Aint that the truth, I feel like I have no idea what I'm doing 99% of the time yet my current employer wants to extend my contract towards more senior roles .___.
You haven't met my dad. Literally yesterday he said something close to that while we were assembling a ping-pong table(I kid you not, he insisted he knew better than the actual build instructions). For the record, the table seems to hold well for now.
Engineer: Okay... so according to my math my design is 1.5x the requirements... better double everything just to be sure. Architect: Hmm, some of these support pillars seem excessive. I'm going to take them out so the design flows better. Construction Company: Do we really need to use that much steel? Let's sub in some wood, it's cheaper. Builder: *randomly drives nails through the wood*
I'd never seen Yahtzee until Second Wind, and having followed him for at least a decade, I'm glad he is exactly who I always hoped he was; clever, crass, and absolutely amazing. Same for all the replies to this comment :)
I always enjoy and appreciate these cut-down highlight episodes! I always watch the source streams in their entirety, and its nice to see the best bits again, and with extra thoughts from Yahtzee. 12:49 - Haha! I did wonder if the baby joke would be picked out! Fair play for not holding back 😀
His kid is out of the time window where babies can still die unexpectedly now. Once you're comfortable that they're gonna grow up healthy those jokes don't feel as close to home any more.
There's this thing call SID, or Sudden Infant Death. Your baby's hormones just randomly stop being produced and they die. We don't know why, hell we didn't even know what happened until relatively recently. When your kid's in the range where that's a legit concern on your mind, the joke stops being funny. But when you're out of the situation, joking is fine again since you're not reminding yourself of your active concern.
@@maromania7 It's like a legitimate glitch in the "human baby development" software. "My baby code works fine most of the time but 1 in 1600 of them just stop making hormones and die and I've no idea why"
So I'm just not one of those people who laugh out loud often, and I don't remember the last time I cracked in a ZP. But Yahtzee did it. He got me. And it was with a Monty Python dead baby joke.
Love these videos! Seeing how Yahtzee loves the "post dad game", I feel he should try "My Summer Car", which is the logical conclusion of the post dad game.
Cookie Cutter has a *lot* of references and easter eggs to many pieces of media. The tutorial cave alone has some graffiti of a LISA: The Painful character, the area to the left of the hub has some graffiti of Raz from Psychonauts, the area above that one has a room with graffiti of the three boys from cartoon show Clarence as well as a neon billboard featuring Bill Cipher from Gravity Falls, the crystal mine area has Cloud's Buster Sword and the big onion knight guy's armor from Dark Souls, and that's not even getting into all the posters of manga and anime, bands and musicians, the main villain being a combined inspiration of Marilyn Manson and the mad doctor from old point-and-click Maniac Mansion, and uhh... there's a hidden Metroid Chozo statue. But it looks like a penis with arms and legs. And the dev has referred to it as The Legendary Chozo. But with a "d" instead of a "z". Game's pretty irreverent in tone, but stuff like this speaks to me of genuine love and enthousiasm. Cookie Cutter can both attract people and push them away and i don't know on what side of the fence you may fall, but i quite liked it and would recommend checking it out, and spreading some word about it.
if people want a roguelike arena shooter, I'd say deadlink scratches that itch much better than battle shapers can. it's got a lot of scrappy charm and it's also just plain fun. it's got a demo too if you want to try before you buy
The Enjenir looks almost as fun as Besiege, one of the rare games that actually makes me laugh incontrollably when a machine doesn't do what I designed it for, but somehow accomplished the objective anyway before exploding.
Yahtzee, you incredibly handsome devil, some lunatics like myself actually enjoyed the assembly minigames from House Flipper 1, which is why they were kept in the form of a separate minigame for House Flipper 2.
