Game in a Nutshell - Huang (how to play)
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- Опубликовано: 3 авг 2024
- THIS IS A PROTOTYPE VERSION OF THE GAME. THE COMPONENTS ARE NOT FINAL.
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Link to the campaign: gamefound.com/projects/phalan...
"Game in a Nutshell" is a series of videos designed to teach the board games. In this video we're going to learn how to play Huang.
If you have any questions, please do not hesitate to ask in the comments below. We highly appreciate your views, feedbacks and subscriptions.
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Index:
00:00 Intro
00:53 Setup
02:01 Gameplay
03:41 Position a Leader
04:41 State
04:51 Conflict
05:24 Place a Tile
05:47 Green Tile Bonus
06:00 Blue Tile Bonus
06:40 Victory Points
08:27 Peasants' Riot
09:36 Establish a Pagoda
10:19 Pagodas
10:59 Replace Tiles
11:25 End of Turn
11:51 Conflicts
12:10 Revolt
14:06 War
19:05 End of the Game Игры
10:35 This is actually incorrect; a Governor leader gets points for placed tiles if there is no other corresponding leader, but they do not get points generated by pagodas.
From the rules: "Note: While the placement of a tile can allow the yellow Governor leader to gain victory points in other colours (in the absence of the respective leader), this does not apply for pagodas."
Thanks for this. I'm doing a playthrough tonight, so I'm using this video to learn the game :)
Hello Branislav, first of all i really like your video's! Everything is perfect understanding.
Can i ask something please? Do you can a video about the game eleven? I don't find a good video about it and i know you will teach it really good. Thx
Thank you Christophe. :)
Unfortunately I don't have any plans for the game ELEVEN.
Thank you for the video. I do not own Y&Y, but I played it a few times and liked it. What do you think of the game? I'm still on fence about backing it.
It's basically the same game as Tigris & Euphrates, which I like a lot and still have in my collection after so many years! Very abstract, not a game for everyone, a classic from 1997. Simple rules, huge depth, unlimited replayability, very thinky.
I was getting confused with the comments about re-implementations. Then I went to BGG and saw - apparently this re-implements Y&T, which in turn was a re-implementation of T&E. I can see a designer re-implementing a game they developed in the '90s, but Y&T is from 2018. Any thoughts on why this continues to get refined and re-themed?
There was a dispute between Knizia and the previous publisher of Y&Y.
The example to demonstrate the restriction that one cannot place a leader in such a way that it unites two states leading to a conflict shown at 4:33 is wrong. Although it does lead to a conflict, a revolt, the leader placement shown is actually a legal move, since the leader does not unite two states, but one state (on the right) and one region (on the left). States are conglomerates of tiles and leaders, while regions are conglomerates of tiles without any leaders.
At 6:23 there is a wrong rule explanation. The reviewer states, that with the blue tiles' bonus action, which allows to place another blue tile adjacent to a previously played blue tile, one cannot build a pagoda or start a conflict. This is not what the rules state. According to the rules, one has to stop chaining blue tiles, if the placement of a tile leads to a pagoda or a war, i.e. one cannot lay down another blue tile AFTER a previous bonus placement already led to a war or a pagoda.
And another wrong rule at 10:34, where the reviewer states, that yellow governor leaders can get points from other color pagodas when there are no corresponding leaders in the state. This is wrong, governor leaders can only collect different colour points from tile placement, never from pagodas.
Is it a legal move, though? He mentions earlier that leaders always have to always be placed next to yellow tiles. There are no adjacent yellow tiles in the example. I thought it was an error for a completely different reason. But I have never played Tigris & Euphrates, nor have I read the rulebook for Huang.
First, thank you for the comments.
At 4:33 - the placement is indeed incorrect as the leader needs to be placed next to the yellow tile. My mistake, a yellow tile is missing there.
Other examples - please understand that I'm working with the "updated version of the rules (in progress)" and some details may have changed from T&E or Y&Y ruleset, e.g. the blue tile placement bonus (there's a noticable change in this rule... or it could be a typo error in the existing document). There will be another rules video posted once the final version will be delivered to backers.
@@EdwardPetersen You're right, I totally missed that! Leaders can only be placed adjacent to yellow governor tiles.
Could you make a How To Play for HEGEMONY please?
Well, I don't have the game, and I'm not sure I will get a copy.
looks like game won;t be shipped to CZ/SK during gamefound campaing, any idea how to order it?
Well, I have no idea. Maybe try to contact Phalanx (publisher) directly.
So Kinizias trying to revamp his highest rated game probably in hopes of getting back into the top 100. Don’t think this design holds water against the top hitters these days but interested to see how this plays out.
Revamp of an already re-imaging(yellow and yangtze) of T&E.
I believe he has more credit than near everyone in this field. without Knizia, the euro game genre would have died back in 90s. K&K, Moon, Schacht, Friese, Wallace, Colovini might have kept it going, but Knizia was the best seller... next to Catan. But if you wanted deeper stuff, Catan or carc was not going to get it moving like Knizia titles. And since Yellow and Yangtze was released, it did quite well.