When Worse Graphics Are Actually BETTER

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  • Опубликовано: 30 сен 2024
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    Here's why retro video games looked better on old CRT displays!
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Комментарии • 1,3 тыс.

  • @harplexo1901
    @harplexo1901 Год назад +759

    One way to think about it is thinking of the developers using the CRT as part of the rendering process instead of simply a display meant to display the game as-is.

    • @Domarius64
      @Domarius64 Год назад +40

      That is perfect. I never thought to word it like that.

    • @adamlach6572
      @adamlach6572 Год назад +13

      Agree OP comment is perfect. I even screenshoted it.

    • @Youtube.Commen-tater
      @Youtube.Commen-tater Год назад +20

      CRTs act as post-processing

    • @Vinnay94
      @Vinnay94 Год назад +1

      Exactly. Kinda like how some artists prefer to use canvas instead of paper because it allows and/or forces them to draw (Paint, Oil Pastels etc) a certain way to intentionally and/or intentionally make there piece.

    • @josephdias5859
      @josephdias5859 7 месяцев назад +1

      @CRTSte i been running emulators upscaled on 2560x1080p crt and it so far has been the best experience

  • @microbuilder
    @microbuilder Год назад +823

    I had gone thrifting trying to find a CRT TV a while back, to no avail. Was on the way home and on the side of the road next to someones driveway was a 27" Sharp for free. Nearly gave myself a hernia trying to get it into the car, but totally worth it!

    • @StigDesign
      @StigDesign Год назад +34

      XD yes heavy but worth it :D

    • @angelms-4006
      @angelms-4006 Год назад +22

      I'm exactly on the same quest right now, I've to start looking at the road too

    • @luhgarlicbread
      @luhgarlicbread Год назад +13

      Where you from if you don’t mind? My dad recently put on by the road and I’m kind of curious lol

    • @microbuilder
      @microbuilder Год назад +3

      @@luhgarlicbread lol this was a year or two ago

    • @luhgarlicbread
      @luhgarlicbread Год назад +2

      @@microbuilder
      oh lol

  • @Xukkorz
    @Xukkorz Год назад +1399

    Thank you for getting someone from the retro scene to actually do the appropriate research for this video.

    • @MyNameIsBucket
      @MyNameIsBucket Год назад +16

      And the second they try to explain that BLURRING ADDS DETAIL, I hope you tuned right out.

    • @Ragnorok64
      @Ragnorok64 Год назад +156

      ​@@MyNameIsBucket They explained quite clearly how and why blurring gives the perception of depth and detail where solid non-blended blocks of color would not. Why would one tune out?

    • @MyNameIsBucket
      @MyNameIsBucket Год назад +5

      @@Ragnorok64 I can explain in great detail how I'm a millionaire; doesn't make it true. Name a single other instance where a blurry picture has more fidelity than a clear one.

    • @Ragnorok64
      @Ragnorok64 Год назад +149

      @@MyNameIsBucket Literally newsprint, half-tones, and pointillism all rely on the same principle of adjacent points or colors blending together to create the perception of depth and detail.

    • @elone3997
      @elone3997 Год назад +39

      @@MyNameIsBucket I remember playing PC games back in the day at 720x1280 with AA as opposed to at 1080 with no AA. The softer appearance was way more realistic and also more pleasing generally. Real life isn't super sharp but thinking about it now however, my eyes are pretty blurry these days so everything looks pretty damn good ;) *Edited for typo.

  • @Trillyana
    @Trillyana Год назад +519

    I've played Mario 64 many times on modern displays and it had been a really, really long time since I last played it on a CRT, but seeing even a few seconds of gameplay of it on a CRT in this video hit me with a burst of good-feeling nostalgia that just can't be put into words

    • @RottenMuLoT
      @RottenMuLoT Год назад +39

      Any well functioning shitty CRT is better at the job than those LCD panels. Hands. Down.

    • @stolensentience
      @stolensentience Год назад +2

      Memory burn.

    • @juanme555
      @juanme555 Год назад +7

      @@RottenMuLoT
      I dont think the problem is the price, the vast majority of crt were affordable low end models, and those can be gotten for today when people are just trying to get rid of them.
      The biggest issue is that houses and rooms these days are made with flat panels in mind, few people got the space for a big old crt.
      But you are 100% right, specially when viewing 5th and 6th gen games, ANY crt will be better than all flat panels.

    • @docsavage4921
      @docsavage4921 Год назад +4

      I actually had two TVs for gaming, and LCD and a crt. I played GameCube games PlayStation 2 games PlayStation 1 games on it. I did know this some differences but thought that overall they look better on the lcd. But that's just me it comes down to taste. I am sure that there are a lot of different flaws that passed away over my head. In the end these are just for entertainment though so if it bothers you do something about it, if it doesn't be happy with what you have. Personally I choose to just be happy with what I have instead of spending $200 and an upscaler. And of course there is always emulation, wish you could do legally through things like the Sega Genesis collection that gives you unlocked ROMs to use in the emulator of your choice.

    • @docsavage4921
      @docsavage4921 Год назад +2

      "Which you can do legally"

  • @jimhalpert9421
    @jimhalpert9421 Год назад +340

    The side-by-side comparisons were really helpfull. Before seeing this, I never understood the desire to use CRTs these days.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +27

      Other benefits are motion clarity. There also ways of immitating it with CRT Filters

    • @Bluesine_R
      @Bluesine_R Год назад +64

      CRTs also have practically zero input lag.

    • @Daniele63
      @Daniele63 Год назад +10

      I use one so i can use my old consoles the way i remember them, i tried emulation but it's just not the same feeling.
      For computing or movies, OLED and LCD's are way better in my opinion because of the zero flickering.
      Never tried computer CRT's but the consumer CRT has noticeable flicker as it is 50Hz.

    • @BilisNegra
      @BilisNegra Год назад +13

      @@Bluesine_R Modern flat monitors also have minimal lag (unlike those from years ago). You will have noticeable lag though if you use a TV (instead of a monitor) and don't disable all kinds of picture processing.

    • @IgnacyG1998
      @IgnacyG1998 Год назад +17

      @@BilisNegra yeah but a sub-milisecond response time 165 Hz LCD monitors start at like $120, but my instant-response 165 Hz CRT was free, has superior colors and viewing angles. I don't get people who pay thousands of dollars for a CRT but in the "please take it away from me" price range they're still hard to beat

  • @genblob
    @genblob Год назад +202

    I really wish new CRT's were a thing. less and less people are able to experience these retro games the way the were meant to be played. Let's also not forget that CRT's have the best motion clarity which really helps in fast paced games

    • @youtubeshadowbannedme
      @youtubeshadowbannedme Год назад +1

      don't you mean response times?

    • @genblob
      @genblob Год назад +23

      @@youtubeshadowbannedme Nope but that’s also another benefit of CRT’s though I think modern displays caught up to the point where difference is barely noticeable

    • @jeanmorales257
      @jeanmorales257 Год назад +39

      The flickering in crt's makes games like donkey Kong country scroll smoothly. Try playing it on a modern display and it is very likely that you will notice some blurr as you scroll. For a long time I thought it had to do with refresh rate but turns out it was because of the way the screen refreshes. In modern displays the entire frame is updated at once while in crt's it was done line by line with and with a blank period after the last line, so it was like turning on and off the screen and our brains did some motion interpolation that made the movement appear continuous.

    • @ugur3527
      @ugur3527 Год назад +7

      Newer games with good stories are far better than old retro games which most are about getting high points or collecting thing aimlessly.