I would love to see Yatzee struggle with Human Fall Flat's wonky controls and physics puzzles that are actually clever at times but easily cheesable once you get a handle on the physics of your floppy body. Also, throwing things/friends off of cliffs while they kick and scream is hilarious
Seems like he didn't got to the sector with the dead space whale that prompted a mining town to declare independance from the corporate overlords which led to a mass mutation and quarantine. Or ever saw anything relating to the sapient server boombox on a killing spree. Or most of the unique executions, or the Hindu demon with the belly mouth.
The Enjenir reminded me of one of Linkara's running gags, "because poor literacy..." creates whacky physics games. Apparently. Also I have to admit that Cookie Cutter's visuals grabbed my attention, well the cutscene did.
Oh, I love this! A bunch of mini-reviews mashed together. A handful of games, that wouldn't pan out a full Zero Pun- uh, I mean - Fully Ramblomatic. Mixed with Yahtzee actually playing some of it for us. Even with a bad review, some people might still say "looks like fun" and give it a whirl.
I know Cookie Cutter had been advertised as punk and post-apocalyptic, but never as post-punk. The lead dev has used one heck of a moniker to describe it and "post" and "punk" were among them, but never together.(I'll concede it didn't fully draw me in immediately at gameplay, though. (which i do say as CC being my first ever proper metroidvania) Within an interview with lead dev/artist Stefano Guglielmana there is some clarification on all the monikers used. Here's the excerpt: Francesco: "Cookie Cutter, as you’ve coined it, is a Techno-Pop-Punk Post-Kawaii Metroidvania. How would we define, describe, and translate this, especially the term “Post-Kawaii,” and what does it imply, particularly in terms of style and art?" Stefano Guglielmana: "Techno: Prodigy, pure 90s, MTV , generation underground illegal raves in dirty alleys, colourful vision and trip into the sounds. Pop: Scott Pilgrim, Ranma ½, colourful anime ,saturated colours, cartoony shapes, Gorillaz and Pokemon. Punk: Attitude, fighting the authority, destroying the evil corporation, DIY aesthetic. Post-Kawaii: A strong art base of Japanese style and culture we decided to destroy, to evolve. Take Japanese animation school, make the character less appealing, destroy the proportion and the language, make it dirt, fuse it with punkzine and decorate the shapes in a way that you like, make it more wacky, make it more personal. Now look at it. Is it still Japanese? Is it still kawaii? Is this a waifu? I don’t think so, it’s new, so we’re happy." Here's a link to the interview at large. it's quite fun and neat to read through. indiegamesdevel.com/cookie-cutter-interview-with-director-and-artist-stefano-guglielmana/ I personally really like Cookie Cutter and the devs are still active in supporting it. I'm hoping for more to follow and wishing the devs a lot of good stuff going forward.
Yeah Post-Punk is a musical descriptor and doesn’t really apply to games at all. Yahtzee is the only person I’ve seen who’s tried to reappropriate it as a gaming term but it never seems fitting.
for all of cookie cutters faults (and oh god is it _rough_) I basically could not put it down. I found the art and animation to click a lot more than Yahtzee seems too have and also the combat was, at least for me, repetitive but fun, especially when you realize that the best option is always to launch and throw the enemies around into the numerous deathtraps which litter the stage, which is always fun.
Yo, glad to see someone else being positive on CC, especially while still being critical of it! Art and animation were a heavy lure for me as well, combined with the atmosphere (music was great) and the world itself. It's an almost lawless land where you can never really predict what's around the corner. Bakasura alone intrigued me when i first saw a demo, by virtue of being a seemingly genuine hindu demon monster. Not many of THOSE within a sci-fi cyberpunk setting. On the part of the writing it's a bit rough for me as well. I am left wanting to know *more* about the rest of the world, more life and more characters. Normal dialogues are fine and people react to Cherry's attitude in their own ways, so they are distinct personalities. (Raz especially is an absolute bro) But yet again i am left wanting more out of it. You may like to know that the devs are quite active on Twitter and steam forums and such in asking for feedback, criticism and the like and doing something with it. They've already altered the Parry timing, it seems like they are doing their best to squash bugs wherever, and have stated interest in adding more to the game once it's as technically solid as can be. Adding some boss intros, a combo counter, full voice acting throughout, and on Twitter there's even some gifs of things that didn't make it into the final product, such as a floating humanoid torso and head with four floating arms. Fans are theorizing this may come in later DLC. So i'm trying my best to spread word on Cookie Cutter (and also other cool games, such as Clash: Artifacts of Chaos, Soulstice, Blud, Genokids and more) , because i see what the devs are capable of, and want to see them improve and grow to deliver even more cool stuff.
