APS Basics Tutorial - From the Depths

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  • Опубликовано: 5 окт 2024
  • Oh dear... this video was slightly outdated before I even finished recording it.
    Patch notes: forum.fromthed...
    BorderWise Facebook page: www.facebook.c...
    BorderWise Twitter: / borderwiseweta
    BorderWise Discord: / discord
    BorderWise Patreon: / borderwise
    Outro Music: : Different Heaven: OMG: • Different Heaven - OMG...
    Other music used:
    Dan Bodan - Bike Sharing to Paradise
    Aaakash Gandhi - Lifting_Dreams
    Doug Maxwell - Baroque Coffee House
    Aaakash Gandhi - Shattered_Paths
    Doug Maxwell - Pink Flamenco
    Aakash Gandhi - White_River
    Doug Maxwell and Zac Zinger - Minyo_San_Kyoku
    Asher Fulero - Recollections
    ABOUT THIS GAME
    Summary:
    In From the Depths you can build and take first-person command of battleships, planes, submarines, space ships, hot air balloons and more! The game is currently in alpha and contains a wide range of single player content including:
    A creative mode allowing you to push your designs to the limit and ensure the total annihilation of your opponents.
    A campaign waged over hundreds of islands against eight unique factions.
    A Story Mode where you can (eventually!) play 15 missions as each of the eight factions - a fantastic mixture of strategy, design and wild battles! Defend your fleet against waves of enemy forces in a series of extremely tough challenges that unlock new components.
    An expansive multiplayer and co-op element is planned for the coming months!
    Key Features:
    Design and build your fleet, fortresses and structures however you want. The alpha currently has over 400 unique components blocks, not including 29 different components for making missiles, torpedoes, depth charges and bombs.
    The sky's the limit, you can equip your vehicle with - cannons, lasers, mines, bombs, missiles, torpedoes, propellers, rudders, jet engines, wings, hydrofoils, hot air balloons, anchors, fire control computers, blueprint spawners, repair bots, air pumps, automated control blocks and many, many more!
    Realistic physics - every block destroyed or added affects the vehicle's functionality, physics and control. Drag, inertia tensors, buoyancy and sealed compartments are all updated based on the design of your vehicle and the damage sustained.
    Be part of a fantastic community: (www.fromthedept..., with new releases made on average once a week. Community organised challenges and blueprint sharing make it an extremely friendly place to hang out!
    Customisable Components:
    The customisable components in From the Depths allow a unique level of engineering customisation:
    Design custom missiles, bombs, depth charges and torpedoes by combining various warheads types, fuse types, IR seekers, laser beam riders, laser designators, thrusters, navigation algorithms, fuel pods, sonar seekers, buoyancy compartments and propellers, to deliver a truly bespoke weapon.
    Design custom cannons by combining four different barrel types and lengths with autoloaders, warhead types, ammo boxes and auxiliary components to create everything from AA cannons to howitzers.
    Design custom AI by combing an AI mainframe with 'AI cards' slotted into motherboard blocks. Add radar detection, laser detection and tracking and local weapon controllers to give partial or full control to AI. Create anything from a fully AI controlled aircraft carrier to a battery powered drone.
    Design custom engines using crank shafts, cylinders, carburetors, super chargers, exhausts and fuel injectors. Electric engines, generators and chargers are also available for backup power supplies and drones.
    Similar systems exist for the creation of anti-vehicle and anti-missile lasers, as well as drills that can cut even the largest of battleships in half.
    I had nothing to do with the development of this game. All rights to From the Depths belong to Brilliant Skies Limited. Please do not upload this video elsewhere without my permission.

Комментарии • 145

  • @Rurumeto
    @Rurumeto 5 лет назад +76

    Aw man this update actually IMPROVED some of my guns. Im bad

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад +9

      hah, I remember my old custom cannons, and trust me, they could make a noob shudder in revulsion, and the cram update still made them worse; so I truly pity your hard drive for harboring such horrors.

  • @malikevans634
    @malikevans634 5 лет назад +46

    "It can't aim down for peanuts."
    I laughed harder than I should have.

  • @obsidiangrimoire
    @obsidiangrimoire 4 года назад +16

    The largest gun known to have been used would be the Heavy Gustav Railway Cannon, developed by Germany in WWII, which had a shell length of just shy of 4 meters. Just for anyone wondering.

