I've met at least one of the minds behind it, Crysis comes from Germany but is very much trying to be an American game. The view of an outsider on American culture becomes even more apparent in the second game, where almost all the set pieces and easter eggs are stuff that would stand out to an outsider looking in. Like the vapid political debate show you can witness a few minutes in in one of the shops :)
FUN FACT: Galaxies are LARGE! for example our own Milky Way is estimeted to be a hefty 100,000 light years across. So it's perfectly feaseable for there to be a star 4M light years away and stll be in the M33 galaxy. Depending also on the star's location and the angle at which the signal has to travel. Most likely the signal will have to relay (spelled bounce) several times to reach it's optimal angle, and the planet system it is trying to reach. I'm assuming the Ceph are not on the star itself, but...it's the Ceph...so you never know. Sorry, but fellow space nut.
@@Cut_Content It should be mentioned on the crysis wiki, not sure if links are allowed in comments. But basically you find a transcript of a conversation a nanosuit operator codenamed Silverback (and referred to as "commander Lockhart", interestingly) has with his handlers when making contact after a long time. They're relieved to hear from him but he cuts through pleasantries to deliver the news that he's found him, he's found Nomad.
I distinctly remember watching my cousin play Crysis and those helicopters frustrated him to no end. The moment you popped out of stealth mode they'd be on you, regardless of how much cover you seemed to be in. In the dense foliage? Hiding behind a shed? Underwater? Screw you, the helicopter was going to find you.
“The more we learn about both of these, however, the more horrifying and existentially threatening they become…” Ahhhh Crysis 2, my love, my darling, I miss thee
@@khanlusa At a guess Speaking to avoid spoiling for other readers, I think some central things about the nature of nanosuit tech hadn't been thought of/locked in yet when the first game was being made, though the later games do a decent job of explaining what was going on in C1 in the context of what they reveal. There's also how different the Ceph are in the second and third games from in the first, which IS then explained in the third game in terms of how they work. The large in-universe time gap between 2 and 3 in which LOT happened to change the world and the returning characters' place in it (not all of which is explained directly if you're not reading all the intel items you pick up) could also feel like a big tonal disconnect. I don't know how much turnover the development team and or creative team had from game to game. Like I said, I think the lore tying together that the third game does worked, IMO anyway, but I get how someone could feel some disconnect.
@khanlusa IIRC... First game was open plan with flying squid and an ice theme. Second game was conventional linear game with conventional bipedal enemies, a changed power set, was created primarily for consoles rather than PCs, and didn't really connect very well with the end of the first game.
"Takes place in an isalnd that is much closer to the the philippines than it does to china, but is somehow mostly occupied by chinese" yep, that sounds about right
For real! Back in my war torn Syrian, I've seen with my own two eyes gvt Hinds shrug off 50 cal and to my fucking suprise 23mm rounds!! One back in 2017 literally made a pass over people and militants and it got a fair burst of 23mm, got a smoking engine, a little wonky tail rotor, banked left and gtfo I couldn't believe it 😂
"Cheap knockoffs" and yet, as I recall, pound for pound, they're about 2-3x stronger than Nomad. I always felt that, even on easiest difficulty, the game didn't give you enough power in your armour. Nothing lasted long enough to be any fun to me as a kid looking for a power trip - it was a ballbuster of a game from top to bottom.
I always assumed that was because they had actual armor worn over it to compensate for shitty nanofiber performance. Their cloaks were actually dogshit by comparison.
there are config files for every difficulty where u can tweak "everything" to ur likeness. Suit power usage and recharge for example. I one time managed to achieve invulnerability in armor mode and I liked it so much I made a playthrough with it cause it kinda felt intended. You can also make that u can carry all weapons in the game and increase ammo capacity
Game was/is for Adults in 2007 😂 This is why just real Gamers with skill had fun with it and did not die every mission or to every helicopter 😅 Noobies kids back than played Pokémon...
What's kinda funny is that the reason Crysis was such an absolute beast to run when it came out and still manages to cause problems today is Crytek tried to predict the way technology would progress and COMPLETELY missed the mark. They expected CPU cores to increase in power, not increase in number, so even if you've got a Ryzen 9 9950X Crysis is effectively completely ignoring 12 or more of your 16 cores. Interestingly, even the remaster wasn't able to fully resolve this issue, at least at launch.
They didn't get it wrong, they followed where the CPU industry was heading at the time. Intel's first dual core CPU released mid 2006 and AMDs mid 2005. By that time, the cry engine was already made and the game was probably halfway finished
Also, this really puts into perspective just how old crysis is. They released such an advanced game when the world's first dual core cpus were coming out, just think about that.
@@tren-y2m It's also just a limitation of how most games NEED to run. The CPU side of things typically handle the serial workloads of the game, since CPUs are really good at single thread performance, but not so much multithreaded (relatively speaking for gaming). The GPU usually handles the parallel workloads, where independent "core" performance doesn't matter much when you can divide the workload hundreds to thousands of times. Even today, very few games actually benefit from more cores. The biggest benefit to higher core count gaming machines is just more headroom for the OS to manage and shuffle resources as needed.
I believe it was said somewhere that originally the enemies in the first game were supposed to be China's armed forces (PLA instead of KPA), but they were changed to North Korean for a multitude of reasons. I think at the time they didn't want to risk upsetting the Chinese government. But if you re-contextualise everything North Korean as Chinese in this game, it actually makes a lot more sense. Especially considering the location and the fact that they have their own nanosuits. Though to be fair, Nomad does lampshade that.
There is so much crytek back then copied from others, but in a good way. Getting remembered at everything you were able to do in this game is insane! Games nowadays doesn't even have a quarter of the content of this game. And also so freaking diverse.
@@Leonard-nb7jk that's nonsense and would be considered hate speech if you use other nationalities. But we are no protected group for RUclips so it's fine
@@saschaberger3212 please, it’s not secret that Germans do not know how to talk to women. It’s why German women perceive Italian men as the most desirable nationality
It's so funny how everyone is crying how Crysis was demanding, when it was, in fact, exactly the opposite. Yes, highes settings could melt your computer, but lowest could be played on potatoes with very good framerates.