What we really need a House Flipper + Viscera Cleanup Detail crossover. Something Cabin in the Woods style where you're cleaning up a horror movie murder house and then setting it up to lure in the next round of teenagers.
Whatever I expected from "Cookie Cutter" it was NOT that. I would not have realised that was a mechanical Gear Box as it were if Yatzhee had not SPECIFIED it was
by the time he was talking about house flipper 2 i got confused that the video ended because i thought he only talked about 3 games because i already forgot the 'magenta' game
Today I discovered that there may be some really funny bits at the ends of these videos and that it's wise to stick around after the credits. Glad to see that some things carried over from Zero Punctuation into these series after Yahtzee and co rightfully ditched The Escapist Magazine!
Yahtzee is vastly underestimating how much people are attracted to the protagonist of Cookie Cutter I have already seen a good bit of rule 34 art of her
I've more so seen people absolutely insulting her design, sadly. In conversations that lasted way too long than they really should've. Porn and suggestive art is not so much in my field of interest. I've mainly kept my eyes open for the side characters and some bosses, like Bakasura. A Hindu demon monster in a Cyberpunk world is an unusual mix that really grabulated my attention. In any case, lead dev/artist Stefano Guglielmana had a pretty fun descriptor on Cherry's design and some background on it in an interview. " (...) I always wanted to incorporate myself and the punk rock Italian scene attitude into the media. So when I got the occasion to make a product myself I naturally started working in this direction. The vision was this waitress, definitely not a hot chick but a bad*ss rude girl, a little bit like a female Wario, and a lil bit like the one I knew from the gigs in the squat around Italy. They were dangerous, they would kick your *ss if you were trying to bother them, and they were always drunk and upset and lovely."
what is it with indie roguelite shooters marketing themselves as fast paced being weirdly sluggish? roboquest, although i quite enjoy it, has that same problem mentioned with battle shapers where despite supposedly being a high octane "movement" shooter your actual movement just feels slightly too slow, like you're lugging yourself around. i suppose it makes some sense given that you're supposed to be playing as a big chunky robot in roboquest, but it still feels a little off
Just a theory, but we're getting a generation of indies too young to have played Doom (or other boomer shooters) so they're comparing their game's pace to... whatever was around in the dark years before the revival. Err... Halo and Gears of War?
oh shiet. I think I have tried a demo of Cookie Cutter more than a couple years ago here in Italy. I remember it being so janky and thinking it will never get anywhere. Guess some years of polishing things up really made for a good game huh.
It's a pretty good game in the end result. Recommend looking into it. There's also an interview out there with lead dev/artist Stefano Gugliellmana where he talks about having wanted to involve inspirations from Italian punk scene into a game, as well as MANY other points of inspiration. (there's a load of easter eggs to bands, cartoons, manga, anime etc. to be found too, throughout the entire game) It's fun to see how it ended up. If you are interested enough to try it for yourself, i wish you a good time on it!
Hmm. Of those games the only one I would have vaguely considered is House Flipper 2, but judging by what we saw, I'd be better off sticking with the first one I already own.
The sims comment for house flipper just makes me wish cross-game features made a comeback. Like how you used to be able to import your SimCity city into Sim Helicopter (or w/e it was called). Except imagine if you could export your House Flipper 2 home into a Sims home. So you get the design portion of one but then get to enjoy it in the game portion of another.
