We Were All Wrong About Final Fantasy XIII

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  • Опубликовано: 2 окт 2024

Комментарии • 1,3 тыс.

  • @sodathejunker
    @sodathejunker 3 месяца назад +809

    That’s a powerful “we”
    Please speak for yourself, I rode the trilogy from start to finish.

    • @wastelanderone
      @wastelanderone 3 месяца назад +23

      2 and 3 are better too!

    • @vindifference
      @vindifference 3 месяца назад +10

      Damn straight.

    • @chasemcfarland2851
      @chasemcfarland2851 3 месяца назад +28

      Lightning Returns is probably my most replayed game. Not even Dark Cloud got that many ojtta me and I bought it on every release

    • @BaFultz1990
      @BaFultz1990 3 месяца назад +10

      I did as well. Day one purchases and loves. All three.

    • @spartan8696
      @spartan8696 3 месяца назад +3

      Thank you.

  • @YamatoUndine
    @YamatoUndine 3 месяца назад +119

    One point I'm glad you mentioned in this has been the fact that the characters are actually acting normal per their stimuli. I wholeheartedly agree with this. While this is not my favorite final fantasy, my favorite ff character, Hope, is in it. The way people treat him about his own stimuli on his actions baffle me. Honestly, he acts more like his age than anyone else. He is 15. That age, I was dealing with a l9t and ended up picking up this game as an ff fan. I found kindred spirit in him and his growth helped me quite a bit myself.

    • @Vanity0666
      @Vanity0666 3 месяца назад +7

      I personally love Vanille, Fang, and Hope more than most characters in the franchise. They feel so well realized by the end of 13.

    • @snazzydrew
      @snazzydrew 3 месяца назад +8

      Hope is the heart of the game frfr.

    • @Djungelurban
      @Djungelurban 3 месяца назад +3

      If you think Hope was acting like a normal 15 year old, you were almost guaranteed absolutely insufferable at that age.

    • @snazzydrew
      @snazzydrew 3 месяца назад +30

      @@Djungelurban you definitely were too... Because all teenagers are extremely off and don't understand how to talk to people. If you think 15 year olds are suppose to be like adults in anyway, then you're probably an insufferable adult.

    • @Djungelurban
      @Djungelurban 3 месяца назад +1

      @@snazzydrew Hope has the emotional maturity of a 6 year old, my partner's 8 year old niece is way more level headed and reasonable than him. There's a happy middle ground between being an adult and Hope (or more like an ocean of emotional maturity) and vast majority of teenagers are within that range. Hope is a self-centered brat, if he was a sociopath and in a position of power, he'd literally be Joffrey Baratheon.

  • @snazzydrew
    @snazzydrew 3 месяца назад +123

    This is it. This is THE FFXIII video essay. FFXIII has long been my favorite FF game for all the reasons you laid out. While playing it, the story and gameplay and legit woven so TIGHTLY that you can feel the intention of each character.
    I cry every time I play this game several times because of how much emotion each character has.
    Also the ending hurts my very soul knowing that in an instant, Lightning disappears.

    • @ksad96
      @ksad96 3 месяца назад +11

      Lightning is transient. Instant and powerful, then gone. Like it was never there.
      Eclair Farron is a character I grew to love more as time went on... I rarely have the time to play big jrpgs anymore but I may just return to my old PS3 copies of 13 through 13-3

    • @but_iWantedTo_speakGerman
      @but_iWantedTo_speakGerman 3 месяца назад

      you cry??? no wonder you like it. Misery likes company.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +2

      I'm sorry your favorite Final Fantasy is complete garbage. Hopefully you'll play a good game and reach the age of reason.
      I challenge you to play the game with the minimap turned off

    • @Spootington
      @Spootington Месяц назад +2

      ​@@FinalFantasyXDen-br4toX is okay. Just okay. XI needed constant revisions, XII was dull as dishwater with a poorly implemented fake mmo battle system, XIII worked in some ways yet failed in others, Couldn't care less about XIV, XV was never completed and XVI was a big pile of flashy meh.
      IX is still my favourite.

    • @mhawang8204
      @mhawang8204 Месяц назад +2

      @@FinalFantasyXDen-br4to wow who hurt you? There’s no need to leave numerous replies to any comment that show different opinions than you. It’s OK to let people enjoy things. Just move on.

  • @johnjsneed7591
    @johnjsneed7591 4 месяца назад +725

    I'm gonna politely ask everyone in the industry to stop using the acronym "CP" for in game resources
    EDIT: Since I get grandstanding replies every other day, I'll make it clearer.
    The above comment is meant to be a humorous joke pointing out that something innocent and something really bad have the same acronym. It is not me campaigning for the removal of the acronym "CP" from all media.

    • @DeadxBreadx
      @DeadxBreadx 4 месяца назад

      Let's normalize crystal points and not child predators.
      I'm gonna politely and with force demand that people stop using children for porn.

    • @benhagstrom2185
      @benhagstrom2185 4 месяца назад +46

      HP, MP, AP, XP is all you need

    • @iamthehobo
      @iamthehobo 4 месяца назад +8

      Old meme I don't think it comes up anymore

    • @davemarx7856
      @davemarx7856 3 месяца назад +35

      "It's an old meme, sir, but it checks out."

    • @johnjsneed7591
      @johnjsneed7591 3 месяца назад

      @@davemarx7856 🤓

  • @youngop
    @youngop 11 дней назад +7

    This video explains everything wrong about the game while trying to convince us it wasn’t an actual problem when playing through. Hindsight is 20/20…

  • @GrandAngel8000
    @GrandAngel8000 3 месяца назад +13

    When describing each of the characters into their signature roles, I'd argue that Lightning is the RAV and Fang is the COM by the end.
    Lightning definitely *starts* as a COM, but the story pushes her to using her strength and abilities to support others to grow. Her signature ability (that is RAV), Army of One, encapsulates that, making the stagger gauge raise incredibly fast and synergize incredibly well with a few of her weapon abilities. She ends up as a *decent* COM at the end, but not the best.
    The best COM by the end is Fang. Her connection to Vanille is evident in her SAB ability to slow enemies, which is an incredibly useful ability, but she grows into the true lone wolf, attempting to turn on the party not once, but twice (even by the end of the game) to do what she feels needs to be done. Her signature attack (from COM), Highwind, is something she even uses against the party to instantly end that "conflict."
    The rest of the roles are definitely spot on, tho I sincerely wish their signature abilities were made according to their role like Lightning, Vanille, and Fang.
    Give Hope an instant, teamwide 100% ress/heal.
    Snow can keep his Sovereign Fist, just give it the properties of instantly Taunting all enemies with 100% success rate so it's not left up to chance. His face so punchable, after all.
    Then Sazh would absolutely love an ability that gave a unique party-wide buff that only he can give.
    This way, everyone would have a legit reason to be the party lead in different scenarios.

    • @groudonvert7286
      @groudonvert7286 3 месяца назад +1

      Sazh's Cold Blood is a better version of Army of One. Cold Blood has a longer animation, does more hits (17 against 13) and the most important : Cold Blood can not miss.

    • @GrandAngel8000
      @GrandAngel8000 3 месяца назад

      @@groudonvert7286 But then you have to be controlling Sazh lategame to do the move, which is a mistake lol

    • @groudonvert7286
      @groudonvert7286 3 месяца назад +4

      @@GrandAngel8000 Controlling Sazh is a mistake ? Well you should tell this to the speedrun community, Sazh has been the team leader of pretty much every category for more than 10 years ^_^
      More seriously, why Sazh is a great leader ?
      1) He has access to every offensive buffs early (Haste being accessible after beating Havoc Skytank) including all En-Spells. Synergist is generally more effective when used by the leader.
      2) His Blitz is OP. Huge and/or close enemies can take up to 7 bullets in one Blitz. Blitz also has a faster animation than 2 Attacks.
      3) Cold Blood. With the help of Vigilance he can even stunlock Bosses outside of stagger for a while. In conjunction with the Sentinel Role, it's also the most reliable way in the game to kill Attacus (in 13 only, the Sentinel role ignores chain resistance... yes it's broken on some enemies).
      4) Hyades Magnums, the strongest tier2 weapon in the game (and the reason why Sazh is used in every speedrun category). At full level, Hyades Magnum has 1140 in strength (normally tier2 weapons don't go much higher than 500). The Paper Tiger ability is a drawback, but since Sazh does stupid damage with it you can rely on a more defensive oriented team and only count on Sazh strength to deal damage.
      5) Sazh does not need the secondary roles to be good. Fang and Lightning ask a huge investment in secondary roles to stand the comparison to what Sazh can offer just with his main roles.

    • @GrandAngel8000
      @GrandAngel8000 3 месяца назад +3

      @groudonvert7286 Thank you reminding me about his Blitz. I did forget how good his Blitz is.
      I take back what I said.

  • @MisterMinotaur
    @MisterMinotaur 3 месяца назад +87

    You could classify Vanille as the Ravager instead of another Saboteur because her every action, and inaction, unwillingly make things worse for everybody around her. She was an engine of destruction who chose to run away and/or hide things from others for fear of bringing further ruin upon them, as was her nature. This leaves Fang as the Saboteur, which is obvious from her purposeful and direct approach in dismantling the obstacles standing before Vanille and herself - infiltrating Cocoon and attacking Kujata at Euride Gorge, working with Raines to crush the Sanctum Fal'cie and destroy Dysley's status quo, becoming Ragnarok, etc. Vanille cannot be another Saboteur because she is not a willing participant in the misery she causes, whereas Fang consciously engages in it and eggs the others on in their rebellious campaign to veer off the path set before them by the machine gods and fight fate.
    Even in Lightning Returns we see Vanille's efforts bringing calamity and Fang stopping at nothing to get in her way. Ravager and Saboteur.