Which was my experience. I had a very bad computer, not a gaming rig by any means, yet I could run Crysis without trouble and, even with low graphic settings, it was still enjoyable. I remember the alien ship to be the moment I began experiencing terrible framerate, but once out of it everything returned to normal.
The thing was: Almost NOTHING could run it at high settings. That was the thing, and remember, SLI was also a thing, there were people with 4x GTX's suffering to run this thing. Other than that, to a point, it's one of those "you just had to be there" things. People would throw anything at it to make it run better and it was kind of entertaining and funny. Also, the "average" PC back then was so much comparably worse at everything than the average PC of nowadays, low-end hardware is so much better nowadays.
My favorite thing about Crysis was getting to use just about anything as a weapon. I spent the opening level running around dropping dudes with a toilet brush
"And now we fight the General. Wich amounted to me hiding until i had a shotgun and burying four shots at his back because i'm a true honorable american soldier" Well, as the marines say: 'If you find yourself in a fair fight, your tactics suck'
Addition: In fact the screen showing the company logo tells us: "Crytek GmbH" short for "Crtyek Gewerkschaft mit begrenzter Haftung", German for "Crytek LLU".
2004 to 2013 was the peak of PC gaming it felt like every year people were just rewriting what you can expect in future games. The hardware demands have gone up by a lot since then but actual gameplay and mechanics have not really gotten to the point where you question if you can ever enjoy games from 4 years ago again.
Depends on what kind of games you're playing. With well established genres it's really hard to improve upon but for example soulslikes have massively popped off in the last 5 years. The same with roguelikes. You just gotta explore different genres. Pure rpg doesn't really mean anything anymore. You can rpg in so many different genres. FPS just has moved on to purely competitive and that sucks but well. What can you do?
I personally agree that the better years of gaming was between 2002 and 2016. There was good stuff elsewhere but these were indeed the golden years where fun and enjoyment was realized. Mass effect 3 was the turning point. Dlc finally crossed a line. That encouraged legislation that then turned games into casinos and playgrounds for social experiments and information gathering. Games in a not so distant past were about campaign and story, multi-player was a bonus. Now it's multi-player with random lobbies of screaming gen z adult children and the rare chance of an actual game with a campaign. I rather watch reruns of family guy for the 1000th time than continue wasting money.
@@LysisZero As you stated Mass Effect,. We also have games like Vampire The Masquerade that is over 2 decades but we are still waiting for an apple to apples game where we can say the next gen has improved on it to the point where the 1 before it feels rediculas in its attempt. A good example is fallout 2 vs fallout 3. Fallout 2 is a good game but 3 turned it to a far more imercive game. people that started with 3 or 4 has a big issue with going back to fallout 2 thanks to the world of changes they made. fallout 2 is not much older than 3.
@@ErnieZee Well I agree to some point, I do disagree with some of the genres. Some people are hard-struck and likes a specific genre and does not really want any big changes. and that's fine for them. But FPS realism can be improved. Mechanics that take in regard how a real human body would react when shot. Be it bleeding out. going into shock bloodloss. Have armor deflect or absorb and even fall apart. Make guns targetable. What bothers me is many games had at least some of these mechanics but they stopped implementing them as it made it hard to make is into a e-sport clone. What bothers me even more is when the producers tell the devs to use a different engine that is not designed to implement all that was in the previous game. It's messed up but this has caused games to be canceled a lot and is 1 of the big reasons why Duke Nukem took over a decade instead of getting released in 2 years. I don't know if you ever played Warthunder. but adding their form of damage system to an FPS or RPG game would be awesome. Not their BS grinding level up system XD
Ah, this game. As a Korean speaker it was hilarious seeing how the devs didnt do anything like hiring remotely North Korean sounding VAs or even in the first game, the KPA is written as 한국인민군 which literally... implies its the South Korean People's Army, although in the DLC they changed it to 조선인민군, what the North Koreans call themselves 😂😂
*spoilers* If I remember correctly, suit cannot be vaporized with living human wearer inside, only dead one. This is proved in Crysis 3 where they skinned suits of their wearers, sometimes even causing death, since suit is symbiotic after some time. They wore protective layer in version 1 that prevented suit from bonding to the body. Prophet wore this protective layer in the beginning of the Crysis 2. After he kills himself, he sticks Alcatraz inside without protective layer, causing his wounded body and suit to fuse. It is noted during inspection by Lockhart and doctors that suit started growing into Alcatraz' wounds, healing them and replacing what was damaged.
Not gonna lie, I always loved the story structure. Starts as seemingly regular mission, but quickly you realize there is more to it than meets the eye. Escalation from silent spec ops to full out war, only for alien ship segment to be a game changer. True enough, last levels were kinda lackluster, but mission on frozen island still provided great contrast to early part of the game.
As much as crysis 1 did favour stealth in some ways, it also REALLY let you kickass. Many MAXIMUM modes have passives, so you can switch to MAXIMUM SPEED, fucking blue blur your way over half a block, killing all of your energy, instantly swap to MAXIMUM POWER, laserbeam a magazine into some dudes chests for a few seconds while you recharge, MAXIMUM SPEED walk behind cover, then cloak your ass to another firing position out of sight. If your mouse has forward/backward buttons, bind the suit mode-menu to them.
So much fun you can have with the modes. The obstacles you can clear with strength and speed were my favorites, jump a building and reposition to the opposite side puts your enemies really out of position
@@ZalvaTionZ I can never get used to abilities as numbers. On a normal mouse you have one hand that presses two buttons and one wheel that can scroll up or down, and the other hand has literally all of the movement inputs, oh and everything else too. I simply cannot understand people who manage to play games and need to PICK between using an ability and walking. I mean more power to you, but I NEED mouse inputs, I don't understand how people do it. The Elecom Huge trackball on linux with Input Remapper though has been great, I just wish it had some better firmware and a better scrollwheel. (On windows not so much, but pretty good on linux since linux has native kernel level drivers for it. I want to make my own eventually, probably using a G502 style toggle-ratcheting scrollwheel, but for now its doing alright.)
