The level of detail in these games is truly impressive. If I remember correctly, the aquarium stage has different levels of damage. And each character has a different reaction in out of bounds special animations and different if the last hit was high.
i used to test this for alone hours back in the day and some variations seen here i wasn't aware of, like landing on the top of the subway car. This and Art of Fighting characters getting their clothes damaged and faces bruised was a level of attentiion to detail Capcom could never match.
0:560:59 Best parts 😍😏 3:02 I hate censorship 😒 In the original japanese arcade version you can see Mary's bazongas. Bring back the fanservice in fighting games!
I think FF3 and the Real Bout special KO were SNK's answer to Mortal Kombat and its clones which had so many unique finishes. These little touches go a long way.
@@KKHell Yeah. What made SNK stand out from Capcom in stage design was many things including stage hazards. In a Capcom game like Street Fighter 2, you would break a background object if you were hit upon that direction. But it was all for added design. Snk has many instances where in their fighters, a stage hazard was actually hazardous. Its actually a genius implementation that Capcom has been way behind on to this day….remember that SFV trailer that showed ‘a’ single stage hazard. Yeah I wasn’t impressed at that point. Just because it took them long enough to further develop on a design gimmick….and when we finally found out how often said gimmick actually had an impact in a fight? Yeah….fucking lazy. Now a days both companies are less into that aspect. But time has proven, ‘Damn you can have all the possibilities and if you just know that you’re going to generate the cash no matter what. You don’t have to try but just a little.’ But Snk actually pushed limitations that are often shockingly overlooked. They knew they were the second fiddle to the Japanese Fighting Game scene (and 3rd fiddle to the fighting game scene of the world under Mortal Kombat) in the 90’s. But there’s a certain magic about that which deserves respect without so conceitedly demanding (or expecting) it.
@@Bloodreign1 Yes. Fatal Fury 3 : Also available on japanese Saturn. September 1996. FF Battle Archives 2. (Real Bout, RB Special, RB 2) Never released in Europe. 🤣😝😞😖🤬😡😠
このKO演出は控えめに言って神
The level of detail in these games is truly impressive. If I remember correctly, the aquarium stage has different levels of damage. And each character has a different reaction in out of bounds special animations and different if the last hit was high.
Yamazaki returning his left hand to his pocket mid-flight cracks me up. "It's my character signature!" 😂
Agree, him keeping his hand in the pocket even when he got kick out of bound made me chuckled too.
@@scrubby2 SNK artists flexing their muscles. The sprite didn't need such detail, but they added anyway 👌
Man SNK doesn't get NEARLY the amount of respect and credit it deserves. I applaud the artists & animators for doing this.
3:02 かわええな
They need to put gimmicks back into Garou 2.
This is something that most of games lack these days. This sick level of detail.
餓狼伝説3では衣装の露出度が下がったのにリアルバウト餓狼伝説ではまた衣装の露出度が上がってしまったのだ。
喜ばしいことではありませんか(*´ω`*)
Lovely compilation. This really makes me wanna play Fatal Fury 3 and Real Bout Fatal Fury.
餓狼伝説3やリアルバウト餓狼伝説はまさにユニークな仕掛けがあり、遊び心があって面白いですよね
来年辺りに餓狼伝説の新作が出るそうですね!
ギミック盛り沢山の格闘ゲームは今では当たり前になったけど、当時ドット絵でここまでやった格闘ゲームはなかった。
Omg, I never knew any of these existed in a Fatal Fury title. Absolutely wow.
2:15 電車の屋根の上とか 3:42 パンダ大暴れとかおかしすぎるw
牙狼伝説シリーズはSNKファイターの中で一番好きです! 戦闘機との背景の相互作用はとても素晴らしいです! 次にどんな新しいインタラクティブなアイテムが見つかるか、いつも驚かされます!
牙狼→餓狼
ナイトメア・ギース
SNK was really ahead of their time!
I thought I head "Your mother!", but said like "Ya maza!". Then I realised it was just the way the announcer was saying 'Yamazaki'.
リアルバウトのマリーの水落勝利の際の乳見えはアーケードだけです。
PSからの移植では何故かカットされました。
サターン版もありましたよ
i used to test this for alone hours back in the day and some variations seen here i wasn't aware of, like landing on the top of the subway car.
This and Art of Fighting characters getting their clothes damaged and faces bruised was a level of attentiion to detail Capcom could never match.
0:56 0:59 Best parts 😍😏
3:02 I hate censorship 😒
In the original japanese arcade version you can see Mary's bazongas.
Bring back the fanservice in fighting games!
True I also hate censorship. Isn't Dead or Alive full of fanservice though ?
@@snkfan4224 DOA 6 locked the fanservice outfits by grinding or paying a lot of money :(
I hate DOA6
Dude Rule 34 is there chill
You hate RUclips
It's not censored on my neo cdz.
Fatal Fury is my favorite fighting game of all time because of these details
いまだにプレイしてるRBとRBS。本当面白い
1:04
餓狼3のぶっ飛ばしと隠れ兄貴は神演出でしたね、餓狼スペの時に隠れリョウいましたから、当時、
ギース倒しても、何かあるやろ、
と勘ぐりながら、プレーしてました😂
I think FF3 and the Real Bout special KO were SNK's answer to Mortal Kombat and its clones which had so many unique finishes. These little touches go a long way.
センシティブに引っかかってしまうのですね。マリーの海へのリングアウトは…。😅
石垣壊したら埋蔵金出てくるのじわる
So much detail and personality in these, especially in FF3 and RBFF1
1:24 mais theme beautiful. Let it play
2:02 タン先生発見!