That cookie cutter rupped me the wrong way, when creator scientist was talking I thought the robot would be like daughter the first image makes it look like that, the immediately the next image changes that completely. It my fault for thinking it's a mother daughter relationship and now I can't think of it in another way, like since the scientist literally created her it's just weird.
"I'm a good engineer, I have faith in my abilities"
would be a first for any engineer I've ever met
Dunning-Kroeger effect probably
Source: I'm an engineer
Aint that the truth, I feel like I have no idea what I'm doing 99% of the time yet my current employer wants to extend my contract towards more senior roles .___.
@@TheMightyKawama We'll figure it out someday
You haven't met my dad. Literally yesterday he said something close to that while we were assembling a ping-pong table(I kid you not, he insisted he knew better than the actual build instructions).
For the record, the table seems to hold well for now.
Engineer: Okay... so according to my math my design is 1.5x the requirements... better double everything just to be sure.
Architect: Hmm, some of these support pillars seem excessive. I'm going to take them out so the design flows better.
Construction Company: Do we really need to use that much steel? Let's sub in some wood, it's cheaper.
Builder: *randomly drives nails through the wood*
I love the "Old man briefly takes break from yelling at clouds" vibe of this
*Finishes painting a baby room*
"Boy, wouldn't there be a lot egg on our faces if the baby ended up stillborn."
Jesus Christ, Yahtzee 😅
...followed by launching into a full-on adapted Monty Python monologue.
That's the line that got me lmao
"Welp, looks like it's a man cave now!"
"For sale: baby shoes. Never worn."
I'd never seen Yahtzee until Second Wind, and having followed him for at least a decade, I'm glad he is exactly who I always hoped he was; clever, crass, and absolutely amazing. Same for all the replies to this comment :)
That is some seriously pitch-black humor.
"Have the good manners to know when you're dead."
-Yahtzee
I like that Yahtzee casually mentions Killer 7 all the time.
He’s the reason I bought it off of Steam! (But it’s still on the backlog though)
@@hazukichanx408 and the way she drew blood to open doorways, you can't begin to explain that nowadays
honestly! i went like "alright alright im getting it!" in my head during the video 😅
I do like how the person along side Yahtzee appears to be random. It's nice getting the variety of second wind members
haha its like they're taking turns sitting with grandpa.
The fusion of Monty Python and dead baby jokes is the perfect encapsulation of Yahtzee's sense of humour
JM8's delayed reaction to the stillborn joke got a good chuckle out of me. 😄
That brief frame of marty's face was A+ editing
FR
@@aether3886:21
THANK YOU i saw it and kept rewinding to see who it was lol
That one frame edit of Marty's face at 6:22, y'all didn't have to do him dirty like that lmao.
Blodge is totally a word, Blood Bowl has had Blodgers, characters who can block and dodge, since the 1980s
I always enjoy and appreciate these cut-down highlight episodes! I always watch the source streams in their entirety, and its nice to see the best bits again, and with extra thoughts from Yahtzee.
12:49 - Haha! I did wonder if the baby joke would be picked out! Fair play for not holding back 😀
...you know, I could have sworn Yahtzee said he couldn't enjoy dead baby jokes any more since he became a dad himself. I guess he's a liar.
Or he got over it.
His kid is out of the time window where babies can still die unexpectedly now. Once you're comfortable that they're gonna grow up healthy those jokes don't feel as close to home any more.
There's this thing call SID, or Sudden Infant Death. Your baby's hormones just randomly stop being produced and they die. We don't know why, hell we didn't even know what happened until relatively recently. When your kid's in the range where that's a legit concern on your mind, the joke stops being funny. But when you're out of the situation, joking is fine again since you're not reminding yourself of your active concern.
@@maromania7 It's like a legitimate glitch in the "human baby development" software. "My baby code works fine most of the time but 1 in 1600 of them just stop making hormones and die and I've no idea why"
Monty Python parrot sketch with a baby. Nice one.