@@felixjohnson3874 I can see how that would be unnatural. I'm used to spamming numbers on movement due to playing MMOs for years in childhood. There are some combinations where spamming a certain number will interfere with some movement direction, but I don't notice it at all most of the time. Typical leaning keymaps of Q and E do the same so I don't see a big difference there. Or even pressing R to reload, means you have to use some other finger than the index for strafing right. I've consider getting a MMO mouse for productivity for my day job. I've tried extra keydials with buttons, but since I need to raise my keyboard hand to use them, they haven't really been useful for speeding up work. Haven't found a good candidate mouse yet though.
@@ZalvaTionZ reloading I'd disagree on since reloading already limits your abilities, but I do agree on leaning which is why I also *_need_* left/right scroll wheel taps. (Which I also bind to the left/right arrow keys, supremely useful. Almost every website and piece of software has support for using the arrow keys, so binding left/right scroll taps to them is super useful. For instance navigating through videos on youtube is super intuitive with them) Only the G502 (& its derivatives) have everything I consider necessary. The only reason the Elecom Huge is tolerable for me is because the two macro buttons to the left of the track ball can be bound to page up/down which help mitigate the fact that it doesn't have a free-scroll toggling scroll wheel. Unfortunately it's still not perfect since it's left/right scroll wheel taps can't be held. The firmware literally will not send a single long press to the computer, it will just repeatedly send one keypress at a time for as long as you hold it down. Its not too bad for most normal use, but it can be a problem for using it as an input in some games. On windows this problem is even worse though because most games use "raw" mouse input, and it has no on-board memory, all of the configuration is purely in-software. This means your configurations flat out do not work in (most) games. With linux though this is a non issue since it has support builtin to the kernel and you can just use something like input remapper to rebind it as you see fit. (Its still rebound in software, but linux is so much more flexible that the rebindings can be passed through like a true native input device) It was funny because I searched to check before I bought it and you can even find the kernel code for it and there are comments in that code talking about how stupidly its firmware reports back information. Still, it works well enough on linux and meets all my criteria so it's aight. I want to build my own eventually to hopefully get one without awful firmware (I might build off of the ploopy) but as it stands its not a huge issue. I get that I'm clearly in the minority with regards to how picky I am about mice having a lot of inputs but no matter how much I look at it I just can't understand how. Not having left/right scroll taps, a forward/backward button, a free spinning scroll wheel, etc. are just such massive handicaps to me I can't imagine actually not having them. (Again, the Elecom Huge only gets a pass on the freespinning scroller because you can bind pageup/down to its two other macros)
My father loved this game and he still says it should get more love in the form of new entries or a movie. I watched him play and remember I loved the first part, up until you escape the island. The whole mystery behind the alien in the jungle and the freezing was so well done. It kept the story interesting and spooky. Once you are on the ship, that magic evaporates and the ending felt unfinished to me.
The shark in the first Crysis game scared the shit out of me. And annoyed the hell out of me, when you used cheat engines, when it would still follow you around, even when it couldn't kill you, it never went away 🤣
And in Crysis 2 concept art, one page is General Strickland with half of his body are cyborg augmentation. Yep, he survived, at least his brain survived......
@@gooseegg617 In that concept art, he had been promote to General. And more than a half of his body had become a cyborg. So a waste opportunity we didn`t see this idea been in the actual game.
My favorite thing about the nano suit was its lore. It was described as "Allowing the user to be able to carry a tea cup across the battlefield, and simultaneously punch straight through a concrete wall."
Crysis was one of those games that just got lumped into the pile of "adventure shooters" for me and I had no idea it was literally aliens. Between Far Cry, Just Cause, Lost Planet, Resistance, and Killzone those few years in the late 2000s were just absolutely packed with games that spun the shooter genre gameplay into something crazy and I completely missed all of them.
It wasn't until my third playthrough, 10 years after the game's release, that I learned that you can immediately do a high jump by simply pressing Space twice, and turn on speed mode by simply pressing Shift twice. The cape is turned on by double-pressing the crouch button. This made the game SO much easier for me that I was finally able to fully realize the suit's full potential without that stupid function wheel.
@@zuluoscarlima7822 thanks i just downloaded game and played only few minutes Thats very very helpful comment❤️❤️ Idk why the game doesnt tell us this thing
Before I watch the video I just wanna comment that I remember when I first played Crysis, I had NO idea what was going on. I was just goin full CLOAK ENGAGED fighting the bad guys then out of no where I’m in some cave floating around killing these fucking huge jelly fish. What the FUK
for around 5:40 that "thing" can actually be seen coming to you from quite the distance in Crysis 1 (not remastered) to be precise you can see it coming from the Mountain itself
My introduction to Crysis was my friend asking if I remember the scene in Predator where they are all firing into the trees and all the trunks and foliage are being reduced to confetti, before proceeding to shoot down a bunch of trees in Crysis. I was impressed.
Likewise; I saw the foliage damage, & on Very High settings the ability to _nudge foliage out of the way with one's gunbarrel,_ & I immediately wanted to play the game, just to see how much object damage there was. The first time I got a good feel for that directional menu, I stealthed alongside the trail until right on top of a couple guys, flipped to strength to jump over one & fling them at the other. I felt _pumped._ Only other time I recall feeling that much of a rush from a game, was the first time I played Burnout on a 10'×7' screen, & felt as much as saw the lens push when hitting the boost (which BTW, one's eye does do to increase distance vision, when one's focus on the pavement moves farther ahead at high speed). Crysis not only made my high end gaming machine actually _use_ its extra features, but was fun to play, as well. I have approximately zero memory of the story, though... I don't think I ever played a game for the story: Total Annihilation > Warcraft.
