Phoenotopia Awakening Part 2 - Hidden Temple Hijinks
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- Опубликовано: 10 фев 2025
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Well, a temple level off the bat like this is a rarity in an rpg of this type, but the monsters are pretty bog-standard for the start of one. I get the feeling there's a lot more waiting just beneath the surface here yet, though...
Another episode, yes. And we start with a lot of cooking. Thank goodness we can cook a stack instead of one at a time. If we say cook the stack of items then game please do it or at least ask the player. Slight grumble aside the mini game seems like it puts a bit of pressure on the more there are or possibly due to making stronger healing items.
Oh come on game, this isn't one of the caves in Kanto, we don't need to be constantly bothered by bats. In this case they're rats with wings.
The jars and the button puzzles are interesting. Especially when they added the spikey item (I already forgot what it's called, ugh) as a slingshot target to as another part of the challenge, absolutely brilliant. Maybe it's a foreshadowing to some other puzzles not seen in other games.
I'm going to make a guess that the moonstone maybe for crafting or to give the kids something from the temple. Unless it's just for selling I'm hoping fot the first option.
Holy floof, the sprint and leap puzzles look really tricky with a possibility of being uncomfortable with a keyboard. I hope using a controller works easier here.
Health and energy meter increases, awesome. Hopefully future ones aren't overly tricky to find.
Well this slime is angry. I'm surprised we didn't find a giant Toad or a giant Rock Toad. Although maybe not a giant Rock Toad considering how strong the defense is on them. Also thank goodness this slime didn't try to fall on Gail, especially with the spikes.
Maybe both the goddess and the Phoenix are just a golem? A golem we help rebuild? Or the golem could be a completely different character and my brain is jumping around to different possibilities.
Then a mysterious puzzle where we only enter after finding more pearls. Nice way to bring the player back to this temple. Plus I get the feeling we're going to find a way to swim so that's another reason to return to make sure everywhere is checked.
Fun episode. I can't wait to see what's going to happen next.
Well, progress should be rapid, cuz I've already reached editing out dead air and backtracking, and it's back to 2 episodes a week, so look forward to that! Good theory about the Phoenix though, I hadn't considered that.
congrats on defeating the giant slime! And once again bats seem to be a pain in the ass...
Thanks, though it would have been a lot easier if I explored the town a little more before leaving...
@@EnvoyofKairos I'm assuming we'll see that in part 3 where you get something that can actually do something to those Iron Worms?
@@ryukaze7392 I have yet to encounter a way to deal with them, but then again, I've only recorded about another 3 hours since this and had to hard focus some commission speedpaints (1st one coming Wednesday)
@@EnvoyofKairos makes sense.