  • @Шпрот-в7и
    @Шпрот-в7и 5 лет назад +16

    11:45
    "Ammo injectors"
    quite useful indeed

  • @bradleygarlak8283
    @bradleygarlak8283 5 лет назад +22

    You should definitely do the shell type tutorial next, so we know what to send down our APS barrels. Very good tutorial by the way!

    • @BorderWise12
      @BorderWise12  5 лет назад +4

      Thank you! Good to hear, I'll start planning it. 😁

    • @damianjonker4777
      @damianjonker4777 5 лет назад +1

      BorderWise yes thank you so much. All The in game tutorials are outdated and I couldn’t find good recent ones

  • @dr.robertnick9599
    @dr.robertnick9599 5 лет назад +37

    You didnt mention that the cooling splitter only connects from one side towards the firing piece. This gave me quite a headache when I first started playing with APS, starting at the turret base building up, placing the firing piece almost last and nothing is connected.

    • @momparty
      @momparty 5 лет назад +8

      This frustrates me to no end. Having to work both forewards and backwards just doesn't seem... practical. The only good way to do it involves literal exploits- placing them down the way you want and then REPLACING them later to make them fit in a way in which the game DOES NOT WANT YOU TO DO (IE putting a splitter blunt side down on the bottom of the turret to snake coils in a 3 way split) Like its fine, most people get how to do it and it -works- but if it won't let you place it down in that orientation without having to force replace it it feels almost exploity.

    • @BorderWise12
      @BorderWise12  5 лет назад +3

      Oh, dang it, you're right. That's a very important detail I missed!

    • @unemployedengineer8005
      @unemployedengineer8005 4 года назад +2

      Dr. Robert Nick I’ve found it’s easier to build up the fireing peice with a stack of conecters and then do the cooling Tetris

    • @InsufficientGravitas
      @InsufficientGravitas 2 года назад

      @@unemployedengineer8005 I think they've changed it now that they added the new cooling splitters.

  • @Electric_Bagpipes
    @Electric_Bagpipes 5 лет назад +5

    2:15 "...Because noodle barrels are sometimes a pain in the butt, sometimes literally."
    am I the only one who instantly thought *Bulwark* when he said that?

  • @Electric_Bagpipes
    @Electric_Bagpipes 5 лет назад +17

    who else hates that 3 way connectors only connect in a one way config?
    ah yes, the days before auto aiming green reticles...

    • @Feraligono
      @Feraligono 5 лет назад +3

      It's especially annoying when you're trying to build a turret from the ground-up ;T

    • @robro2214
      @robro2214 5 лет назад

      I feel that

  • @driftingsloth7582
    @driftingsloth7582 3 года назад +1

    I swear, I’m new to fits and I’ve watched this like 3 times and I’m finally getting the hang of it

  • @Шпрот-в7и
    @Шпрот-в7и 5 лет назад +8

    I played FtD 208 hours since alpha, and i did not know that you don't have to align clips to autoloaders' holes in sides.

  • @102ndsmirnov7
    @102ndsmirnov7 5 лет назад +8

    I still love APS but all my old guns are now terrible
    Btw Borderwise keep up the amasing work

    • @BorderWise12
      @BorderWise12  5 лет назад

      Thank you! :D
      Yeah, we're all going to have to figure out everything again... again. XD

  • @dkelrk1
    @dkelrk1 5 лет назад +2

    The way they are all laid out reminds me of Army days. They make you lay out the content of your rugsack to make sure you didn't fill it with blank box or something.

    • @Mr_Unavailable
      @Mr_Unavailable 5 лет назад

      The Tetris challenge

    • @dkelrk1
      @dkelrk1 5 лет назад

      @@Mr_Unavailable What, packing a rugsack? Or building an Aps? Lel

    • @Aereto
      @Aereto 5 лет назад

      Same here. Layout the M4 disassembled in a *specific* way for training purposes. Layout the contents of the ruck the same way as your platoon. As a bit of a packrat, packing a lot of stuff in such a limited space without breaking anything on transport is not as bad for me, but I lack the strength to one-arm lift and load it for bear and ready to march in full gear.