I, somehow, got invitation to closed MP betatest and was surprised by how actually well optimized the game was, for my old PC it ran smooth on humble low-medium settings with stable fps. And yeah, spent so much time playing MP with other testers, never reporting anything, just having a blast 😅 Then the demo got released before the launch with the entirety of first level up to a frozen boat part, I replayed it countless times, playing with physics, trees, oil barrels spilling when shot, etc. Damn, what a time, can't recall being excited that much for a game - and not just from PR material, but from the actual gameplay I could try. I feel so old now...
As a Filipino who played the game... (thank GOD for that one local computer shop; now defunct, that had some of the computers able to run the game smoothly), I am upset and offended that the fictional island that's basically in my country's front lawn, *is named in Chinese* . The HECK???
Don't you know, they found a map in their uncle's mother's sister's neighbour's cousin's (twice-removed) basement that proves it's their historic territory 😌
@@Dewkeeper yeah, but even with that, my ancestors have been sailing all over those places long before that "map" was made. Though your comment sounded like Alabama... Jesus christ, man 🤣
I always loved the 5-modes of the suit in OG Crysis. The little things, like max strength lowering recoil, or the existence at all of max speed were really nice. 2 and 3 just felt too dumbed down in the gameplay loop afterward.
The start to Crysis is easily one of the best openings to any game ever. Specifically the moment from landing to First Light is insanely well made and iconic as hell. Sure, game kind of sort of goes downhill later, but the very first 10-15 minutes or so are absolutely stellar.
@@dafawdfgDGOk that might make sense. I also didn't use rockets for pretty much anything else so between hijacked Humvees .50 cals and the rockets I had no issue with most of this, just made sure to identify target ordinance and use cloak to move on target cover-to-cover
@@dafawdfgDG there is 0 change in weapon drops and Ammo between difficulties. Trust me, I've played this campaign at least 20 times, there's rocket launchers everywhere. In fact there's ammo everywhere, you just gotta find it. If there's a heli, there's a rocket launcher somewhere
Fun trivia: The game waas proceeded by a 'preview' version, that only contained the first level up to the frozen boat... And that scene ended with a giant chicken bursting through the boat, the team reacting in shock, and then everything fading to black. NB: IIRC, the game could run perfectly on an i3-2500k and R9-290 on full settings and 1080. If you do want to play this game to its fullest potential, you probably need similar 2013 hardware.
@@dannycolwell8028 runs poorly, finished the game today again after not playing it for 5 years and it runs like garbage. My PC isn't top of the line for 2024. but with an i5 11600k and RTX 3070ti I was hoping to not have big frame drops. Without any mod the performance is awful no matter the graphics settings. Almost feels like the performance gets worse the longer you play the game.
@@Duka101 yeah I remember even when the first crisis came out (not remake) I had dual 1080ti, sandy bridge overclocked and 32g of ram and it suffered still, although for a good chunk of the game I was able to run it at 60 fps. I recall it having a pretty notorious memory leak
I think the external fuel tanks on both the helicopters and tanks were weak points. Some machine gunning would explode them and take down the vehicle health to make them easier to finish off, iirc. Do like your victory dance, though. Also I remember the final boss battle was ~4 FPS on my 2008 rig.
I was 13 when i played this on my late uncles PC. He left me there and was suprised when i was up to the final battle in the morning. It was a dls launcher that would fix the crash i remember. Rarely have i experienced a shooter that had me locked in I enjoyed your video and explanation
22:45 Petrol, even if it's it's frozen solid, can still burn, diesel can't, so if those trucks were using petrol, the fire is possible, if diesel, it's BS.
If you want to know what was happened after Crysis 1 with the Raptor team and Nomad you can read Crysis comic It's relatively short and has some "spooky alien jazz" going on and will make slightly more sense of Crysis 2 iirc Prophet finds ANOTHER alien gun Something I find really funny is that scientists on the ship were amazed by how Prothet made that human-ceph hybrid gun using fucking nothing and he basically just shrugs That WON'T be part of a crucial plot point in later games, don't you worry
I always got a distinct impression in the first game that something big and mentally altering had happened to Prophet in the time between him being grabbed and reestablishing contact with Nomad, maybe he'd just put information together and gotten a new understanding of things, maybe he'd been partly mind controlled by the aliens for a bit, maybe he'd explored the ship much more extensively than Nomad, but he seemed very certain about stuff like the nukes being a bad idea and needing to go back into the sphere and he was deliberately not explaining HOW he knew this stuff.
@@tristanbackup2536 Yeah, I was kinda talking around that coz unsure about spoilers. :P Also knowing that Prophet was aware that part of the mission was about seeing how the Ceph and the suits reacted to each other, I think he managed to successfully interface with the ship or something and got a whole lot of insight into them. He knew that saying "look, I found this out by plugging my brain into the aliens' computer" was probably not going to convince the admiral or govt people to change their plans, though. :P
Need more respect on my homie alcatraz. Mans did not survive his sub getting blown up, wading through super covid only to get a dead mans skin to hijack his mind and body. He got done dirty as hell (Shit didnt realize this was for just crisis 1,not the whole franchise)
Also helicopters were dirt easy once you figured out that all you needed to do was destroy the tail rotor with either a sniper shot or rocket and it would instantly down the thing.
Considering it is an American character saying it in a game it should be -200°f, but wasn't the game made by Germans so if they are talking about -200°c that would make that area even more insane.
As I recall, you could force higher resolutions by making modifications to an ini file. You could also "adjust" the power limits and regen times for the various nano suit powers by modifying other ini files. Strength mode was the most amusing, as you could send the koreans into orbit by grabbing them and throwing them, lol. Also you could make speed mode faster with a longer duration to make some of the travelling less tedious. Making vehicles slower than running. If I recall, upping the game to a modern resolution made it look worlds better, but the look on the koreans faces when you grabbed them and added them to the korean space program was priceless.
If I made a review of Crysis it would 98% revolve around the FANTASTIC map editor. I probably spent well over a thousand hours in the cryengine 2 map editor (cryengine 1 was for far cry 1, also spent a few hundred hours in that). Still remember, ctrl+G and you spawn in where the camera in the editor is and can play the map you JUST edited. Want more enemies at once? just click esc and drop in more enemies attached to the spawn trigger of that wave of enemies, takes like ten seconds. Ctrl+G to test it out again INSTANTLY.
