Great work you and Towen! I always thought that Eldryon's passive modifies damage from abilities that prohibit modification - after all, this is not a direct ability buff, but an indirect one 🤔
When you cover the Damage Ladder at 1:40 to 1:50, the variance and Crit Damage are actually applied in the opposite order. A successful Crit has the Crit Damage added to the Damage stat before variance is calculated.
Yep this was done before we know what we do now! I think this video predates the discussion all the ambs had with the devs around how it all exactly works and was based on best-guess logic with Towen
I don't understand the difference between the Buffs existing damage stat and the conditional buffs. For example Abaddon's Passive vs Eldryon's Passive. Why is the first an exisiting buff and the second a conditonal?
Really like this series. A lot of good thought in breaking down how things are calculated. I asked a few people and maybe someone here can answer- specifically with abilities like Maugan Ra Active & Passive, wouldn't the Aethana passive count for Ra as Inescapable Accuracy has a crit chance and buffs Marguetar? I'm not sure if the damage is added or just the crit chance or neither. Seems like it'd be no base damage but conditional crit would still apply. Anyone know for sure?
Maugan Ra’s normal attacks get both the damage and crit chance buffs from Aethana, his active only gets the crit chance bonus. Maugan Ra’s own passive is added to his normal attack and his active
How do attacks with multiple hits fit into the damage ladder. Is each hit summed up at the first step and then the +/-20% applied to that total? Or does each hit go through the ladder to the critical hit/damage step? Interesting to see how Eldyron’s Doom ability compares to Calgar’s buff on something like Bellator’s 6 hit melee attack.
My biggest complaint about this game falls under the subjects touched upon by this video. It is impossible for me to predict the damage a character will be dealing to a target specially pvp. I know there is a rough estimate and there is also a visual cue in the form of red health-bar on top of them as well as being aware of terrain advantages and all that jazz, my problem is that the upper limit and lower limit for the damage your character will deal is so massive that I cant strategize properly on my attack priorities.
I mean you can up to a certain degree but like most things there will always be an rng element. I like this way personally as it allows the underdog to possibly get the upper hand in an unbalanced match. Obviously this will be more of a rarity but I like it nonetheless.
What program do you use to play Mobile games on your PC? I've been looking around but have yet to find a reliable program. I've been trying to get Blue Stacks to work, but I keep having issues with it not installing Tacticus. Are you aware of any alternatives?
Ist's a good Guide for Players who will start to deepdive into the Game mechanics. Ty 4 that! But why u're running at this speed through this Video?It's full packed with information, text, infographics, additional comments. All of that comes like a bullet from a gun speed.Maybe a little bit slower, so that not everyone needs to watch this Vid 20 or more times, allways with their Fingers upon the Pause button. 🤔
I think this was perfectly fine. It's just complex. All you really need from this is the 3 example damage calculations and the existing buffs list which he shows that's it. Every necessary info is in them.
Still, there is something fishy about those calculations... For instance: On several occasions my Calandis did more than 2,000 dmg - at the same time her base dmg is 900 and crit dmg is 400!! Two thousand points of damage should not be possible... She should be capable of doing 1,480 dmg at most...
You’re buff 💪
I appreciate these deeper videos.
You really are a standout of the community, thankyou to you and all your collaborators.
OWN-74-CUP
Du du Dee, it’s damage
Great work you and Towen! I always thought that Eldryon's passive modifies damage from abilities that prohibit modification - after all, this is not a direct ability buff, but an indirect one 🤔
There really should be an underlined keyword for ability damage that "ignore bonus and modifiers and cannot crit"
I think all abilities that do that, note it in the skill itself. Or am I wrong and I’m just misremembering?
Thank you for your comprehensive videos of the game.
OWN-74-CUP
When you cover the Damage Ladder at 1:40 to 1:50, the variance and Crit Damage are actually applied in the opposite order. A successful Crit has the Crit Damage added to the Damage stat before variance is calculated.
Yep this was done before we know what we do now! I think this video predates the discussion all the ambs had with the devs around how it all exactly works and was based on best-guess logic with Towen
Helbrechts active so weak that Nandi forgot that it fits the existing damage buff stat
So markerlight is very very good, as it gives more bang for each other upgrade on your Tau
Awesome as always! Had no idea there were different categories of damage buff or how they interacted!
Very helpful video, thank you!
Maybe I can finally do some proper damage against Morty now.