    • @quinndirks5653
      @quinndirks5653 Год назад +37

      ​@@ugur3527 Ok, but some of the older games were really good too, even better than some of the newer games. Like Donkey Kong Country and Zelda: A Link to the Past. It felt good to beat those games as a kid.

  • @FG-bn3qq
    @FG-bn3qq Год назад +161

    I remember getting an N64 about 10 years ago at a flea market and coming back home and plugging it in to a 55 inch Vizio TV and noticing how weird it looked. Then I took out a Philips CRT TV from the garage and hooked it up to that and was amazed at how better the picture looked.

  • @di380
    @di380 2 месяца назад +8

    Who are you calling inferior ? CRT technology was way ahead of LCD technology. CRTs had better refresh rates, no ghosting issues, higher color contrast, smoother motion, no blur, and did not suffer from input lag or limited resolutions. Also CRT had higher color depth like HDR support back in the 90s😂

    • @Raderade1-pt3om
      @Raderade1-pt3om 16 дней назад

      Yeah old lcd looked dull in comparison except crt took more power n space

  • @elone3997
    @elone3997 Год назад +12

    I fired up my old Gamecube a few days ago and loaded up Windwaker..a small tear formed as everybody still remembered my name (memory card still works!)..Back when tech was built to last. The only downside is the machine has gone brown! I'm in the process of 'sun briting' the front port panel in the hope I can avoid doing a 'retrobrite' using Hydrogen Peroxide..On a side note - damn those Gamecube controllers are perfect!

    • @youtubeshadowbannedme
      @youtubeshadowbannedme Год назад +2

      yeah that was when Nintendo still gave a damn about durability and longevity

    • @elone3997
      @elone3997 Год назад

      @@youtubeshadowbannedme Do you mean the Switch? My most recent Nintendo machine is a Wii U and that is still going like a champ..I may dip my toe in the Switch world but not really too fussed at the mo..

    • @maythesciencebewithyou
      @maythesciencebewithyou Год назад +2

      gamecube, when tech was built to last? The gamecube era isn't that long ago and Tech in the game cube era didn't really last long. Even back then people would say that tech lasted longer before. Also, those old CRT tvs didn't last long as they also used cheap capacitors that would break down. My father always repaired those old TVs.

  • @jacobgreenwood480
    @jacobgreenwood480 Год назад +190

    Great video, love the retro content. At 1:16, when they are talking about how you had to screw in RF connectors, they show a BNC connector, which is a professional video standard. It usually replaces an RCA plug for audio, composite, or component, but also has other uses. The image before is an RF cable.

    • @photoscotty
      @photoscotty Год назад +5

      I chuckled at that as well.

    • @PlaceholderforBjorn
      @PlaceholderforBjorn Год назад +11

      Actually, the BNC connector is quite common in RF aswell. Even though they is today more and more replaced by SMA connectors. Have you ever looked at a oscilloscope or a signal generator?
      They both use BNC connector for connecting the signals.
      What you call a RF connector is actually one type of RF connector called F-connector. Commonly used in the Americas for VHF and UHF TV.
      Here in Europe we use the Belling-Lee connector for the same purpose.
      There is a lot of different RF connectors. All with their strengths and weaknesses.
      EDIT: The RF connector you spotted is specifically an SMA connector. Those have never been used on TV's to my knowledge.

    • @photoscotty
      @photoscotty Год назад +2

      ​@@PlaceholderforBjorn The image after shows an SDI cable plugged in

    • @AmartharDrakestone
      @AmartharDrakestone Год назад +9

      A BNC connector is a type of RF connector. The difference between it and an F-type connector used in consumer TV sets is just the locking mechanism.
      And there is no such thing as an RF cable. It's called a coaxial cable.

    • @Dungeon47
      @Dungeon47 Год назад

      Came here to say this. Some other old timers in here.

  • @faenethlorhalien
    @faenethlorhalien Год назад +180

    Old CRTs didn't really have a horizontal resolution. The beam would spread the pixels and they would kind of meld into each other in a natural way. This made things look nice and smooth but not in a vaseline-spread way.

    • @TheMrR9
      @TheMrR9 Год назад

      What are you talking about? This is not how CRTs worked at all.

    • @MrDrewseph
      @MrDrewseph Год назад +32

      Crts don't have pixels at all
      They have a screen covered in an array red, blue and green phosphors that light up depending on the electron guns
      They don't have a proper resolution, but they do have a limit

    • @gblargg
      @gblargg Год назад +30

      The key point is that there were no pixel boundaries. You could feed it a signal with say 300 pixels across, or with 301 pixels across, and there would be no scaling issues (technically you could get some aliasing if you put a really high resolution on a PC CRT, such that the pixels were narrower than the RGB triads, but for normal displays the bandwidth was significantly less than the RGB triad width). In this digital age it's weird that you could have limited bandwidth but within that no restrictions on pixel boundaries.

    • @KokoroKatsura
      @KokoroKatsura Год назад +1

      a n i m e
      n
      i
      m
      e

    • @tackier52
      @tackier52 Год назад

      @@KokoroKatsura queer

  • @PrayTellGaming
    @PrayTellGaming Год назад +10

    Man I miss the good ol' days

  • @rpfour4
    @rpfour4 Год назад +54

    I had this exact same argument long time ago on firingsquad forums. I had claimed that the graphics on the old interlaced CRT looked better than the one on a modern monitor (at that time). Thank you Techquickie for finally setting it straight for after 20 years!

  • @Yamartim
    @Yamartim Год назад +10

    not to mention input lag! crts are so much better in terms of latency than modern monitors and tvs that pro players of old games (speedrunners and ssbm players mostly) still have them not because the games look better but they feel considerably more responsive in competitive settings

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      You can get a laser scanner for this. Less weight. I mean, if you have a dark room to play.

    • @dat_21
      @dat_21 Год назад

      Pro players of old games is an oxymoron of itself. These days LCDs aren't what they are used to be in early 2000s. You can get like an extra 5ms compared to CRT, which is absolutely negligible. On top of that you can buy a 240 and 360hz panels, which are superior to any CRT input lag wise.

  • @jippalippa
    @jippalippa Год назад +27

    That's why I never threw away my 1998 sony trinitron. nothing like playing retro games on an actual CRT

  • @rooty
    @rooty Год назад +23

    The most iconic example I can think of is the pipe in the orignal Mario Bros. It has two shades of green: light green and dark green, both sandwiching a strip of checkerboard pattern of both light and dark green. A crt display blurs the checkerboard pattern into a single new colour: medium green. So the pipe gets a gradiated colouring from light to dark green. This makes the pipe look like it's curved. On a modern display, all you see is a flat shape with an inexplicable checkerboad pattern on it.

  • @danielcobia7818
    @danielcobia7818 Год назад +33

    The effects of the CRT were especially considered with the PS2, as that console was designed with everything discussed here in mind.

  • @BinglesP
    @BinglesP 5 месяцев назад +1

    Funny how this makes fuse bead sprite art more accurate than most official "retro" gaming merchandise, since the latter kind of pretends that we've always been able to see the clean pixels. The former is more like how CRTs used to show those games back in their day, because it _quite literally_ melts the pixels together into a blended image.

  • @IrocZIV
    @IrocZIV Год назад +95

    While all this is true, I remember when I first got a TV that supported S-Video, and ran Gran Turismo 2 on it. For the first time I could actually read the text descriptions of cars. There always seem to be trade offs.