Yes, quite a refreshing spin.
So I'm just not one of those people who laugh out loud often, and I don't remember the last time I cracked in a ZP. But Yahtzee did it. He got me.
And it was with a Monty Python dead baby joke.
I love how he said “Magentapunk” and I knew exactly the kind of game he meant
The fantastic commentary combined with Yahtzee's sleepy puppy makes this a treat for both the ears and the eyes
I found Yahtzee's avatar flashing magenta at the end a lot funnier than I should.
Love these videos! Seeing how Yahtzee loves the "post dad game", I feel he should try "My Summer Car", which is the logical conclusion of the post dad game.
Funny that cookie cutter despite it’s obvious frantic efforts to be whacky and unusual, was ironically as cookie cutter as it’s title.
4:45 It's "The Kiss" by Gustav Klimt. I swear _everyone_ parodies this painting nowadays.
That single frame of Marty will replace the monster in my nightmares.
Love the series, Yatz. Good times
12:49 Jesus Christ Yahtzee's intrusive thoughts are on a whole other level, seventh circle of hell that is .__.
This may well become my top, regular Yahtzee listen 🎉
5:30 is that meant to be god damn MC Ride from Death Grips?
Footage: seen
Noided
Cookie Cutter has a *lot* of references and easter eggs to many pieces of media. The tutorial cave alone has some graffiti of a LISA: The Painful character, the area to the left of the hub has some graffiti of Raz from Psychonauts, the area above that one has a room with graffiti of the three boys from cartoon show Clarence as well as a neon billboard featuring Bill Cipher from Gravity Falls, the crystal mine area has Cloud's Buster Sword and the big onion knight guy's armor from Dark Souls, and that's not even getting into all the posters of manga and anime, bands and musicians, the main villain being a combined inspiration of Marilyn Manson and the mad doctor from old point-and-click Maniac Mansion, and uhh...
there's a hidden Metroid Chozo statue.
But it looks like a penis with arms and legs.
And the dev has referred to it as The Legendary Chozo. But with a "d" instead of a "z".
Game's pretty irreverent in tone, but stuff like this speaks to me of genuine love and enthousiasm. Cookie Cutter can both attract people and push them away and i don't know on what side of the fence you may fall, but i quite liked it and would recommend checking it out, and spreading some word about it.
Magenta Game, as a genre/style, seems to be a real thing. Fake punk, corporate, little over designed? Fascinating
Hearing Yahtzee joke about stillbirth again gave me some nice nostalgia for his days doing Let's Drown Out with Gabriel.
if people want a roguelike arena shooter, I'd say deadlink scratches that itch much better than battle shapers can. it's got a lot of scrappy charm and it's also just plain fun. it's got a demo too if you want to try before you buy
The Enjenir looks almost as fun as Besiege, one of the rare games that actually makes me laugh incontrollably when a machine doesn't do what I designed it for, but somehow accomplished the objective anyway before exploding.
I like hearing Yahtzees early impressions and short-form comments on games. Especially those he might not get to on his main series
The outro music to this was class. I really like this Yahtzee Tries, its a really good idea, especially as I dont watch too many of the streams
Yahtzee, you incredibly handsome devil, some lunatics like myself actually enjoyed the assembly minigames from House Flipper 1, which is why they were kept in the form of a separate minigame for House Flipper 2.
I would love to see Yatzee struggle with Human Fall Flat's wonky controls and physics puzzles that are actually clever at times but easily cheesable once you get a handle on the physics of your floppy body. Also, throwing things/friends off of cliffs while they kick and scream is hilarious
6:22 scared me to the depths of my soul
This is definitely the only time I've heard anyone say Cookie Cutter needs to be more flamboyant.
