Really can't overstate how useful this simple tip is, until now I've been altering power/braking in a haphazzard manner trying to get a feel for things, but you just aren't likely to suceed doing it this way. With a little data, it gives you a clear reference point and help overcome one of most tricky aspects of play. Glad I came across this, thanks.
I can't even begin to tell you how happy I am to see you come back to making videos - and videos about Densha de Go at that. Great, informative content as usual! Exactly the kind of content we need more of in English
Wow dude, good guide! When approaching the station (I don't remember how many meters), I usually dumped to 45, and then to 15. From 15 it is easy to reset to 0 at the right time
Great video! Easy to follow, and the example just hits the spot. My "magic numbers" happened to be 80 and 40, with braking distance of ~250 and ~100 meters respectively, with a little room for the final braking sequence. I totally agree with the other variables you mentioned near the end of the video, too. Best wishes!
still depends on the degenerative brakes for each rolling stock. The older rolling stock you are using, the slower you'll hit brakes, such as 103 series and some diesel trains like KiHa 40 or 58. The newer rolling stock you are using, the faster/better you'll hit the brakes.
This video is really awesome! Thank you so much. Not only is it helpful in the Densha De Go games, but they're also helpful for the PS2 Train Simulator games by Ongakukan as well!
Incredible game, the esens of japanese culture ❤ and also good memories (played it twenty years ago 😊) I'm glad that there are people who are still trying to master it 👍
This is super helpful thank you. I've played a large handful of these games for the nostalgia of being in Japan but I always just sort of Wing it when playing.
Having a slowdown light sign means that either... The train constantly arrived earlier than scheduled (e.g. 4 seconds ahead for 3 stations), or It is a scripted event to stop (e.g. allowing another train to pass through). For the former, my trick is to have the train late; even by *one* second will do. For the latter, it is another thing to memorize on that particular train.
For some reason when I try to play your videos on Chromecast they stutter. This analysis was interesting. Can you do analysis and such with other games too would be cool.
Hey Crusty, how's it going? The train sprite I got from the games themselves. Do you know when you start the game and a train pushes the Taito logo around? That's one of the trains. Some of them even have different trains pushing the logo every time you boot up the game.
Old Game Box brilliant! I think I had the same idea before but my capture setup wasnt great at the time. I hope you have seen there is a PS4 and switch new DDG game coming! Square Enix live streamed a few routes early this morning. Its coming dec 3rd for ps4 but the switch date is tba.
@@CrustyRetro The PC versions or emulated PS1 versions can do the trick if you capture using fraps or even OBS with good quality. Then all you have to do is crop the background (which thankfully is solid black). I saw the new DDG game. Is it too weird that I think it looks worse than the old colorful ones? Still, I'd love to try them someday.
Really can't overstate how useful this simple tip is, until now I've been altering power/braking in a haphazzard manner trying to get a feel for things, but you just aren't likely to suceed doing it this way. With a little data, it gives you a clear reference point and help overcome one of most tricky aspects of play. Glad I came across this, thanks.
I can't even begin to tell you how happy I am to see you come back to making videos - and videos about Densha de Go at that. Great, informative content as usual! Exactly the kind of content we need more of in English
*Return Of The King*
I love the passion you have for this game
Wow dude, good guide! When approaching the station (I don't remember how many meters), I usually dumped to 45, and then to 15. From 15 it is easy to reset to 0 at the right time
I began to play Densha De Go 64 for the first time. Love it so far but the stops are hard thanks for the tip.
Great video! Easy to follow, and the example just hits the spot. My "magic numbers" happened to be 80 and 40, with braking distance of ~250 and ~100 meters respectively, with a little room for the final braking sequence. I totally agree with the other variables you mentioned near the end of the video, too.
Best wishes!
still depends on the degenerative brakes for each rolling stock.
The older rolling stock you are using, the slower you'll hit brakes, such as 103 series and some diesel trains like KiHa 40 or 58.
The newer rolling stock you are using, the faster/better you'll hit the brakes.
This video is really awesome! Thank you so much. Not only is it helpful in the Densha De Go games, but they're also helpful for the PS2 Train Simulator games by Ongakukan as well!
I am making a Densha de Go channel, and love your videos!
So simple yet so helpful. Thank you very much for your videos! :)
Incredible game, the esens of japanese culture ❤ and also good memories (played it twenty years ago 😊) I'm glad that there are people who are still trying to master it 👍
This guy is a train masterrrr
This is super helpful thank you. I've played a large handful of these games for the nostalgia of being in Japan but I always just sort of Wing it when playing.
Nice guide sir
Having a slowdown light sign means that either...
The train constantly arrived earlier than scheduled (e.g. 4 seconds ahead for 3 stations), or
It is a scripted event to stop (e.g. allowing another train to pass through).
For the former, my trick is to have the train late; even by *one* second will do.
For the latter, it is another thing to memorize on that particular train.
Great video. Having just discovered Densha de Go, this is very helpful! By the way, what version of the game are you playing in this video?
Glad it could be of help! This is one of my favorites, Densha de Go! Professional. Safe conducting.
Nice video man
I have stopping charts for all trains and stations hanging by my monitor :D
Domo arigato senpai
Thank you that helped
For some reason when I try to play your videos on Chromecast they stutter. This analysis was interesting. Can you do analysis and such with other games too would be cool.
What about the G force meters in densha de go final?
These are pro tips!!! Where did you make/get that train graphic @1:45. Been trying to do something like that!
Hey Crusty, how's it going?
The train sprite I got from the games themselves. Do you know when you start the game and a train pushes the Taito logo around? That's one of the trains. Some of them even have different trains pushing the logo every time you boot up the game.
Old Game Box brilliant! I think I had the same idea before but my capture setup wasnt great at the time. I hope you have seen there is a PS4 and switch new DDG game coming! Square Enix live streamed a few routes early this morning. Its coming dec 3rd for ps4 but the switch date is tba.
@@CrustyRetro The PC versions or emulated PS1 versions can do the trick if you capture using fraps or even OBS with good quality. Then all you have to do is crop the background (which thankfully is solid black).
I saw the new DDG game. Is it too weird that I think it looks worse than the old colorful ones? Still, I'd love to try them someday.
Nice
Mate you can make one vid about the Shinkansen one
So you can't just brake like Jet de Go, eh?
Where were you 24 years ago to give such an idea?😂😊
Nice video man