The beauty of this game is it's essentially Predator, with a new enemy that has the ability to scare and induce awe in us, while overpowering our heroes as much as the Predator in the original movie. It's nearly a beat-for-beat recreation of the main story drivers of Predator that made that movie so good: * You have a crack team of massive gung-ho US Special Forces soldiers literally rippling with muscles (via the nano suit) and all of the latest high tech weapons tech DARPA can provide * You have the "North Koreans" (cough: originally Chinese) taking the place of the narcos/rebels in the first Predator movie. Technologically and muscularly disadvantaged, they provide easy pickings and fun cannon fodder for our heroes to playfully obliterate * Prophet, like Dillon, knows more than he's letting on to his team, but neither of them knew the true threat they were facing. The CIA lady is closer to the role of Dillon in her role as the outsider and spook, but Prophet fulfills the muscle-bound action hero role that Dillon maintained, so they split the traits a bit between them * Virtually the whole game and its expansion pack sequel content take place within a tropical jungle setting (in fact, this setting theme is largely consistent between all 3 main games, especially 1 and 3) * You have an unknown enemy presence lurking unseen but providing awareness of itself early on through auditory cues, and that presence then starts brutally picking your heroes off unseen one at a time. In fact, the first one is strung up in a tree, representing the Predator's penchant for hiding there and referencing the early scene with the skinned bodies * When the alien does become known, it's an ambush predator, quickly moving in and through your team with superior technology to ambush the soldiers and separate them Later, the game goes a bit different route with the larger sets, veering more into the realm of Aliens when you go underground and take the fight to them, then have all the Marines fighting, losing, and just looking to escape. The game then recreated the Ripley vs the Queen scene when you have your armored power suit and fight the big alien boss on the aircraft carrier at the end. All in all, the presentation and approach was a master class in taking the best elements of classic 80s sci-fi movies that we love deep down, re-telling them in a new way in a new medium, and maintaining that build up and that "flip the script" moment where the badass human forces go from hunters to hunted, making us feel vulnerable and uneasy. Well done, Crytek.
20:36 "its a miracle you're still alive" A random boulder about to show a billion dollar piece of military hardware what-for: "and i took offense to that"
In the first unnerving scene, I think the rocks play into that. They look like faces, but not so much that you instantly notice it, JUST enough that it triggers the "someone is watching me" part of your brain even when just scanning the area while moving, you only really notice the faces of you STARE at the rocks, then they are EVERYWHERE.
If I remember correctly there's also a bug in the boss battle where it soft locks requiring you to restart the encounter. The most annoying bug is that EA didn't ship subsequent releases with a 64 bit exe so you couldn't run it on AMD systems (specifically piledriver & bulldozer based CUPs).
It was always strange to me that they went with "giant ice octopus aliens" when the first half of the game is basically just... The Predator. I definitely expected to see Predator-style enemies with their own cloaking technology and plasma guns and stuff to mirror your supersuit. Instead we got knock-off korean nanosoldiers and the aliens were all helicopter bosses. Definitely felt weird.
@@user-BadUsername an animated show would be good I Believe? Or maybe the problem is how disrespectful most modern adaptions currently are to the source material example*ehem*halo*
@@rahulahlmaybe for a casual audience. But it’s like adapting a movie from a book, and anyone who’s read the book can see glaring inconsistent and off tune narrative compared to the original source, looking at you shogun, but I digress. Shogun tv show seems half decent even if they are blaze though the more deeper parts of the story. Can’t have it all
I recall my first playthrough (on a 3rd gen console in 2015). In Act 1 I approached the game stealthily, the observant and tenacious enemy AI forced me to and work methodically to infiltrate, sabotage, and ambush. They were expertly dispersed even in open locations, so getting spotted was always a possibility. While narrowly avoiding a patrol at night, I watched them turn their attention to my last known position, evenly disperse in silence; then erupt in tremendous gunfire simultaneously pushing into the brush shoulder-to-shoulder. I had never seen a perfect unscripted ambush like that. As for patrol boats, trucks, and helicopters, they were major threats that could be dealt with quickly, but only if you were fast/skilled enough and had the right equipment. Lastly, the nanosuit kill-team at the LZ remains one of my favorite missions in games. All the player's skills are put to the test now that the hunter became the hunted. A flash on your radar was only moments away from getting instantly dropped by a sniper, or ambushed at close range, both with cloaking tech that was incredibly difficult to see. In Act 2 with newfound skills and weapons I was able to push the fight more aggressively, finding new vantage points to hit strategic objectives or vehicles from a distance, and being able to flow with combat when things got intense. All of that changed when the player enters the zero-G mission. All the gameplay skills I learned were flipped upside down. No cover or concealment to hide, no waypoint or direction to guide. Like a lab rat in a maze the player is trust into an unrecognizable area with their only objective to get out alive. The gameplay level design truly immersed me in all its eerie terror. By Act 3 The aliens fought with such tenacity and tempo that it only heightened the dread I felt in the previous mission. Despite critiques that the following missions were more rushed and linear, I was only immersed further because I wasn't sticking around to explore anymore. In the moment I wanted OFF that island. The interlude was a much needed breather and in doing so kept up the immersion by building up to the hell that was about to break loose. The final mission was such a punishing challenge that I pushed through with equal tenacity, even fighting the walker boss for an extended amount of time because rockets and Gauss shots did significantly less dps than the minigun. TL;DR In my first playthrough, every mission style influenced my gameplay to reflect it, forcing the player to adapt to the challenge in a way that only immersed me further. It was truly an experience comparable to the openness and AI intelligence of Far Cry 2 (both derived from FC1's game engine) but in a linear campaign where you truly felt like a man on the ground behind enemy lines.
Upon playing the first game blindly, oh so many years ago, I honestly didn't see the alien part coming. It was a weird surprise. A bit out of place to be honest. I was expecting a regular 'future warfare' stuff.