Seems like he didn't got to the sector with the dead space whale that prompted a mining town to declare independance from the corporate overlords which led to a mass mutation and quarantine. Or ever saw anything relating to the sapient server boombox on a killing spree. Or most of the unique executions, or the Hindu demon with the belly mouth.
Great series. Love you guys!
The Enjenir reminded me of one of Linkara's running gags, "because poor literacy..." creates whacky physics games. Apparently.
Also I have to admit that Cookie Cutter's visuals grabbed my attention, well the cutscene did.
Oh, I love this!
A bunch of mini-reviews mashed together.
A handful of games, that wouldn't pan out a full Zero Pun- uh, I mean - Fully Ramblomatic.
Mixed with Yahtzee actually playing some of it for us.
Even with a bad review, some people might still say "looks like fun" and give it a whirl.
Someone could make you a giant dessert for your birthday Yahtzee, from raspberry jam and vanilla sponge - it would be a "Blodge Roll"!
I know Cookie Cutter had been advertised as punk and post-apocalyptic, but never as post-punk. The lead dev has used one heck of a moniker to describe it and "post" and "punk" were among them, but never together.(I'll concede it didn't fully draw me in immediately at gameplay, though. (which i do say as CC being my first ever proper metroidvania)
Within an interview with lead dev/artist Stefano Guglielmana there is some clarification on all the monikers used. Here's the excerpt:
Francesco:
"Cookie Cutter, as you’ve coined it, is a Techno-Pop-Punk Post-Kawaii Metroidvania. How would we define, describe, and translate this, especially the term “Post-Kawaii,” and what does it imply, particularly in terms of style and art?"
Stefano Guglielmana:
"Techno: Prodigy, pure 90s, MTV , generation underground illegal raves in dirty alleys, colourful vision and trip into the sounds.
Pop: Scott Pilgrim, Ranma ½, colourful anime ,saturated colours, cartoony shapes, Gorillaz and Pokemon.
Punk: Attitude, fighting the authority, destroying the evil corporation, DIY aesthetic.
Post-Kawaii: A strong art base of Japanese style and culture we decided to destroy, to evolve.
Take Japanese animation school, make the character less appealing, destroy the proportion and the language, make it dirt, fuse it with punkzine and decorate the shapes in a way that you like, make it more wacky, make it more personal. Now look at it. Is it still Japanese? Is it still kawaii? Is this a waifu? I don’t think so, it’s new, so we’re happy."
Here's a link to the interview at large. it's quite fun and neat to read through.
indiegamesdevel.com/cookie-cutter-interview-with-director-and-artist-stefano-guglielmana/
I personally really like Cookie Cutter and the devs are still active in supporting it. I'm hoping for more to follow and wishing the devs a lot of good stuff going forward.
Yeah Post-Punk is a musical descriptor and doesn’t really apply to games at all. Yahtzee is the only person I’ve seen who’s tried to reappropriate it as a gaming term but it never seems fitting.
doesn't make the game any more interesting
for all of cookie cutters faults (and oh god is it _rough_) I basically could not put it down. I found the art and animation to click a lot more than Yahtzee seems too have and also the combat was, at least for me, repetitive but fun, especially when you realize that the best option is always to launch and throw the enemies around into the numerous deathtraps which litter the stage, which is always fun.
I also don't have his issue of having trouble telling what the finishing moves are doing. There's some good animation in that game.
Yo, glad to see someone else being positive on CC, especially while still being critical of it! Art and animation were a heavy lure for me as well, combined with the atmosphere (music was great) and the world itself. It's an almost lawless land where you can never really predict what's around the corner.
Bakasura alone intrigued me when i first saw a demo, by virtue of being a seemingly genuine hindu demon monster. Not many of THOSE within a sci-fi cyberpunk setting.
On the part of the writing it's a bit rough for me as well. I am left wanting to know *more* about the rest of the world, more life and more characters. Normal dialogues are fine and people react to Cherry's attitude in their own ways, so they are distinct personalities. (Raz especially is an absolute bro)
But yet again i am left wanting more out of it.