  • @DrGoo-px9eb
    @DrGoo-px9eb 5 лет назад +1

    Great tutorial
    I'm in love with drabas changes to aps and that sound is absolutely gorgeous

  • @xmm8299
    @xmm8299 5 лет назад +3

    Description is 100% accurate :D Since the stable hit I have been playing for about an hour.
    And my experience so far:
    The game went to shit. The biggest problem is the armour. APS was the 'Armor Busting' setup, it could dish out insane amounts of damage for a low cost, yet it wasnt nearly as reliable as energy weapons and it had many weaknesses (very explody, range limited, shields fucked it etc). It was an incredibly effective counter to battleships and smaller ships while it wasnt effective against a lot of different flier types due to you having to sacrifice huge amount of warheads for enough casings and to counter subs you needed supercavitation which fairly dropped your warhead packing. There were many problems with the system, but it was balanced since it wasnt as ammo efficient and non exploding as CRAMs, they werent as reliable as lasers and PACs and they werent ultra high alpha specialists like missiles
    BUT NOW, APSs are very VERY expensive and their dps is crap. They got an alpha increase, but now you would realistically use missiles much more often, missiles have much higher alpha damage, similar dps and now pretty similar cost. They also got velocity buff but again, if you want to counter aircrafts you would want to use missiles or lasers OR PACs. But maybe, their alpha is good against battleships now, right? NO. CRAMs will do a better job if you set up your detection properly. So really, you no longer have that low cost armor busting weaponry. ARMOR is essentially buffed now, and with something like 2 layers of metal 2 layer of heavy 1 layer of space and one layer of any armour you are pretty much invincible, there is just not enough DPS among ANY of the faction crafts to put a dent in you, no kidding (try it yourself if you dont believe). So really, armor is buffed, the most complex weapon in the game is nerfed and shields are nerfed, really this update encouraged noob builds. I dont want to cause a shit storm in the comments, but I really have to say this and ask: What is your complete, raw and unfiltered opinion on all of this?

    • @BorderWise12
      @BorderWise12  5 лет назад +2

      Interesting comment! Since you asked, here's my opinion on it:
      APS wasn't balanced. It was far and away the most versatile and best overall weapon system in the game. There's almost nothing a simple weapon, missile or CRAM could do that an Advanced Cannon couldn't concievably do better: DPS, armour busting, accuracy, effective damage for cost and so on. Shields were impenetrable against certain shell types but completely useless against others, which included the meta triple salvo of Disruptor, HEAT and HESH. The only time you'd need to lay aside the APS was to use hitscan weapons (lasers and PAC) or the odd missile to hit craft that were too fast or evasive for guns to catch. The game and APS wasn't balanced, it was in a stagnant rut.
      That being said: the new update is not perfect. The relationship between pure kinetic shells and reflect shields has been broken and neither of them have any dedicated purpose anymore. Kinetic damage is too low, shields are too unreliable and the Disruptor/HEAT/HESH meta salvo has been strengthened rather than weakened. The nerf to kinetics and the higher cost of APS components also makes it harder to use them on small or starter craft, which otherwise would be an ideal advantage for them.
      That all being said: I'm glad not to be at the mercy of frag-spam anymore. And I invented a sabot-timed-frag shell the other day that works decently but definitely wouldn't have worked before the update. More variety is nice. 😁
      APS isn't dead, not quite. But it's definitely not what we got used to in the past few years.

    • @xmm8299
      @xmm8299 5 лет назад +1

      @@BorderWise12 I am very glad that you told me your opinion and your perspective of the whole thing :D But, I would like to tell you one more thing:
      APS was definitely the most versatile weapon system, but a single APS cannon with single set ammunition wasnt quite versatile at all. Of course, there were always all rounder shells and all rounder cannon designs, but generally they werent really all that versatile as single weapons. They, however, were easily modificable and adjustable and possibilities with them were ENDLESS, and that was really a part of the fun as well. Also, you say that there were OP shell designs, and I completely agree, I mean, before the update I had a 1,7k resource total dual 100mm 7 beltfed each autoloader minigun turret with three clips on each loader that could wipe out the entire Crossbones while facing it front wise in less then a minute just because the thing was using 100mm HESH shell with 4 HE warheads, a Squash head, a tracer and 4 casings, yeah, there were stupidly overpowered things in terms of APS, but you had a choice. You could limit yourself with what you want and what you dont want to use (I never used this dual minigun with HESH since I generally thought that it was just idiotic), so you could (in a way) balance the game yourself. Now you dont have that choice and that is what bothers me. I agree with all other points of your view, and once again I am really glad that you said them openly here :D Also, thing that I forgot to mention, one GREAT thing about the update are CRAMs, they can be used as pen depths now, and I fucking nuked Bullshark and Thyr with them!
      Also, off topic, first song is almost finished, I am not going to use any backing tracks however, just so there is no risk of any copyright issues, so riffs and solos will be 100% original :)

    • @BorderWise12
      @BorderWise12  5 лет назад

      Awesome! Looking forward to your music. :D

    • @aztekenen1
      @aztekenen1 5 лет назад +1

      @@BorderWise12 triple barreled salvo cancer ey? they should introduce proper composite armour for it. at a heavy price tag. it would make things akin to how heat and hesh got dealt with in real life. also, what shell compositions have you discovered so far that work well since the new patch? alot of stats have changed so i'm curious what people managed to make viable.

