The buffs are on a 12, 15, and 20 second timer while ever other class has 30, 45, and 60 second timers on their skills
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Preach...
I feel wit the new set it would be a decent dot in pvp as necro has that passive for it and now wit the new set being able to have the effect on yourself now is pretty strong being able to now walk with the poison cyph morph…definitely has a chance to show up at least in pvp maybe not become a meta but he’s in the background of the party definitely wanna test that set haha
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Necro is fine way it is . Ghost needs to heal you and only you , definitely blast bones needs to stay as tho it needs two multiple hard counters cuz there is a build out there that makes bb so broken that when it gets figured out it will be only necro in pvp .. if you know shhhhh agree on ghost and tether tho 100%
Necro will get buffed as it definitely should, but sorcerers who have been asking for years wont get anything. Either that or no changes to both.
I mean, sorcerer has remained s tier for years. Necro barely held that spot for a few months and got kicked down to non existence.
fun fact mortal coil does not work on the necro set
💯 Agree
Make all pets unkillable but remove them from my targeting at least because trying to target a sorc with 2 pets if they are immortal is just gonna be wrong
Throw that guy I am him deal with it
No don't make it rez one guy, that mess up a lot of trials
Mortal coil is free..there should be a consequence to having free skills like this and elemental drain..not saying necro don't need some help though
Grave Grasp is junk, but it looks cool as shit.
Stamcro is fine imo. Magcro needs work.
Necro skills still bugged years later zos is a joke