Need for Speed Prostreet Physics rework mod: Chicane Drift Testing

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  • Опубликовано: 24 авг 2024
  • I hate how that in the original game this chicane was very hard to use correctly. And even if you did it wasn't that fun or efficient.
    So this is my attempt at fixing it by making the car much more responsive

Комментарии • 72

  • @wild_grumbler
    @wild_grumbler 22 дня назад +2

    Where i can get this mod?

    • @jammygamer8961
      @jammygamer8961  22 дня назад +3

      Great question. This video was supposed to be a prove of concept. With the plan being i'd release it as part of a massive rework mod.
      But considering how many people want it. I'll see what i can do :) (will take me some time to do tho)

    • @gl1tch133
      @gl1tch133 21 день назад

      buddy you have no idea how much I want this mod as well. besides that I'm looking for a mod where I can change the character models since they are straight up coming from the ps1 or some shit

    • @gl1tch133
      @gl1tch133 21 день назад

      @@jammygamer8961 I have so many great ideas for nfs prostreet, but if we could get some more people for a mod that would be amazing

  • @user-qe4qb4dc2o
    @user-qe4qb4dc2o 11 месяцев назад +69

    Damn it's actually smoother and much better than the original

  • @Marcy2200
    @Marcy2200 11 месяцев назад +36

    It actually turns now 😅

  • @chillyman7340
    @chillyman7340 11 месяцев назад +13

    The moded version looks so much more smooth, great video man.

  • @fennex7575
    @fennex7575 11 месяцев назад +26

    that actually looks good!

  • @emanh4keem_san420
    @emanh4keem_san420 11 месяцев назад +7

    I did some experiment on the snappy transition aswell before, ngl this one better than mine
    no more icy slidy slow ass transition

  • @ATomatoIsAFruit
    @ATomatoIsAFruit 11 месяцев назад +19

    Yeah, I'm working on my own physics altering mods for Pro Street, and among many of the changes are improved steering response across the board. Drift events are even more fun now (and those that sucked are much more bearable).
    Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed? What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?

    • @jammygamer8961
      @jammygamer8961  11 месяцев назад +12

      "Have you explored further into the vehicle physics, or do you intend to just keep to steering response speed?"
      I plan to make grip and vehicle steering in general be more realistic. I also want to improve the behaviour of aero parts
      "What about some tracks being outright busted, like Tokyo Dockyard Drift C - if you're too far on the outside at around the 60-70% mark, you'll just lose your combo for no apparent reason. Are you going to tackle those?"
      Yep thats one of the things i want to do. I think it might be a problem with one of the maps triggers. The other thing I want to do is turn some grip tracks into drift tracks.

    • @ATomatoIsAFruit
      @ATomatoIsAFruit 11 месяцев назад +3

      @@jammygamer8961 I'd love to be able to adjust some drift maps to allow consistent scoring throughout, especially Tokyo C. If you can figure those parameters out, or whatever they might be, do let me know. I can help a bit with more authentic, if not quite believable handling.

    • @Marcy2200
      @Marcy2200 11 месяцев назад +1

      @@ATomatoIsAFruit
      A Jammy-Tomato Remaster 🤔
      I'd love to do a playthrough of that.

    • @jammygamer8961
      @jammygamer8961  11 месяцев назад

      @@Marcy2200 I want to, too which is why i'm making it lol. (Well no promises)
      Despite this being a physics focused mod I do plan to make changes to the games AI and the Bosses cars. And have both FWD (Well the plan for these specially is a AWD swap option but you can still go in FWD) and AWD cars. And have most cars become, more powerful and have drag cars be even more powerful (To reflect that these cars only need to last a few runs and can be made powerful because of this )
      Ryo Wattnabe will keep his Evo X
      Aki Kimura will keep his RX-7
      Nate Denver will probably be switched to a Ford GT
      Ray Krieger will keep the BMW M3 E92 but have the wide body kit equipped
      Karol Monroe will get the Shelby GT-500 as its the ford mustang but just better

  • @ReALiVE24
    @ReALiVE24 9 месяцев назад +5

    Throw the Gear into R in the last straight to Finish to initiate straight drift cheese
    Trust me thats how i usually do whenever i cant reach atleast 2.2k in the last corner

  • @XXXXL25
    @XXXXL25 18 часов назад

    Still looks like the car is on rails, but much more responsive, great job! The original drift handling in this game is so horrible...