    • @BorderWise12
      @BorderWise12  5 лет назад

      @@aztekenen1 HE is pretty good from 100mm up, even with stacking penalties patched back in. HEAT and HESH are still kings of the hill. Frag is best used now in a 180 degree timed spray, and kinetics are best used to supplement other warheads.
      But there are some funky shells that are more viable now: HP/EMP, sabot-timed-frag, pure rail-powered guns and so on.
      I'll definitely be making a video about that. :)

  • @Drabaa
    @Drabaa 5 лет назад +2

    Note that the HE scaling isn't the same as old stacking penalties.
    Old method was:
    BASE_DAMAGE * (NUMBER_OF_WARHEADS ^ 0.65)
    new one is:
    (BASE_DAMAGE * NUMBER_OF_WARHEADS )^0.8
    This means that each HE warhead within the shell should be worth roughly the same, just like frag/EMP/HEAT/HESH/kinetic/whatever else.
    The transformation is there because small HE isn't very good against strong armor, and 10K damage with ~16m radius is more than twice as strong as 5K with ~13m.

  • @charliethenecromancer4422
    @charliethenecromancer4422 3 года назад +2

    Holy shit I remember when you had 800 subs, now 11k almost 12k? Good job dude

  • @tommeakin1732
    @tommeakin1732 5 лет назад +2

    I think the largest shell ever fired from a gun is the 7100kg shell fired from an 800mm gun. Don't know how long they were, but definitely not 8 metres long lol - more like just over 4 metres by the looks of it

    • @Daemonworks
      @Daemonworks 5 лет назад

      Yup. German railway guns in ww2. Very few made, poor accuracy (though not too important for it's role), but crazy powerful.
      In ftd propellant is part of the shell, and in rl that's not always the case. The biggest shells mostly use separate propellant to make them easier to load.
      The railway gun's shells came in two types: the heavier ap rounds had a 3.6m shell, and used 250kg of propellant. The he was about 3/4 as heavy and used three times as much propellant , but can't find a length. From what I can tell, propellant was separate.
      Wouldn't surprise me if the total length of shell and propellant didn't work out to about 8m.

    • @tommeakin1732
      @tommeakin1732 5 лет назад

      @@Daemonworks Yeah I forgot to mention the charge being separate from the shell itself, but yeah, I've no idea how long the "complete package" would be lol. Very cool piece of kit, but Im pretty sure they were a massive waste of resources and man power haha

    • @Daemonworks
      @Daemonworks 5 лет назад

      @@tommeakin1732 it was pretty niche. From what I gather they only completed one, and found it handy enough to start work on a second. Basically a dedicated siege weapon, roughly equivalent in use to a modern bunker-buster.

    • @wahoo2384
      @wahoo2384 5 лет назад

      Those things are awesome! But they only got 450mm by 2m shells on the largest battleships, with roughly 4m of propellant, so from the depths aps isn’t as crazy large as everything else

    • @t.w3280
      @t.w3280 4 года назад

      Daemonworks If you’re talking about the schwerer gustav, there were actually 2 made, the second was named Dora, and was used in Stalingrad.

  • @Zoozorocks01
    @Zoozorocks01 5 лет назад +2

    Yay! It’s here ;) thank you borderwise!

  • @evil001987
    @evil001987 4 года назад +1

    Can you make a weapon using ammo ejectors? Like say a bomber, it will damage itself so that it destroy the autoloader, and ejects all the ammo, the ammo being 500mm*8000mm rounds, no propellant, only HE. Once the bomber is over the target it ejects say 50 rounds like that, which drops down on the enemy ship.

    • @BorderWise12
      @BorderWise12  4 года назад

      Considering how expensive autoloaders are and how inaccurate ejected shells are, a bomber wouldn't work very well.
      What does work well is suicide drones using that exact method. :D

  • @robro2214
    @robro2214 5 лет назад +3

    I have spent the past two weeks trying to weaponize ammo ejectors as a main battery and I haven’t succeeded yet but I think I’m getting close.

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад +2

      try missiles :) trust me, you wont regret the results; you thought nukes were powerful? bah!

