Vitality C++ Engine - First 6 Months Recap
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- Опубликовано: 27 авг 2024
- This is a visualization of my GitHub activity during the first 6 months of this project. The engine is being written entirely from scratch in C++ (no libraries or STL), primarily in my free time after work and on weekends.
I acknowledge that the game hasn't changed much visually throughout the 6 months. Gameplay is also still non-existent. The reason for this is that I am still primarily in the "engine building" phase. I expect this to take an additional 3-6 months.
The engine currently features:
- Windows, macOS, Linux build configurations
- OpenGL and D3D11 rendering backends
- Lighting simulation
- Asset build tool (pre-compilation stage)
- Audio engine
- Object (entity) system
- Collision system
- Debug console + commands
- File I/O
- Threaded world generation (+ saving/loading)
- Integrated client/server networking system (WIP)
- 0.1s compile times (clean compiles)
www.playvitali...
Oho?
oho indeed!
Terraria?