If we assume that the gasoline could have been ignited before the freeze hit, there's a chance the surrounding area might have been hot enough to not get below the negative temperatures, which would cause the gasoline to freeze
Huh, i never had problems with the helicopters. I was more or less using a strategy on every soldier i nicknamed the 'Sleeper Hit' Basically, your fists almost one-shots everything and sends enemies flying. I would activate the cloak, move in while they grouped up, and then go full on dempsey roll each time. Let me tell you, it's a crime the second and third games don't have the same effect when using melee.
I don't remeber helicopters being problem at all. What I do remeber is final boss fight no working at all. I was stuck with frozen ship that could not be targeted and spend hours trying to figure out what you even supposed to in this fight.
I am surprised people were having trouble with helicopters. You had an on demand invisibility button that was so stupidly overpowered i don't remember the helicopter ever actually firing at me.
“Because we were all cringe as teenagers” hon I have gotten EVEN MORE cringe through the years, never limit yourself 💅 (also so glad the algorithm dropped this one on me, great video! I have a lot to catch up on)
Funny how an Alien race that "absorbs energy" is damaged by kenetic energy weapons. Cause if you absorb the kinetci energy in a bullet, it aint gonna so much anymore. Once again, the special power as casting the bullet spell saves the day. Nice video though.
To be fair tho it's heavily implied that you're not even fighting the real ceph in the game but their equivalent of "gardening tools" that is all the "ceph" you're fighting throughout the trilogy are the cephs equivalent of autonomous lawnmowers
If it helps, you are 100% right about the Galaxy they come from. Both in your corrections to their writting team, and that later it is canonically the very galaxy they reference the Ceph as having come from. Good job!
What was funny about the development of this game too, was that with Prophet going back to the island and we the players discovering he's "Still alive and kicking!" There was the intention that Crysis 2 would put us back on the island and even teaming up with the Chinese Nanosuit teams as a joint operation to deal with the threat. It just kind of sucks Crysis 2 departed so far from the original concept and all we get is Prophet narrating how somehow they got into his suit and created a virus somehow that eventually landed in New York City. But it's nuts because the coolest moment was that sphere and through the early test demos, we were told that in the sequel we would experience more with the sphere and being able to dip back-and-forth through the terrains. Warhead tried to do this a little but Psycho was on a train.
It’s so funny as an adult seeing these movie or game plots where the super cool military team is just…not told what their real mission is. Like wtf why??
Yes, I have been made aware Crysis is a german game, not an american game.
Sehr gut. Crisis averted. We will call back our troops now
Yeah, but just so you know, it's a German game :9
Can't wait till crysis 4
Dachte das es ein türkisches Studio mit entwickelt hat aber ja egal wer dahinter steckt es ist Baba
I've met at least one of the minds behind it, Crysis comes from Germany but is very much trying to be an American game. The view of an outsider on American culture becomes even more apparent in the second game, where almost all the set pieces and easter eggs are stuff that would stand out to an outsider looking in. Like the vapid political debate show you can witness a few minutes in in one of the shops :)
FUN FACT: Galaxies are LARGE! for example our own Milky Way is estimeted to be a hefty 100,000 light years across. So it's perfectly feaseable for there to be a star 4M light years away and stll be in the M33 galaxy. Depending also on the star's location and the angle at which the signal has to travel. Most likely the signal will have to relay (spelled bounce) several times to reach it's optimal angle, and the planet system it is trying to reach.
I'm assuming the Ceph are not on the star itself, but...it's the Ceph...so you never know.
Sorry, but fellow space nut.
Fun fact: On max difficulty, human enemies speak Korean to make it more difficult to figure out what they're doing
That's actually really cool!
lmao
I mean they usually aren't saying any important call outs anyway lol. Most of their dialogue is something like "Die Yankee chicken"
i remember mom complaining about the jet engine noises coming form my room...it was all 42 cooling fans running at mach jesus
All for ass I Assume...
The sound Nomad makes when they rock hits him is really fitting for the moment to, he just sounds disappointed and slightly annoyed
Psycho immediately living up to his name by flagging his whole team. Also, high tech supers soldiers with the most advanced equipment, iron sights.
If it's good enough for Simo Hayha..
The guy speaking Spanish getting the nickname "Aztec" is refreshing. Finally, a game where military nicknames feel real.
and then his character is vanished
this is prior to insane democrats getting their hands on games
@@Under-Kaoz Kinda cringe, bro. We’re just talking games here.
@@WafflesInTheRain and games have become politically correct because it’s offensive to say anything
@@WafflesInTheRainFor real guys getting political over a guy being called "Aztec"
The biggest sin is killing off Nomad in a comic book and not even mentioning this in the second game
A datafile in Crysis 3 says he survived and is being hunted by CELL during the events of the 3rd game.
@@vrcommandoata5403
Sauce?
@@Cut_Content It should be mentioned on the crysis wiki, not sure if links are allowed in comments. But basically you find a transcript of a conversation a nanosuit operator codenamed Silverback (and referred to as "commander Lockhart", interestingly) has with his handlers when making contact after a long time. They're relieved to hear from him but he cuts through pleasantries to deliver the news that he's found him, he's found Nomad.
I distinctly remember watching my cousin play Crysis and those helicopters frustrated him to no end. The moment you popped out of stealth mode they'd be on you, regardless of how much cover you seemed to be in. In the dense foliage? Hiding behind a shed? Underwater? Screw you, the helicopter was going to find you.
This is probably a throwback to Far Cry 1 where the human enemies can found you from miles away even in the middle of the jungle
Oh play Crysis Warhead. You find out what Psycho was doing on the island the whole time.
and find out that Crysis Warhead is better than Crysis, but doesnt have a remaster
“The more we learn about both of these, however, the more horrifying and existentially threatening they become…”
Ahhhh Crysis 2, my love, my darling, I miss thee
the funny thing to me with the whole series is just that after each one it feels it got a complete rewrite
How do you mean? I'm curious
@@khanlusa
At a guess
Speaking to avoid spoiling for other readers, I think some central things about the nature of nanosuit tech hadn't been thought of/locked in yet when the first game was being made, though the later games do a decent job of explaining what was going on in C1 in the context of what they reveal.
