Silpheed intro and first level on the Yamaha FB-01

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  • Опубликовано: 17 дек 2024

Комментарии • 9

  • @psychoticgiraffe
    @psychoticgiraffe 11 лет назад

    how do the drums come out of the yamaha fb01

    • @Vectorchin
      @Vectorchin 10 лет назад +1

      How is babby formed

    • @psychoticgiraffe
      @psychoticgiraffe 10 лет назад +1

      Vectorchin
      no i mean, where do the drums come from, i have an fb-01 and none of those drums are available, how is dos doing this

    • @davidambrus502
      @davidambrus502 10 лет назад +1

      psychoticgiraffe I think this might be the issue: before starting any game or program, make sure to turn off the "memory protect" function on your FB-01. The drum data is probably coming from the game, but memprotect blocks it if it is not disabled. It's under system setup. Let me know if this worked :)

    • @psychoticgiraffe
      @psychoticgiraffe 10 лет назад +1

      *****
      oh I see, but why can't i make any midi file do this to the fb-01 with it's drum channel as most of these games used midi
      if i wanted to implement those drums into the memory semi permanantly how would i do that

    • @davidambrus502
      @davidambrus502 10 лет назад +1

      psychoticgiraffe Sorry, that's beyond my depth. The issue might be that FB-01 is MIDI, but it predates the General MIDI standard, and handles channels differently, plus does not have dynamic instrument mapping (so you cannot change an instrument during a song). Did you try using fb01se to create/save your drum setup?