    • @HopeEsthiem15
      @HopeEsthiem15 2 месяца назад +4

      That's a pretty thoughtful perspective I haven't considered

    • @MisterMinotaur
      @MisterMinotaur 2 месяца назад +2

      @@HopeEsthiem15 It takes a great essay to get the noggin' joggin'. I went through the trilogy again three years ago and was surprised at how carefully and lovingly constructed the characters and themes were. The setting, the sound design, everything about it is nothing short of a masterpiece, corridor-memes aside. Just like the metal version of the chocobo theme from 13-2, the trilogy as a whole had the misfortune of being ahead of its time and suffered for it. I'm glad people like Tetra are spreading the good word with critical analyses like this. Hopefully more people are willing to give it a second chance.

    • @rabbyd542
      @rabbyd542 2 месяца назад +2

      ​XIII is my favorite game in the series since ​FFVI, period. I feel like IX, X and XII are extremely over hyped by comparison. I've played XIII about as much as I played VII when it came out. Nowadays I have no desire to play VII but I still play XIII maybe once a year or two. @@MisterMinotaur

    • @Genasidal
      @Genasidal Месяц назад

      ​@@rabbyd542XII, overhyped??? That's CRAZY. I've seen so much hatred towards XII over the years, almost incessantly the same, 3-point parroting scheme as what happens here with XIII. If anything, XII and XIII are VERY similar in the fact that both of them are incredibly misinterpreted and misunderstood games. That's not to say there aren't defenders of XII either, of course there are, I'm one of them. But the point still stands, XII is FAAAAAAR from an overhyped FF game.
      X will always be my favourite in the franchise and I doubt that'll ever get topped, even with how much I absolutely appreciate and love so many other entries, but overhyped? That just seems wrong to me. I honestly think X has one of the most accurate feedbacks from the community in the entire series of FF games, more than IX, VIII, all of the earlier 2D entries and heck, even VII. People seem to "get" X a lot more than they understand basically all of the others, for better or for worse with said games. Sometimes, it's completely putting things on a pedestal that were essentially theory crafting or made-up interpretations, or other times, it's unnecessarily bashing the hell out of the thing for a gut feeling people can't seem to properly articulate without resorting to super surface level critiques that hardly even make sense. Just look at how people treat XIII?
      I think for me? This all came to a close when I finally went ahead and played FFXV for the first time. I really enjoyed it and realise, that even if it was unfinished and all this other stuff on release, the passion was still there by the devs and what came out the other side was still brilliant to play. It's hardly a masterpiece of any sort, but damn, it wasn't all the absolute waves of shit I'd heard online, that's for sure.
      People are reactionary and we can place equally reactionary judgment on media all too often, but that's kinda why I like videos like these. It's like properly sitting down with a game and having a conversation with it, rather than not hearing it out. Hits all those pros and cons naturally, not with just reaction-bait style aggressive labelling.
      Alls this to say, in my incredibly convoluted, roundabout way, I don't think those games are "overrated", as much as FFXIII is entirely misunderstood and that it definitely deserves more appreciation for what it wanted to be, not what everyone thought it was trying to copy; that's the true flaw in people's logic to me. It was never "trying to be FFVII" and I always thought that argument made absolutely zero sense.

  • @Global.YouTube
    @Global.YouTube 3 месяца назад +13

    Lightning was always fated to meet bunivelze. The 1st game is just the first prophecy of the return of bunivelze

  • @AgnusDheir
    @AgnusDheir 3 месяца назад +168

    I have been a lorediver for the Trilogy for over a decade now, and I have devoted so much work and time to study these games, the details, the connections, the symbolism, the story beneath the surface. There are finer points in here that I would personally go over more in-depth, lore-wise, but I have been there and I know it would take much more than three hours, so your work will definitely reach much more people who might want to give the Trilogy a shot. For so long, we have been screaming into the void, and what we could do individually was very limited-but with people with a larger audience spreading appreciation for this criminally underrated and mind-blowingly complex and deep story, I believe there will be a day in which the finer points will reveal themselves by others' curiosity. So I thank you for taking the plunge and lending us your voice. :)

    • @newyorknole2225
      @newyorknole2225 3 месяца назад +6

      Do a video essay dude

    • @joelman1989
      @joelman1989 3 месяца назад +8

      ⁠@@newyorknole2225I agree. You need to do a video essay. Make it as long as you need. Doesn’t have to be fancy. I’ll watch it

    • @ESPmrBrough
      @ESPmrBrough 2 месяца назад +6

      @@AgnusDheir if you yap about lore, I'll listen. Deal?

    • @AgnusDheir
      @AgnusDheir 2 месяца назад

      @@ESPmrBrough I yapped on XIII Trilogy lore as I guided one of my XIV podcast crewmates through his blind playthrough. You can find the entire run of all three games at @lorelinesxiv. We will also soon resume his run of Type-0. :D

    • @nawm8
      @nawm8 2 месяца назад +3

      Do a video essay! Also hell yeah Emet-Selch.

  • @TeamAPS
    @TeamAPS 3 месяца назад +33

    Absolutely the best video essay on FFXIII on RUclips. This was actually my first Final Fantasy game and I love it to bits. I didn't think anyone else thought about this game and every aspect of it as much as I have, but I'm happy to be proven wrong. Great analysis and takeaways. Here's to a hopeful re-release of this game on PS5 and Xbox, even just with 4K/60fps options and a few quality of life improvements. Fingers crossed!

    • @TNFeaRStudios
      @TNFeaRStudios 3 месяца назад

      Big fan of your content. Awesome to see you love Final Fantasy just as much too!

    • @TheRogBG
      @TheRogBG 2 месяца назад +3

      The only reason you think it's the best is because this dude glazes it hardcore. Games trash buddy

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      I challenge you to play it with the minimap turned off.
      This game is complete trash.

    • @TheRogBG
      @TheRogBG 2 месяца назад +1

      @@FinalFantasyXDen-br4to So the game is trash because you dont like mini maps?
      Im not going to do that because theres no reason to do that.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      @@TheRogBG the point is that the camera is shit and you can't see anything, so you must rely on the minimap.
      The battel system is dogwater, the story sucks, and the characters are forgettable. There is nothing good about Final Fantasy Transformers.

  • @UndertakerU2ber
    @UndertakerU2ber 3 месяца назад +22

    I started XIII on a whim after seeing it sit in my Steam library for a while, and I came out thinking "....wait, this was the FF title that everyone said was mostly a big interactive cutscene?"
    I loved the style most of all, and didn't mind the linearity since there was generally still a challenge that needed to be overcome. "Mash auto-battle to win" is a myth that got passed around by casual observers and others that wanted to be funny over factual. I mean, I told some of my family members, who weren't interested in FF to begin with, about this auto-battle feature and presented it in the way the memes did, and it was fun to watch their reactions thinking that it was "stupid" to have a video game where you click a button, click an enemy, and then sit back and watch the game play itself.
    I feel bad for writing this game off for the longest time as if the devs mistakenly thought that players just wanted to click a button and watch all of these flashy moves be performed by characters after offloading all thought and strategy onto the game itself. I'd love to see the detractors try to take down an adamantoise on their own without looking up a way on how to cheese the fight.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      I gave this trash a second chance after 14 years and it's worse than I remember. When you can't play a hallway simulator without a minimap, you know it's dogwater. The battle system is complete garbage.

    • @UndertakerU2ber
      @UndertakerU2ber 2 месяца назад +1

      @@FinalFantasyXDen-br4to
      I don't see how much different it is compared to the traditional turn based or ATB format. Yes, auto-battle does a lot of heavy lifting, but there is still a challenge at hand, and it's very easy to lose if you think you can just press "auto battle" over and over again.
      I'd love to see detractors try to take down a Long Gui on their own without looking up a guide on how to cheese the fight.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад

      @@UndertakerU2ber 👌

    • @uberculex
      @uberculex Месяц назад +2

      Most people didn't fight the adamantoise. You shouldn't have to get 40 hours into a game before the autobattle doesn't win the game for you. I say this as someone who actually likes this game. It still has problems.

    • @UndertakerU2ber
      @UndertakerU2ber Месяц назад

      @@uberculex
      Of course it has problems. I know it won’t appeal to everyone, but even throughout the story, “auto-battle to win” will send you straight into brick walls at various points that you can’t get past unless you apply thought and planning to your decisions.

  • @WilliamHerasme
    @WilliamHerasme 3 месяца назад +56

    As someone who loves the lore of this whole trilogy, we need a 13-2 video. Fantastic work!

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      Trash game with a trash story

    • @Spootington
      @Spootington Месяц назад +5

      ​​​@@FinalFantasyXDen-br4toWILL YOU SHUT UP AS YOU HAVE NOTHING TO ADD TO ANYTHING HERE

    • @luteciaaa
      @luteciaaa Месяц назад +1

      @@FinalFantasyXDen-br4toyou know nothing

  • @ak47dragunov
    @ak47dragunov 3 месяца назад +134

    Just watching all the footage, it's astounding how good this game still looks. As good if not better than many games coming out today

    • @Vanity0666
      @Vanity0666 3 месяца назад +19

      The linearity of the game allowed for extremely highly detailed environments, 13-2 still looks pretty good but the game chugs because it's a lot more open and Lightning Returns chugs even harder because the engine is not capable of supporting the environments despite their incredibly low level of detail for the time.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      The game has you looking at the ground most of the time. I challenge you to play without the minimap and see what you think.

