Reaction Diffusion Effect with Cinema 4D Scene Nodes

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  • Опубликовано: 7 сен 2024
  • A tutorial on how to build a Reaction Diffusion Effect with Cinema 4D Scene Nodes.
    You can download the scene files here:
    5698024877226....

Комментарии • 24

  • @vladan.Poison
    @vladan.Poison 10 месяцев назад +1

    Hi Dominik.. thank you for a very interesting tut.. I used my good old trick for blurry videos... GLASSES.. they did real-time sharpen filter (Better than Photoshop)
    👓

  • @morotape
    @morotape 10 месяцев назад +1

    Hello! Thank you so much for this fantastic and mindblowing tutorial🤯 , man, keep it up!

  • @MegaBexon
    @MegaBexon 10 месяцев назад +1

    nice approach, thanks for sharing.

  • @KAKTAK-CG
    @KAKTAK-CG 10 месяцев назад +1

    Nice work!

  • @kymanh8865
    @kymanh8865 10 месяцев назад

    The Effect on hand looks much better than the one on sphere

    • @realruckli
      @realruckli  10 месяцев назад

      The sphere was just for demonstration, the hand was made with the same tool ;)

  • @joel_motion
    @joel_motion 7 месяцев назад

    Can you explain more about what "closing the loop" does with the iterate collection/assemble collection?

    • @realruckli
      @realruckli  7 месяцев назад +1

      Hi Joel, yes thats for many people a bit confusing and hard to understand. I try to explain this more in detail in my future tutorials!
      If you are familiar with programing you can understand this bit like a for loop. The iterate and assemble concept is also multithreded, so it can manipulate elements of a collection/array simultaniuos.

    • @joel_motion
      @joel_motion 7 месяцев назад

      Looking forward to future tuts!@@realruckli

  • @ericliss9600
    @ericliss9600 9 месяцев назад

    Okay I'm not crazy. I went though the demo three times and didn't get any chemical diffusion with my build so I downloaded your project and it doesn't grow either. C4D must have updated since then. No idea why it's not working. Time dependent is checked. I tried enabling and refreshing but no luck.
    EDIT: I was on 2024.01 and updated to 0.2 and it's working 😉

    • @realruckli
      @realruckli  9 месяцев назад

      Yes there is an update issue. Try to check and uncheck the Time dependent checkbox or unplug and replug the output connection. File works fine in my cinema. Wich version do you use? I use 2024.1.0

    • @ericliss9600
      @ericliss9600 9 месяцев назад

      Any idea why the geometry disappears when I try to add a UI Group? I've tried refreshing but it seems to break.

    • @realruckli
      @realruckli  9 месяцев назад

      @@ericliss9600 sometimes the parameters reset when changing the UI, this could cause the problem. You can send me your file via email (see YT channel description) then I can take a look.

  • @SupSupa10
    @SupSupa10 10 месяцев назад +1

    Nice but why in tutorial it does not look good like intro ?

    • @realruckli
      @realruckli  10 месяцев назад

      Because in the tutorial, the mesh was simplified (Sphere and Plane) to have a fast feedback and a better understanding of the effect. The Animations in the Intro were made with the same tool ;)

  • @caimax3075
    @caimax3075 10 месяцев назад

    thanks, great tutorial. Can you recommend some resource to learn C4D node system ?

    • @realruckli
      @realruckli  10 месяцев назад +1

      I can recommend reading the documentation and than trail and error. Thats how I did it :)

  • @traegami
    @traegami 10 месяцев назад

    Hi Dominik, thank you for your fabulous tutorials,. I am using Arnold and have the simple system working however the advanced vesion only displays a moving point across the sphere but no diffusion? any ideas please.

    • @realruckli
      @realruckli  10 месяцев назад

      Hi traegami, could be an refresh issue, try to check and uncheck the "Time-Dependent" Checkbox in the Attributs.

    • @traegami
      @traegami 10 месяцев назад

      thats it thsnk you
      @@realruckli

  • @AWalk-ud8gs
    @AWalk-ud8gs 9 месяцев назад

    Great tutorial! Thanks!
    Can you tell me how you did the voxel/pyro-like effect at 0:26 ?

    • @realruckli
      @realruckli  9 месяцев назад

      I built the voxel grid with the Volume Voxel Distribution Node. And then I did pretty much the same. The finale reaction values are used to scale cubes with a Matrix Op on the voxel grid.
      I'll come up with a tutorial on how to easily use all node setups inside a Volume Builder and Mesher. With this solution you can do volume based infection systems and of course also bring the reaction diffusion effect in to the third dimension. so stay tuned :)

    • @AWalk-ud8gs
      @AWalk-ud8gs 9 месяцев назад

      @@realruckli thanks! this is awesome