  • @toddthezondalover645
    @toddthezondalover645 4 месяца назад +2

    This is the way it should have been. I wish they made an option for more sim style handling. Even in King mode there are still assists

  • @universe8607
    @universe8607 2 месяца назад +1

    It almost looks like this track was intended for the modded drift model rather than the original one. Even this straight section with three barriers looks fun

  • @toddthezondalover645
    @toddthezondalover645 4 месяца назад +1

    Also a tandem mod would be insane

  • @RES-SQUAD-TCO-OFFICER-ALL
    @RES-SQUAD-TCO-OFFICER-ALL 11 месяцев назад +8

    0:09 That Sound Of Classic 2018

  • @STANI420
    @STANI420 26 дней назад

    looks great!

  • @driver5o
    @driver5o 19 дней назад +1

    i hated this track from the bottom of my soul, when competing with ryo, in one of 2 drifts he will score above 3000 and when ai choosed this track for that, he will score like 3300 which is pain in the ass to achieve. this mod is great an i assume more fun to play

  • @evandaymon8303
    @evandaymon8303 3 месяца назад

    Might give this a try after my vanilla playthrough. Drifting isn't too difficult but it is annoying at sametime with car not being able to shift properly while drifting. You can hold a long drift but trying to shift turns is very difficult and frustrating

  • @underratedphonker6395
    @underratedphonker6395 Месяц назад

    Awesome.

  • @richardEJ6
    @richardEJ6 4 месяца назад

    Hey I was wondering if this mod is accessible on the other RWD cars? It looks amazing and I'd love to try it out and I'm hoping that we'll be able to download it soon when you upload it. Keep it up! I love to see drifting being fixed n making it more fun.

    • @jammygamer8961
      @jammygamer8961  4 месяца назад +2

      life has got super in the way at the moment.
      Maybe i can do a smaller version of what i want to do which just improves drifting?

    • @richardEJ6
      @richardEJ6 4 месяца назад

      Don't sweat it! Thank you for taking your time to reply.
      I wouldn't mind it at all because this would improve my experience on drifting in PS.
      Is it coded around the Challenger only or does this work on every RWD car that you bring to events?

    • @jammygamer8961
      @jammygamer8961  4 месяца назад +2

      @@richardEJ6 That is the idea.
      I hope to allow AWD cars into the events too.
      And i want to re-use some grip track layouts as drift. And reverse layouts

    • @richardEJ6
      @richardEJ6 4 месяца назад +2

      @@jammygamer8961 That would actually be sick! I'm super stoked to see what you can come up with.
      Best of luck!

  • @GolovaPomidor
    @GolovaPomidor 4 месяца назад +1

    Sooo.. u wrote the new railways over the old one? I mean drift physics in pro street is like choosing lanes in drag in underground . U cant really decide where u goin ,just the common direction.

    • @jammygamer8961
      @jammygamer8961  4 месяца назад

      not entirely but it felt a lot less dependent

    • @GolovaPomidor
      @GolovaPomidor 4 месяца назад

      @@jammygamer8961 alright , looks a lot better tho, so good job

    • @LouisWong-wb3mk
      @LouisWong-wb3mk Месяц назад

      ​@@jammygamer8961what happened if it's not even depending on it? does it gonna slides all over the places or barely moving like going wrong way

    • @jammygamer8961
      @jammygamer8961  Месяц назад +2

      @@LouisWong-wb3mk The cars just end up drifting slowly if you seemingly strip it away completely. I hope to look into other ways of getting around into the future

  • @pritoptatch
    @pritoptatch 22 дня назад

    where can I get this mod? amazing job

  • @No-vq1iv
    @No-vq1iv 11 месяцев назад +3

    Still looks like it's on-rails, what's different? Just the turning speed?

    • @jammygamer8961
      @jammygamer8961  11 месяцев назад +8

      turning speed is mostly the same it just has a greater impact on the cars direction.
      You are right its still acting like its on rails, I'm unsure how to solve this with the fan made tools that currently exist but i'll post a second video if i do

    • @csbr75
      @csbr75 11 месяцев назад

      ​@@jammygamer8961maybe it has something to do with the grip physics? I remember in vanilla PS the cars gain enough grip in drifts if you let off the throttle, similar to how it works in Carbon

  • @nielsost3083
    @nielsost3083 Месяц назад

    should be optional for those without skill

  • @josephdias3968
    @josephdias3968 3 месяца назад

    Pro street is pretty easy to cheese and score a 15k score with its janky drifting

  • @orest395
    @orest395 11 месяцев назад +1

    👍

  • @commonmockery1074
    @commonmockery1074 11 месяцев назад

    Would you know how to get ProStreet working with a controller on PC? And how to add mods? I can’t find anyone willing to help me with that, and I really want to play ProStreet again.