    • @redpheonix1000
      @redpheonix1000 Год назад +18

      That seems more like a fault of the developer. The PS1 by default came with composite cables, so that's what they should have been aiming for in the first place, since that's what most people ended up using. Just make the text larger.

    • @ahmetdag5600
      @ahmetdag5600 Год назад +18

      This is because of composite signal itself. Component or s video resolves the image better and they are more accurate in terms of image quality. But composite blends and distort the signal so desired effects like transparency were shown on this video can be achieved, but this is coming with major problems like poor and unreadable texts.

    • @ahmetdag5600
      @ahmetdag5600 Год назад +5

      Composite blending was also used on Old CGA graphics which was capable of only 4 colors and if you connect your cga card with a composite cable to your screen, you could see more than 4 colors with much different shades which cga could not support normally (on frame buffer of card, only cga colors present with dithered patterns like Shown on this video). But this cause bad texts on screen.

    • @jaysons8050
      @jaysons8050 Год назад +4

      I remember S video. It was pretty awesome for a short period of time before things changed again

    • @VexAcer
      @VexAcer Год назад +4

      There's a few different variables to this. Smaller CRTs usually are pretty blurry which make it hard to read small text. The PS1 has a soft video output compared to something like the SNES or N64 so small text can be hard to read even on a large CRT through composite. Running PS1 games on a PS2 gives a sharper composite signal.

  • @mind-of-neo
    @mind-of-neo Год назад +180

    These games and old pieces of hardware are only getting rarer and more difficult to preserve over time. I think everyone that has the ability should do everything possible to keep them around!

    • @KissedPuppet
      @KissedPuppet Год назад +6

      Indeed! We have an old Phillips that still worked but was having rollover so we bought and replaced the capacitors and it's just like new!

    • @alexmendez3681
      @alexmendez3681 Год назад +4

      I disagree. Let them go. These games were designed for a specific era. Some games are better kept in our memories. It's okay to let old tech die. Don't let FOMO drive your life. But that's my humble opinion.

    • @whatsfordinner62
      @whatsfordinner62 Год назад +2

      Use a CRT filter along with 4:3 resolution in an emulator and it accomplishes nearly the same effect of improving the graphics like running on a CRT tv itself would.

    • @steveshin820
      @steveshin820 Год назад

      Yeah can't let CERN win by erasing all the CRTs

    • @jnharton
      @jnharton Год назад +14

      @@alexmendez3681 You shouldn't let fear of missing out (FOMO) drive your life. That's certainly true, but it's different than wanting to preserve something for its own sake. --- I say if you want to preserve it and /can/ then go for it. If you can't, either learn how or accept it and move on.

  • @pezz8266
    @pezz8266 Год назад +13

    There are a number of things CRTs just do better than modern displays aside from just being a bit blurry (the stuff about sonics water falls etc doesn't apply to CRTs in general but more the Composite video standard,) I Use RGB Scart so I don't see those effects, however the best thing about CRTs that even OLED can't replace is image retention in movement and latancy, CRTs are just instant,

  • @redsquarejay
    @redsquarejay Год назад +5

    Super Mario world on a small crt is more fun than halo infinite on an 80" 8k tv

  • @Hatchet2k4
    @Hatchet2k4 Год назад +15

    Good video but one other aspect not mentioned in it is the fact that the "pixels" of a crt were not necessarily square, retro games came in a huge variety of resolutions that all had to fit the same screen. Playing them today without taking this into account can result in squished or stretched output compared to the originals on a CRT.

  • @PindleofKujata
    @PindleofKujata Год назад +37

    There's a reason why I keep my mammoth 32 inch CRT around. It was the first TV that I bought for myself after I moved out of my parent's house.

    • @monkeyoperator1360
      @monkeyoperator1360 Год назад +5

      i got one of similar size it stopped working, opened it up blew some canned air on it and it started working again

    • @udance4ever
      @udance4ever Год назад +2

      heh you might be holding onto it due to perhaps the sheer investment! I'm sure its nice!

    • @Bonzi_Buddy
      @Bonzi_Buddy Год назад +1

      @@udance4ever More like he doesn't want to ever move it from where it is sitting. A 32" CRT is pretty heavy.

  • @repinsvizios
    @repinsvizios Год назад +60

    I just moved across country and as such decided to just get rid of my furniture and buy new, as that was a lot cheaper.
    When I went to throw out my furniture, I saw an old Bang & Olufsen CRT, complete with built in sound, that was completely smashed to bits.
    It broke my heart a little.
    I would not have been able to take something like that with me, but the fact that someone would purposefully destroy such a gorgeous piece of tech was heartbreaking.

    • @IgnacyG1998
      @IgnacyG1998 Год назад +10

      You saw $100+ worth of retro gaming fun, amazing audio and timeless design, the person that got there before you saw $5 worth of copper. Sadly the second type of people is much more common, not to mention the people who throw out retro tech without even checking its value.

    • @Joy-e5m4v
      @Joy-e5m4v Год назад +1

      Like farming

    • @udance4ever
      @udance4ever Год назад +1

      I bet those speakers could be salvaged!

    • @ShoutButterfly
      @ShoutButterfly Год назад +2

      As someone who has two of them in the house, it hurt to read that

  • @skivvywaver
    @skivvywaver Год назад +10

    It's taken 20 years to get a refresh rate comparable to a good old CRT, and they still aren't quite there yet. I do not miss the bulkiness, but I do miss some of the features of the CRT.

    • @RottenMuLoT
      @RottenMuLoT Год назад +3

      And the brightness. And the non existent input lag. And most of time you get one for free.
      OLED will have to be around a couple of decades to top that 😅

    • @cattysplat
      @cattysplat Год назад +3

      @@RottenMuLoT The colors on CRT could be incredible. They really popped and brought things to life. LCD is so dull looking in comparison.

    • @MichaelPohoreski
      @MichaelPohoreski Год назад +2

      @Okabe Rintaro The problem with CRTs is that the larger the diagonal the more glass you need which becomes extremely heavy. Consumers choose cheap & convenience (LCD) over quality & weight (CRT).
      OLED is better for “true blacks” but still doesn’t have the quality of “infinite” horizontal resolution.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      And how did we improve the refresh rate? It is still molecules which rotate mechanically .. driven by diffusion. We still don't have active electric push, pull as with e-ink.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      @@cattysplat LCD uses colored glass. Every time I visit a church, I am impressed by the colored glass. I cannot understand how phosphor can have these saturated colors.

  • @Imgema
    @Imgema Год назад +5

    "Better in almost every way" Yeah right. Except for better input lag and lack of motion blur that makes the moving picture only 100 times sharper and clearer in motion than the best LCD.

    • @AJ-po6up
      @AJ-po6up Год назад +1

      Also resolution agnostic, meaning having no native resolution which means you can play at all the resolutions your CRT supports, especially important for PC CRTs.

    • @dat_21
      @dat_21 Год назад

      @@AJ-po6up They do have a "native" resolution. Usually it's the one that looks best and all others kinda suck. Maybe it's not as pronounced but it is a thing.

  • @polterghost_
    @polterghost_ Год назад +9

    I have the same problem with movies and TV series. It was easier to hide the imperfections of CGI and props which made them more believable. Now you can see every detail of a costume which breaks the immersion and suspension of disbelief.

  • @pip5528
    @pip5528 Год назад +97

    I like upscalers and line multipliers but it's just not the same as a nice CRT, plus you have sync issues sometimes. Keep in mind this also mainly applies to games between the 1970s and early 2000s. Mid-2000s and later supported HD natively. 2000s games were also almost exclusively in 480i and 240p was technically just the image spaced out to save on scanlines and fit a CRT screen as well as a way to have progressive scan rather than interlacing.

