It took me a couple of hours blind to beat this game. Compared to other stuff I've played in my lifetime, this game is very generous. The legs gimmick is barely noticeable overall. The fish spawns based on your position on the moving platforms. The girl death timer is based on when the music ends, which can be reset with the invulnerability power- up. The rocks don't have to be shot, you can climb them by moving towards them and jumping repeatedly. You can discover this by just playing. You need a good level of dedication and clear mind to do so. But to achieve this, sometimes you have to embrace your own defeat.
wow something almost competent from micronics? emphasis on almost. pretty sure I fired up this rom randomly and played a little bit of it. yeah it was a mess.
This is one of those games that made kids cry lol
The AGDQ speedrun of this game is magical, especially now that I know more about the game.
I see a successful run accumulates extra lives very fast!
Oh, so this is related to Rubble Saver. That game has pretty awesome music.
It took me a couple of hours blind to beat this game. Compared to other stuff I've played in my lifetime, this game is very generous.
The legs gimmick is barely noticeable overall. The fish spawns based on your position on the moving platforms. The girl death timer is based on when the music ends, which can be
reset with the invulnerability power- up. The rocks don't have to be shot, you can climb them by moving towards them and jumping repeatedly.
You can discover this by just playing. You need a good level of dedication and clear mind to do so. But to achieve this, sometimes you have to embrace your own defeat.
So this is less a test of skill and more a test of patience
More like Miracle Nope-it.
laughs in Micronics, cries in bad level design
wow something almost competent from micronics? emphasis on almost. pretty sure I fired up this rom randomly and played a little bit of it. yeah it was a mess.