    • @BlueBoboDoo100
      @BlueBoboDoo100 28 дней назад +1

      Especially from an era of games that has overall aged pretty poorly, visually. Most PS3/360-era games are brown-grey, and what looked "realistic" at the time now just looks ugly and same-y. The FF games from this time still look fantastic.

  • @obscurity3027
    @obscurity3027 3 месяца назад +20

    I loved these games, and it’s a shame that they’re the only mainline final fantasy games unavailable on PlayStation store and PS4/5

    • @Hrotriks
      @Hrotriks 3 месяца назад +1

      They are on Steam at least if you have a decent pc

    • @DBLRxyz
      @DBLRxyz 3 месяца назад +1

      @@Hrotriks with insanely well done AI 4k cutscenes that take up an extra 100gb lol worth it.

    • @OriginalDrGonzo
      @OriginalDrGonzo Месяц назад

      It's available on Xbox, but let's only remember what Xbox does wrong. 😃

    • @DBLRxyz
      @DBLRxyz Месяц назад +2

      @@OriginalDrGonzo Dude he obviously has a PlayStation. And is sad he can’t play 13 on it. But you gotta be weird and make it about something no one is talking about.

  • @N.G.H.
    @N.G.H. 3 месяца назад +40

    Pro tips: the auto battle commands puts in all the optimal battle commands depending on the targets. Meaning you and your A.I. controlled party might accidentally heal the enemies if they're using random attacks. To prevent this, LIBRA EVERYTHING. Libra and Librascope are your best friends. Unlocking weakness and knowledge on enemies will allow auto battle and party members to perform optimal actions and not throw out random stuff.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +3

      The combat system is hot garbage.

    • @splitprune
      @splitprune 2 месяца назад +1

      @@FinalFantasyXDen-br4to hey now

    • @Spootington
      @Spootington Месяц назад +1

      Is it just me or did the franchise go into a tailspin after the merger with Enix?

    • @splitprune
      @splitprune Месяц назад +1

      @@Spootington not just you, but i definitely don't think it's the popular opinion
      unless you're a narrow-minded contrarian, then i think it might be the holy grail of spicy gaming takes amongst your gang

    • @Spootington
      @Spootington Месяц назад

      @@splitprune Both companies were doing fairly well for themselves beforehand. I actually think Enix benefited more - SO3 was really something, 4 was good but had a dumbly named mc, heard V is dreck but VI is worth.

  • @terderrer
    @terderrer 3 месяца назад +8

    much appreciated for another hour plus long video essay on a subject I love, it makes getting art done so easy.

  • @ChocolatierRob
    @ChocolatierRob 3 месяца назад +49

    My personal theory on the L'Cie 'focus' is that there simply isn't one. I think what happens is that whatever fragmented vision they are shown is them seeing a glimpse of their own future and they are manipulated by the Fal'Cie into believing that this is instead a purpose given to them and that whether they become Cieth or turn to crystal is more to do with their own state of mind. If they think they have failed or have become doomed to fail then they'll become Cieth, if they think they have succeeded or reach a level of personal satisfaction then they turn to crystal. It is the Fal'Cie that muddy the water about what is actually happening in order to manipulate the L'Cie due to not wanting their human weapons to realise just how much free will they retain.
    The reason that the 'focus' of a L'Cie is so fragmented and vague is that it is not actually what it is claimed to be. As an example - when Serah turned to crystal Snow claimed 1 purpose for her focus and Barthandy later claimed another but their is no proof to either and it is just as possible that it was simply a result of her mental state as her fiancee and sister both appeared together to save her when she was lost and alone. With the vagueness of everything about being a L'Cie it is relatively simple to confuse the truth and create a fiction about how it works.
    Vanille and Fang are/were fated to become Ragnarok, it is/was in their future, but this does not mean they are fated to do what Barthandelus says they are. He is just doing his best to make them _think_ that they are.
    This is my head canon at least... Probably influenced by the Legacy of Kain series where such manipulations are all aimed at making those with free will not realise that they have it.

    • @EZog58
      @EZog58 3 месяца назад +10

      This definitely isn't an impossibility and I like the way you are thinking with this. There are 2 times in the plot, though, that nay contradict this. The first is that Fang and Vanille turned into crystal after blowing a hole in Cocoon - by the way both of them act, as they are not bloodthirsty mass-murderers, I doubt they were extremely satisfied with themselves when their joint Ragnarok did that. The second is that the whole party turns to crystal after defeating Orphan, and the only ones who are really at peace with that result are Fang and Vanille. I doubt the rest if the party feels very happy at the thought that their 2 friends just sacrificed themselves to save them and all of Cocoon and Pulse.
      That all said, I completely agree that free will and choice are major aspects of the story. Even if the focus puts a L'cie on a leash, it is a much longer leash than the Fal'cie let them believe. The fact that L'Cie are also given the power to summon Espers, which the Fal'Cie notably can't do, definitely leads me to believe that the power ceiling of a L'Cie is greater than most Fal, and they are actually afraid of letting their dogs realize how much freedom and power they truly have. At the very least, I don't think a Fal'cie can just snap its fingers and crystallize or Cieth a L'Cie, that's all on the L'Cie and their own brand growth/mental state.

    • @ChocolatierRob
      @ChocolatierRob 3 месяца назад +10

      @@EZog58 Thank you. One thing I forgot to mention in that comment was that the Fal'Cie clearly have _some_ influence over when a L'Cie reaches the end of their time, perhaps they can speed or slow it. And in the case of the subject becoming Crystal they seem to be able to restart the process again (unlike if they turned Cieth) but that their control over both these processes and the actions of the L'Cie in general is a lot weaker than they allow the humans to believe.

    • @Vanity0666
      @Vanity0666 3 месяца назад +4

      The Eidolons are directly linked to that concept, Cieth are people who have given up their humanity and become husks for one reason or another, but Fal'Cie do retain the ability to transform L'cie into Cieths at will, which is further explored in 13-2.
      When the L'cie are about to give in, their Eidolon appears to challenge them and if they overcome they gain a new lease on life as a result.

    • @666Kaca
      @666Kaca 3 месяца назад

      Only raziel has free will in legacy of kain

  • @nostrum6410
    @nostrum6410 3 месяца назад +14

    13 needed to keep the programmable characters from 12, at least some part of it, and then allowing bigger parties

  • @Junosensei
    @Junosensei 3 месяца назад +26

    6:10 - In the example you gave about the man saying he's not a l'cie, the alternative _isn't_ him describing the l'cie on screenーit is the story _showing or hinting to us_ what a l'cie is or what makes a l'cie scary, thus indicating why the boy is scared. The guideline often cited is "show, don't tell". Of course, XIII eventually does that. People forget that this opening is meant as a narrative hook, to get the audience to ask those very questions, like "what is a l'cie?" or "why is this man saying he's not one?", etc.
    I do think the game's narrative has an execution problem regarding how much important info is relegated to its menu lore book. Of course, if you stay up-to-date with it, like reading, and are invested in the story the game is trying to tell, the game is probably one of the most compelling FF stories ever told (imo). But if you find any of these things hard, uninteresting, or perhaps were ignorant that you were supposed to be reading them, I think it's completely valid to find the overall game's narrative more lacking.

    • @DuskoftheTwilight
      @DuskoftheTwilight 3 месяца назад +1

      Yea, the alternative isn't to have Sazh exposit about l'cie in that moment, it's to establish what a l'cie is (or at least, that a l'cie is something ordinary people would be scared of) beforehand. Like, maybe have a news broadcast for a moment on the train before hell breaks loose where the term is mentioned.

    • @dewot1256
      @dewot1256 3 месяца назад +7

      ​@@DuskoftheTwilightThat wouldn't be any better than what's in the actual game. Either the newscaster gives the exact same information that Sazh does in this scene - L'cie bad, scary, possibly on this train - or he gives a lecture on what a L'cie is to a train full of people who already know what it is, the same as if our newscasters began every election update this year by explaining what a "president" was in detail.

  • @MechaOracle
    @MechaOracle 4 месяца назад +127

    Oh, if anyone is going to replay this game... Two tips.
    Lightning: Look into making her a Sentinel. There's some nasty builds where she's practically untouchable.
    Snow: Funny enough, due to animation speeds, he's one of the best Ravagers in the game. He can fire off more spells per second because he finishes up his animations faster.

    • @iamthehobo
      @iamthehobo 4 месяца назад +12

      Lightning doesn't get any guard abilities, and snow is actually the slowest caster in the game. This is probably the worst advice possible. I assumed you had mentioned ATb refresh or something

    • @Layonbedge
      @Layonbedge 3 месяца назад +21

      ​@iamthehobo Sentinel Lightning revolves more around Evade/Elude and Accessories, keeping her alive for the few attacks that do hit her. It's a fun alternative build for when she's the leader and you don't want too many random deaths. It's not the best thing since sliced bread but if you want to make sure Lightning lives while she is your leader then it's a funny gimmick option. Makes it pretty easy to recover from a mess up with Lightning using Pheonix downs after.
      I'd have to boot up FF13 again to check Snow's cast speed, I don't remember him being faster/slower than anyone else but he is a decent ravager early, I think he gets Aero and Blizzard which is fine. Critically I think he's one of the Ravagers that gets Overwhelm earliest which makes him great in Tri-Disaster or Rav/Rav/Com (can't remember the name of this paradigm) in the mid game. It does fall off late game though from what I felt/remember playing.

