Great question. This video was supposed to be a proof of concept. With the plan being i'd release it as part of a massive rework mod. But considering how many people want it. I'll see what i can do :) (will take me some time to do tho)
buddy you have no idea how much I want this mod as well. besides that I'm looking for a mod where I can change the character models since they are straight up coming from the ps1 or some shit
1:21 The way this car flicks is perfect. No more the car feels really heavy to flick it when navigating those chicanes. When I've decided to play this game again, this mod will be one of my priorities to install it.
It almost looks like this track was intended for the modded drift model rather than the original one. Even this straight section with three barriers looks fun
Yeah, I'm working on my own physics altering mods for Pro Street, and among many of the changes are improved steering response across the board. Drift events are even more fun now (and those that sucked are much more bearable). Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed? What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?
"Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed?" I plan to make grip and vehicle steering in general be more realistic. I also want to improve the behaviour of aero parts "What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?" Yep thats one of the things i want to do. I think it might be a problem with one of the maps triggers. The other thing I want to do is turn some grip tracks into drift tracks.
@@jammygamer8961 I'd love to be able to adjust some drift maps to allow consistent scoring throughout, especially Tokyo C. If you can figure those parameters out, or whatever they might be, do let me know. I can help a bit with more authentic, if not quite believable handling.
@@Marcy2200 I want to, too which is why i'm making it lol. (Well no promises) Despite this being a physics focused mod I do plan to make changes to the games AI and the Bosses cars. And have both FWD (Well the plan for these specially is a AWD swap option but you can still go in FWD) and AWD cars. And have most cars become, more powerful and have drag cars be even more powerful (To reflect that these cars only need to last a few runs and can be made powerful because of this ) Ryo Wattnabe will keep his Evo X Aki Kimura will keep his RX-7 Nate Denver will probably be switched to a Ford GT Ray Krieger will keep the BMW M3 E92 but have the wide body kit equipped Karol Monroe will get the Shelby GT-500 as its the ford mustang but just better
Yes, that is way snappier. It always bothered me in ProStreet how the cars take a billion years to change direction when drifting. That event with the chicanes was the bane of my life. This looks much more fun to play with
Might give this a try after my vanilla playthrough. Drifting isn't too difficult but it is annoying at sametime with car not being able to shift properly while drifting. You can hold a long drift but trying to shift turns is very difficult and frustrating
Throw the Gear into R in the last straight to Finish to initiate straight drift cheese Trust me thats how i usually do whenever i cant reach atleast 2.2k in the last corner
i hated this track from the bottom of my soul, when competing with ryo, in one of 2 drifts he will score above 3000 and when ai choosed this track for that, he will score like 3300 which is pain in the ass to achieve. this mod is great an i assume more fun to play
Hey I was wondering if this mod is accessible on the other RWD cars? It looks amazing and I'd love to try it out and I'm hoping that we'll be able to download it soon when you upload it. Keep it up! I love to see drifting being fixed n making it more fun.
Don't sweat it! Thank you for taking your time to reply. I wouldn't mind it at all because this would improve my experience on drifting in PS. Is it coded around the Challenger only or does this work on every RWD car that you bring to events?
@@richardEJ6 That is the idea. I hope to allow AWD cars into the events too. And i want to re-use some grip track layouts as drift. And reverse layouts
turning speed is mostly the same it just has a greater impact on the cars direction. You are right its still acting like its on rails, I'm unsure how to solve this with the fan made tools that currently exist but i'll post a second video if i do
@@jammygamer8961maybe it has something to do with the grip physics? I remember in vanilla PS the cars gain enough grip in drifts if you let off the throttle, similar to how it works in Carbon
Original plan was a overhaul for the entire game. But since people have been asking for this specifically. I'm working on getting a sort of beta of these drift physics out first.
Sooo.. u wrote the new railways over the old one? I mean drift physics in pro street is like choosing lanes in drag in underground . U cant really decide where u goin ,just the common direction.
@@LouisWong-wb3mk The cars just end up drifting slowly if you seemingly strip it away completely. I hope to look into other ways of getting around into the future
Would you know how to get ProStreet working with a controller on PC? And how to add mods? I can’t find anyone willing to help me with that, and I really want to play ProStreet again.