    • @fattomandeibu
      @fattomandeibu Год назад +11

      A few of my C64 games rely on image persistence of old CRTs to blend colours together by alternating them at 60fps, and on an emulator or flat panel just appears as flashing, seizure inducing colours.
      I also find that most flat panels, even mine, which has every input imaginable, output all standard def signals as 576i, so when you're using an Amiga(or almost anything prior to the Dreamcast), which outputs at 288p(the max possible progressive scan for standard def), you still get deinterlacing flicker which shouldn't be there and wouldn't be there on a CRT.

    • @funkrock87
      @funkrock87 Год назад +2

      I like to use openemu with the Mame filter on for older games. Makes them look like your playing on an arcade cabinet.

    • @MrDrewseph
      @MrDrewseph Год назад +4

      You can't... stretch a resolution to fit a crt screen
      It's a projection with physical hardware determining the geometry
      480i and 240p are the same thing, the devs chose to make half the scanlines lines blank to save on processing power
      "Older game consoles didn't have the technical capabilities of generating a full 480 line picture. The solution is to assume that a standard interlaced half picture (480 divided by 2 = 240) is a full picture, and simply display this picture at a normal field-rate of 60 times per second. This means that the other field and its entire set of lines are completely ignored. To accomplish this, the "special timing signal" mentioned above is slightly changed to tell the CRT to not alternate between its odd and even lines. Nintendo's name for this type of scanning is "double-strike", because the same set of lines are drawn twice within one scanning cycle while the lines that would normally be drawn in-between them are absent (or not "struck" at all). The more common term used for this type of signaling is "240p" (p = progressive). Another name for progressive is "non-interlaced"."

    • @fattomandeibu
      @fattomandeibu Год назад +2

      @@MrDrewseph My Amiga outputs at 288p(672x288, with rectangular pixels) when non-interlaced on a standard def TV. When interlaced(which looks horrid) it gives 576i(672x576).

    • @pip5528
      @pip5528 Год назад +1

      ​@@MrDrewseph That's what I meant. I just worded it poorly. It's also a common misconception that the blank lines are scanlines when the actual lines of information are scanlines.

  • @amaljohn4u
    @amaljohn4u Год назад +2

    Gosh those retro developers were good

  • @ploxyzero
    @ploxyzero Год назад +26

    I used to collect CRTs that I found on the streets back in high school when I was super into Melee, and I'm glad I did because they are much harder to come across these days

  • @electricspider2267
    @electricspider2267 Год назад +26

    something else CRT's have that modern tv's dont: Native Resolution.
    CRT's didnt have pixels, it had scanlines and it could put the beam of light* anywhere on the screen. You could go from 240p to 1080p and back with no degradation of quality. Modern TVs can kinda simulate the same thing but since the pixels are in a fixed spot, you'll end up with multiple pixels acting as one.
    Also the refresh rate of CRT works a bit different than modern. so different that some retro games are barely to nonplayable on modern tvs. Like Duck Hunt. NES Zapper doesnt work with modern lcd tvs for reasons you can google
    *technically it's a beam of electrons that interact with phosphors to produce a light.

    • @Dave01Rhodes
      @Dave01Rhodes Год назад +4

      The Zapper’s issue, as I understand it, mostly has to do with screen lag. CRTs display the signal as fast as it comes in, but LCDs need to process it first. It’s only a few milliseconds of lag, but the NES expects to be able to read the Zapper as soon as it lights up the targets and LCD lag means it can’t.

    • @gblargg
      @gblargg Год назад +3

      You have to watch out for CRTs that do 480p and HD resolutions. Many of those basically ran at a fixed HD resolution, then digitized analog signals, so you get poor quality and bad handling of 240p content from older consoles, and lag.

    • @LudiusQuassas
      @LudiusQuassas Год назад +1

      @@Dave01Rhodes
      It's more of a thing about refresh rate.
      Modern TVs are barely catching up to CRTs which refreshed at like 140Hz or even 200Hz, as 144Hz LED screens are still new to the market while 60Hz is still quite dominant.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      Maybe you could build an arcade setup with 3 monochrome CRTs to get of the native shadow mask resolution. It seems that dichromatic mirrors are quite expensive though.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      @@LudiusQuassas 100 and 120 Hz is only available on HDMI. I'd really like to see your CRT setup.

  • @ecospider5
    @ecospider5 Год назад +10

    You can also see this on 1960 sci-fi TV shows. A fake bolder looked convincing on old tv’s and broadcasts. But remove the smoothing of the old broadcast and it is obviously a painted block of styrofoam.

    • @AnHebrewChild
      @AnHebrewChild Год назад +3

      Yes.
      Another striking example: the jet crash scene in 'Air Force One.' (1997)
      See it on CRT, then on LCD. Played back on tube or reel, the film effects are passable to suspend disbelief. It was designed with analog in mind.
      How about on a modern panel tho?
      No.

  • @ImmacHn
    @ImmacHn Год назад +13

    The GBA classic feel filter + small screen size on NSO is a pretty nice combo

  • @aaronwalakay
    @aaronwalakay Год назад +4

    I think modern games in standard definition somehow look more realistic by this same concept

    • @flameshana9
      @flameshana9 Год назад +2

      I tried that one time as well. Old tv's have an interesting effect.

  • @stefanspamer1364
    @stefanspamer1364 Год назад +2

    Already watched the video after a minute of posting. I consume Riley containing content at an alarming rate

  • @lonxx9473
    @lonxx9473 Год назад +3

    2D games aged well compared to first 3d games.
    If you want to play retro games , a CRT monitor is the best way to have the best image quality. And If you can use RGB signal instead of composite wich is not that great.
    In Europe we have scart connector (or péritel), it is compatible with RGB, S-Video and provide the best quality for retro systems

    • @tsartomato
      @tsartomato Год назад

      first 3d games with good emulation run at 4k 16xssaa 16x anisotropy and look killer

    • @flameshana9
      @flameshana9 Год назад

      @@tsartomato you don't even need anti-aliasing or 4k. Many games will look the same at 720 and higher.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      @@tsartomato Down scaling is all you need. No need to do AA when running at 240p

    • @tsartomato
      @tsartomato Год назад

      @@crestofhonor2349 yeah run at 1x1 pixel that's cool

  • @cferrado
    @cferrado Год назад +3

    retroarch crt shaders to the rescue

    • @deiradinn
      @deiradinn 4 месяца назад +1

      Glad I'm the not only one to do this lol.

  • @Ellipsis115
    @Ellipsis115 Год назад +12

    1:05 WOW This here is all you need to know the blending makes it look incredible while still being awesome pixel art. Our tech is to good return to monke! How they predict the dark spots being more shaded the further they are from the bright spots **chefs kiss**.
    5:00 I actually didn't know you could do this, good to know I will get to experience these old games somewhat like the original as I don't think I'll ever get to play them on the actual consoles and a CRT themselves.

  • @PhenomUprising
    @PhenomUprising Год назад +9

    I still have the same CRT since the SNES days, I'm glad it still works just fine over 30 years later.

  • @AJ-po6up
    @AJ-po6up Год назад +7

    I love my CRTs, you didn't touch on all the benefits of CRTs but that's okay we CRT enthusiasts know them very well. I have multiple CRT TVs and PC monitors, they all look great! I love hoarding them, since I'm afraid some will die in the future so at least I have backups. For playing anything 6th gen or 2006 and below CRTs are a must!

