Darktide Psyker Max Peril Max Difficulty (Closed Beta) - Darktide[1]
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- Опубликовано: 18 окт 2022
- Hello there! Project Incursus here! Today we're playing the closed beta for Darktide! This one with my favorite class, the Psyker!
I'm joined by Winter, check out his channel here: / winterstarcraft
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Outro Music: Electro-Light - Throwback
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Take back the city of Tertium from hordes of bloodthirsty foes in this intense and brutal action shooter. Warhammer 40,000: Darktide is the new co-op focused experience from the award-winning team behind the Vermintide series. As Tertium falls, Rejects Will Rise.
Warhammer 40,000 Darktide Steampage: store.steampowered.com/app/13... Игры
Hey guys, I apologize for the low quality in this one. My recording scuffed, so I had to redownload from the stream session, resulting in this. I'll get it fixed for next time!
That’s fine man love your content.
thanks for uploading anyway :)
That's not scuff, that's the powers of the warp. That's what you get for staying at max peril for too long >:P
Cannot wait till we get the full release of dark tide
ok love the mage feel to it, that's awesome.
would like a lot more fx effects, like all effects should be more noticible especially since they are really short lasting it isn't cluttering the screen ^^
the windup time is cool but the effect is weak; so much windup should have either a constant effect "lift enemy=hard CC, twist and break him visually then as it ends explode" or a high impact effect "when the windup ends 5-10 enemies heads just explodes with a lightning.
this is the first footage i see of the psyker, its kinda cool but everything in the game looks kinda plastic? :) ^^
ow and ogres look fking stupid, why not use fantasy ogres who actually doesnt look like their legs would collaps and their body was made in an ugly cartoon
It explodes one enemies head. It has to stay balanced.
Also keep in mind that the open beta over a weekend probably didn't get players to max lvl. endgame power.
At least if they selpt for some of the weekend.
I yelled at the screen hoping you would pull out your melee weapon at some point, got hung up on abilities and it drove me crazy. Good look into the game though! 🤙🏾
I've pulled out my melee weapon enough to know that doing so will almost instantly kill my own teammates. I'm always casting to keep up my damage buff, I'm casting to remove elites, I'm casting to remove ranged targets, I'm casting to heal myself. The moment I pull out the blade, is the moment I'm not performing my role. When I'm not performing my role, people die. That said, I should definitely incorporate the blade's force push into my escapes, as there was definitely a point where I could have used it to push through a wall of horde-lings.
@@Incursus fair enough homie! 🤙🏾
so much heresy to purge
If ypu press crouch while dodging you slide like when youre sprinting
Dude how do you get that "Threat" to display on your hud?
This is from the closed beta. The UI has changed in the release.
Is it even possible to die to perils?
Yes, incredibly easily.
while the game looks great. i am sad to see a similar map progression to vermintide. Where it takes ver 25 minutes to finish a map only to get stomped at the very end, so you have to redo the full 25 minute map again and again always losing at the very end.
This video had a lot of ads, do you know that?
I did not, no.
@@Incursus I hope the revenue went to you at least.
Was it more per view than usual?
Or did someone make a copyright claim on the Darktide OST?