AI weren't ever programmed to actually drift so the AI never actually get that score. The game just generates it. There was seemingly plans for this tho.
ever heard about locked tyres? im not a genius physicist but your modified model is even more unrealistic than og one (I understand that it is easier to play the game that way, but stock game mechanic is awful beyond any repair)
@@AkiRalcolfnahh, this mode locked into path like drag races so this isn't realistic at all, I'll say 60-40 arcade sim too should be like nfsu 1 where the car is sliding all over place
Unoptimized games is kinda the norm now when they launch lol. But the problems that inflicted Prostreet was more the rather extreme time constraints the developer Black Box was under which lead to parts of Prostreet being unpolished. Well thats my theory anyway
@@jammygamer8961 it's been that way since the first game's success, an annual release window. During MW, the studio split into 2 divisions, Carbon and Undercover. Prostreet was probably a game put in the middle to buy some times for Undercover, as well as NFS Shift, but unfortunately Undercover didn't perform well.
@@jammygamer8961 in real life when you drift you have a lot of traction that you need to beat, it's why you need to be on the power when sliding, to not regain traction. When you get off the throttle, the wheels stop spinning and your car suddenly snaps back into the other direction as the tires regain grip. So your version is actually MORE realistic than the original one
Where i can get this mod?
Great question. This video was supposed to be a proof of concept. With the plan being i'd release it as part of a massive rework mod.
But considering how many people want it. I'll see what i can do :) (will take me some time to do tho)
buddy you have no idea how much I want this mod as well. besides that I'm looking for a mod where I can change the character models since they are straight up coming from the ps1 or some shit
@@jammygamer8961 I have so many great ideas for nfs prostreet, but if we could get some more people for a mod that would be amazing
Damn it's actually smoother and much better than the original
Same impossible
he just made it easier
It actually turns now 😅
The moded version looks so much more smooth, great video man.
This is the way it should have been. I wish they made an option for more sim style handling. Even in King mode there are still assists
that actually looks good!
I did some experiment on the snappy transition aswell before, ngl this one better than mine
no more icy slidy slow ass transition
1:21 The way this car flicks is perfect. No more the car feels really heavy to flick it when navigating those chicanes. When I've decided to play this game again, this mod will be one of my priorities to install it.
It almost looks like this track was intended for the modded drift model rather than the original one. Even this straight section with three barriers looks fun
Also a tandem mod would be insane
Yeah, I'm working on my own physics altering mods for Pro Street, and among many of the changes are improved steering response across the board. Drift events are even more fun now (and those that sucked are much more bearable).
Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed? What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?
"Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed?"
I plan to make grip and vehicle steering in general be more realistic. I also want to improve the behaviour of aero parts
"What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?"
Yep thats one of the things i want to do. I think it might be a problem with one of the maps triggers. The other thing I want to do is turn some grip tracks into drift tracks.
@@jammygamer8961 I'd love to be able to adjust some drift maps to allow consistent scoring throughout, especially Tokyo C. If you can figure those parameters out, or whatever they might be, do let me know. I can help a bit with more authentic, if not quite believable handling.
@@ATomatoIsAFruit
A Jammy-Tomato Remaster 🤔
I'd love to do a playthrough of that.
@@Marcy2200 I want to, too which is why i'm making it lol. (Well no promises)
Despite this being a physics focused mod I do plan to make changes to the games AI and the Bosses cars. And have both FWD (Well the plan for these specially is a AWD swap option but you can still go in FWD) and AWD cars. And have most cars become, more powerful and have drag cars be even more powerful (To reflect that these cars only need to last a few runs and can be made powerful because of this )
Ryo Wattnabe will keep his Evo X
Aki Kimura will keep his RX-7
Nate Denver will probably be switched to a Ford GT
Ray Krieger will keep the BMW M3 E92 but have the wide body kit equipped
Karol Monroe will get the Shelby GT-500 as its the ford mustang but just better
@@jammygamer8961I think that Ray Krieger would be a better oponent if he used a 911 Turbo S, the same car of Rudy Chen but with the vinyls changed
0:09 That Sound Of Classic 2018
Yes, that is way snappier. It always bothered me in ProStreet how the cars take a billion years to change direction when drifting. That event with the chicanes was the bane of my life. This looks much more fun to play with
Still looks like the car is on rails, but much more responsive, great job! The original drift handling in this game is so horrible...
Might give this a try after my vanilla playthrough. Drifting isn't too difficult but it is annoying at sametime with car not being able to shift properly while drifting. You can hold a long drift but trying to shift turns is very difficult and frustrating
Throw the Gear into R in the last straight to Finish to initiate straight drift cheese
Trust me thats how i usually do whenever i cant reach atleast 2.2k in the last corner
i hated this track from the bottom of my soul, when competing with ryo, in one of 2 drifts he will score above 3000 and when ai choosed this track for that, he will score like 3300 which is pain in the ass to achieve. this mod is great an i assume more fun to play
looks great!