    • @RottenMuLoT
      @RottenMuLoT Год назад +1

      Yup, I'm suffering from that very same curse 😂 🤞

  • @-Gunnarsson-
    @-Gunnarsson- 3 месяца назад +2

    Its a rookie misstake when people thinks a good game. Must have ultra graphics.
    One of the best online games 2000-2008 was Tibia. 😂 We loved the old look as much as the content.

  • @crestofhonor2349
    @crestofhonor2349 Год назад +6

    I still own CRTs for this reason. I have both PC CRTs and SD CRTs and yes retro games look much better. Even modern retro style games benefit from the effect CRTs produce. Even using RGB over a CRT will look better than an LCD using HDMI. This is why if I'm going to use a modern display I'll use a CRT filter that can immitate scanline bloom.
    Also the point about the blending of the waterfall in Sonic. That was more due to the Genesis/Mega Drive's especially poor composite signal. On a Wii or any other system with a better composite signal, the water fall would not have that transparent effect. I have tested this myself on my Wii where the waterfall does not have the transparency effect on my CRT over composite

    • @kamilpotato3764
      @kamilpotato3764 Год назад

      Hence why rgb scart or component isn’t holly grail of retro gaming as people make it. Many systems and consoles rely on dithering and it’s perfectly blended through composite. Look at Sonic. Many ps1 games look better in my opinion over composite too.

  • @CoreDreamStudios
    @CoreDreamStudios Год назад +12

    I hated this so much that I liked it! 🙂
    I'm a retro guy too, born in the late 70's, so this was beautifully done.

  • @grumbel45
    @grumbel45 Год назад +13

    Some important bits missing: CRTs are low-persistence display, LCDs are sample-and-hold, meaning CRTs only flash the image and are black the rest of the time, LCD hold the image until the next frame is ready. This creates substantial amounts of motion blur on the LCD when you try to track a moving object with your eyes, which you don't get on a CRT, which is why they have much better motion clarity. Modern LCDs have lightboost or blackframe insertion to emulate that. CRTs also have much better contrast ratio, your average LCD used to just looks really dull compared to a CRT, again modern devices might improve on that with HDR and stuff. Another factor that used to be hugely important is the uneven pixel scaling you get on LCDs, LCD can only their native resolution well and multiple there of, CRTs can display all resolutions well, as their display isn't limited to a pixel grid. With 4k devices that becomes less of an issue, but it was a major problem in the early LCD days. Finally there are scanlines, every second line being black on an LCD just makes the image half as bright, on a CRT that's not the case, in a native 240p mode every line gets traced twice by the electron beam, thus the brightness remains the same.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      how does an LCD remember analog pixel values? So in a reflective display you could remove the batteries suddenly and the Gameboy or GBA would show the last image forever? In my experience the Gamboy went light-green just like a CRT went dark gray.

    • @grumbel45
      @grumbel45 Год назад

      @@ArneChristianRosenfeldt Normal LCD don't remember the values forever, just for the duration of a frame until the next update comes along. The difference is that CRTs and analog tech in general do not remember anything at all, there is never a complete image shown on a CRT, just a single dot is lit up at any point in time. You get a little phosphor afterglow, but even that fades after a few lines. The only reason you see a complete image on a CRT is because it updates fast enough for your brains flicker fusion to kick in, which makes you see any quickly blinking light as constantly lit. This is also why you can't film or photograph CRTs with a fast shutter without most of the CRTs image disappearing. Slowmoguys have some high speed footage of this in action.
      PS: Memory LCDs that can keep the image for a long time without power exist as well, I think Sharp made some, but very rare on not relevant to this effect.

    • @ArneChristianRosenfeldt
      @ArneChristianRosenfeldt Год назад

      @@grumbel45 but when I switch off a Gameboy mechanically, no next frame comes. Still the LCD loses its memory. The size of magnetic domains can serve as an analog memory. Charge stored in EEProm is analog. If you store a whole row at once, you could have some full and empty cells and compensate for leakage over time (on out of the row ). Now, LCDs use charge to create an electric field, which separates charge inside the molecules.

    • @dat_21
      @dat_21 Год назад

      I don't care about "motion clarity" as long as flickering exists. Fluctuating brightness, even on high refresh rates is immediately obvious and causes eye fatigue and headaches. Modern high refresh rate LCDs have acceptable motion clarity and most of the are flicker-free.

    • @grumbel45
      @grumbel45 Год назад

      @@dat_21 PC monitors have been flicker free for a long long while, that's really only a problem with 50Hz PAL or 60Hz NTSC, everything past 72Hz or so has no noticeable flicker for humans, and old CRT monitors could often go up to 120Hz. But yes, with modern gaming monitors, the difference is starting to get pretty tiny, if it exists at all, though still plenty of old LCDs around stuck with 60hz and full persistence.

  • @Kani8122
    @Kani8122 Год назад +2

    Slightly inaccurate. The "blending effects" described here are an artifact of composite video, not an inherent flaw of CRTs.
    The blending wouldn't happen with analogue RGB video; consider for example how sharp the pixels are on a CRT monitor with VGA connection.

  • @matthewlozy1140
    @matthewlozy1140 Год назад +5

    Someone needs to produce a modern CRT. I wonder if modern manufacturing and components can help shrink the size and lighten the weight. Unfortunately the demand would likely not be very high.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +1

      Not really possible. This is due to physics so making them smaller wouldn't help. This is because the slimmer the tube is the more you have to angle the beam meaning geometry is going to be worse. There was a reason why slim fit CRTs by companies like Samsung were not liked. They had some of the worst geometry. Plus there are manufacuring issues like using Led in the tube which is preventing them from being made again

    • @matthewlozy1140
      @matthewlozy1140 Год назад +1

      @@crestofhonor2349 thanks for the info, that's interesting. I was looking it up and yeah the EPA banned manufacturing because as you said lead. That would need to be solved as well.

  • @Dudelee1
    @Dudelee1 Год назад +3

    Fairly decent video, couple of things though:
    When showing the sonic waterfalls and dithered lighting effects, it would have been good to have a side by side with the actual CRT image over composite, rather than what looks like a bilinear filter on an lcd still. A minor point on this also is that it’s not the CRT introducing blur that causes it, its actually caused by colour interference over composite. RGB over scart on a CRT is sharp enough that you can easily see the dithering and non-transparent waterfall lines.
    Also you note towards the end that older consoles are 240p whereas modern TVs are made for 480i and up. This is technically true in the sense that modern TVs support 480i but not 240p, but in reality they actually cant display 480i properly and have to deinterlace to 480p, which always ruins the results. CRTs actually only display at 480i, 240p is essentially a “hack” by game devs to produce a progressive image on an inherently interlaced technology. So it’s actually because modern TV’s CAN’T display 480i properly that they dont support 240p - because it is technically a 480i signal still.
    Finally I’d say you can’t really do a video on CRT advantages without mentioning black levels and input lag. Blacks are at near OLED levels of darkness, whilst input lag is still the fastest available to this day. The faster response time also causes motion clarity to be better than even an OLED with black frame insertion.
    Good job on speaking to Mike from retrotink, the guy’s a legend in the community and his products are game changers.

  • @kiyomiku
    @kiyomiku Год назад +3

    I feel like I watched 6 videos from LTT on this topic for the past year already...

  • @tomiannucci2661
    @tomiannucci2661 Год назад

    Honestly, I love your Tech Quickie logo bc it reminds me of the closed captioning logo.
    Also great video!