You may like to know that the devs are quite active on Twitter and steam forums and such in asking for feedback, criticism and the like and doing something with it. They've already altered the Parry timing, it seems like they are doing their best to squash bugs wherever, and have stated interest in adding more to the game once it's as technically solid as can be.
Adding some boss intros, a combo counter, full voice acting throughout, and on Twitter there's even some gifs of things that didn't make it into the final product, such as a floating humanoid torso and head with four floating arms. Fans are theorizing this may come in later DLC.
So i'm trying my best to spread word on Cookie Cutter (and also other cool games, such as Clash: Artifacts of Chaos, Soulstice, Blud, Genokids and more) , because i see what the devs are capable of, and want to see them improve and grow to deliver even more cool stuff.
13:14 if the baby wasn’t so nailed to the bit it would be pushing up the daisies
I love the more loose Yahtzee these were hilarious
These vids are right up there with Fully and Semi Ramblamatic for me. Keep it up folks🤗
What we really need a House Flipper + Viscera Cleanup Detail crossover. Something Cabin in the Woods style where you're cleaning up a horror movie murder house and then setting it up to lure in the next round of teenagers.
I love how entertaining you make these videos, so its worth watching even if you were present for the livestream
"what games HAVE you played?"
"so..."
Dammit Jesse lol
Battle Shapers seems like it's basically a reskin of modern Doom. A very magenta reskin
Thank you for your work👍
12:50 Jesus mother Mary and Joseph…
Battle Shapers' aesthetic is what I imagine a Play Skool factory to look like
i rly enjoy this format
That Marty Jumpscare was great.
Whatever I expected from "Cookie Cutter" it was NOT that. I would not have realised that was a mechanical Gear Box as it were if Yatzhee had not SPECIFIED it was
Cookie Cutter is basically Guacamelee without those cool wrestle throws
I want a full clip of the dead baby speech now.
by the time he was talking about house flipper 2 i got confused that the video ended because i thought he only talked about 3 games because i already forgot the 'magenta' game
The Monty Python reference was very welcome.
So this is where Yahtzee’s going to put all the games he finds interesting, but can’t really write too many jokes around? Ok, I’m in.
Battle Shapers is actually really fun. I put like 30 hours into it and still havent properly won.
Yahtzee: "I have faith in my abilities"
the narrator: "He shouldn't have had faith in his abilities"
There's something so appealingly early 2010s about the 3D text in the intro.
Yahtzee should change colors more often, he actually looks pretty decent in magenta
Love the Monty Python reference hahahaha
Of course Yahtzee likes Dad Games. He’s a dad.
A blodge is obviously an option-select block/backdodge..
Love the Monty Python reference
Today I discovered that there may be some really funny bits at the ends of these videos and that it's wise to stick around after the credits. Glad to see that some things carried over from Zero Punctuation into these series after Yahtzee and co rightfully ditched The Escapist Magazine!
I thought i wouldn't enjoy this as much as i did
Yahtzee is vastly underestimating how much people are attracted to the protagonist of Cookie Cutter I have already seen a good bit of rule 34 art of her
I've more so seen people absolutely insulting her design, sadly. In conversations that lasted way too long than they really should've.
Porn and suggestive art is not so much in my field of interest. I've mainly kept my eyes open for the side characters and some bosses, like Bakasura. A Hindu demon monster in a Cyberpunk world is an unusual mix that really grabulated my attention.
In any case, lead dev/artist Stefano Guglielmana had a pretty fun descriptor on Cherry's design and some background on it in an interview.
" (...) I always wanted to incorporate myself and the punk rock Italian scene attitude into the media. So when I got the occasion to make a product myself I naturally started working in this direction.
The vision was this waitress, definitely not a hot chick but a bad*ss rude girl, a little bit like a female Wario, and a lil bit like the one I knew from the gigs in the squat around Italy. They were dangerous, they would kick your *ss if you were trying to bother them, and they were always drunk and upset and lovely."