Hey I was wondering if this mod is accessible on the other RWD cars? It looks amazing and I'd love to try it out and I'm hoping that we'll be able to download it soon when you upload it. Keep it up! I love to see drifting being fixed n making it more fun.
life has got super in the way at the moment.
Maybe i can do a smaller version of what i want to do which just improves drifting?
Don't sweat it! Thank you for taking your time to reply.
I wouldn't mind it at all because this would improve my experience on drifting in PS.
Is it coded around the Challenger only or does this work on every RWD car that you bring to events?
@@richardEJ6 That is the idea.
I hope to allow AWD cars into the events too.
And i want to re-use some grip track layouts as drift. And reverse layouts
@@jammygamer8961 That would actually be sick! I'm super stoked to see what you can come up with.
Best of luck!
where can I get this mod? amazing job
Still looks like it's on-rails, what's different? Just the turning speed?
turning speed is mostly the same it just has a greater impact on the cars direction.
You are right its still acting like its on rails, I'm unsure how to solve this with the fan made tools that currently exist but i'll post a second video if i do
@@jammygamer8961maybe it has something to do with the grip physics? I remember in vanilla PS the cars gain enough grip in drifts if you let off the throttle, similar to how it works in Carbon
This would be a physics mod for the overhaul game or just for the drift?
Original plan was a overhaul for the entire game.
But since people have been asking for this specifically. I'm working on getting a sort of beta of these drift physics out first.
Sooo.. u wrote the new railways over the old one? I mean drift physics in pro street is like choosing lanes in drag in underground . U cant really decide where u goin ,just the common direction.
not entirely but it felt a lot less dependent
@@jammygamer8961 alright , looks a lot better tho, so good job
@@jammygamer8961what happened if it's not even depending on it? does it gonna slides all over the places or barely moving like going wrong way
@@LouisWong-wb3mk The cars just end up drifting slowly if you seemingly strip it away completely. I hope to look into other ways of getting around into the future
Awesome.
should be optional for those without skill
Pro street is pretty easy to cheese and score a 15k score with its janky drifting
How can i download this 👀
Would you know how to get ProStreet working with a controller on PC? And how to add mods? I can’t find anyone willing to help me with that, and I really want to play ProStreet again.
General fix
so quick question, how tf did tht ryo with a 4wd evo, can drift up to 3.4k points??
AI weren't ever programmed to actually drift so the AI never actually get that score. The game just generates it.
There was seemingly plans for this tho.
In others words, he's the king!
Could you please tell me how you changed th graphics ?
World details and Car details settings i suppose
👍
ever heard about locked tyres?
im not a genius physicist but your modified model is even more unrealistic than og one (I understand that it is easier to play the game that way, but stock game mechanic is awful beyond any repair)
1. Original is just as unrealistic
2. Increasing fun is the goal
Screw realism. There's your answer. We want it more responsive
u said following drift path like drag races is realistic? ok got it
@@AkiRalcolfnahh, this mode locked into path like drag races so this isn't realistic at all, I'll say 60-40 arcade sim too
should be like nfsu 1 where the car is sliding all over place
@@LouisWong-wb3mk Fuck. Realism
EA sucks at optimizing
Unoptimized games is kinda the norm now when they launch lol.
But the problems that inflicted Prostreet was more the rather extreme time constraints the developer Black Box was under which lead to parts of Prostreet being unpolished. Well thats my theory anyway
@@jammygamer8961 least it didnt went down like Saints Row 2022. That trashbin company got what it deserved
@@jammygamer8961 it's been that way since the first game's success, an annual release window. During MW, the studio split into 2 divisions, Carbon and Undercover. Prostreet was probably a game put in the middle to buy some times for Undercover, as well as NFS Shift, but unfortunately Undercover didn't perform well.
Looks like most scripted thing ever
unfortunately the drift mode to an extent is.
This mod makes it less so.
the unmodified version is more realistic
Its sluggish and unresponsive
@@jammygamer8961 in real life when you drift you have a lot of traction that you need to beat, it's why you need to be on the power when sliding, to not regain traction. When you get off the throttle, the wheels stop spinning and your car suddenly snaps back into the other direction as the tires regain grip. So your version is actually MORE realistic than the original one
omg this guy fr?
too harsh
too harsh as in my description of the Chicane was too harsh or the changes i've made are excessive?
ur not playing car x my guy irl supposed to be snappy
still shit like nfs games
Car physics being anything but simulation doesn't make it shit
@@jammygamer8961exactly. Fuck this guy. He probably plays Forza 😅