How To Build Small - From the Depths
HTML-код
- Опубликовано: 19 окт 2024
- Big boat, small boat, fat boat, thin boat.
BorderWise Facebook page: www.facebook.c...
BorderWise Twitter: / borderwiseweta
BorderWise Discord: / discord
BorderWise Patreon: / borderwise
Outro Music: Different Heaven: OMG: • Different Heaven - OMG...
Other music used:
Nat Keefe with The Bow Ties - Angeline the Baker
Chris Haugen - Way Out West
Dan Lebowitz - Wave in the Atmosphere
John Deley and the 41 Players - Ersatz Bossa
Chris Haugen - Front Porch Blues
Dan Lebowitz - Tiptoe Out the Back
Topher Mohr and Alex Elena - Fortaleza
ABOUT THIS GAME
Summary:
In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
A campaign waged over hundreds of islands against eight unique factions.
A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
An expansive multiplayer and co-op element is planned for the coming months!
Key Features:
Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
Be part of a fantastic community: (www.fromthedept..., with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
Customisable Components:
The customisable components in From the Depths allow a unique level of engineering customisation:
Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.
BorderWise is to FTD what Scott Manley is to KSP
I don't know who that is, but thanks! XD
@@BorderWise12 you don't know? He is practically God of the Kerbal universe at this point
@@drunkpidgeon2052 *Looks him up*
Damn. That's heck of a compliment, thank you! :D
From the bits Ive seen, yeah it seems like that
It has been pointed out to me that I forgot to put any form of turning on the helicopter thing.
This was completely intentional and not at all because I randomly forget that turning thrusters exist. >_>
FIRST xD
I was fairly impressed with that giant cannon. The smallest thing I could make functional cost 14k mats, not 6 or 7 ;).
Oh, and it goes twice as fast as the wooden canoe, which I found was good enough to dodge inaccurate CRAM, like on the maurader. Missiles would probably ruin everything.
Lathland is what got me into this game, but I really enjoy your videos more than what I've seen from him. You don't cut all the time, you let us witness you bumble about, just like the rest of us and it's honestly just enjoyable to watch.
24:40
And this is where the naval ship jet engines will be required, because of the extreme winds seemingly present on Neter all the time.
lathland is fun to watch as a crazy maniac, but borderwise is the guy to go to to learn how to actually play the game
This is helpful. Biggest problem for me is that it is hard to get any idea of size. The cheap small ships that are in the game when you start, are actually bigger than I realized. When I try to build similar to them, just much smaller, it is really hard to make any decent small ship, and often hard to keep it stable/afloat.
I love building along the sizes of real life ships, corvettes, destroyers, cruisers etc. I always love building bridges and command quarters, making them as realistic as possible. They are not very effective but look beautiful.
There are two types of from the depths players, those who build realistically, and those who build effectively.
Indeed
I try to find a happy medium. I want my ships to look at least somewhat nice looking and somewhat effective although sometimes I sacrifice a bit of efficiency for looks.
@@JC-hs5wf or those who build neither realistic, nor effective
I also like building realistically. It's kinda satisfying.
For small builds I find that I've been most successful when starting with the intended weapon system, and building what's needed to make that weapon effective.
I've started doing that more kn larger builds, and it certonly help ensure that if I do end up cutting s corner to squeeze something in, it's not the main gun that suffers... :)
Ah yes, the 'A10 Thunderbolt' method. :D
My most successful (before game updates...) tiny design is basically torpedo tubes I glued stuff to until it was dangerous :)
You are like me, the very first thing i build is my turret citadels then i build the ship around that
I hate when my ships are too medium sized
I got the notification that borderwise liked this as I was in the process of testing a hydrofoil craft based on this video
Dim Aurora would have a stroke if he saw that hull shape.
Dim dosent make ftd anymore :(
BorderWise over here just casually making good boats, able to breeze through every process. And I'm just here being the cat in the 'lady screaming at cat' meme.
I take it as a compliment that you consider either of the craft made in this video as 'good.' XD
@@BorderWise12 It is substantial and done swiftly, in comparison to my craft. I usually sit there for hours trying to figure out how to shape the hull, and then forget the next day, when I go back to work on it.
@@fishingtoncookie You gotta find your 'default hull shape'. Mine just happens to be the canoe hull that I used in this video. Takes practice, but you'll find it eventually.
@@BorderWise12 Very well, I guess I'll need to practice hull shaping over actual ship craft tonight. Thanks for the tip!
@@fishingtoncookie You're welcome. :)
Build the deck as last when you are building the hull first. It helps to orientate.
You have no idea how helpful this is
"Hmm the boat isn't too big or too small, it's too perfect. Scrap it and start over"
Thanks for posting this. I've been realizing my ships are all too big and expensive, or too fragile when small.
Wood is good enough armor as long as you slope it properly. Almost all my starter craft have wood if I can help it.
