Interactive Music in Wwise | Presentation by Borna Matosic

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  • Опубликовано: 8 сен 2024
  • A walkthrough and presentation explaining how I set up the interactive music in Wwise for the video game music I composed for the Angry Bots game.
    Composition, Arrangement & Production by Borna Matosic
    www.bornamatosi...
    Connect with me on FB:
    / bornamatosiccomposer
    Business Contact: info@bornamatosic.com
    #Wwise #InteractiveMusic #BornaMatosic

Комментарии • 14

  • @Galomortalbr
    @Galomortalbr 6 лет назад

    men this is cool as hell

  • @jfilbert
    @jfilbert 7 лет назад +1

    A lot of good tips in here. Thank you!

    • @BornaMatosic
      @BornaMatosic  7 лет назад

      You're very welcome! :) Thanks!

    • @jfilbert
      @jfilbert 7 лет назад +1

      I'm just getting into Wwise and it's nice to actually see some work-flow tips, not just "how to". Appreciated! Enjoyed the music as well. Cheers!

    • @BornaMatosic
      @BornaMatosic  7 лет назад

      Awesome, I'm glad you found my blabber useful haha! And cool you liked the music, too!

  • @bamboobandit5008
    @bamboobandit5008 8 лет назад +1

    Epic Music

  • @bert_wert
    @bert_wert 7 лет назад

    Wow great job dude, 1 question about the special themed(loked) door) did you make stingers for it or did you let make the door wait till it would open on the measure start. i mean at 21:39 because it was perfect timed.

    • @BornaMatosic
      @BornaMatosic  6 лет назад

      Hey man! Nice catch! The moment you talk about is actually pure coincidence, the door just happened to line up with the music. :-) Having stingers for the door opening events could totally be done, though! BTW sorry for the late reply, I totally missed this!

  • @BeyondMusicDjQuick
    @BeyondMusicDjQuick 7 лет назад +1

    Amazing work !! How do you get the names for the different audio events? Any advices ? I am new and i dont know how to tag correctly the events to be triggered by the game .. How i can look for them ? Thank you so much ! Great post !

    • @BornaMatosic
      @BornaMatosic  7 лет назад

      Thanks David! :) You mean the game events that I talk about at 8:20? You can set those up and name them however you want. But to get them to work outside of Wwise, you need to integrate them in the game by setting up triggers and connecting the triggers to the Wwise events.
      Angry Bots was made with the Unity engine. If that's what you want to work with, search for "Wwise Unity integration" and you'll find tutorials on how to set up the triggers. Good luck! ;)

  • @urssounds
    @urssounds 7 лет назад +1

    What DAW are you working in for composing?

    • @BornaMatosic
      @BornaMatosic  7 лет назад +1

      Owl and Bear Sound Productions I'm working with Cubase! :)