    • @iamthehobo
      @iamthehobo 3 месяца назад +6

      @@Layonbedge you know what if she isn't leader that is actually a really cool build sorry if it seemed like I was coming at you personally

    • @nesoukkefka1741
      @nesoukkefka1741 3 месяца назад +25

      ​@@iamthehoboSnow is the fastest caster in the game, that's in part why he is part of the final team in the speedrun, you must have mistaken with Sahz which indeed has a bad casting animation.

    • @iamthehobo
      @iamthehobo 3 месяца назад +17

      @@nesoukkefka1741 okay that's two for two guess I'm super wrong LOL

  • @groudonvert7286
    @groudonvert7286 3 месяца назад +44

    The game over music happens after Brynhildr fight. I think there's a 3rd one but I don't remember where.
    Also, a bit sad you didn't talk much about chapter 12's context. The hatred and fear against Pulse the governement put in its citizens heads came to fruition. 3 armies (our group, the PSICOM/Guardian Core and the Cavalry) that have the same goal (to save Cocoon) are against each other thanks to the Fal'Cie's manipulations. It's an all out war between 5 sides (Cocoon Fal'cies, Pulse L'Cie, Cocoon Army, Pulse Army and the Cavalry) whom I know no story that did the same. It's further shown in the gameplay with many triangular battles and unreachable fights.

  • @elolawynladriel
    @elolawynladriel 4 месяца назад +56

    I don't think auto-battle is really a problem. I finished the game a couple of times and i really like the battle system a lot. I actually think they made it worse in XIII-2.
    Selecting commands manually is like starcraft korean level of skill given the amount of time, maybe not at the start but definitely later when you have access to many commands. I consider auto-battle a tool to streamline the fight. The real meat is in selecting the right paradigm shift at any given time to make the fight as efficient and fast as possible.

    • @pilzi875
      @pilzi875 4 месяца назад +10

      This is 100% true. At high level it's mostly impossible to actually select the right attacks in most situations without losing time. It should be noted that the Japanese version in fact never calls it "Auto" at all. The gameplay is about timing, planning and switching paradigms and reacting. It's far too fast to select individual attacks.

    • @mbrillon765
      @mbrillon765 4 месяца назад

      ​@@pilzi875What is it called in the Japanese version?

    • @D_3_
      @D_3_ 3 месяца назад +4

      @@mbrillon765 追撃(ついげき / tsuigeki)translates to pursuit

    • @nesoukkefka1741
      @nesoukkefka1741 3 месяца назад +8

      ​@@pilzi875It's very possible actually to do it manually, and one thing to help that the game never tells you is if you press right on the Ability command, you can select "Repeat" which as the name imply automatically pick the chain of command you have previously use, which is incredibly usefull for repeating attack chain and even for buff as you can repeat the chain but change target to buff your party members one by one.

    • @Miraihi
      @Miraihi 3 месяца назад +2

      Gambits from FFXII was also the contentious feature in the same way. Probably FFXIII just expanded the idea of gambits to become the main way to interact with the combat system.

  • @ObliviKeeper97
    @ObliviKeeper97 3 месяца назад +79

    My uncle gave me this game because he liked it, and I let everyone tell me how bad it was until my boyfriend made me play through the entire trilogy. 13's story is AMAZING

  • @cutelittlemuffinsahles8330
    @cutelittlemuffinsahles8330 3 месяца назад +5

    I still can’t believe that the voice of hope is also phineas’s voice😂

  • @jank0pf
    @jank0pf 3 месяца назад +186

    It took time and a decade of exhausting open world games fatigue but people finally understand and started to appreciate XIII’s.

    • @666Kaca
      @666Kaca 3 месяца назад +28

      FFX is also a linear game yet considered one of the best in the franchise. Both games explained linearity thru story, in X you are doing the pilgrimage, in XIII youre running from the government

    • @bigkahuna7581
      @bigkahuna7581 3 месяца назад +8

      I wanted to like this game but man I just could not get into it at all

    • @MmeCShadow
      @MmeCShadow 3 месяца назад +30

      The issue is yhe pacing. X breaks up the hallways by having you visit towns and do cloister trials. You're also mostly free to backtrack at your leisure, and there are a few minigames for variety. Plus, most importantly, the sphere grid gives you profundity control over your party growth, especially in the International/HD version.
      XIII is a straight shot in both exploration and character growth. You can never go backward, never re-explore an area, and with two exceptions the whole game is linear dungeons. If you enjoy thr combat you can't even freely engage with it because of how enemies spawn on the overworld, although there's little incentive to do so anyway because the game caps your crystarium level every chapter.
      Being linear isn't inherently a bd thing-- my first RPG was Grandia, where the storyline frequently resulted in points of no return as it propelled you forward. But the pacing really presents a high hurdle for XIII, made worse if you don't click with the characters (which are the focus of yhe storytelling, so if you don't care about them, the gameplay emergence simply can't do the heavy lifting to carry you to the end.)
      I say this as somebody who really WANTS to like XIII, its themes hit all the right buttons for me and I didn't hate my experience, but it is flawed on a number of fundamental levels that can make it frustrating to engage with.

    • @Brutalcel
      @Brutalcel 3 месяца назад +2

      The best thing about FF13 is being linear iMO

    • @NoneofYourBusiness667
      @NoneofYourBusiness667 3 месяца назад +3

      @@MmeCShadow Well said.

  • @TarvouldsQuest
    @TarvouldsQuest 3 месяца назад +15

    Earned a sub out of me my guy. Truly captivating stuff. I've long since been a staunch defender of Final Fantasy XIII. It's a great feeling to no longer be alone.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад

      Defending garbage doesn't make it stop being garbage
      I challenge you to play with game with the minimap turned off. I wish you good luck!

  • @shizuwolf
    @shizuwolf 4 месяца назад +26

    While FF XIII isn’t my favorite game in the series, I don’t think it deserves the hate. A lot of the complaints I’ve heard could also be applied to other JRPGs. Especially in the FF series.
    “It’s too linear!” So is FF X, but no one complained about that. Yes, you don’t get a lot of freedom to explore different towns like in X, but it’s like you pointed out: it makes sense with the narrative. Hell, even when you were a fugitive in FF X, no one really treated you like it, so it didn’t have much weight to it.
    “The characters are annoying” I’ve heard similar complaints about VIII and XII, but those got ported to modern consoles.
    “The combat sucks!” It’s not that different from the combat that’s been around since FF IV. Auto play? Don’t like it, then don’t use it

    • @AlexanderMartinez-kd7cz
      @AlexanderMartinez-kd7cz 3 месяца назад +4

      half of the reason people hate 13 is because it's defenders use these terrible talking points.
      you debunk your own comparison with 10, without even mentioning the airship or the arena.
      you don't even defend the characters, just say 8 and 12 have dumb characters too.
      you argue you can just not use autoplay when 2/3rds of the party are permanently AI.
      these things make 13 fans look delusional.

    • @YouCanCallMeIz
      @YouCanCallMeIz 3 месяца назад +8

      @@AlexanderMartinez-kd7cz It's all just what-about-ism, but I think the point OP is trying to make is that XIII is almost unnecessarily turned into a sacrificial blacksheep of "this sucked" the same way XIV 1.0 is made one, to the point of excess.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +1

      I just spent the past 6 hours trying to defeat that stupid gunship boss in Palumpolum. The fight where I finally beat it took more than 25 minutes. I nearly switched to Easy mode. This game is HORRIBLE!

    • @shizuwolf
      @shizuwolf 2 месяца назад +2

      @@FinalFantasyXDen-br4to it's better than FFX

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад +3

      @@shizuwolf 🤣🤣In an alternate reality

  • @Gaijin_Jhin
    @Gaijin_Jhin Месяц назад +8

    Just to add to Vanille and Fang, They are the only 2 characters who learn " Faithra " ( increasing Magic by 80% ) and " Bravera " ( increasing Strength by 80% ) which are DOUBLE of the standard Faith and Bravery ( raises Magic/Strength by 40% )
    Both also are the only ones that learn " Protectra " ( 50% physical damage resistance ) Compare to its counter part ( 25% )

  • @groudonvert7286
    @groudonvert7286 3 месяца назад +19

    Havoc Skytank is the only enemy in the game who's long ranged. And since it's a long ranged battle, Lightning has a special way to use her Attack animation (though you can only use it if you manually select Attack) : Lightning will shoot at high speed with her gun. This is the fastest attack animation in the game by no small margin.

    • @Tetramorre
      @Tetramorre  3 месяца назад +1

      Someone else mentioned that. I had no idea because I just assumed it was impossible since Auto-battle never uses it. All the more reason to avoid auto-battle lol

    • @groudonvert7286
      @groudonvert7286 3 месяца назад

      @@Tetramorre Well I didn't know she had that animation before fighting Lightning in her DLC in 13-2 and I saw her using her gun for attacks and I wondered why I wasn't able to do that myself xD Later I learned it was in 13 (and 13-2) from the beginning.