There's also how different the Ceph are in the second and third games from in the first, which IS then explained in the third game in terms of how they work.
The large in-universe time gap between 2 and 3 in which LOT happened to change the world and the returning characters' place in it (not all of which is explained directly if you're not reading all the intel items you pick up) could also feel like a big tonal disconnect.
I don't know how much turnover the development team and or creative team had from game to game.
Like I said, I think the lore tying together that the third game does worked, IMO anyway, but I get how someone could feel some disconnect.
@khanlusa IIRC... First game was open plan with flying squid and an ice theme.
Second game was conventional linear game with conventional bipedal enemies, a changed power set, was created primarily for consoles rather than PCs, and didn't really connect very well with the end of the first game.
"Takes place in an isalnd that is much closer to the the philippines than it does to china, but is somehow mostly occupied by chinese" yep, that sounds about right
North Koreans right?
Least armored Mi-24:
Tell me about it
For real! Back in my war torn Syrian, I've seen with my own two eyes gvt Hinds shrug off 50 cal and to my fucking suprise 23mm rounds!! One back in 2017 literally made a pass over people and militants and it got a fair burst of 23mm, got a smoking engine, a little wonky tail rotor, banked left and gtfo I couldn't believe it 😂
At -200°F youre way past the point where CO2 starts to liquify and fall down in the shape of rain or snow....
I was gonna say, that cold and the air is gonna start going through deposition
"Cheap knockoffs" and yet, as I recall, pound for pound, they're about 2-3x stronger than Nomad.
I always felt that, even on easiest difficulty, the game didn't give you enough power in your armour. Nothing lasted long enough to be any fun to me as a kid looking for a power trip - it was a ballbuster of a game from top to bottom.
I always assumed that was because they had actual armor worn over it to compensate for shitty nanofiber performance. Their cloaks were actually dogshit by comparison.
there are config files for every difficulty where u can tweak "everything" to ur likeness. Suit power usage and recharge for example. I one time managed to achieve invulnerability in armor mode and I liked it so much I made a playthrough with it cause it kinda felt intended. You can also make that u can carry all weapons in the game and increase ammo capacity
@@kasperhauser4748 yeah, that's what I did too. Still felt like everything was tougher than it should be, but that could be skill issue.
Game was/is for Adults in 2007 😂 This is why just real Gamers with skill had fun with it and did not die every mission or to every helicopter 😅 Noobies kids back than played Pokémon...
What's kinda funny is that the reason Crysis was such an absolute beast to run when it came out and still manages to cause problems today is Crytek tried to predict the way technology would progress and COMPLETELY missed the mark. They expected CPU cores to increase in power, not increase in number, so even if you've got a Ryzen 9 9950X Crysis is effectively completely ignoring 12 or more of your 16 cores.
Interestingly, even the remaster wasn't able to fully resolve this issue, at least at launch.
They didn't get it wrong, they followed where the CPU industry was heading at the time. Intel's first dual core CPU released mid 2006 and AMDs mid 2005. By that time, the cry engine was already made and the game was probably halfway finished
Also, this really puts into perspective just how old crysis is. They released such an advanced game when the world's first dual core cpus were coming out, just think about that.
@@tren-y2m It's also just a limitation of how most games NEED to run. The CPU side of things typically handle the serial workloads of the game, since CPUs are really good at single thread performance, but not so much multithreaded (relatively speaking for gaming). The GPU usually handles the parallel workloads, where independent "core" performance doesn't matter much when you can divide the workload hundreds to thousands of times.
Even today, very few games actually benefit from more cores. The biggest benefit to higher core count gaming machines is just more headroom for the OS to manage and shuffle resources as needed.
I believe it was said somewhere that originally the enemies in the first game were supposed to be China's armed forces (PLA instead of KPA), but they were changed to North Korean for a multitude of reasons. I think at the time they didn't want to risk upsetting the Chinese government. But if you re-contextualise everything North Korean as Chinese in this game, it actually makes a lot more sense. Especially considering the location and the fact that they have their own nanosuits. Though to be fair, Nomad does lampshade that.
So, they watched Predator, and said "what if it was halo"?
There is so much crytek back then copied from others, but in a good way.
Getting remembered at everything you were able to do in this game is insane! Games nowadays doesn't even have a quarter of the content of this game. And also so freaking diverse.
I mean...that probably would be a good fight to watch
@@SilverViper1000 yeah, seemed to be pretty insane for the time.
@@SilverViper1000 Man imagine the Crysis MP would have popped off, we could have a Nanosuit BR, shit could be so wild with Movement and Tech.
at 22:24 you called Crysis an american game, it was actually developed in germany by Crytek who is also responsible for far cry1
Ah, my bad, I should have double-checked that, thank you! 😅
Ohhh so it’s German, That explains the awkward scene where the semi-autistic sailor says some questionably and borderline harassment stuff…
@@Leonard-nb7jk that's nonsense and would be considered hate speech if you use other nationalities. But we are no protected group for RUclips so it's fine
@@saschaberger3212 please, it’s not secret that Germans do not know how to talk to women. It’s why German women perceive Italian men as the most desirable nationality
“We were all cringe as teenagers” Some of us are still cringe as adults. Meaning me, I am still cringe as an adult
"cloak engaged" is carved in the wrinkles of my brain.
_Yes._
Also, (for me at least) the electronics noise when the predator mech flips its cloak, in Hawken.
As someone who lives in the Philippines, bordera disputes with China is not something new...it is depressing
As someone who has ties in India, border disputes/border encroachment/border terrorism by China is not something new... it is depressing.
Not to mention Oxygen has a a freezing point of -361.8°F so it's getting close freezing Oxygen in that bubble.
It's so funny how everyone is crying how Crysis was demanding, when it was, in fact, exactly the opposite. Yes, highes settings could melt your computer, but lowest could be played on potatoes with very good framerates.