    • @Feraligono
      @Feraligono 5 лет назад +2

      If I recall, they work pretty decently for carpet bombing.
      ... and suicide bombing.

    • @robro2214
      @robro2214 5 лет назад +1

      abcd27 I’m not using them as Kamikaze I’m using them as a primary battery, however I never considered the missiles thank you

  • @Hydruss443
    @Hydruss443 5 лет назад

    I've just gotten back into this game and got super confused why some of my cannons didn't work. Thanks for this!

  • @wuzz111
    @wuzz111 3 года назад

    They changed it again!
    So listing basically the 1.0 changes: (may be incorrect but I’m pretty sure this is what it is)
    More cooling shape varieties, the 3 way now connects on all sides.
    Recoil absorbers have the same recovery rates and larger ones are just the 1x1 built on top of each other
    Ammo customisers have a 4 part block now.
    Game now says, “only need 1 ammo intake for sustained fire” or “needs 1 ammo intake for sustained fire”
    (This was also ways a thing) Bore excavators aren’t a weak point, they have the same HP has a normal 1x1 barrel but not a 1x2, 3 or 4.
    Umm if I’m incorrect or there is another update, please tell me

  • @zyranisymir1629
    @zyranisymir1629 3 года назад

    Doe I'm not entirely sure about the size of the shell fired from them, the largest Naval gun during WW II would be the 46cm/45cm Type 94 Triple barreled Naval Gun / Rifle of the Battleship Yamato, a 46 cm / 460 mm sized gun, whereas the Schwerer Gustav, the German Railway Cannon is 80 cm / 800mm gun. If you include other gun types like Mortars then the biggest gun in general would be both Mallet's mortar, a British Mortar produced during 1857 and Little David, a US one produced in 1945, Both mortars being at 91.4 cm / 914 mm sized, with the ancient Tsar Cannon at 89 cm / 890 mm size

  • @maxarsenault2224
    @maxarsenault2224 5 лет назад +1

    Hey thank you so much for these videos ur the man!
    I enjoyed ur lets play series please do another one and ill watch!

  • @malikevans634
    @malikevans634 5 лет назад +3

    So much more of my ships are dedicated to housing towers of aps pieces. T_T

  • @guvyygvuhh298
    @guvyygvuhh298 5 лет назад +9

    First like I have proof
    PS: this tutorial hurst my feelings rly bad. Used to love APS back in the day, not so much now

  • @superdooper8617
    @superdooper8617 5 лет назад +1

    Thanks so much for the vid
    keep up the great vids

  • @errorstringexpectedgotnil
    @errorstringexpectedgotnil 5 лет назад +4

    He stops discussing components at 32:55

  • @bluenationprez9348
    @bluenationprez9348 5 лет назад +2

    Ahhhh now APS is so easy for me :D

  • @progamerthatsgood805
    @progamerthatsgood805 8 месяцев назад

    never give up and keep makin videos

  • @AimlessSavant
    @AimlessSavant 5 лет назад +2

    Bluh. Why did they add the stack penalty...

    • @Aereto
      @Aereto 5 лет назад

      Le sad, but diminishing returns does exist in here, too.
      Since it is Early Access, it is a risk we early testers take.
      I have playtested Kenshi since the alpha build days along with some other games that are so early that overhauls could happen. It is experience, but a matter of adaptability while developers try to balance mechanics.

  • @reaperox_
    @reaperox_ 4 года назад

    Border wise, the elevation has min and max, the devs didn't mess up man XD

  • @Aeolium251
    @Aeolium251 5 лет назад +1

    A few questions for you to answer;
    When should I have more than one barrel?
    When should I use belt fed auto loader?
    I don't want to use HEAT or HESH, what are my alternatives?

    • @kirknay
      @kirknay 5 лет назад +1

      I recommend multi barrel when you have a low cooler count, just like IRL. Belt fed with high rof for small gauge, so probably a low caliber sabot minigun.

    • @BorderWise12
      @BorderWise12  5 лет назад +2

      1. When you want to save money by not using coolers, as Kirknay said.
      2. When you want as high a ROF as possible and don't mind the long reload time.
      3. Hollow-Point HE/Frag has similar-if-not-as-good results to HESH, so that's an option. HEAT has no straight alternatives, but it is possible to bypass shields and armour to fry AI components by using Disruptor shells or HP/EMP.
      Hope that helps! :)

    • @momparty
      @momparty 5 лет назад +5

      Also, important reason to use multibarrel:
      1. When it looks super cool

  • @dobbylego
    @dobbylego 5 лет назад +1

    I love this guide, is there any chance of updated guides for the other weapon systems?