    • @barbarbar3084
      @barbarbar3084 2 месяца назад +1

      No efin way. I have finished 13 20 times and I have never seen this😮

    • @kyo1546
      @kyo1546 Месяц назад +2

      I was hoping someone would mention this. It's probably THE most niche fact about this game alongside the existence of Cut and Keep.
      If anyone hasn't ever watched HCBailly's playthrough of the game he honestly understands the game so thoroughly and completely it is the definitive game mechanics guide.
      Although I will say the tech of giving Lightning Faith to lock her in place is really clever and I didn't think of utilizing that at all in my playthrough.

  • @josiahkeen9793
    @josiahkeen9793 4 месяца назад +64

    Great analysis. The story/gameplay cohesion of ff13 seems really interesting. I'll definitely be rewatching this one, if only to try and figure out the whole fal'cie l'cie pulse cocoon thing.

    • @One.Zero.One101
      @One.Zero.One101 Месяц назад +3

      I disagree. I like FF 13 but these sound like excuses. "The characters already know the story so there's no point in exposition". Good writers find a way to insert exposition in movies and games. Lord of the Rings explains terminology like Mordor and Rivendell when they become relevant. The Truman Show hides the exposition in a TV interview with Christoff. This author is throwing away hundreds of years of good writing practice just to defend the game. I will defend FF 13's combat and characters but I will never defend the storytelling.

    • @josiahkeen9793
      @josiahkeen9793 Месяц назад +3

      @@One.Zero.One101 I agree that there are ways to include exposition in a way that feels natural. I also think that exposition doesnt have to come at the earliest opportunity. Concealing information from the audience that a character already knows can be used to make good dramatic stories.

  • @therealflamingfighter
    @therealflamingfighter 3 месяца назад +43

    As someone who has multiple XIII themed tattoos, it's actually really gratifying to see someone that basically gets this entry in a pretty similar way that I do and appreciates this game for the Good and the Messy. There's so much to love on this game, a lot of heart clearly went into this game despite its troubled development and it always sat wrong with me how the game often has a lot of detractors repeating criticisms of the game that are actually factually untrue.
    Personal point of annoyance has been a bit of the music. The OST can be really incredible but it relies really heavily on motifs in a lot of it's tracks. The main melody of "Promise" features a lot and echoes around a lot of games areas. "Blinded by Light"s beats are repeated in a lot of basic tension tracks and Hope's theme feels universally applied to a lot of the more emotional scenes. It's likely the reason why the OST kinda blends together for myself, you, and a lot of others. Despite the sequel's flaws, I will give it to that game that it has a lot more track diversity that keeps the soundscape fresh (even if there is a lot of motif repetition in that as well).
    Another bit I really like is how the mechanics of progressing through the Archlyte Steppe and surrounding areas really reinforces the theme of Pulse. You are at the bottom of the food chain fighting for survival as you start off fighting easy plant-life, moving onto small wolves, needing to take advantage of 3-way fights to get the upper hand, to fighting behemoths and monstrosities unaided. I think it really does convey the feeling of rising to the top in a fight for survival in a pretty organic way.

    • @SemekiIzuio
      @SemekiIzuio 3 месяца назад

      I f love Pulse! The game finally leaves you alone and on you're own, you can progress at youre own pace and come across challenges that can really kill you❤

    • @strawintogold
      @strawintogold 3 месяца назад +2

      But now I gotta know what tattoos you have. 😭 I really hope to get a brand one day, Blazefire Saber, Overture and Crimson Blitz, and Mog and a chocobo.

    • @chromaticchrome3746
      @chromaticchrome3746 2 месяца назад

      The rise to power on pulse is also reinforced by how the stat progression starts to baloon about that point.
      The party starts to rise from the realm of mortal soldiers and simple wildlife to epic monsters of legend and finally the settings demigods.
      In other words, they stop simply surviving and begin thriving.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад

      Tell you have a very low IQ without telling me you have a very low IQ

    • @irudexap
      @irudexap 2 месяца назад

      What tattoos are they? Like l’cie?

  • @blake9944
    @blake9944 2 месяца назад +2

    this has been a great companion video during my playthrough, thanks for all the work put in to this :)

  • @theexpert758
    @theexpert758 4 месяца назад +10

    What a great video dude. Watching the rest at work rn.

  • @brentgarlick9605
    @brentgarlick9605 3 месяца назад +10

    Really wish Square enix would rerelease this Trilogy on modern systems.

    • @Spootington
      @Spootington Месяц назад +1

      Do you really think it wouldn't be a huge crashfest like the PC release?

  • @666Kaca
    @666Kaca 3 месяца назад +5

    Not all of us. I liked ff13 a lot. The graphics were fantastic and hold up to this day, the character design(especially female ones) was very kpop-ish, fang was absolutely gorgeous, voice acting(only played japanese) was good, the combat system could have used some improvements but it basically served as a template for ff7 remake. I also think its the most difficult main entry in the franchise which was a pleasant surprise
    Edit after watching the entire thing: phenomenal video, showed me a few things i didnt know such as battle banter being affected by story, hope you keep making vids like these because you have earned my sub

  • @Pensnmusic
    @Pensnmusic 2 месяца назад +2

    Good lord, just seeing Zahz and his kid made me remember how sad his story was.

  • @vhat2
    @vhat2 3 месяца назад +7

    It was an amazing analysis, keep up the good work, (no pressure, but would love to see xiii-2 and lightning returns analysis)

  • @indravanghyseghem998
    @indravanghyseghem998 3 месяца назад +2

    1:20:26 Lightning can use physical damage here! This is the only fight she uses her gun blade as just an actual gun! It’s pretty cool

  • @stanm4410
    @stanm4410 3 месяца назад +8

    I'm sure this comment section will be full of healthy respect for everyones' opinions. As has always been the case for the many discussion of this game.

  • @SaltedMallows
    @SaltedMallows 3 месяца назад +15

    Once again I have to say "You mean, You/Yall were wrong about FF13 and or FF7 Advent Childen"
    Because I was all about it back in the day and tried to tell people how they missed the point on it.
    It's the same everytime, gotta let people sit on something for long enough until they see it differently.
    Wake me up when "We Were Wrong About: Final Fantasy Spirits Within" bro.

    • @Toksyuryel
      @Toksyuryel 3 месяца назад

      I remember enjoying Spirits Within back when it came out, but I was also a child. I should watch it again sometime to see if it was actually good or if everyone who hates it is right.

  • @diameetinternetfriends1340
    @diameetinternetfriends1340 3 месяца назад +21

    I love FF13, I read all Ultimania, have the soundtrack listening nearly every week since its release, fantasize about living in the world. I like Oerba village a lot, I go there to relax sometimes

    • @pianoman7753
      @pianoman7753 Месяц назад

      Nah, man. Village of Dali or Black Mage Village from ff9. Or Daguerreo!

  • @wummeru2069
    @wummeru2069 2 месяца назад +4

    You missed a 3rd way for explanations for in-universe terms to come up: with a fish out of water character. Like they did in Final Fantasy X. Naturally and much more effectively, in my opinion.

    • @Dzzy123
      @Dzzy123 Месяц назад

      @@wummeru2069 I agree with this and it's why I think Vanille should have been the lead for this game. While she does understand what is going on, she plays dumb and acts clueless.

  • @elolawynladriel
    @elolawynladriel 4 месяца назад +40

    The cost of secondary roles is criminal.

    • @groudonvert7286
      @groudonvert7286 3 месяца назад +1

      It's true for some abilities (like Lightning's Haste and Reprieve and Vanille's Faithra), but for specific abilities (Lightning's Imperil, Enthunder or Elude) or for the role itself (Sentinel needs only Provoke if you want to better tank big hits like Bart3's Ultima, Hope's Ruin needs 6000 CP), there's good enough and don't need much.

    • @Vanity0666
      @Vanity0666 3 месяца назад +9

      By the time you get to Gran Pulse you are making so many points so quickly that the cost becomes entirely negligible

    • @billygabrielz
      @billygabrielz 3 месяца назад +2

      It is. But by the time they become accessible you're already gaining so much CP that it's easy to start a new role and reach the height of the currently available ones. I gave everyone in my party a fourth role and it wasn't so bad when the benefits allowed me to grind for more

  • @paradigmshift470
    @paradigmshift470 2 месяца назад +2

    The ending of 13 is so underrated. The way Barthandelus manipulated EVERYONE. Even the people who know they’re being manipulated have no choice but to participate.

  • @middle_pickup
    @middle_pickup 3 месяца назад +23

    Ten seconds into the video, and I'm already amused. Man made us read an excerpt from the crystarium journal lore at the top of the video.

  • @Kwstr42
    @Kwstr42 2 месяца назад +3

    i platinumed all 3 games before it was cool lol

  • @verymelonman12
    @verymelonman12 3 месяца назад +68

    My problem with XIII isn't linearity, is that there wasn't anything else to do except fight. And since I though the story was mediocre it's reason for not having any side content didn't endear itself to me either.

    • @nightmarishcompositions4536
      @nightmarishcompositions4536 3 месяца назад +14

      This is why I enjoyed 13-2 a lot more. Lots more side content, challenges, mini games, exploration and a much more interesting hero/villain dynamic.

    • @j.r.cilliangreen4083
      @j.r.cilliangreen4083 3 месяца назад +7

      but this is character driven and plot heavy. Having just played FFVII Rebirth and suffering through 100 mini-games of various qualities, I prefer this.