秦崇秀と秦崇雷が水に落ちると溺れて泣きます
How am I 41 and never seen those background plane finishers?? Wow
電車運転手の仕事熱心なこと(笑)
These are hilarious 😂
I've gotta appreciate snk sprites n their splendid animations
当時の格ゲーはカプコンよりSNKの方が色々なアイデアの部分では
かなり進んでたと思う
2:00 speed x 0.25 😏🤤🥵
SNKはこういう新しいギミックとか斬新なアイデアがカプコンよりも早かった
この頃は間違いなくカプコンよりSNKだった
今ではどの格ゲーも当たり前の超必殺技も
餓狼伝説2で既に実装しているし
ストリートファイターなんてXになるまで
超必殺技なかったもんなぁ……
SNKの最大の誤算は完全にKOFと基本的に格ゲー以外でヒットする商品が少なすぎた事
KOFも96くらいまでは良かったゲームシステム云々ではなくバラエティーに飛んだオールスターゲームで見ているだけでやりたくなったし3対3のシステムも新鮮だったけど
それに頼りすぎた…
未だにKOFを出すあたりSNKが昔の栄光に返り咲く事はまずない…
期待できるのは餓狼伝説の新作くらい
餓狼伝説の新作が出るそうですね。
very nice
リングアウト演出見たさに山崎を使いまくっていました。
These transitions need to RETURN.
0:54 舞最高
0:22
All fun loat in Rbs. Gimmicks in real bout are very cool
モータルコンバットのソフト盤だな
Should’ve kept these gimmicks in Mark Of The Wolves. Always wondered why they didn’t.
They made the gameplay more like KOF, and the stages don't look like they have very obvious hazards.
@@KKHell Yeah. What made SNK stand out from Capcom in stage design was many things including stage hazards. In a Capcom game like Street Fighter 2, you would break a background object if you were hit upon that direction. But it was all for added design. Snk has many instances where in their fighters, a stage hazard was actually hazardous. Its actually a genius implementation that Capcom has been way behind on to this day….remember that SFV trailer that showed ‘a’ single stage hazard. Yeah I wasn’t impressed at that point. Just because it took them long enough to further develop on a design gimmick….and when we finally found out how often said gimmick actually had an impact in a fight? Yeah….fucking lazy. Now a days both companies are less into that aspect. But time has proven, ‘Damn you can have all the possibilities and if you just know that you’re going to generate the cash no matter what. You don’t have to try but just a little.’ But Snk actually pushed limitations that are often shockingly overlooked. They knew they were the second fiddle to the Japanese Fighting Game scene (and 3rd fiddle to the fighting game scene of the world under Mortal Kombat) in the 90’s. But there’s a certain magic about that which deserves respect without so conceitedly demanding (or expecting) it.
How the heck do you pull this this stunt off in this game
Which of the 3 games?
Mai is from garou?
其實還有洪福那關往外打,洪福會伸手拉住電梯(餓狼3)rb的開始把兩旁的門札破壞掉後,用山崎斷頭台或金卡法鳳凰腳都可以破壞到對岸的屋頂,可以試看看
I get the impression the devs had a little too much making this.😂
リアルバウトの場外負けは楽しかった、
確かに 場 外 負けがあった頃は ほとんど 勝ち ゲー だったもんな
They Don't make games like these anymore sadly...😒
0:27 0:55 1:50 1:57
リングアウト制を導入したのは、バーチャファイターにあやかったのですか?
だね
それとAOF龍虎の拳外伝もかなり影響受けてる
画廊伝説のゴッホ
Those kinds of details i that make SNK what it was.
i use to play these games all the time as a kid -.-
Wait... Fatal Fury with fatalitys 😅😅😅
無印RBファンとしては奥飛ばしがあったら最高だったな
(予算の関係だろうけど)
ストシリーズにもこういう遊び心欲しいな。
舞っ!
Fatal Fury 3 : Road to the final Victory.
NEVER released on PlayStation.
Till the PS2 that is.
@@Bloodreign1 Fatal Fury : Battle Archives 1. (PS2)
FF
FF 2
FF Special
FF 3
@@zukoulou7464 I know, I have both Archives. 😁
@@Bloodreign1 Yes.
Fatal Fury 3 :
Also available on japanese Saturn.
September 1996.
FF Battle Archives 2. (Real Bout, RB Special, RB 2)
Never released in Europe. 🤣😝😞😖🤬😡😠
Great!!!! 2:05 Máster Tung 👍, 3:28 (the fat Guy with the Paint can) 😝😝 and 4:01 😎👍
Fatal Fury 3, special is way different..
Nah, Hon Fu got too brutal, i imagibe him falling into heli propellers 😢
ンッッマァイ!!
Oh my god
スト5の特定のステージのKOってこれに影響受けたんかな
"Mai!"
Mai!!
Good shit. 👍
Mai !
リプレイの多い箇所よwwww
私もです(´・ω・`)
まーい まーい まーい まーい じょーw
Is this mugen or something because I never knew fatal fury had stage finishers
Lmao, kim got stucked in a train
MAI!!!
I came faster than The Flash here!
Eu vim mais rápido do que o Flash aqui!
Flash actor, are you okay?
@@shiroshiroGameTV I'm fine.
Eu vou bem.
I found a fellow brazillian! lmao
Achei outro BR!! huehue
Nice thumbnail bait :)
3:02 YOU COWARD!
0:40
😨
Fucking cool.
Maaiiiiiii
サムネブラックホール
舞エロかわいい
Subscribing 😎
Why mai wearing a bra? I'm so angry that can boil me
ma ma ma mai sharona!!
Gimmicks? Nah… more like update Line attacks that hit you into hazards like from Fatal 1 and 2.
Fifth!
Quinto!
I prefer Darkstalkers and KOF franchises over MK and SF.
haha
3:02