Also yeah, I prefer building insides first and then out. The reason being by deciding how thick I want their armor to be also helps keep the size small.
Another thing to keep in mind as you said, is weapon and purpose. My very first build is even smaller than your wood canoe, more expensive but it carried 4x4 small laser rider missiles and it hit hard but blew up like match sticks with any hit.
This one I approve of. And yeah, the second method is imho after you gain your first experience in how much space you need at minimum to get your stuff running. Then you can build the hull including the compartments first, making the most compact yet pretty ships (especially if you want to follow a design theme, which is difficult with method one due to innards sticking at wrong places).
I’ve built a ship like 1/3 the size of that and they’re actually surprisingly effective in a small group, they don’t have a lot of damage or defense but they each have a decent amount of material storage and some repair tentacles, so in a group they can all heal each other. A powerful weapon will basically wreck them in a single shot, but they can somehow survive enough to be repaired even with only a tiny bit left.
The way I’m able to build stable ships, is by making them fat
They don’t need to be that deep, just make them wider and you won’t have as much of a problem with balancing
It’s also easier to have some air gaps on the sides
When I saw the thumbnail the ship looked so similar to my design although I tend to use APS for small crafts like these
Can I share you some small ships that I made? Half of those are even smaller than yours too and has neat APS on them
They saying "the best defense is a good offense" originated to mean not that attacking harder and faster is the way to go. It originated to mean that the best defensive choice you can make would set you up to counter attack in the window after your opponent attacks and leaves themselves open and exposed.
So, for example in this game, if you wanted to follow that advice and have defense against CRAM shells, having speed that will get your craft to both dodge and get into a good firing position is a better choice then heavily armoring your craft, or focusing on point defense.
Huh. I did not know that. Thanks for sharing that! :)
@@BorderWise12 Most welcome.
I only learned it from an armory museum that also held some HEMA classes.
But destroying an enemy before then can destroy you is a valid approach: just not what that phrase originally meant and it's origin.
I'll probably never play with these lego™ ships as much as some RUclipsr with thirty-three thousand views, but man I had a lot of fun building my ship. And it sailed. It didn't fly. But yes. It required jets.
Places one block*
Darn already bigger then my ships
Na but jk this game is hella hard to learn so thx for the vid
Meanwhile im sitting here like a moron taking an hour to make what is effectively a (small) cargo vessel.....the new simple weapons are a godsend for these crafts btw :3....to me atleast
love that comment in the description
Watching border wise build smol while I'm working on a 177m long boat
177? try about half a kilometer
@@Electric_Bagpipes bigger than irl supercarrier lol
@@idleisidle its called the USS OVERLORD for a reason🇺🇸
I'll never understand why people MAKE MASSIVE ships. I've got one I been tinkering with...300m however it's over 500k resources and barely half done. Point is, humongous ships are a waste of resources. I've seen ships on the workshop that are 1.5 million + resources. I can bring 6 ships for the same cost. The lesson learned from Yamato has proven multiple small craft are better then one massive be all end all ship.
@@poopjeans1135 volume scales faster than surface area, so if you make something bigger then you have enough space to make super engines and defend the whole craft while also super artillery and excess space. The problem in FTD is weight. 1m of metal is very thick irl and it will be very hard to make it usable due to the weight.
What's a good material cost for a metal/alloy destroyer? Less than 50k or should I go lower?
I'd say you could go up to 70k for a destroyer.
Man have they simplified it since the first version it used to take me 2 hours to make a basic helicopter. And unlike a rock sinks, my helicopter did not quit fly, well at least.
This video was made for me.
Finally a tutorial that will help me :)
Hhmm I'm guessing this is in reaction to the ship that had simple 'noob' mistakes xd
lol
Not really? This was mostly prompted by a discussion on the subject I had recently on my Discord server.
Oh ok
i want to see stuff on rail guns and particle cannons
Yup yup. I'll make a railgun tutorial once the APS changes are put through, whatever they end up being.
@@BorderWise12 please do particle cannons soon if possible though, I want to use one and have no clue where to begin
@@alextaylor3380 connect the tubes to the main cannon, use terminators at the ends of the tubes (you don't need to use every port on the cannon, they are completely safe when tubes are not connected)
@@redblue3951 thanks man, this little bit of basics will probably help.
@@redblue3951 you should connect the tubes to other openings as it increases efficiency by (4x?)
That’s a very smol bot.
Nice video bro!! Really enjoy your content KEEP OR UP
Thanks! Will do! 😁👍
Over 1000 hours and im still watching tutorials xDD
It doesn't matter how experienced you are, you can always learn new things. My friend with 4500 hours learned how to make effective APS just a few weeks ago.
@@idleisidle And thats why i love this game. The learning curve is insane :D Every 100 hours a new thing
"put a 3 block gap between ammo and other things", sooooo, rambot doesn't count as important things? he's sitting on top of pure gunpowder...