    • @hannahevertson8306
      @hannahevertson8306 3 месяца назад +8

      ​@j.r.cilliangreen4083 Rebirth over did it on the Minigames, but I'd still choose it over 16 which doesn't have any. Minigames are a chance to break the tension and relax a little, or that's why they typically exist. There's to many in Rebirth but to few is even more detrimental in my opinion.

    • @Vanity0666
      @Vanity0666 3 месяца назад +1

      13-2 for sure overcomes the lack of side content, it was a common complaint/criticism of the first game that was addressed just like the linearity of environments.
      Chocobo racing is a lot of fun, I spent like 2 or 3 days on that alone.

    • @worldofz00
      @worldofz00 3 месяца назад +2

      Some of the characters and their dialogue were a major cringe for me. And what's up with the chicken coming out of the guy's head? lol

  • @blakeduregon4508
    @blakeduregon4508 3 месяца назад +2

    Had to comment just to say, during the Havok Skytank boss, you can actually cue 'attack' commands manually to utilise Lightning's superior strength stat, and it uses a pretty cool animation that I'm fairly sure was exclusive for this battle where she shoots the target

  • @djblaklite
    @djblaklite 3 месяца назад +3

    13 was the first FF I ever finished, despite loving 8 and 10 beforehand. it will always have a special place in my heart. excellent video and i hope you cover the other 2 games ^_^
    this makes me want to platinum the steam version lol

  • @badassoverlordzetta
    @badassoverlordzetta 3 месяца назад +4

    FF13 is to the FF series what Fire Emblem Engage is to the Fire Emblem series, a culmination of many iterations of rpg mechanics and narrative elements taken to what their developers hoped would be their greatest form while throwing in a heaping pile of references to as many of their previous titles as possible while doing so. It addresses the chief complaints of it's near predecessors 10 (by becoming more fast paced) and 12 (by moving away from the gambit system that could eliminate player inputs entirely if done correctly) while setting the ground work for the systems that would be used in 7R.
    As you said, it's a very good game, definitely a lot better than it's typically given credit for both on a mechanical and narrative level. Full of flaws, much like it's cast of characters, but profoundly earnest in its delivery. I would venture a guess that people who grew up with 13 as their intro to JRPGs have not been done any kind of disservice, and will probably find themselves just as video game literate as those who grew up with the earliest FF games.

    • @AKABoondock19
      @AKABoondock19 3 месяца назад +1

      lol thats absolute bullshit. ff13 takes a messy wet shit on all the fans who loved the series from the its beginning.

    • @iantaakalla8180
      @iantaakalla8180 2 месяца назад

      FF13 would be more like Fates. Supposed adherence to stuff past and better story, only to realize the story in only one aspect is better and the gameplay is distinct within the series, and still correctly hated for a few fatal flaws despite warming opinion based on hating current trends.

  • @theycallmejodamo
    @theycallmejodamo 2 месяца назад +7

    Vanille being described as quiet when she’s making the sexy fun time noises every time she moves tickled me. I knew what you meant but still 🤣🤣

  • @Whysday
    @Whysday 9 дней назад +1

    I'll go as far as to say the FFXIII era was the last time it actually felt like Final Fantasy. Love or loathe FFXIII, it was its own thing not trying to chase after any other trend. It had a complementary blend of soundtrack and visual aesthetic that created that intangible, magical feeling that should be present when playing a Final Fantasy. The paradigm system had some wonderful depth once you got into it too.

  • @Tarrot
    @Tarrot 3 месяца назад +44

    You missed an important thing with the accessories system: Equiping similar accessories, or accessories in a set, can yield secondary bonuses (like physical wall +5 or +10). This actually showed up in your video while you were mixing and matching accessories.
    As an example of how useful this can be: In the section in Palenpoem where you control Snow and Hope, there is a regular enemy that can one-shot Hope with an attack that deals a ton of small hits. Preach in his recent playthrough had to deal with this and kept getting destroyed. Putting the Physical Wall ability on by mix/matching accessories made it much more tolerable for Hope to survive this ability.

  • @pangalacticgargleblaster2610
    @pangalacticgargleblaster2610 2 месяца назад +2

    I thought Barthandalus was much more difficult than Raines, I can't even remember Raines but Bathandalus lives in my nightmares!

  • @danielgloyd4529
    @danielgloyd4529 2 месяца назад +9

    I'm going to be that guy. This was the first Final Fantasy game I didn't finish on the first playthrough. I still didn't like it even after revisiting it years later and forcing myself to finish it. I didn't like any of the characters except Vanille and Sazh. I didn't like the combat. The level up system felt like a bootleg sphere grid.

    • @justinmccormick4636
      @justinmccormick4636 Месяц назад

      Same. I have tried to finish the game on multiple occasions but cannot get through the first 10 hrs. IMO this is the worst FF game.

  • @dh599
    @dh599 2 месяца назад +1

    13 was the first FF game I owned, not the first I played, but I loved it. Even as a young teen I never understood conplaints that the story was confusing or didn’t explain anything.
    Not sure if you mention it, but the marks over the course of the game chsnge, showing that they're getting closer to becomming Seethe, I didn’t know about the changing voice lines throughout the game till I watched your video, I've got a new appreciation for it. ❤️

  • @lerrysorroche
    @lerrysorroche 3 месяца назад +3

    No, we didn't. The game sucks in pretty much every aspect. Story, delivery of story, lore, characters, gameplay, combat, soundtrack. The only thing that it does right is graphics. I've tried playing this game 4 or 5 times, and it's impossible to finish it. I played at launch, and the last time I tried was last year. And I really tried. I played for 40h last time and I just couldn't play anymore. It is one of, if not THE MOST boring JRPG I've ever played, and I've been playing them for over 30 years. FF13 truly SUCKS.

  • @MaDDaWg650
    @MaDDaWg650 Месяц назад +1

    I played this game when it first came out, and I absolutely loved it. Sazh was my profile pic on the 360 for the entire time I owned it because I really liked his character and the game as a whole.
    But it was a shame how my friends and those around me spoke poorly of it. The videos at the time, like the short one from JonTron, poked at its linearity and never had much positives to say. I like the story and the characters, but I didn’t know how to express that when faced with all the poor reception. I sadly resigned to that supposed fact and never really shared how I really felt after that.
    This was a great analysis, and a lot of how I felt about the story, the characters, and their development were weaved thoroughly. I learned a lot while also being reminded why I loved this game so much when I played it all those years ago.
    Now, I want to revisit it and experience the story of this group in Cocoon and Pulse. Thanks for taking your time here. It was well worth the time.

  • @MarqMervin
    @MarqMervin 3 месяца назад +8

    Duuuude, I absolutely LOVED this video essay! (Granted, I can't include myself in the "We" because after I finished XIII, I was preaching the gospel LOL). There's sooooo much good stuff you touched on! I'm so glad you purposely took time to discuss the combat, but specifically Sazh's storyline. Though I'm not a father, I'm a teacher and big brother/big cousin. On initial playthrough, I couldn't stand him. But after I played the game a second time (and to completion), I *really* appreciated Sazh's character arc. He's a 40yo widowed father who lost the one thing that kept him going. He bumbles through the beginning and, rightfully so, because he's trying to keep up with the teens/young adults (especially amidst their angst). Yet, he ends up developing a lot of love for the crew (it helped me appreciate the narrative decisions to have Sazh and Vanille being paired together).
    In that lens, I really appreciated the decision to keep things linear, explore character progression through parity, and truly dive deep into healing strained relationships. Light learning how to be a big sister and to lean on others through Hope (aptly named), Hope needing guidance and working through his rightful resentment with Snow, who's so optimistic that he doesn't quite grasp the impact of his actions on others. (I'd also argue Hope was exploring his own sense of boyhood to manhood, especially with his relationships w/ Snow, his dad, and being granted Alexander). Sazh unintentionally filling his longing for Dahj and stability while with Vanille, while she's grappling with hiding the truth of her actions to someone who's in deep pain. You gave me more insight on Fang, as I wasn't the biggest fan of her initially.
    The combat is chef's kiss. I'm a fighting game player, so the combat reminded me of a fighting game but also the stocks from Xenosaga 2. Once I made that correlation, I sunk HOURS into combat just to explore strategies. A buddy of mine worded it perfectly for when I first played XIII - "I see why you like it! It's a working man's Final Fantasy!" I laughed, but it's true. Each boot up, you get a good recap of what's happening in the game. And because I enjoy reading (and, like you, am not the biggest fan of unnecessary grinding), I would read through the Datalog, play after work, and never felt too lost in the story since it was straightforward. Plus, I loved X, so the linearity didn't bother me at all. In truth, I think it truly set the tone for the current games, particularly the FF7-Rs.
    I can ramble all day about my love for XIII, but this video was so wonderful and truly, THANK YOU for all of your work on this! Truly looking forward to supporting your channel!

    • @Tetramorre
      @Tetramorre  3 месяца назад +1

      Glad you enjoyed it! Great comment too

  • @isardonic8601
    @isardonic8601 2 месяца назад +1

    Honestly, I've loved this game since I've first played it. Ive never understood why people don't like it. This game to me is one of the best final fantasy games I've ever played.

  • @joshuajackson1376
    @joshuajackson1376 3 месяца назад +3

    Please keep it up man. Your vids are really good!

