PixelArt Building in Blender - Timelapse

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  • Опубликовано: 28 окт 2024

Комментарии • 35

  • @SmileVibees
    @SmileVibees Месяц назад +6

    tried to make my own version of your model in the video and it went ok you should definatly do more videos like this but less timelapse more tutorial it would teach alot of people a great way to make 3d art

  • @zarkiber
    @zarkiber 11 месяцев назад +3

    Thank you very much. You gave me the idea to use pixel art like this in blender.

  • @gameblendingreality
    @gameblendingreality 8 дней назад +1

    how did you divide the image once in blender? I'm trying to figure out what you did

    • @PolygonSquad
      @PolygonSquad  7 дней назад +1

      @@gameblendingreality Method 1:
      For Example .. If you use 256 x 128 drawing (pixel art image ) then you can draw the height of the walls like 64. ..so when you inside the blender you can do 2 loop cuts (128 ÷2).. then you will have a edge in the middle.. then if you draw a window 16 px of height.. you can do 4 loop cuts (64 ÷4) you can plan like that..
      Method 2:
      You can just use loop cuts and move them anywhere you want and cut like that( you will not get a perfect pixels on the texture..but it will not be visible that much, and no one will notice.
      Method 3: this is hard but ..
      You can do like 16 loop cuts.. then select all the necessary edges around the objects you want and invert that and remove other edges.. then you can separate them perfectly..

  • @pioneerg4947
    @pioneerg4947 3 месяца назад +8

    aIt's a very nice design, I'm also interested in pixel art, but although I'm good at Aseprite, I'm not good at blender at all. I think you should make an educational video of this valuable work of yours.

    • @PolygonSquad
      @PolygonSquad  3 месяца назад +1

      @@pioneerg4947 Thank you.. I will make a few more videos using this method.

    • @pioneerg4947
      @pioneerg4947 3 месяца назад

      @@PolygonSquad Thank you very much, I am looking forward to it. Have a nice day.

    • @verbatim7488
      @verbatim7488 3 месяца назад

      @@pioneerg4947 As someone who's decent at blender but trash at pixel art: trust me, you're 95% of the way there. Blender is the easy part.

  • @marioluigi2995
    @marioluigi2995 13 дней назад +1

    I tried using Crocotile 3D because you model the meshes directly from the image, which makes it much easier. However, the tool is very lacking in usability and navigation. Blender is wonderful tool, but unfortunately, it wasn't designed to create meshes directly from images, and it's hard to find tutorials that cover this. I would like to see more tutorial videos focused on 3D pixel art.

    • @PolygonSquad
      @PolygonSquad  13 дней назад +1

      @@marioluigi2995 I will do a tutorial on this , after next video..

  • @afrancis7475
    @afrancis7475 5 месяцев назад +2

    This looks clean af!

  • @curtismiller4816
    @curtismiller4816 Месяц назад +1

    Looks great, but... why not use UVs? It seemed to me that working with UV maps would have been easier than working only with the geometry.

    • @PolygonSquad
      @PolygonSquad  Месяц назад

      @@curtismiller4816 Yes that's true.. Using UVs are easier. But only thing is, you can get a perfectly matching pixel (for each object) count with this.. eg- if you have created a barrel with a height of 10, pixels, width 16px, then you can create half of a size of that 5x8 ,so pixel count match perfectly cuz we draw it before, but if you unwrap you will not get perfectly matching pixel count for those two objects.. (although it will not be super visible..) although there are 3 other easier ways to do these 3d pixel objects.. I will do a tutorial about that soon...

  • @chidorirasenganz
    @chidorirasenganz Месяц назад +8

    Tbh I think blockbench would be an easier workflow than using asprite and blender

    • @PolygonSquad
      @PolygonSquad  Месяц назад +2

      @@chidorirasenganz Yess.. actually Blockbench is much easier ⭐

  • @tekoahperryman8918
    @tekoahperryman8918 3 месяца назад +1

    This is fantastic and exactly what I'm looking for! How do you snap your planes to the another so nice?

    • @PolygonSquad
      @PolygonSquad  3 месяца назад +4

      @@tekoahperryman8918 first change snap to vertex. Then turn off the snap( click on 🧲 icon to turn off)
      Then press G to grab any object, while grabbing hold the Ctrl button. They will snap to the closest vertex..

  • @pixboytv
    @pixboytv Месяц назад +1

    Damn I love this ! This building reminds me some old games, so nostalgic..
    That's also exactly what Im trying to do for my game,
    although the pixel art side is a walk in the park, Blender is another story..
    If you could make a tutorial of this, that's be wonderful, tho just sharing this is already nice of course !

    • @PolygonSquad
      @PolygonSquad  Месяц назад +1

      @@pixboytv Thank You... I will do a slow tutorial video.

    • @pixboytv
      @pixboytv Месяц назад +1

      @@PolygonSquad Cant wait he he

  • @heoshenki
    @heoshenki 2 месяца назад +1

    Looks really cool!

  • @solanumespe
    @solanumespe 2 месяца назад +1

    awesome art and technique!

  • @pioneerg4947
    @pioneerg4947 27 дней назад +1

    Hello, when I want to export the aseprite file to blender like you, it does not appear in the options.

    • @PolygonSquad
      @PolygonSquad  27 дней назад

      @@pioneerg4947 you meant the import image as plane .. it's an addon you have to enable it .. (edit > preference and search for image as plane & enable it.. if it's not there you can download it from blender addon page and install it.. if you meant export the image from Aseprite when you press Ctrl+ shift + Alt+ s you will get export menu...

  • @4thState
    @4thState 2 месяца назад +1

    Loved seeing your process, thank you. Tempted to try a pixel art 3D style now for fun.

  • @Ishkildon
    @Ishkildon Месяц назад +1

    this is cool but why you dont use voxels for this project?

    • @PolygonSquad
      @PolygonSquad  Месяц назад

      @@Ishkildon Yes. Definitely that would be the easier way to do..

    • @isaaccauchi2358
      @isaaccauchi2358 Месяц назад +1

      With my voxel experience not going any farther then playing around in voxelmagica I guess using pixels seems a little easier from a 2d artists perspective. being able to quickly edit a textures tones and designs in photoshop before replacing the texture in blender for on the fly alterations seems easy to me compared to having to recolor voxels? There may well be a better workflow with voxels that I’m not aware of mind you (and if there is I’d love to know!) also afaik using voxels means you always end up with an outline where 2 faces meet on the corner as both sides of the voxel have the same color where as with 2d pixelart you get a little more creative liberty? (Again I’m not a voxel artist so there are likley ways around this that I’m not aware of)

  • @nixaristix1819
    @nixaristix1819 11 месяцев назад +1

    Thank you! Interesting method.

  • @aruccino1935
    @aruccino1935 11 месяцев назад +1

    damn! this is awesome!

  • @佐藤紫央-d7j
    @佐藤紫央-d7j Месяц назад +1

    2:11〜の看板には何と書かれているのでしょうか?

    • @PolygonSquad
      @PolygonSquad  Месяц назад +1

      わからない. (●'◡'●) ランダムにつながった線だけ

    • @佐藤紫央-d7j
      @佐藤紫央-d7j Месяц назад

      @@PolygonSquad 教えていただきありがとうございます!良い動画です

  • @ridi
    @ridi 3 месяца назад +1

    Love it