@@fitgmrtraininggrounds everyone talks about how to pilot a comp, but not much in the way of avoiding the negatives and breaking down the outcomes that show up from mistakes/conditional mistakes.
4:45 I've seen a lot of people talk about how you can go to 8 on 4-1 if you hit perfect fortune timing and you haven't spent a lot of gold on your board. It helps you get the first kaisa or 2 star kaisa if this comp is contested.
Definitely go level 8 and send it on 4-1 if you have the gold! If you are uncontested it is okay to wait, but if there's 3-4 other Kai'sa players then rolling before them is very beneficial and you can even hold extra Kai'sa's to deny.
Great Guide! Surprised to see Shojin on KaiSa not rated highly... most sites have it as top recommended item. In the stats from site used in video the delta could be a bit deceiving since the use rate was so high. I've been using IE + LW + Shojin (or toxin) on her latley... is anoter crit or AD better definitely better?
Shojin in theory is good on Kai'sa, 5 AA's to cast is pretty good. However Kai'sa wants to be one shotting/shredding through units and would benefit more from pure damage on occasional casts rather than good damage on frequent casts. This also prevents enemy units from healing/sustaining through casts
These are a good format, but I feel like the quality of the masterclass would benefit significantly from actually discussing what to do if you simply do not hit. Like let's say I reached 4-2 with decent econ & hp, then i roll down and I don't hit Kai'sa, then I econ back until 4-5 and I don't Kai'Sa again. What are playable pivot options at that point? Also relevant when contested
Good question, you are right we must play for the low-roll which is the smart way to go about things. If you roll down and don't hit Kai'sa, then it is correct to econ back up until 4-5 and roll again especially if you have Kai'sa pair. If you don't hit Kai'sa again you would at least have probably hit other units and you have to analyze the strength of your board to see if you need to roll again on 5-1 or roll after your next loss.
It’s good in 4 dragon but it’s win more - if you have the Econ / health to hit that board you’re probably winning out anyway. Much better to take something that is actually impactful for the bruiser board and not play down an augment since it’s trash in the 4 bruiser board
Yes SU is definitely better on the dragonlord version, most of the time you'll be pivoting from 4 Trick 4 Bruiser into Dragonlord on 9 to make use of the value. Good point
That's a very good tempo play! Playing your strongest board early to save HP, earn gold and re-evaluate later, by finding a replacement sivir and moving your items onto stronger units preferably a Kai''sa or even Senna 2 midgame.
Xayah 1 and Xayah 2 is a huge difference especially with 3 items. I think one of the main reasons she feels underwhelming is that she is an AD caster, where most of her damage comes from her ability, but we save all of our AD caster items for Kai'sa and Xayah usually gets the leftovers. She'll definitely pop off harder with items such as IE, Guardbreaker, LW rather than Rageblade, Shojin etc.
@@fitgmrtraininggrounds i got her with IE LW runnan (my kaisa was 1* and my xayah was 2* so i putted items on her) she ended up dealing less damage than bard with one guinsoo 2 star i was so sad xD (4 trickshot + trickshot augment on my board) And if you're wondering she died last :D
The good news is since it's a standard comp, the comp supports at least 2 players, 3 is a bit more harder to hit. But 3/10 copies of a unit is quite reasonable to achieve!
Hi everyone! If you enjoy these guides make sure to join the FITGMR discord server to attend the free classes!
discord.com/invite/traininggrounds
It would be nice to see you do vod reviews especially to point out mistakes.
That's a great suggestion! We'll run the idea through our team and see what we can do in the near future.
@@fitgmrtraininggrounds everyone talks about how to pilot a comp, but not much in the way of avoiding the negatives and breaking down the outcomes that show up from mistakes/conditional mistakes.
4:45 I've seen a lot of people talk about how you can go to 8 on 4-1 if you hit perfect fortune timing and you haven't spent a lot of gold on your board. It helps you get the first kaisa or 2 star kaisa if this comp is contested.
