How to Make Realistic PBR Materials in Lumion
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- Опубликовано: 17 авг 2024
- I’ll explain the different texture maps and why they are necessary to get realistic results. How to add albedo, gloss, normal, and displacement maps.
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Hey, what’s up guys, Nuno here.
In this video, I’ll show you how to create realistic PBR materials in Lumion.
I’ll explain the different texture maps and why they are necessary to get realistic results. And also, how to add extra detail, with displacement maps.
This is done using Lumion rendering software for architectural visualization. It’s a great 3D render software that saves a ton of time for architects because it helps you achieve the level of detail and realism not available in any other similar software.
Lumion is fully compatible with most 3D modeling software, including Revit, SketchUp, ArchiCAD, 3ds Max, Rhino, AutoCAD, Vectorworks, and many others.
#realisticmaterials #pbr #lumion Развлечения
Do you have any questions about Lumion materials?
When is your next lumion material video tutorial coming out?
@@redoctaves1228 next week another tutorial related to Lumion.
Hi sir Nuno one question does this work with lumion 9?
@@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.
hello bro, what version of your lumion
Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻
That's awesome! 👍
your tutorials are so perfectly done. so clear and precise! thanks a lot!!!
Thank you! Glad you like them!
I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.
@@NunoSilva3d oh! I got it!
@@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps
I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...
Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way
Thank you! Glad you found my videos helpful.
Your channel is so cool! thank you for the tutorials Nuno.
Thank you! I'm glad my videos are helpful!
thank you for all about lumion instruction, it will help lumion beginners.
You are welcome!
You are amazing! Best tutorial I have seen here. Keep it up, friend!!!
Thanks, will do!
You know what? You are one of the most underrated ,:')
Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻
Thank you for your kind feedback!
Great tutorial as always Nuno!!!
Thank you! :)
Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!
Very Useful! Thanks Nuno Silva
Glad it was helpful!
Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos
Thank you! Will do!
This is great tutorial. Thanks.
You're welcome! :)
When I rescal the matrial, it starts to make rectangle lines separating the whole image
Amazing tutorial, you simplified the information very well,
Glad it was helpful!
Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...
Hi! Without checking the project itself it's hard to tell what's wrong.
I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!
Awesome! Thank you! :)
Waw waw waw
What is that
Amazing 🤩
Many thx sir god bless you
hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?
Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.
in my lumion 10.0.1 pro i can not add displacement because the material had just two channal diffuse and normal >
in your video i show three channal in lumion
which version do you use
thank you >>>>>
You need to have Lumion 10.3 to use Custom Displacement. But note that the workflow is the same, without the Displacement.
@@NunoSilva3d thank you
Damn, this is super cool and useful. Thanks a lot!!!
Glad it's helpful! :)
dude your tutorials are amazing , thanks!
also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?
Glad you like them!
Can you show me a screenshot of the problem you are having?
Nuno Silva , I fix it , thank you
Why did you inverted green channel for rough plaster material and not for the wood planks one???
now i am in a good mood
thanks for the tuturials Nuno
Superb Tutorials. Thank you for making it. Keep it up.
Glad you like them!
EXPORT TARGET
When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you
pertaining to the gloss map
is white the reflective part?
and black is the part that does not reflect?
thanks Nuno, helped a lot.
Great video. Thank you. Do you have video how to make the grass?
Which grass? The last part of the video? It's downloaded from Megascans.
@@NunoSilva3d Thanks
Thanks Nuno, good tutorial
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
Great tutorial 🔥🔥🔥
Thank you 🙏
You welcome! :)
Thank you. It was so helpful.
I'm glad it was helpful! ☺️
I love your tutorial.
Idol can you please make tutorial video of realistic chrome & stainless steel textures in lumion 10
I’ll put on my list.
Awesome tutorial.
Thank you!
Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .
For a vray user this is great
thank you for the amazing tutorials
Thank you - very clear and concise.
Thanks! I really need this tutorial
You welcome!
Thank you! much appreciated
Damn nice. Thanks.
Thank you, it works perfect!
Great video. Thank you, sir!
Glad you liked it!
why do some sites have 2 normal maps for a material?
Hi Nuno, can you please let me know when I download free material from poliigon, it doesn't have a displacement map in it, Please suggest how to proceed further in that case.
Which one are you downloading that doesn't have Displacement? Can you paste here the link?
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
Open the targa file again in Photoshop and confirm it has the alpha applied correctly.
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)
great video!
Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?
What the program from beginning? Is it Lumion or other program?
Hello, my graduation project, the glass factory. What do you advise me to use from its raw materials in the final output?
I want to use something that has a shine to it
Hi Nuno, really appreciated your VDO, it's very usefull for people.
I have some questions,
In LUMION 11 there are 3 slots to in put Material's Maps
1. Diffuse/Albedo
2. Normal Map.
3. Displacement Map.
But as we've already realized that there are more another usefull Maps when we generate or download from Website.
My questions are :
1. Which kind of Map must be blended into Chanel Layers by Photoshop Into ALBEDO/DIFFUSER MAPS???
and...
2.Which kind of Map must be blended into Chanels Layer by Photoshop Into NORMAL MAPS???
And what is the principle to decide that?
Thank you in advance for your kind inFormation.
I want to know the same! Did you get the answer??
Nuno, may i ask why you didn't use the roughness inside the albedo as previous tutorials??