I don't understand the difference between the Buffs existing damage stat and the conditional buffs. For example Abaddon's Passive vs Eldryon's Passive. Why is the first an exisiting buff and the second a conditonal?
Incredible stuff. Thank you for all the hard work.
OWN-74-CUP
Small note on Tjark. His name should be pronounced "Chark" with a sharp "ch" sound. At least if it's supposed to sound Nordic.
I was wondering how to pronounce that. Thanks!
I've seen someone refer to him as "twerk" and I can now only call him that 😂
@@UnderChromey That is an S tier nickname for him
RIP Jon Tjarks :(
Thank you Nandi and Towen
Really like this series. A lot of good thought in breaking down how things are calculated.
I asked a few people and maybe someone here can answer- specifically with abilities like Maugan Ra Active & Passive, wouldn't the Aethana passive count for Ra as Inescapable Accuracy has a crit chance and buffs Marguetar? I'm not sure if the damage is added or just the crit chance or neither. Seems like it'd be no base damage but conditional crit would still apply. Anyone know for sure?
Maugan Ra’s normal attacks get both the damage and crit chance buffs from Aethana, his active only gets the crit chance bonus. Maugan Ra’s own passive is added to his normal attack and his active
I dunno how he does this. Enjoyed the video. and did your refer code a long time ago
So is it valid to shout to your enemy, "You have no chance! I HAVE THE HIGH GROUND!"
Thank you for the explanation
Great work, thank you very much
It's hard to understand the games mechanics but with this videos it's all more clear!! How can I partecipate to giveaway?
Holy shit, a masterclass? Need to pay attention so that I don't fail an exam.
1:40 .. ohh more than 2K dmg? ... I am no lifer... but that is huge :D
Love Tacticus
How do attacks with multiple hits fit into the damage ladder. Is each hit summed up at the first step and then the +/-20% applied to that total? Or does each hit go through the ladder to the critical hit/damage step?
Interesting to see how Eldyron’s Doom ability compares to Calgar’s buff on something like Bellator’s 6 hit melee attack.
Each hit goes all the way through to the end of the damage ladder separately
the emperor protects brother
Ty for this (again)
Very necessary! ❤🎉
thx for the info!
Another Great one!
Great work.
Thx for the video. Can you explain please when does Def bufs apply? For example, Maugan Ra terrifying?
Defensive debuffs use the same rules and work exactly the same as attacking buffs, they just have negative numbers instead of positive numbers
My biggest complaint about this game falls under the subjects touched upon by this video.
It is impossible for me to predict the damage a character will be dealing to a target specially pvp.
I know there is a rough estimate and there is also a visual cue in the form of red health-bar on top of them as well as being aware of terrain advantages and all that jazz, my problem is that the upper limit and lower limit for the damage your character will deal is so massive that I cant strategize properly on my attack priorities.
I mean you can up to a certain degree but like most things there will always be an rng element. I like this way personally as it allows the underdog to possibly get the upper hand in an unbalanced match. Obviously this will be more of a rarity but I like it nonetheless.
Needed this video haha
What program do you use to play Mobile games on your PC? I've been looking around but have yet to find a reliable program. I've been trying to get Blue Stacks to work, but I keep having issues with it not installing Tacticus. Are you aware of any alternatives?
I normally play on my phone but use bluestacks on my PC to record content
i dont know why the code never work for me xD every week i watch the video and i try the code & dosent work any help ?
Who wrote the music?
Ist's a good Guide for Players who will start to deepdive into the Game mechanics. Ty 4 that! But why u're running at this speed through this Video?It's full packed with information, text, infographics, additional comments. All of that comes like a bullet from a gun speed.Maybe a little bit slower, so that not everyone needs to watch this Vid 20 or more times, allways with their Fingers upon the Pause button. 🤔
I think this was perfectly fine. It's just complex. All you really need from this is the 3 example damage calculations and the existing buffs list which he shows that's it. Every necessary info is in them.
Hiii 🎉
:)
Thanks for the knowledge and your freind code didn't work
Found it so code does work was looking in wrong area again thanks for the info
Nandi may we kiss? 🥵
Still, there is something fishy about those calculations... For instance: On several occasions my Calandis did more than 2,000 dmg - at the same time her base dmg is 900 and crit dmg is 400!! Two thousand points of damage should not be possible... She should be capable of doing 1,480 dmg at most...
Did you check for buffs, high ground, barbed wire etc?