Definitely go level 8 and send it on 4-1 if you have the gold! If you are uncontested it is okay to wait, but if there's 3-4 other Kai'sa players then rolling before them is very beneficial and you can even hold extra Kai'sa's to deny.
tried the "capped" variant because i got level up augment, most free first of my life with only 1 item azir and 2 item tank
Good to hear! Keep up the good work
Great Guide! Surprised to see Shojin on KaiSa not rated highly... most sites have it as top recommended item. In the stats from site used in video the delta could be a bit deceiving since the use rate was so high.
I've been using IE + LW + Shojin (or toxin) on her latley... is anoter crit or AD better definitely better?
Shojin in theory is good on Kai'sa, 5 AA's to cast is pretty good. However Kai'sa wants to be one shotting/shredding through units and would benefit more from pure damage on occasional casts rather than good damage on frequent casts. This also prevents enemy units from healing/sustaining through casts
Manazane looks broken on Kaisa
These are a good format, but I feel like the quality of the masterclass would benefit significantly from actually discussing what to do if you simply do not hit. Like let's say I reached 4-2 with decent econ & hp, then i roll down and I don't hit Kai'sa, then I econ back until 4-5 and I don't Kai'Sa again. What are playable pivot options at that point? Also relevant when contested
Good question, you are right we must play for the low-roll which is the smart way to go about things. If you roll down and don't hit Kai'sa, then it is correct to econ back up until 4-5 and roll again especially if you have Kai'sa pair. If you don't hit Kai'sa again you would at least have probably hit other units and you have to analyze the strength of your board to see if you need to roll again on 5-1 or roll after your next loss.
1st time seeing your channel, very good informative video. Subscribed. :D
Glad you like the content 🙂
Top quality content, thank you!
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thank you for this!!
Any time!
13:50 i mean stand unite is actually viable on 4dragon lord kaisa version right, definitely doesn't look insane on 4 TrickS 4 bruiser
excellent content btw, tanks for your effort and quality of info. Love from Brasil man😅❤
It’s good in 4 dragon but it’s win more - if you have the Econ / health to hit that board you’re probably winning out anyway. Much better to take something that is actually impactful for the bruiser board and not play down an augment since it’s trash in the 4 bruiser board
Yes SU is definitely better on the dragonlord version, most of the time you'll be pivoting from 4 Trick 4 Bruiser into Dragonlord on 9 to make use of the value. Good point
Glad you enjoy!
do you smash last whisper on Sivir 2*, then later sell and replace with a 1* unit that hopefully drops?
That's a very good tempo play! Playing your strongest board early to save HP, earn gold and re-evaluate later, by finding a replacement sivir and moving your items onto stronger units preferably a Kai''sa or even Senna 2 midgame.
i was wondering, what are your thought on xayah, i find she feel VERY underwhelming for a 5 cost....
Xayah 1 and Xayah 2 is a huge difference especially with 3 items. I think one of the main reasons she feels underwhelming is that she is an AD caster, where most of her damage comes from her ability, but we save all of our AD caster items for Kai'sa and Xayah usually gets the leftovers. She'll definitely pop off harder with items such as IE, Guardbreaker, LW rather than Rageblade, Shojin etc.
@@fitgmrtraininggrounds i got her with IE LW runnan (my kaisa was 1* and my xayah was 2* so i putted items on her) she ended up dealing less damage than bard with one guinsoo 2 star i was so sad xD (4 trickshot + trickshot augment on my board)
And if you're wondering she died last :D
too contested right now
Not in EU. My level 9 roll down is always full of kaisa
@@yaboirairai low elo then
Kaisa is contested, but you can still hit if you econ correctly. Sometimes you'll be on kaisa 1 and thats okay if u have a strong board around her.
@@yaboirairai im in dia euw right now and ithere is always ATLEAST 1 kaisa player in every game
The good news is since it's a standard comp, the comp supports at least 2 players, 3 is a bit more harder to hit. But 3/10 copies of a unit is quite reasonable to achieve!