  • @nezkeys79
    @nezkeys79 2 месяца назад +1

    The only reason I ever recommend just beating the game before grinding is because of the final crystarium upgrade, which gives you an extra accessory, and ridiculous stat boosts.
    If the player does all the side content before beating the game, they get an accessory they can use in like two battles (gui enemies if they didn't already beat them), and stats that are only useful for those two battles. So getting all that stuff to help with hundreds of postgame content just feels better.
    Sure, it makes Orphan a bit harder, but that's not a huge issue as you can always go back to 5 star it later (they conveniently have a link back there), and most adept players will 5 star it on the first try anyway. I felt they handled grinding extremely well in this game, and the decision to cap the crystarium at certain story points was great imo.

  • @Blu_Jay23
    @Blu_Jay23 3 месяца назад +3

    Glad to see the revisionism for FFXIII, its honestly a great game despite its many flaws.

  • @yashinebrown9179
    @yashinebrown9179 9 дней назад +2

    I was in the minority of people that thought 13 was great from start to finish.

  • @Corrico95
    @Corrico95 3 месяца назад +6

    This was my first Final Fantasy game! I stopped the first time I played it in chapter 1 because I didn’t understand what was going on at all, but went back to it and learned what was going on as I played and fell in love with this game. Love Lightning and am sad this game and its sequels have a negative reputation, I liked the whole trilogy and love the lore and backstory of this world, it feels very rich which i appreciate as someone who loves story

  • @doubtingtom92
    @doubtingtom92 2 месяца назад +1

    I feel my eyes going crossed whenever he's explaining the battle mechanics 😵‍💫

  • @reggieroyster6463
    @reggieroyster6463 4 месяца назад +4

    It’s really funny is I was re-watching that video analysis last night

  • @TundraCH
    @TundraCH 2 месяца назад +1

    My first final fantasy game made me a permanent fan of the franchise

  • @j800r_aswell
    @j800r_aswell 3 месяца назад +4

    The last great FF title imho.
    The combat system is vastly misunderstood. Just watch HCBailly's LP. The challenge lies in speed. Ending combat as expeditiously as possible in order to obtain a high rating and better rewards. When gameplay opens up, you ain't gonna be fast enough always manually selecting commands, balancing paradigms, building stagger and doing everything as fast as possible. The point at which auto battle isn't required is while you have no commands to really select from anyway.
    Try taking down a Long Gui quickly manually selecting every command and never touching auto battle, getting five stars every time.

  • @RainRosamel
    @RainRosamel 2 месяца назад +1

    One of the most enjoyable video essays I've seen in a minute!

  • @Dextear
    @Dextear 4 месяца назад +76

    The acronym for "crystal points" has always been funny to me. Imagine wanting to gather as much of this resource as you can.

    • @shivur5073
      @shivur5073 3 месяца назад +7

      That's creepy, you're creepy

    • @MementoDespair
      @MementoDespair 3 месяца назад

      @@shivur5073 CP

    • @mlmn3080
      @mlmn3080 3 месяца назад

      No one except 4chan uses the abbreviation of "CP" for child porn. It's only become more popular lately because all those conspiracists insisting that everyone everywhere is always a groomer.

    • @denofpigs2575
      @denofpigs2575 2 месяца назад

      Let me know where I can get a ton of CP really easy.

    • @Dextear
      @Dextear 2 месяца назад

      @@denofpigs2575 1600 Pennsylvania Avenue NW, Washington, DC ZIP 20500 is having a fire sale on the stuff, my dear fedboi.

  • @acetrainersylph7953
    @acetrainersylph7953 Месяц назад +1

    Im not sure if you're aware (or others) but theres actually a trilogy of books on FF13 & 13-2 that explain more about the characters, world, events, and the 13-2 ones explain things in greater details regarding the events that bridged 13 and 13-2, and the other book for 13-2 explains things regarding Caius and his side of things.
    Really great books, each book is like... 130-200 pages, so not super big books but i bought them very recently and they were really good, and further helped me understand more about the 13 trilogy.
    I am a 13 trilogy lover, and a die hard lightning fan so i have thoroughly enjoyed this video (ive watched it multiple times now)

  • @N.G.H.
    @N.G.H. 3 месяца назад +6

    One thing the game doesn't teach you and you'll just have to notice it while playing, is that debuff spells have a much higher chance of sticking to targets the higher their stagger percentage is, especially if they're broken/staggered. Which is why Ravagers/Blasters and Saboteurs/Jammers are a match made in heaven. Vanille's Marlboro wand (evolves from a Belladonna wand) is one of the best weapons in the game with its unique properties for higher chances of debuffs sticking so that you waste less time coughing and farting on enemies.

  • @mjschul
    @mjschul 3 месяца назад +2

    I always loved XIII. Played it on release as a teen and didn't really get it, but I loved the paradigm system and the ending HIT. I was so confused when i heard about a sequel coming since the game wrapped so completely, and then the sequel ending with a TBC felt like a CHOICE. Never ended up playing Lightning Returns, but XIII-2 was honestly kinda great, too.
    I didn't realize how much Etro was there in the first game. Guess I never got those secret reports.
    Great vid, definitely earned my subscription!

  • @groudonvert7286
    @groudonvert7286 3 месяца назад +3

    The best grinding spot fight is Shaolong Gui (who needs a very advanced party to stand a chance lol) : 120000/minute or so.
    Shaolong Gui is also the strongest enemy in the game... and one of the most annoying one too when they decide to be a jerk.

  • @raioh4747
    @raioh4747 3 месяца назад +2

    Still watching but great video.
    Personally I loved and defended this game from day 1, was allready a longtime FF fanboy by the time it came out, my favs were 9, 7 and tactics, and 13 made the list immedietly. I allways felt that people hating this game hated it not for what the game itself did but for what they expected it to do. If you meet it where it's at, this game is phenomenal.

  • @firebat2120
    @firebat2120 4 месяца назад +12

    I think the combat system is the reason why I never finished this game back when it was released. It was just really new to me, and my fish brain did not get it then.

    • @Vagrant7z
      @Vagrant7z 2 месяца назад

      The game did an ok job of explaining the combat system but did so in an extremely slow manner which left a horrible first impression, not to mention you spend the majority of the game's story with just two active party members and well, autobattle existing. I think the combat is at its peak when you unlock its full potential in chapter 10.

    • @One.Zero.One101
      @One.Zero.One101 Месяц назад

      Sadly a common problem with many RPGs, even the Western ones. You spend such a long time with normal attack as your only option. It makes the tutorial and first act such a slog. That's why I appreciate games that start you with magic spells and physical combat skills. If I remember correctly FF 13-2 fixed that by making Serah a Ravager from the start.

  • @TheGreatBusta
    @TheGreatBusta 13 дней назад +1

    Great Video.
    I think XIII is a great divider of tastes. How much you enjoy it depends on what you consider a "good story" and whether you are willing to see the sacrifice of exploration and a living world as worth it for telling the story.

  • @reinsama2.09
    @reinsama2.09 3 месяца назад +37

    ..... Ironically the 13 trilogy is better than modern final fantasy by a MILE

    • @chrisc9769
      @chrisc9769 3 месяца назад +7

      I laugh every time I see some YT Video or Game Article say that out of all the FInal Fantasy games FFXIII Is the worst. I mean Seriously how is it the Worst when it is one of the Top sellers in the series and Got not just a single squeal but 2 Follow up games.

    • @Dayv018
      @Dayv018 3 месяца назад +5

      which modern FF? 16/7 Remakes have been far superior to XIII

    • @TorManiak
      @TorManiak 3 месяца назад +2

      Can you give an explanation on why you think it is? I do want to see your perspective even if it's not my opinion(I disagree on it, I think the games after XIII are on the same level as it at the very least).

    • @chrisc9769
      @chrisc9769 3 месяца назад

      @@Dayv018 16 is Good, and has an interesting Story, and a better combat system. But the combat system being better can be marked down as having better hardware and software to do more. Same with 7Remakes combat too.
      7 Remake is a good game but doesn't really bring anything new to the Story. It's just a rehash of the original (with a more blatant Unreliable Narrator) with some Crisis Core elements thrown in, and a lot of Needless side content compared to the original but said side content does make the World feel more Real.
      That's a long way to say both are better but only in the sense they had the opportunity to do what All FF games do Use the Past FF games with Better Hardware and Software to literate and push forward.

    • @RippahRooJizah
      @RippahRooJizah 3 месяца назад +2

      I have played 13 and 13-2 (the latter I have not finished, I admit) after playing FF7 remake, and before playing the FF16 demo and 7 Rebirth.
      I couldn't agree. Although at least 13-2 seemed half decent, 13 was a slog

  • @Itomon
    @Itomon 2 месяца назад +1

    1:32:53 this. Thats the best way to praise this game for what it is, or its story at least. Thank you for bringing to words this criticism I always had trouble putting out for FFXIII

  • @mrzwanzig460
    @mrzwanzig460 4 месяца назад +8

    For someone who admits upfront that they are generally more focused on story than gameplay, it's impressive how in-depth you went with your analysis of the game's combat (despite some minor factual errors, like your explanation of Veil).
    As someone who loves this game primarily for the combat (and how fun it is to speedrun), and found myself agreeing with a lot of your takes, I really appreciated it. I'd say it's the best discussion of 13's mechanics that I've seen on RUclips thus far.

  • @eleventyseven3742
    @eleventyseven3742 3 месяца назад +2

    The trilogy was fun! Lighting Returns is such a weird unique game but i love it!