  • @justinhalen2126
    @justinhalen2126 Год назад +3

    i have been literally saying t for years that using a composite cable can have some benefits for 3d era games (ps1-wii) when it comes to anti aliasing. depending on the console/game overall picture might be worse, but some look better.. and people have said i'm and idiot for pointing this out.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +1

      PS2-Wii I would argue is best in component. Those games didn't quite have the color limitations of the PS1 so that kind of blending wasn't necessary. But they do belong on CRTs

  • @Moises-ri3yd
    @Moises-ri3yd Год назад +2

    Fun fact is that you can't really see the quality of a CRT TV playing a pixel art game by watching a video like this and many others, Even pictures can't accurately capture it. You really need to play the game on a CRT TV to see it. I have a modern TV and a CRT TV in my bedroom and tried other day to play Alundra in both of them. For the modern TV I used retroarch with various crt filters and for the CRT I used my old fat ps2. I can guarantee there is no Shader available, or hardware to upscale , filters etc that can match the quality of a CRT TV playing a pixel art game.

  • @lapin-rouge
    @lapin-rouge Год назад +28

    I feel like this is also inadvertently a good primer for starting to explore why it's not just "this company GPU not good" when developing a game for a specific company's cards plays a role in how well the game actually plays

    • @flameshana9
      @flameshana9 Год назад +2

      What does that have to do with retro games and CRTs?

    • @fabianlaibin6956
      @fabianlaibin6956 Год назад +3

      @@flameshana9 technically nothing, just a correlation between gpus and the games made for them has with said retro games and crts

    • @krazownik3139
      @krazownik3139 Год назад +2

      If you consider retro PC games from early 3D era (win95/98 era) you have to deal with games made for early versions of DirectX and OpenGL (which are not an issue for majority of cards) but in this time there were also proprietary APIs like Glide which are incompatible with card not from 3dfx (unless you are willing to use a wrapper which not always work correctly and additionally encumber the CPU resulting in worse performance).

  • @andrewparke1764
    @andrewparke1764 Год назад +2

    It's like the sentiment that electric guitars sound clearer with a DI but "better" through a tube amplifier, or even digital versus analog tape.

  • @turbofanlover
    @turbofanlover Год назад +6

    Yup. That's why I've kept my trusty old CRT TV all these years.

  • @Spazbo4
    @Spazbo4 Год назад +2

    Instead of getting a $300 upscale. Just find a crappy CRT

  • @notenoughmonkeys
    @notenoughmonkeys Год назад +7

    Good video, glad you showed the dither/transparency patterns as these are the ones that translate the worst when going pixel perfect. There's also flashing, often used with shadows, where every other frame shows it / hides it, thanks to persistence of vision, our brain ends up blending the frames together showing a fake soft shadow effect.
    Personally the thing I miss the most was how CRT timings made home light guns viable, these days, outside of something like the Sinden, I don't think there's many options that I'm aware of, plus the way the Sinden works (assuming it's still the same as I remember), you wouldn't be able to do the old school duck hunt cheat... of jamming the gun right up agains the TV and firing.

    • @udance4ever
      @udance4ever Год назад

      let's not forget R.O.B. and Gyromite! 🤖

  • @AndersEngerJensen
    @AndersEngerJensen Год назад +1

    Didn't every retro channel already cover this topic since.. 2016 or something? #The8BitGuy, #LGR, #Techmoan #Retromancave etc. :P

  • @rudidellama3718
    @rudidellama3718 Год назад +4

    The CRT shaders in Retroarch have been my go to when playing older games, with Integer scaling, a monitor with a decent resolution (mine is a 1440p)
    and sticking to the native resolution of the expecific console you are emulating you can get awesome results.
    Right now I'm playing Chrono Cross and looks great, way better than the remaster. You'll probably need to remove overscan to look right, plus using the core Beetle HW you can play at a stable framerate and reduce the wooble in the 3D

    • @rudidellama3718
      @rudidellama3718 Год назад

      Oh the more hz your monitor can handle the better, I wish mine have trumontion, in theory can make scrolling better

  • @ahmetdag5600
    @ahmetdag5600 Год назад +6

    This blending effects look correct on composite video. If you use RGB or composite video on a crt it still looks better than lcd but you lose blending effects which were intended with composite video artifacts.

  • @rodrigogirao8344
    @rodrigogirao8344 Год назад +40

    ReShade lets you add CRT filters (and tons of other effects) to many PC games, even under DOSbox. Huge improvement.

    • @babixillo
      @babixillo Год назад +14

      its pretty cool, i used reshade crt filter on duckstation and pretty happy with the result! then i bought a crt tv to compare between the two just to realize its just much better on the actual tv and not even close 😅 they cant emulate phosphor light with led screen

    • @MistyKathrine
      @MistyKathrine Год назад +3

      The problem with those filters is that you can't have them on if you also want to record your gameplay as the recording will pick them up and ruin the video.

    • @kamilpotato3764
      @kamilpotato3764 Год назад +6

      They are neat but still far from perfect. Unless filters will start emulating each dot pitch of crt screen. For this I guess 8k screens will be required.

    • @Unregistered.HyperCam.2
      @Unregistered.HyperCam.2 Год назад +1

      @@MistyKathrine I screenshot & record them with no problem. >_> If I'm playing an emulated game at 4K resolution with shaders and filters to emulate a CRT style because I think it looks better, why would I have an issue with it being recorded? Even when it's not an old game being emulated, but a modern game played natively, where I'm using shaders to give it more saturation, better lighting, etc., I can screenshot/stream/record just fine.

    • @MistyKathrine
      @MistyKathrine Год назад +5

      @@Unregistered.HyperCam.2 Scanlines will look different at different resolutions. If a viewer is using a different resolution than you, the scanlines could look really bad.

  • @SammEater
    @SammEater 5 месяцев назад +1

    I thought it was just nostalgia but after playing a game like Metal Slug on a CRT I realized it wasn't just nostalgia, games truly looked better back then because they were obviously not made with a high definition modern monitor in mind.

  • @jimmymyers
    @jimmymyers Год назад +8

    Component has a certain look to it that I like more than composite or HDMI for older games. Component on Xbox 360 looks really good.

    • @RottenMuLoT
      @RottenMuLoT Год назад

      RF < Composite < s-video < component < RGB
      But thing is, the biggest leap is between Composite and s-video, hands down. S-video has a dedicated signal for black and white compared to composite.
      Component looks better because it as basically a dedicated signal for every color on screen. You can witness it with red colors on s-video vs component.
      But component destroys any dithering effect because of that. Even on good triple decombe, composite is loosing it too.

  • @fgcgamer
    @fgcgamer Год назад +2

    the crt also made games look clean while having rounded edges.
    i have yet to find a filter that can replicate what a crt can do

  • @jamierichards27
    @jamierichards27 Год назад +10

    This is exactly why I still have an old school rear projection TV in my bedroom for retro gaming

    • @Crlarl
      @Crlarl Год назад

      Not all rear projection TVs are CRT. Some are but others are DLP or LCD.

  • @idkrossplay
    @idkrossplay Год назад +1

    0:10 yeah current LCDs are superior, with their good blacks, low response times, high color accuracy, and perfect motion clarity right?
    Man retro games on CRT aren't complicated when are they gonna get someone who knows what they're talking about, I'll do the real explaining
    Crts draw lines, not pixels. When you tell it to output 240p, it draws 240 lines. That's why old games look more crisp. It's not that hard of a concept. Why are they talking about blur? Makes no sense

  • @anonymouschicken20
    @anonymouschicken20 Год назад +6

    I love CRTs so much, I could completely forget that LCDs exist.

