Hey, programmer of Binary Bots here. I really enjoyed playing and rating this game. I didn't even realize there was a bug making it more difficult than it should've been. This was overall one of my favorite entries for this jam!
But the enemies are so cute, i want to help them :) Also, game jams every other month sounds like something for me so thank you for showing off this game jam :)
The idea is similar to some mobile games I see ads for on youtube, but yours seems so much more fun (I find the ads fun too, just never tryed their games lol)
oughhh, difficulty bugs are killer, sorry that happened! my LD56 submission recently had the opposite problem - we didn't hook up our difficulty scaling system correctly, and it was basically clamped to the easiest difficulty and stayed super boring the whole time as a result. i'm not sure which is worse
ya know how the enemies come into the screen in patterns in 19xx? how would one make enemies do that? the whole pattern thing. ive been wanting to make something like that but the only tutorials are of just random enemy spawns
I never made a game like this before, but that sounds like you need a list of positions, and a timer. Then in a for loop, you spawn the enemy on a position, start the timer, then go to the next position, spawn the enemy start the timer and do that for every position. Of course i only make games in Godot, so i have no idea how this would work in Game Maker or Construct :)
@@Atropos148 thanks, i already figured it out. i just used a tween on a couple enemy spawner objects ,to have the spawners move back and forth on the x. and used a timer for the spawn times
Hey, programmer of Binary Bots here. I really enjoyed playing and rating this game. I didn't even realize there was a bug making it more difficult than it should've been. This was overall one of my favorite entries for this jam!
...you're either a gamer or you've played too many jam games...
Looks fun! Great work as always.
Hello love your content you inspired me to learn game development
But the enemies are so cute, i want to help them :)
Also, game jams every other month sounds like something for me so thank you for showing off this game jam :)
I've had a lot of fun playing this game, and the devlog is awesome as always!
Brilliant to see what you made in this jam. It's a shame it was broken but awesome that you've fixed it!
Well that would be a hard bug to find during a game jam. At least now you know about this little quirk. Game still looks like it turn out great.
I had an idea for this jam, but by the time I came up with it the jam was basically over
Cute sprites!😁
Nice to see vimlark posted a video
I shouldhave taken part, looks so fun
Will you do a Construct Tutorial
The idea is similar to some mobile games I see ads for on youtube, but yours seems so much more fun (I find the ads fun too, just never tryed their games lol)
Very awesome video! Also what is your construct theme?! I NEED IT
Not sure if you've covered it anywhere, but have you considered doing a guide to doing your first game jam?
...Oh no, that's why it felt familiar... Also, great game tho!
YAY Vim video!
oughhh, difficulty bugs are killer, sorry that happened! my LD56 submission recently had the opposite problem - we didn't hook up our difficulty scaling system correctly, and it was basically clamped to the easiest difficulty and stayed super boring the whole time as a result. i'm not sure which is worse
Great stuff !
Waohh dood thaatts cray-Z
ya know how the enemies come into the screen in patterns in 19xx?
how would one make enemies do that? the whole pattern thing.
ive been wanting to make something like that but the only tutorials are of just random enemy spawns
I never made a game like this before, but that sounds like you need a list of positions, and a timer. Then in a for loop, you spawn the enemy on a position, start the timer, then go to the next position, spawn the enemy start the timer and do that for every position.
Of course i only make games in Godot, so i have no idea how this would work in Game Maker or Construct :)
@@Atropos148 thanks, i already figured it out. i just used a tween on a couple enemy spawner objects ,to have the spawners move back and forth on the x. and used a timer for the spawn times
Programmer finds bug in code.
More shocking news at 8.
It's been a while you should make your own game jam
The last vimjam was in september 2023, I'm guessing the next one will also be in september
Commenting for the algorithm
Bugs can be fun tho 🤷♀️ just sayinnn
WAIT I JUST JUMPSCARED BY MY OWN COMMENT LMAO