Black Myth Wukong full ray tracing custom snipe V3 (reflection max roughness 0.5 and more)

Поделиться
HTML-код
  • Опубликовано: 3 окт 2024
  • This version has no glitches or issues I've noticed, I am still working on a way to make reflections in all materials on, with no silver reflection on lakes.
    drive.google.c...

Комментарии • 3

  • @Rafael-dm9mm
    @Rafael-dm9mm  2 дня назад

    After driver update and shader compilation, issue fixed. Later I post my final version. I managed to disable lumen and use RTGI/RT reflection. GPU load increased a lot, though. It greatly changes game visuals .

  • @Rafael-dm9mm
    @Rafael-dm9mm  3 дня назад

    Even though not noticeable , there is a conflit between translucency and reflections, that start to appear when you set reflection max roughness above 0.5. I am still working on it. Some effects need to be actvated through simple raster before since it is the base for ray traced version. That is probably why point shadows desapear at low shadow quality even at max ray tracing.

  • @Rafael-dm9mm
    @Rafael-dm9mm  3 дня назад

    This game seems to use Lumen with ray tracing as default and not fine-tuned full ray tracing nor the most realistic pure path tracing. So, you have raster solutions with ray tracing on top, which is less realistic.”