Vitality C++ Engine - First 6 Months Recap

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  • Опубликовано: 27 авг 2024
  • This is a visualization of my GitHub activity during the first 6 months of this project. The engine is being written entirely from scratch in C++ (no libraries or STL), primarily in my free time after work and on weekends.
    I acknowledge that the game hasn't changed much visually throughout the 6 months. Gameplay is also still non-existent. The reason for this is that I am still primarily in the "engine building" phase. I expect this to take an additional 3-6 months.
    The engine currently features:
    - Windows, macOS, Linux build configurations
    - OpenGL and D3D11 rendering backends
    - Lighting simulation
    - Asset build tool (pre-compilation stage)
    - Audio engine
    - Object (entity) system
    - Collision system
    - Debug console + commands
    - File I/O
    - Threaded world generation (+ saving/loading)
    - Integrated client/server networking system (WIP)
    - 0.1s compile times (clean compiles)
    www.playvitali...

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