    • @CasepbX
      @CasepbX Год назад +1

      I have a Dell CRT that is great for older games but crap for new ones. OLED and HDR has spoiled me.

    • @lulkLogan
      @lulkLogan Год назад

      @@CasepbX You don't have it set up right. It should look better than an OLED for video games under the right conditions
      Most importantly, you have to match your game's frame rate to your monitors refresh rate. The best way is the zero-lag vsync options like Scanline Sync in RTSS and Latent Sync in Special K. You can also just combine a frame cap with standard vsync and that usually give some low input latency. Combine with Nvidia ULL or Radeon antilag.
      Also, you gotta make custom resolutions. The standard installed modes with Windows usually don't take full advantage of people's CRT's max refresh rates and resolutions.

  • @Bloxed
    @Bloxed Год назад +1

    Honestly it's a shame that companies stopped producing CRTs around 2009 because honestly they have their place. Despite the general benefits of OLED, LED, and other modern display types, CRTs refresh faster, which is great for Video Games, but also don't burn, which is also great for games but also for longer TV / Movie sessions which may include elements on screen at all times, the picture smoothes out the pixels which overall creates a smoother image for everything, etc.

  • @darkmagician1184
    @darkmagician1184 Год назад +3

    Programmers were also well aware of the aspect ratio and "stretching" that would be done on a CRT, this is why a lot of emulators look off when you have them at a 1:1 aspect ratio instead of 4:3 (or better 8:7).

  • @OppenedDark
    @OppenedDark Год назад +1

    I must say while this is still relevant, I hated the video Linus did on the Sony fw900, really a missed opportunity. I hope they revisit it one day, and connect modern PC's and game consoles in order to actually showcase what the technology is capable of.

  • @Kaelidoz
    @Kaelidoz Год назад +7

    Crt = perfect motion. I have a few ! I can push some at 2048 x 1536 80Hz and it's glorious for modern gaming. I also enjoy SD CRTs, they all cool tbh.

    • @youtubeshadowbannedme
      @youtubeshadowbannedme Год назад

      not 144hz?

    • @crestofhonor2349
      @crestofhonor2349 Год назад +3

      @@youtubeshadowbannedme Much harder to push that high plus it's not a huge benefit. CRT motion clarity is on another level when compared to any modern display

    • @Kaelidoz
      @Kaelidoz Год назад +1

      @@youtubeshadowbannedme Can do 160Hz+ but not at such high res.

    • @Controllerhead
      @Controllerhead Год назад +1

      The phosphors do stay kind of glowy actually hah. I just played a Super Metroid romhack on a Trinitron tonight and it was noticable.

    • @Kaelidoz
      @Kaelidoz Год назад

      @@Controllerhead Ho yeah definitely it's easy to notice glow and after-glow on dark background ! Plus they don't deal with light pollution very well. But damn I have an LCD with all the technologies it takes to reduce the motion blur greatly, sitting right next to a CRT and WOW the crt is just something else. I recommend trying smoothfrog :)

  • @macuser7048
    @macuser7048 Год назад +1

    It never bothered me. I don't care what TV I use as long as it works. I haven't run into too much lag if any. Must have lucked out with my TV.

  • @Aredein
    @Aredein Год назад +4

    wish there were newly made tube CRT TVs

  • @jakesmith5278
    @jakesmith5278 Год назад +2

    I can't stand pixel art games in modern TVs. It's too damn noisy, can't make anything out of it. Usually find a decent CRT shader in Retroarch to fix this problem for me or Reshade on PC for newer PA games.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      I somewhat agree. All of them benefit form being on a CRT

  • @theendofit
    @theendofit Год назад +4

    The game riven had some amazing dithering methods used to make far more complex color palettes then were possible at the time

  • @saulgoodman2018
    @saulgoodman2018 Год назад +2

    It's almost the same as watching old TV shows. It just doesn't look the same as it does on an HDTV.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +1

      I think it depends on the show. Ones that have been scanned again look amazing but if they just have the original VHS quality than those are better on a CRT. Although PC CRTs are great for that stuff

  • @FL4SHK
    @FL4SHK Год назад +5

    I just recently learned of a really accurate CRT shader called CRT-Royale. Useful for emulators.

    • @crestofhonor2349
      @crestofhonor2349 Год назад +1

      Yup but it's best on 4K TVs, especially OLEDs

    • @richmahogany1
      @richmahogany1 Год назад +2

      That's only what they call it in europe. Here they call it a CRT-quarter pounder

  • @BurritoKingdom
    @BurritoKingdom 5 месяцев назад +1

    One other advantage of CRTs is lower input lag. Unless you have a gaming monitor most HDTVs and 4K displays have way worse input lag especially LCDs. Switching to Vizio was my worse consumer choice.

  • @Ozymandias1
    @Ozymandias1 Год назад +7

    It’s the same with old VHS tapes. Yes, I still have those. Some movies were never released on DVD let alone BluRay because they were too obscure. Fortunately I still have a CRT TV for the old VHS player. It’s also more satisfying to put a VHS tape in a player than to watch something streaming. And you can’t duplicate the joy of rewinding on modern gear. 🙃

    • @fabianlaibin6956
      @fabianlaibin6956 Год назад +1

      and the joy of pressing forward and back to get to the point in the movie you were on because somebody rewinded the tapes or unpaused it when you were away

    • @fabianlaibin6956
      @fabianlaibin6956 Год назад +2

      oh, and finding out someone taped over your copy of the little mermaid with evil dead...

    • @chfgn
      @chfgn Год назад

      VCR (not “vhs player”)

    • @fabianlaibin6956
      @fabianlaibin6956 Год назад

      @@chfgn technically not incorrect, just like how a cd/dvd drive is an optical disc drive

    • @sonicmoj1
      @sonicmoj1 Год назад +1

      @@fabianlaibin6956 Or overwriting all my favorite A-team episodes because my sisters preferred to record Princess Diana's funeral. I about flipped on them!

  • @Lorten369
    @Lorten369 Год назад +1

    LooooL. Started at 4k as the video is. And tried to ise AI on the shield TV pro. D'oh 🤦🏼‍♂️ ofc it wouldn't do anything. But then went down to 720p and tried the AI upscaling. Funny enough the left side (Modern) changed quite a bit. But the CRT version on the right didn't. So yeah even on my 75" 4k tv with OR without AI upscaling. The CRT still looked better. But ofc it would. AI blend's. It's still funny to see. (Edit) (the crt got better at lower ress) ;) under 480 it's a mess. If set up right 👍 AI is or other scaling method is awesome
    (And F me, Amiga mini can be a B on this tv) ;p

  • @drgonzo1402
    @drgonzo1402 Год назад +4

    This is what I do with emulators on my pc to simulate a crt. I run the hdmi out from my pc to a hdmi to vga adapter back to my monitor’s vga port. Then play with the scan line filters on the emulator. It looks so good it makes games pop in color shapes are more define and sharp. Freeze frame your favorite retro scene and run some scan line filters through it. It will blow your mind.

    • @sonicmoj1
      @sonicmoj1 Год назад +1

      To me not the same as my Sony 29" PVM. Just a different feel for me.

  • @brichan1851
    @brichan1851 Год назад +1

    I first noticed this when I tried to play Final Fantasy XII on my PS3. XII was a PS2 game and I had an early 20 GB model PS3 that had full backward comparability with PS1 and PS2 games. I had the PS3 hooked up to my 1080p HDTV and when I played FFXII is was grainy and ugly. The text was almost impossible to read. It was just a mess.
    So, I played FF XII on the PS2 itself, which was hooked to my CRT TV. Back to beautiful, baby.