    • @BorderWise12
      @BorderWise12  5 лет назад +2

      They're on the to-do list for sure.
      Actually, yeah, I need to cover pretty much every weapon system except CRAMs... and them too once they get updated. XD

    • @dobbylego
      @dobbylego 5 лет назад

      @@BorderWise12 Oh awesome, glad to know those are happening sometime!

  • @jcataclisma
    @jcataclisma 5 лет назад

    Thank you for another great tut!

  • @wizzard4003
    @wizzard4003 4 года назад

    this update killed all of my spam cannons oh well now to make more

  • @alditory6621
    @alditory6621 4 года назад

    They are not very advanced anymore,its kinda a joy and a sad moment for me
    I used to enjoy having to figure out all the details on my own about fire rate and reload speed
    That's not even getting into rails,when you build an advanced cannon back then it was truly an accomplishment.
    Not complaining just feeling nostalgic about the old days,the new mechanics are still OKy.

  • @adriancsikiszasz7682
    @adriancsikiszasz7682 5 лет назад +1

    Borderwise, your videos are really helpful and the time and effort you put into your videos is greatly appreciated , but could you please try to be slightly more concise? Or at least, could you please include time stamps so that one can skip information one already knows, and get to the important bits? Again, your videos are great, but 47 minutes simply isn't time everyone has to watch a single tutorial..

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      Fair enough. You want the timestamps in the description or the video itself?

    • @adriancsikiszasz7682
      @adriancsikiszasz7682 5 лет назад +2

      @@BorderWise12 Whatever works for you! By the way, I, and probably everyone else really appreciate that you look through and reply to comments, keep up the good work!

    • @BorderWise12
      @BorderWise12  5 лет назад +2

      @@adriancsikiszasz7682 Thank you! I always appreciate feedback. 😁

  • @zakgrubb7512
    @zakgrubb7512 4 года назад

    The gustov gun fired shells the size of cars and each shell ways 1 ton

  • @Aereto
    @Aereto 5 лет назад

    Back to the R&D department, but it presents NEW opportunities. Maybe.

  • @whwhwhhwhhhwhdldkjdsnsjsks6544
    @whwhwhhwhhhwhdldkjdsnsjsks6544 3 года назад

    I still haven’t figured out the point of ammo clips. What do they even do? Like isn’t it just the same as having more autoloaders attatched? Why is it better to put a clip on an auto loader instead of another auto loader?

  • @leochen9828
    @leochen9828 5 лет назад +2

    God I wish someone made this back then

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад +1

      heard of ireLAN gaming? hes not on YT anymore, but back in the day he was the best FtD tutorial guy around.

    • @leochen9828
      @leochen9828 5 лет назад

      abcd27 yeah but some of the vids were outdated

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад

      @@leochen9828 then you didnt get the game soon enough. XD
      nah, they were awesome for their time... though i will definitly not miss ammo outputs.

    • @leochen9828
      @leochen9828 5 лет назад

      abcd27 yeah I got it way too late I think late 2017

  • @dusty4896
    @dusty4896 2 года назад +1

    I’ve seen other videos where they have multiple really thin barrels was that removed?

    • @BorderWise12
      @BorderWise12  2 года назад +1

      Nope, that's still there.

    • @dusty4896
      @dusty4896 2 года назад +1

      @@BorderWise12 what kind of barrel is it?

  • @Mr_Unavailable
    @Mr_Unavailable 5 лет назад

    The advanced basics

  • @Driver-qt9jh
    @Driver-qt9jh 5 лет назад

    Im interested in knowing, will you be submitting craft for the custom faction now that the APS changes a dropped? or will you be waiting for release or the subscriber craft series to conclude? alse if you could do a vid on Advanced APS id love it. Thanks for these great vids man!

    • @BorderWise12
      @BorderWise12  5 лет назад

      Thank you! To answer your questions:
      1. I haven't even finalized the criteria for the custom faction, so no submissions just yet. Probably should wait until the game is released, I don't want to waste everybody's time with making craft that are patched into uselessness.
      2. There's another series that will replace the sub-review series. Probably shouldn't open the floodgates just yet, though.
      3. ... I can probably manage a video on 'funky' advanced cannons at least. XD

  • @ojurb1296
    @ojurb1296 5 лет назад +1

    When are you going to give us an AOTE playthrough? Would love seeing you build a nice APS tank!