You can either use Roughness on the Albedo or Gloss on the Normal map. Just use one of these options.
@@NunoSilva3d i've been using both since i saw in your leather tutorial. One eliminate the other?
does this displacements affects corners? doesn't seems so, still just regular box corner. how to make this on let say old brick or stone building etc?
Not yet. This is more of a Parallax effect. You would have to do some editing in post to have that effect.
How comes you have tree lots for placement of material textures (color, displacement and normal map) I have only normal and color...
You need to have Lumion 10.3 or higher.
so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
Targa file saving is missing in photoshop 21. Can you show any other method to save the alpha channel?
I have it and you can save it as .tga. Are you sure about that? Anyway, you can save as .DDS, a nvidia plugin or as TIFF as well.
Lots of thanks ❤️❤️👏🏿
Nuno How i create the normal map and lost map, Thanks for your answer in advance
What do you mean by lost map?
Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other?
Any body have advice that could help me?
Are you using photoshop to blemd those material?
Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?
what if there is no albedo in the file? do i need to use ambient occlusion?
do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks
Hello. Nice tutorial. Could you tell or show, how to do Alpha Channel trick in Affinity Photo?
Sorry, but I'm not using Affinity Photo, but I'm sure there's a lot of information even here on RUclips on how to do that! :)
Hey, Nuno! This is Lumion 10 or 11? Becouse i dont have 3th channel for displacement...
Lumion 10.3. Just previous versions don't have displacement maps (Lumion 10.0 has Displacement maps that ship with the product, but you cannot add your own).
Thanks! Lumion 10.3 are there more thinks, that lumion 10.0 does not?
Boas Nuno,
Aquando do export...o displacement só me aparece EXR apesar eu selecionar JPG...alguma solução?
Obrigado
Olá André, podes mandar o link?
Hi Nuno, thanks for the tutorial. I have a problem with Displacement map. When i load Displacement map in 8K, Lumion crashes.. why? The map in 4k works but it has low quality..Can you help me?
Hi Maria, maybe your graphics card doesn't have enough memory? Which gpu do you have?
@@NunoSilva3d GeForce GTX 1080 8 GB - AMD Ryzen 7 1800X - Processore 4,0 GHz
thank you sir for sharing this tips.god bless you
Welcome!
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to RUclips video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
hello bro, how to make in a single object with different texture maps, for example, in 3Ds max one element with different ID and assign multi sub-object material with colour variation.
You want to know how to make Normal Maps from a High Poly model?
Nuno! en tu curso hay subtítulos en español? Gracias
this is good tutorial sir keep it up
Thank you!
Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance
thank you so much sir!
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
Is it save memory ?
As in suppose if we to add it seperately would there be a difference ?
You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)
@@NunoSilva3d ah neat trick
Hello ! Sorry I'm French and I don't understand, where do you find your texture? What site? And what is the site at the very beginning please sir?
Congratulations, it's very good
Hi. It’s Megascans textures. You can find them here www.quixel.com/megascans
@@NunoSilva3d thank you
Many thanks, very useful
You are welcome! 🙂
THANK YOU SO MUCH!!!!
can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull
Great lesson, thanks a lot.
You are welcome!
Where do you get your textures from?
Megascans and Poliigon
How about the displacement for edges and corners?
Yeah, apparently Lumion doesn't render those, would be nice though.
Obrigado Nuno!
Hullo, there is some possibility to ad to the Diffuse/Albedo/Colour mat an alpha channel with roughness/reflection/metalness map.
I think Lumion use Specular Workflow, thus metalness should be replaced by speculatity/reflectivity map.
I would like your opinion on the above or perhaps a short clip om using an alpha channel with diffuse maps.
Thank you in advance.
You have great videos
Glad you like them!
superb tutorial, hope u post a tutorial how to use from Quixel glass stain
You mean surface imperfections?
@@NunoSilva3d yes, those quixel glass stain, it would be great if u can post tutorial for it.. thank u in advance,
so much helpful
What is this virsion of lumion please ?! ... and lumion 8 dosent have The geometry choice ?? Right !
Lumion 10.3. You can add Displacement, yes. But the workflow is still the same for older versions, just without the Displacement.
what lumion version is this
Lumion 10.3.
Hi, Nuno!
What I should do when I have both maps: Gloss and Reflection?
Hi! You should only use one. Gloss and Roughness are the same map, just inverted. Some apps take the gloss, others the roughness. In case of Lumion if you find just the Roughness for example, you can invert it and still apply it on the alpha channel of the normal map.
@@NunoSilva3d thank you!
In beginning I try to use Gloss as alpha-channel in Normal map, and render wasn't realistic. When I used Reflection render became much better.
Wow Amazing!!
Thanks!!
Nuno I have a problem.what if i dont have gloss map, is there any way to make the material right?(albedo/normal/roughness/dis/except gloss)
You can always manually adjust the sliders in Lumion until it looks "right", but it won't be as accurate as if you had a Gloss Map. Next week I'll post a new tutorial on how you can make your own maps from scratch. :)
@@NunoSilva3d is that means there must be a accurate sliders' number,the only thing i need to do is as much as possibile to get close to it?and it wound be the same result?
@@Trimanonymous just pay attention to the reflection slider, above 1 is already for metallic surfaces.
@@NunoSilva3d Thank you so much for your patience!