  • @UncleUncleRj
    @UncleUncleRj Год назад +6

    I was a teenager when HDTV started becoming the standard, and like a dummy I got my family to toss all of our CRTs for new flatscreens with 720 and 1080p. We didn't keep a single one. Rest in pieces, old friends.

    • @josephbrown9685
      @josephbrown9685 Год назад

      It’s hard to hang onto everything. I got rid of my Sega Genesis and games because they were just sitting in a closet unused. Don’t feel bad about it.

  • @ArniesTech
    @ArniesTech Год назад +1

    1. Bad graphics or lack of computing power made devs, film makers and artists creative.
    2. Abundance thereof makes everyone lazy and boring.
    *Drops mic*

  • @NwoRun
    @NwoRun Год назад +4

    I always feel grateful every time I saw Riley in here after NCIX closed down. Sometimes opportunity comes from nowhere.

  • @MGlBlaze
    @MGlBlaze Год назад +2

    I feel like choosing the N64 as an example was a bad choice, because the N64 video output is actually naturally very blurry. One, it made use of hardware-level anti-aliasing on EVERYTHING which smoothed out edges. Was touted as a big selling point at the time, but in hindsight it was pretty unnecessary for a 240p (or sometimes 480i) video image.
    Two, it applies an additional full screen blur pass on top of everything just before it gets converted in to an analog video signal, softening the image even more.
    The PS1 would have been a more appropriate choice as it lacked those hardware-based image filters and had a quite sharp video output.

    • @cosmicsvids
      @cosmicsvids Год назад +1

      I remember it looking a whole lot better on a crt though. It just looks like a blury mess on flat screens.

  • @ren.batista
    @ren.batista Год назад +2

    Many of the examples shown in this video were shots from a RF signal conected to a CRT.
    I used to like RGB more, thinking more sharpness = better image, but that RF signal blending the pixels and creating new colors has grown on me.

    • @magnum3.14
      @magnum3.14 5 месяцев назад

      I was really into RGB for DVDs. One day a friend of mine bought a new TV, and I thought the image looked really great. It was connected via composite video.

  • @mademedothis424
    @mademedothis424 Год назад +1

    I have so many "well, actuallies". I mean, I get that this is a quick thing to introduce normies to this stuff, but it's such a complex thing with so much minutia, and so many hard facts here are subtly wrong... The pendant in me is bursting at the seams.
    The biggest thing has to be the bit about N64 not having AA, which they got exactly backwards. That one must have been a typo. I'd also pick a fight about overrepresenting "composite blur" as being THE thing that gave you the CRT look, but that one is more region-specific and debatable, so I get going with the memetic-but-kinda-wrong explanation for the primer.

  • @rajanbhateja6844
    @rajanbhateja6844 Год назад +5

    All the more reasons to keep old hardware alive and working

    • @maythesciencebewithyou
      @maythesciencebewithyou Год назад

      you people should stop living in the past. nostalgia is blinding you.

    • @sonicmoj1
      @sonicmoj1 Год назад +1

      @@maythesciencebewithyou Nope. CRTs/BVMs/PVMs is where it's at.

  • @godnyx117
    @godnyx117 Год назад +1

    FINALLY!!!! Finally, I'm not feeling like crazy anymore!
    Also, there is a similar saying about computers that says:
    "Computers were faster when they were slower"

  • @yasminesteinbauer8565
    @yasminesteinbauer8565 Год назад +3

    Thankfully, there are still people who understand that the old 2D games were not meant to be modern PixelArt games. Many of these games look terrible with large sharp pixels.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      Modern pixel games also benefit from being on a CRT. You'd be surprised

    • @yasminesteinbauer8565
      @yasminesteinbauer8565 Год назад

      @@crestofhonor2349 Of course, the physical realities of CRTs affect other games as well. However, the point is that the pixel aesthetics of modern pixel art games are intentional on the part of the creators. These games were developed on high-resolution modern screens for just such screens, while retro games were developed for CRT screens. Modern pixel games, for example, typically use much higher color resolutions and use dithering, if at all, at most as a stylistic device rather than a necessity. So with modern games on a CRT, you're rather moving away from the aesthetics intended by the developer.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      @@yasminesteinbauer8565 Using RGB on a PC CRT doesn't have that blending effect so it looks the same but you get that super sharp look on there with the slightly rounded edges and scan line bloom CRTs have. You'd love it if you saw it and it doens't take away from that original vision

    • @yasminesteinbauer8565
      @yasminesteinbauer8565 Год назад

      @@crestofhonor2349 We were talking about typical CRT TVs from the 80s and 90s, not PC monitors. By the way, I know exactly how the output images of these devices look like. You can play your games however you like. I personally prefer to experience the artists' vision as they created it.

    • @crestofhonor2349
      @crestofhonor2349 Год назад

      @@yasminesteinbauer8565 CRTs were dominent into the 2000s. PS2, Dreamcast, Gamecube, Wii, and Xbox were all built for CRTs. Xbox 360, Wii U, and PS3 all had the ability to connect to Standard definintion CRTs via composite and s-video. Besides many owned PC CRTs so how are they not a factor?

  • @Controllerhead
    @Controllerhead Год назад +1

    I love my beautiful Trinitron every day =)
    Gorgeous 240p S-Video and 480i Component with zero-lag baby!!!
    KV-27FS320 from Feb '05

  • @YOEL_44
    @YOEL_44 Год назад +3

    I have a relatively new Sony Trinitron TV "flatscreen" saved for this exact reason, when I make some space in my room I'm gonna have a way better retro gaming experience.

  • @RetroCrisis
    @RetroCrisis Год назад +1

    Here's some great CRT style shaders : ruclips.net/video/vDcmPpDUZwA/видео.html

  • @ylwolfy
    @ylwolfy Год назад +3

    I like the sharper image in most cases, but the blending missing does mess up a lot of pictures, wish there was a way to get the intended picture from blending but still sharper

  • @ikki-gaming8933
    @ikki-gaming8933 11 месяцев назад +1

    Games on CRT looked so good, that it actually made sense to play every game on them until consoles could manage HD. A nice CRT monitor from the 90's or 00's was able to give photos from the internet a better look, because of the brighter screen and the deeper blacks.

  • @evanmico
    @evanmico Год назад +7

    The transparency effect is by far the most obvious advantage running these games on CRT has

  • @villagerjj
    @villagerjj 2 месяца назад +1

    A lot of dithering and limited colors would be hidden by the CRT Blur, making textures and digitized images looking a lot higher quality than was possible on the system. This is why I design for and use CRT effects for my games that use a retro style, it makes it that much more authentic. (I think there is a video on youtube that shows pixel art with and without crt blur that can illustrate what I am talking about.)

  • @XYoukaiX
    @XYoukaiX Год назад +3

    I guess this depends a lot on preferences as well as the Game itself .... Even though I did have every single Nintendo Console I still used lots of Emulators withouth simulated Scan lines and I "often" liked it better then the original.

    • @udance4ever
      @udance4ever Год назад +1

      ah I'm glad someone is also part of what seems like the minority here!
      I've been recently going thru my collection & just appreciate the sharpness is saving my eyes while going down memory lane! 🤓

  • @velvetine74
    @velvetine74 Год назад +2

    the only reason I don't have a CRT for retro gaming is space. I think emulator effects such as lcd grid etc do a decent enough job.