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      I'd love to! Unfortunately AOTE is the least polished of all the in-game campaigns right now, and the APS update has rendered an awful lot of craft in it useless. I'm also still somewhat rubbish at building tanks...

    • @seanwarren9357
      @seanwarren9357 5 лет назад

      Might he interest you in a subscriber craft Battle Royale? ;P

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      @@seanwarren9357 That's called a tournament, and I'll probably host one after the game is fully released. :)

    • @ojurb1296
      @ojurb1296 5 лет назад +1

      @@BorderWise12 Steel Empire Scarab tank got updated and now is quite a monster to 1v1. Feels good to build a tank that can reliably take it on. If you think you're rubbish on tanks, just means you gotta practice more :)

    • @BorderWise12
      @BorderWise12  5 лет назад +2

      @@ojurb1296 True, true. Step 1: reverse-engineer the Scarab. :D

  • @1999wille
    @1999wille 4 года назад

    is this the spiffin britt

  • @ElderonAnalas
    @ElderonAnalas 4 года назад

    i'm really interested in trying to make a more or less realistic tank, something that's in or around the 88-120mm range. with a somewhat realistic reload time, so, seeing as i'm going for a single shot gun where I can get a reload speed somewhere in the 5-10 second reload time
    or are these sorts of times and sizes good and useless for anything that would stand a chance against the default enamies?

  • @knurspgaming1681
    @knurspgaming1681 3 года назад +1

    uh... from 34:30 on, the music is kinda demanding towards the viewers attention... especially from around 35:05 on... please either turn down the volume on such music if you really want to use it or just don't use it in the first place... but I had to watch thru almost the entire building guide about 10 time cuz it was so hard to follow what you were saying... I just wasn't able to focus because of the music...

    • @BorderWise12
      @BorderWise12  3 года назад

      You sure you just didn't have your volume too high? It seems fine to me.

    • @knurspgaming1681
      @knurspgaming1681 3 года назад

      @@BorderWise12 yes I'm sure... cuz if I turn down the volume I can't understand you anymore... and when I turn the volume back up so that you are loud enough to be understood, now the music is too loud... I'm not talking about only the music volume being to high, I meant it in comparison to the volume of your voice

    • @BorderWise12
      @BorderWise12  3 года назад +1

      @@knurspgaming1681 Got it. I think that's better in more recent videos anyway, but I'll keep it in mind.

  • @momparty
    @momparty 5 лет назад

    I must be doing SOMETHING wrong, because I always thought DWG was more deadly at expert than OW (Thank you disruptor/sabot shells)
    What kind of shell, and at what caliber, would you use as a launching point if you're specifically concerned with DWG? (Note this is going on something relatively cheap, hopefully sub 50k resources)

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад +1

      hm, mid gauge, so roundabout 150 to 200 mm... id say armor piercing HE, or perhaps high fire rate sabot. DON'T use HESH against DWG, wood spalling is not very effective.

    • @BorderWise12
      @BorderWise12  5 лет назад

      100-250mm Timed frag + mostly wooden craft = block confetti. :D

    • @Electric_Bagpipes
      @Electric_Bagpipes 5 лет назад +1

      @@BorderWise12 when in doubt though, HE cram always does the trick

    • @Feraligono
      @Feraligono 5 лет назад

      @@Electric_Bagpipes >wood spalling is not very effective.
      But when it hits one of the decorative metal bits on a DWG craft...👌
      That said, Hollow-Point HE is simple and great at wrecking anything made of wood.

  • @yackson4804
    @yackson4804 4 года назад

    Not 8 meters long but a 7 ton she’ll that’s 800mm wide

  • @WonderousWolfy
    @WonderousWolfy 3 года назад

    Have they changed the UI of the shell editor? Mine looks nothing like this anymore xD

  • @boris8515
    @boris8515 3 года назад

    APS are not that good. Here is why:
    CRAMs are more space efficient, and stronger at higher gagues. They also can be packed very effectivly, and APS cant. APS only has coolers and loaders of improvement parts, and they are not very efficient either.
    A 3m shell take 1 min to load. You, shortly need a bunch of loaders for decent refire rate. And here we come to part 1, CRAMs are better when larger.
    These have lower damage per tile than lasers as well, so they can only be used for specific tasks no other gun can perform, like HEAT or flak.
    However, these have higher muzzle speed than CRAMs, so thats a +. And railguns are neat too. Like 5000 shells a minute, if enough chargers are loaded.
    Final guns ranking:
    Lasers
    PACs
    Railguns
    CRAMs
    APS