  • @Ak2TheSky
    @Ak2TheSky 7 месяцев назад

    so quick question, how tf did tht ryo with a 4wd evo, can drift up to 3.4k points??

    • @jammygamer8961
      @jammygamer8961  7 месяцев назад

      AI weren't ever programmed to actually drift so the AI never actually get that score. The game just generates it.
      There was seemingly plans for this tho.

    • @NeyJohn
      @NeyJohn 3 месяца назад

      In others words, he's the king!

  • @matiasspesot7884
    @matiasspesot7884 6 месяцев назад

    How can i download this 👀

  • @kirubanithis6997
    @kirubanithis6997 6 месяцев назад

    Could you please tell me how you changed th graphics ?

    • @minoassal
      @minoassal 4 месяца назад

      World details and Car details settings i suppose

  • @isurafiru
    @isurafiru 10 месяцев назад

    ever heard about locked tyres?
    im not a genius physicist but your modified model is even more unrealistic than og one (I understand that it is easier to play the game that way, but stock game mechanic is awful beyond any repair)

    • @jammygamer8961
      @jammygamer8961  10 месяцев назад +1

      1. Original is just as unrealistic
      2. Increasing fun is the goal

    • @AkiRalcolf
      @AkiRalcolf 3 месяца назад

      Screw realism. There's your answer. We want it more responsive

    • @LouisWong-wb3mk
      @LouisWong-wb3mk Месяц назад

      u said following drift path like drag races is realistic? ok got it

    • @LouisWong-wb3mk
      @LouisWong-wb3mk Месяц назад

      ​@@AkiRalcolfnahh, this mode locked into path like drag races so this isn't realistic at all, I'll say 60-40 arcade sim too
      should be like nfsu 1 where the car is sliding all over place

    • @AkiRalcolf
      @AkiRalcolf Месяц назад

      @@LouisWong-wb3mk Fuck. Realism

  • @2ccd4be
    @2ccd4be 11 месяцев назад +1

    too harsh

    • @jammygamer8961
      @jammygamer8961  11 месяцев назад +2

      too harsh as in my description of the Chicane was too harsh or the changes i've made are excessive?

    • @emanh4keem_san420
      @emanh4keem_san420 11 месяцев назад

      ur not playing car x my guy irl supposed to be snappy

  • @hybridShinx
    @hybridShinx 11 месяцев назад +1

    EA sucks at optimizing

    • @jammygamer8961
      @jammygamer8961  11 месяцев назад +7

      Unoptimized games is kinda the norm now when they launch lol.
      But the problems that inflicted Prostreet was more the rather extreme time constraints the developer Black Box was under which lead to parts of Prostreet being unpolished. Well thats my theory anyway

    • @hybridShinx
      @hybridShinx 11 месяцев назад +1

      @@jammygamer8961 least it didnt went down like Saints Row 2022. That trashbin company got what it deserved

    • @donnycorn3086
      @donnycorn3086 4 месяца назад

      @@jammygamer8961 it's been that way since the first game's success, an annual release window. During MW, the studio split into 2 divisions, Carbon and Undercover. Prostreet was probably a game put in the middle to buy some times for Undercover, as well as NFS Shift, but unfortunately Undercover didn't perform well.

  • @ZAXON300
    @ZAXON300 10 месяцев назад

    the unmodified version is more realistic

    • @jammygamer8961
      @jammygamer8961  10 месяцев назад +1

      Its sluggish and unresponsive

    • @desperatetogetsomehoes
      @desperatetogetsomehoes 10 месяцев назад +2

      @@jammygamer8961 in real life when you drift you have a lot of traction that you need to beat, it's why you need to be on the power when sliding, to not regain traction. When you get off the throttle, the wheels stop spinning and your car suddenly snaps back into the other direction as the tires regain grip. So your version is actually MORE realistic than the original one

    • @emanh4keem_san420
      @emanh4keem_san420 9 месяцев назад +1

      omg this guy fr?

  • @RewolutionPL
    @RewolutionPL 3 месяца назад

    still shit like nfs games

    • @jammygamer8961
      @jammygamer8961  3 месяца назад

      Car physics being anything but simulation doesn't make it shit

    • @AkiRalcolf
      @AkiRalcolf 3 месяца назад

      ​@@jammygamer8961exactly. Fuck this guy. He probably plays Forza 😅

  • @Kill_All_Politicians
    @Kill_All_Politicians 4 месяца назад +2

    Тhis game is at the perfect age where if you source the original textures and somehow add ray tracing it will look modern.