Rambot respawns. Engines don't.
@@Rurumeto fair enugh
Which key are you pressing to show only the functional blocks and hide the armor?
Shift+P, four times in a row.
What key was pressed to only see ship internal components?
Shift+P, four times. 👍
Great vid; can you add timestamps for future videos so that we can skip to parts we have trouble on?
Yes! I've already started doing that. :D
I built smol a lot when I was new.
I am terrible at this, i set out to build a 5k block craft and it will be 10-15k lol. smallest i have ever built (And have functional) is 1100 blocks and 38k material cost.
How do you have that hotbar when building?
Hover your mouse over any block in the build menu and press a number key (1 to 0). That'll add the block to your building hotbar. 👍
Meh. Human beings have been building big for ages. Big, and grandiose... so I can poop on someone's head from the heavens.
I'm sorry...the three metre rule!? What is that, it sounds really useful!
Did I not explain that? Whoops!
3m rule = keeping ammo barrels at least 3m away from anything you don't want blown up.
Without aim-point selection it's not as useful as it once was, and the upcoming ammo changes could change it. But it's a rule that's served everyone well for a long time.
@@BorderWise12 Ah nice!! I always just put ammo on the outermost extremities of my ship, just to be safe (did usually result in them getting blown up though). Still, even without aim point selection it's good to stick by in case of accidental hits.
@@Thunderbolt-Racing Exactly. :D
@@BorderWise12 But yeah, don't sweat it. There's always gonna be *something* you don't have time to explain. Explaining everything about FtD would take forever.
and i thought i build small
edit: oh i made a tiny little thing barely bigger than yours and I nearly got missiles working on the first try. couldnt take out the vanguard tho cause six missiles be its only weapons
yeet yeet mcfeet
Pids are my enamy
Flying squirrel 2.0
"get real education don't just stay on the internet" this did not age well in April 2020
indeed
ok i know how to build small building small is my thing no matter the game but the thing is HOW do i build big?
Good point, I need to do a guide for that.
The short answer is to prefab like mad, use simple layouts and shapes and use the fill tool as much as possible.
"too big" ahahahah :D
How did you get your name?
I don't remember. It was a phrase I made up years ago. XD
You are wise mastering a game of complexity
@@air7604 Yeah sure, let's go with that. :D
Tiny ship and no simple weapons?! Tch!
I needed my daily dose of CRAM? :D
I only know how to build big
I refuse!
You wont stop building big stuff wont you
@@EggziztenselyThroughoutLife ... then there is me, attempting a 450 meter long floating one ship navy...
nice pencil
I guess my 170m, 500k airship doesn't count as small... I find the easiest way to build is to work around whatever turrets I want to use, since I just use my prefabs and always tend to run out of room if I go hull first (as you illustrated). Box in the important stuff, and make the outside look pretty. Maybe one day I'll figure out how to make pretty insides too. I hate making disposable craft, so all almost always have some sort of countermeasures and that adds up quickly, and leads to the "jack of all trades" craft which means they are always expensive. Also I prefer to use steam and electric over fuel engines, which seems to be more costly. I have a couple small jets and helos that are between 9 and 20k, but all my ships are at least 40k, but I also never build with wood. I always start with metal and swap out with alloy, stone, heavy armor as needed. Your building has come a long way since the Naga and Scylla. The Staarslang (or however it's spelled) is quite pretty. Good stuff as always sir.
I can't blame you for the use of Steam and Electric; Steam is just more fun (as you haven't done it a million times) and Electric saves SOOOO much space.
I really don't think it saves that much space, in fact it may use more, esp if you are trying to power a large craft with shields and lams. You need a lot batteries to power them and a pretty large steam engine to keep them charged. I like steam/batteries because it's easier to place them. You can spread the batteries w/engines all over your ship, where as a fuel engine is going to take up space inline, but provide more and instantaneous power for the sixe. And steam is a LOT easier to build.
I love using steam engines. The crux with steam is to NOT play with centralized resources as it will destroy any resource gathering. That's when steam really shines in my opinion. Sure you could make the argument that steam is inefficient, however I don't care. My BB at 260k resource can cruise at 34m/s for almost 16 hours of game time without resupply. The trick is to use multiple reduction gears so you DO NOT have to make massive boilers.
@@poopjeans1135 that is a good point. I always build and play with localized resources (ie materials onboard) as I like to think of it more
'realistic' for what that's worth. When you have acb's setting burn rates that helps a lot.
@@revengefullobster4524 I generally use steam for propulsion and fuel engines set to 100% battery charging to keep those shields up. Large engines may guzzle fuel, but they produce so much power. I don't run any electric wheels off my propulsion as it takes power from your props to charge batteries, which slows your ship down.
I DONT LIKE MEDIUM
I KINDA LIKE SMALL
I DISLIKE LARGE
I LIKE THICC
First View