    • @BorderWise12
      @BorderWise12  3 года назад

      I reckon a lot people experienced with APS will strongly disagree with you. XD

  • @kluukje2808
    @kluukje2808 5 лет назад

    Maybe you could do tetris tips and tricks for aps (i desperately need it xD)

    • @BorderWise12
      @BorderWise12  5 лет назад

      I've made a video on that before. Thankfully updates haven't rendered it irrelevant. :)

  • @rywo3619
    @rywo3619 3 года назад

    Cool

  • @DevotevoLynx
    @DevotevoLynx 4 года назад

    cant you have the bore evacuator on the tip of the barrel?

    • @BorderWise12
      @BorderWise12  4 года назад +1

      Yup.

    • @DevotevoLynx
      @DevotevoLynx 4 года назад

      @@BorderWise12 thought that would be better because then the weak part wont take out the rest of the barrel but i guess if you armor it heavy and damage does get through all that the gun is probably disabled, but on smaller aps it would be viable

    • @BorderWise12
      @BorderWise12  4 года назад

      @@DevotevoLynx Pretty much. Best thing to do is hide it inside the turret cap.

  • @air7604
    @air7604 5 лет назад

    I missed the old Wanted music :(

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      What do you mean? I still use that on Most Wanted videos.
      Most Wanted is just on hold a bit until campaign designs are finalized or if I NEED to vent about a design annoying me. ;)

  • @jimbo3671
    @jimbo3671 5 лет назад

    Guns didn't have 8m shells (LAUGHS IN SCHWERER GUSTAV THE RAILWAY GUN)

    • @Feraligono
      @Feraligono 5 лет назад

      Counting the gunpowder, it probably would require 8m clips.

    • @jimbo3671
      @jimbo3671 5 лет назад

      @@Feraligono the shells were actually loaded by hand cause they were so big and the barrel had to be changed every time it fired witch took 2-3 hours

    • @Feraligono
      @Feraligono 5 лет назад

      @@jimbo3671 I thought they used a crane.

  • @lllemon
    @lllemon 4 года назад

    My cannon is super inaccurite, any tips?

    • @BorderWise12
      @BorderWise12  4 года назад +1

      1. Check the minimum accuracy setting on the gun itself.
      2. Check you have sufficient barrel length.
      3. Check you have enough recoil dampeners.
      4. Check that your detection systems are set up correctly.
      5. Make sure you craft isn't bouncing around too much and throwing off your aim.

  • @leochen9828
    @leochen9828 5 лет назад

    Can somebody explain how the new pid works

    • @BorderWise12
      @BorderWise12  5 лет назад

      Erm... give me 100 years to re-learn it and I'll get back to you? XD

    • @wahoo2384
      @wahoo2384 5 лет назад

      While you’re at it, can you figure out the breadboards, the only tutorials on RUclips are for the real thing, and I don’t know how much they apply :/

    • @BorderWise12
      @BorderWise12  5 лет назад

      @@wahoo2384 Working on it! I've got people doing their darndest to pound that knowledge into my skull.

    • @wahoo2384
      @wahoo2384 5 лет назад

      @@BorderWise12 thanks

  • @Galvin09670
    @Galvin09670 5 лет назад +1

    How is it already outdated? You just recorded it 4 minutes ago, and I don't think there is anything new.

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      I recorded it yesterday, and didn't notice a sneaky patch that the devs put out a day or two ago that changed some pretty important numbers. Basically, disregard longer shells being always better than shorter ones when using HE, flak or frag.

    • @stallfighter
      @stallfighter 5 лет назад

      @@BorderWise12 btw, if i going to make somewhat decent APHE (just because i like APHEs), should I choose CRAM instead of APS?

    • @BorderWise12
      @BorderWise12  5 лет назад +1

      @@stallfighter Definitely. Pen-depth CRAM is quite straightforward and cheap to make, whereas pen-depth APS is definitely not.

    • @Galvin09670
      @Galvin09670 5 лет назад

      @@BorderWise12oh ok thank you .

  • @willmoore5112
    @willmoore5112 3 года назад

    Why do they call “magazines” “clips”? Clips and magazines are completely different things. An American M1 form WW2 uses a “clip” A 40mm bofors also uses a “clip” while an M16 uses a “magazine” in from the depths your guns use “magazines” not “clips”.... they need to fix this issue.

  • @conner3626
    @conner3626 3 года назад

    I'm not learning a single thing from this