If “have the good manners to know when you’re dead” doesn’t wind up on wikiquote, I don’t understand the world anymore.
Magenta, looks more like Fuchsia to me! ..what a bunch of Maroons!
Awesome to see Jesse Galena back, even if it’s just for a stream!
Don't think I didn't notice you referencing John Cleese from Monty Python only by replacing Parrot with Baby. Well played sir.
Cookie cutter reminds me of the Tank Girl comics.
Next second wind compilation upload: Baby Sketch Not Included
When diving into the shallow end goes a little deeper.
I LOVE SECOND WIND ❤❤❤❤❤❤❤❤
I don’t know if I’m surprised the dead baby jokes made it into the Best Of or not.
what is it with indie roguelite shooters marketing themselves as fast paced being weirdly sluggish? roboquest, although i quite enjoy it, has that same problem mentioned with battle shapers where despite supposedly being a high octane "movement" shooter your actual movement just feels slightly too slow, like you're lugging yourself around. i suppose it makes some sense given that you're supposed to be playing as a big chunky robot in roboquest, but it still feels a little off
Just a theory, but we're getting a generation of indies too young to have played Doom (or other boomer shooters) so they're comparing their game's pace to... whatever was around in the dark years before the revival. Err... Halo and Gears of War?
If any of you want something similar to Battle Shapers but actually good you can try Uplink, Roboquest and Witchfire
oh shiet. I think I have tried a demo of Cookie Cutter more than a couple years ago here in Italy. I remember it being so janky and thinking it will never get anywhere. Guess some years of polishing things up really made for a good game huh.
It's a pretty good game in the end result. Recommend looking into it. There's also an interview out there with lead dev/artist Stefano Gugliellmana where he talks about having wanted to involve inspirations from Italian punk scene into a game, as well as MANY other points of inspiration. (there's a load of easter eggs to bands, cartoons, manga, anime etc. to be found too, throughout the entire game)
It's fun to see how it ended up. If you are interested enough to try it for yourself, i wish you a good time on it!
leave it to Yahtzee to turn the Dead Parrot sketch into a dead baby joke. Bravo.
Hmm. Of those games the only one I would have vaguely considered is House Flipper 2, but judging by what we saw, I'd be better off sticking with the first one I already own.
The sims comment for house flipper just makes me wish cross-game features made a comeback.
Like how you used to be able to import your SimCity city into Sim Helicopter (or w/e it was called). Except imagine if you could export your House Flipper 2 home into a Sims home. So you get the design portion of one but then get to enjoy it in the game portion of another.
I reckon Yahtzee would be really good at playing a supervillain
Thanks this was fun
That cookie cutter rupped me the wrong way, when creator scientist was talking I thought the robot would be like daughter the first image makes it look like that, the immediately the next image changes that completely. It my fault for thinking it's a mother daughter relationship and now I can't think of it in another way, like since the scientist literally created her it's just weird.
That magenta game being high energy... Maybe I played too much Crab Champions, but the magenta game looks awfully slow.
7:41
Ok. Blodge is now in the dictionary; if Yahtzee doesn’t use that in any upcoming videos …
JM8 may I please greeble my magenta crate a smidge as a birthday treat? Jokes aside great work guys
Just thought I'd point out that the development studio behind Battle Shapers is called Metric Empire......
No further comment.
Ah here I was thinking yahtzee was starting to mellow out with age and then theirs the baby joke in the house flipper2 part.
Oh Yahtzee. Quoting Monty Python except it’s about a baby :>
I got this weird feeling that you were replaying mirror edge.
Enjenir is credit to team!
Have you tried Worldless? Has a demo and it’s intriguing me. Need to try it
Check the episode before this one!
Looks like Yahtzee has coined another name for a game genre. Also don't think I missed that Nostalgia Critic reference lol
Yahtzee and Baby Jack Jack.