  • @groudonvert7286
    @groudonvert7286 3 месяца назад +8

    About Hope and Vanille side cutscene, Vanille mentions it in the first chapter of the game. But you can completely miss what she meant if you don't watch the cutscene in Yaschas Massives.

  • @kaleknelson8429
    @kaleknelson8429 3 месяца назад +2

    I don't get why people have a problem with the game dropping a term that creates questions. I think people have forgotten the difference between curiocity, and confusion. I don't think it's a bad thing to hear a term, and respond with what is that. Among other questions that may arise based on that.

    • @kamirubidan2080
      @kamirubidan2080 3 месяца назад

      Because the game dumps a lot of fantasy terminology on the players lap with the expectation that they'll read the datalogs to fully understand what is going on rather than take the time to properly explain them through the story and direct gameplay. Which wasn't really the norm for JRPGs when the game was released. Typically that kind of information is presented through inspected items/books or from talking to various NPCs. What explanations the main story does give for these terms is often just a quick overview or part of easily missed dialogue. It was a really sloppy element of the game's storytelling.

  • @groudonvert7286
    @groudonvert7286 3 месяца назад +7

    A few Bosses that have interesting mechanics that you didn't talk about :
    - Aster Protoflorian is the classical changing weaknesses Boss. Except that Lightning doesn't have access to Blizzard and Hope doesn't have Bar-Thunder and Bar-Water.
    - Dahaka can also change element resistances (and debuffs immunities) with its different storms... who also triggers Dahaka to use -ga spells (Aeroga can be considered as a game over nothing less xD ). This is canceled when Dahaka is staggered (down Dahaka has his own stats).
    - The second fight against Barthandelus can be tricky if you're underdevelopped and/or play way too defensively. Barthandelus casts Doom after 20 minutes (Cid Raines, every Bart fights and Attacus cast Doom after 20 minutes, Vercingetorix and the first Orphan after 30 minutes). So you have a timelimit for all of this fights.
    - Orphan 1 has 3 phases with different patterns and attacks. The most annoying one is Progenitorial Wrath who has 50% chance to one-shot the target. Orphan also has the most convulated AI in the game (for example, Progenitorial Wrath targets the Medic or Sentinel in the group during Consumate Light, the target is random during Extreme Opposite and most importantly doesn't care at all of the Provoke/Challenge). You're lucky to have never seen that, Orphan is one of the most unfair Final Boss in the series.

  • @LethinGabbins
    @LethinGabbins 2 месяца назад +4

    I never got into the combat system. I remember disliking never controlling the ai sidekicks and that it felt like the whole game was a tutorial thill the final chapter where it finally got good. And then it was over.
    Thanks for putting this together, definitely gave me a better perspective on what the guys were trying to acheive with the story and combat and where I went wrong with how I approached combat in ffxiii.

  • @KrakkaJax
    @KrakkaJax 3 месяца назад +6

    Counterpoint: We were not, in fact, wrong about FF13.
    They needed to hit it big with this game after XII alienated so many people, but this disaster trilogy basically sealed FF's fate as a millenial nostalgia series whose golden age had long passed. This era was the low point in a 15-year long backslide of mediocrity and failure. The fact that SquareEnix has been able to survive long enough to begin its recent resurgence is a testament to how goated that 7 year golden age in the 90's was.
    There's always a natural "this thing everyone thought was bad is actually good" (or vice-versa) contrarian ebb and flow to media as it ages, but I can't accept it in this case! I still remember! It's bad!
    Although I will say JRPGs in general were in the gutter around this time so it may not entirely be the fault of SE.

  • @05weasel
    @05weasel 2 месяца назад +1

    Having not watched the video, we were not all wrong. I loved this game from the start. Ok, I’ll watch the video now and edit this if necessary.

  • @michaelkarlsson5966
    @michaelkarlsson5966 3 месяца назад +18

    It warms my heart that more people than me like the FFXIII series. Thank you :)

    • @CeeC_CeeC
      @CeeC_CeeC 3 месяца назад +1

      You’re not alone. I love FF13 to death, especially the first game. I always go back to it.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад

      It's sad to hear so many people like this trash. It just means developers won't learn from this garbage and instead will think it's good. .
      There's a reason it's only $6

    • @CeeC_CeeC
      @CeeC_CeeC 2 месяца назад

      @@FinalFantasyXDen-br4to Grow a pair.

    • @FinalFantasyXDen-br4to
      @FinalFantasyXDen-br4to 2 месяца назад

      @@CeeC_CeeC Spoken like a true 10 year old

    • @CeeC_CeeC
      @CeeC_CeeC 2 месяца назад

      @@FinalFantasyXDen-br4to sure, princess...

  • @AntiNihilist
    @AntiNihilist 2 месяца назад +2

    I'm tired of this crap "even if the combat only gets going 15 hours in or so" NO. that is NOT wtf is going on in this game. What's happening is that the game doesn't allow the player to CHOOSE THEIR PARTY until 15 hours in or so.
    Normally when something like this happens it's for a game like Devil May Cry where you have to unlock more moves or an RPG where leveling up unlocks more combo potential. But not here. The devs for this crap game decided to have a mandatory 15 hour tutorial for a basic ass combat system and once they deem you worthy to use every character, then you wander around the least story focused part of the game to "enjoy the combat". Maybe if this wasn't a Final Fantasy game this could've been acceptable somehow but not when this series has 12 examples for how to properly pace a game's story into its gameplay.

  • @duranmclemore8667
    @duranmclemore8667 2 месяца назад +5

    I think the main thing with the "using terms the viewer doesn't understand" is just with how similar l'Cie and Fal'Cie are. I get why that's the naming convention symbolically but I know it confused me for several hours

  • @KelvinYong77
    @KelvinYong77 3 месяца назад +2

    I deeply loving the FFXIII story, and to see you done a game study and into the depth of the story deeper that I noticed I what I have missed.

  • @knukls928
    @knukls928 4 месяца назад +24

    Just a correction on Steelguard: It has a ramping damage resistance which makes it really good against attacks that have multiple hits, like guns. The resistance resets when the character drops the stance, but with good timing against something that goes full auto you can get full damage immunity for the rest of the duration.

  • @alexw4482
    @alexw4482 11 дней назад +1

    The story is decent, the soundtrack is one of the best in the series, the combat gets pretty enjoyable by the mid-late game, but I agree it starts off quite slow. Where it truly falls short is the linear levels (although the environments themselves are nice), the lack of side content besides hunts, and Snow. Every time he’s on screen I completely sympathize with Hope’s goal for the first 5 chapters. At the end of the day it’s alright, and I do play through it again occasionally, but it had a lot of room for improvement.

    • @Vimi978
      @Vimi978 11 дней назад

      Funny, after an onslaught of games trying to be the next big open world causing me to have open world fatigue, I found going back to 13 to be rather refreshing.

  • @N.G.H.
    @N.G.H. 3 месяца назад +5

    Pro tip: always pair a Ravager/Blaster with a Saboteur/Jammer. Debuffing spells slow the rate at which the stagger bar drops while Rav/Blasters kick it up and break through while they're debuffed and opened up. Third party members would be like Sazh handing out Haste and buffs at the beginning of battle so that your party can run circles around the enemies all yoked up.

  • @mistakes7669
    @mistakes7669 2 месяца назад +1

    Amazing video! Thank you for this impeccable analysis of my favorite FF game

  • @lieutenantpepper2734
    @lieutenantpepper2734 2 месяца назад +3

    To be honest this game has very charming visuals, immersive music, so much potential untapped. My opinion overall of the game did not change. It is still a corridor simulator, too linear. Fighting every enemy you encounter feels like a grind fest. I think of it was a movie adaptation it would be great.

  • @parrisxsummers
    @parrisxsummers 3 месяца назад +2

    The reason for the linearity you gave makes so much sense. FF7 REBIRTH having all of that open world bull just makes Shinra look so incompetent 😂 there is NO sense of Urgency. It genuinely seems like global warming will kill them before the “powerful” company does…

  • @Monius13
    @Monius13 3 месяца назад +4

    Finally, somebody who thinks rationally! lol
    I love this game so much. It pains me how much people completely miss the point. Even way back when I first played it I could feel the reason for the linearity was story-related. Everyone had a singular mindset, a single goal. And they were rushing headfirst into it as hard as they could. By the time things open up a bit, their mindset had been shaken up, the illusion cracked and almost destroyed. And by the end, it returns to that linearity, but this time with more of a clear head and better focus. On their own terms. Doing what they believe is right opposed to what they are told to do. Is it perfect? I still think that's subjective. While I do like it, personally, I completely understand people who want a more open experience.
    I was so worried going into this game when I heard Nobuo Uematsu wasn't doing the OST, but I was more than pleasantly surprised. This is one of my favorite OST in video games and really fits the game imo.
    Thank you so much for this video! The amount of time and work that went into it is very evident, so kudos for sticking through it. It's refreshing to find a video that doesn't just trash it outright while still pointing out the good and bad.
    P.S. I still couldn't like Hope by the end (though I do feel bad for him in that scene when everybody is reunited with their loved ones and he's alone.) He's just super annoying to me. And I feel so alone, too, as I feel like I'm the only person who likes Snow. LOL

  • @Hyp3rSonic
    @Hyp3rSonic 2 месяца назад +2

    Sazz and Vanille's "implied" s3xual relationship honestly isnt a big deal imo. Especially the fact that it only appeared twice. Still wouldn't think about it if it was confirmed. The story isnt just about that