Which was my experience. I had a very bad computer, not a gaming rig by any means, yet I could run Crysis without trouble and, even with low graphic settings, it was still enjoyable. I remember the alien ship to be the moment I began experiencing terrible framerate, but once out of it everything returned to normal.
well that actually still means that it was highly demanding if it could melt pcs on high settings
The thing was: Almost NOTHING could run it at high settings. That was the thing, and remember, SLI was also a thing, there were people with 4x GTX's suffering to run this thing. Other than that, to a point, it's one of those "you just had to be there" things. People would throw anything at it to make it run better and it was kind of entertaining and funny. Also, the "average" PC back then was so much comparably worse at everything than the average PC of nowadays, low-end hardware is so much better nowadays.
@@np43478 Well, if you wanna play like that, the game doesn't demand high settings.
@@LoneWanderer905 Yeah, this is why it's incredible that crysis could run so well and look so good on bad PCs back then.
My favorite thing about Crysis was getting to use just about anything as a weapon. I spent the opening level running around dropping dudes with a toilet brush
"And now we fight the General.
Wich amounted to me hiding until i had a shotgun and burying four shots at his back because i'm a true honorable american soldier"
Well, as the marines say: 'If you find yourself in a fair fight, your tactics suck'
It's actually a German game
I just wondered. Crytek was (is?) a german company.
@@mbnhiphopmusik6429 Their hq is still in germany with some support studios in eastern europe. They closed their NA office during the THQ bankruptcy.
Addition: In fact the screen showing the company logo tells us: "Crytek GmbH" short for "Crtyek Gewerkschaft mit begrenzter Haftung", German for "Crytek LLU".
No
I remember when back in the day some people claimed it to be a turkish game because the company owners are of turkish origin.
2004 to 2013 was the peak of PC gaming it felt like every year people were just rewriting what you can expect in future games. The hardware demands have gone up by a lot since then but actual gameplay and mechanics have not really gotten to the point where you question if you can ever enjoy games from 4 years ago again.
Depends on what kind of games you're playing. With well established genres it's really hard to improve upon but for example soulslikes have massively popped off in the last 5 years. The same with roguelikes. You just gotta explore different genres. Pure rpg doesn't really mean anything anymore. You can rpg in so many different genres.
FPS just has moved on to purely competitive and that sucks but well. What can you do?
I personally agree that the better years of gaming was between 2002 and 2016. There was good stuff elsewhere but these were indeed the golden years where fun and enjoyment was realized. Mass effect 3 was the turning point. Dlc finally crossed a line. That encouraged legislation that then turned games into casinos and playgrounds for social experiments and information gathering. Games in a not so distant past were about campaign and story, multi-player was a bonus. Now it's multi-player with random lobbies of screaming gen z adult children and the rare chance of an actual game with a campaign. I rather watch reruns of family guy for the 1000th time than continue wasting money.
@@LysisZero As you stated Mass Effect,. We also have games like Vampire The Masquerade that is over 2 decades but we are still waiting for an apple to apples game where we can say the next gen has improved on it to the point where the 1 before it feels rediculas in its attempt. A good example is fallout 2 vs fallout 3. Fallout 2 is a good game but 3 turned it to a far more imercive game. people that started with 3 or 4 has a big issue with going back to fallout 2 thanks to the world of changes they made. fallout 2 is not much older than 3.
@@ErnieZee Well I agree to some point, I do disagree with some of the genres. Some people are hard-struck and likes a specific genre and does not really want any big changes. and that's fine for them. But FPS realism can be improved. Mechanics that take in regard how a real human body would react when shot. Be it bleeding out. going into shock bloodloss. Have armor deflect or absorb and even fall apart. Make guns targetable. What bothers me is many games had at least some of these mechanics but they stopped implementing them as it made it hard to make is into a e-sport clone. What bothers me even more is when the producers tell the devs to use a different engine that is not designed to implement all that was in the previous game. It's messed up but this has caused games to be canceled a lot and is 1 of the big reasons why Duke Nukem took over a decade instead of getting released in 2 years.
I don't know if you ever played Warthunder. but adding their form of damage system to an FPS or RPG game would be awesome. Not their BS grinding level up system XD
@@STDRACO777 have you heard of escape from tarkov? It has pretty realistic damage model.
This is to who don't know about this, In first Crysis game you can drop a helicopter using a sniper, just shoot to the tail. I did it many times.
Ah, this game. As a Korean speaker it was hilarious seeing how the devs didnt do anything like hiring remotely North Korean sounding VAs or even in the first game, the KPA is written as 한국인민군 which literally... implies its the South Korean People's Army, although in the DLC they changed it to 조선인민군, what the North Koreans call themselves 😂😂
*spoilers*
If I remember correctly, suit cannot be vaporized with living human wearer inside, only dead one. This is proved in Crysis 3 where they skinned suits of their wearers, sometimes even causing death, since suit is symbiotic after some time. They wore protective layer in version 1 that prevented suit from bonding to the body. Prophet wore this protective layer in the beginning of the Crysis 2. After he kills himself, he sticks Alcatraz inside without protective layer, causing his wounded body and suit to fuse. It is noted during inspection by Lockhart and doctors that suit started growing into Alcatraz' wounds, healing them and replacing what was damaged.
Not gonna lie, I always loved the story structure. Starts as seemingly regular mission, but quickly you realize there is more to it than meets the eye. Escalation from silent spec ops to full out war, only for alien ship segment to be a game changer. True enough, last levels were kinda lackluster, but mission on frozen island still provided great contrast to early part of the game.
@11:20 actually, if you play the game on the hardest setting they dont have those lame accents. They just straight up speak korean
It's also mentioned in the tool tips, so pretty weird that she didn't see it
As much as crysis 1 did favour stealth in some ways, it also REALLY let you kickass.
Many MAXIMUM modes have passives, so you can switch to MAXIMUM SPEED, fucking blue blur your way over half a block, killing all of your energy, instantly swap to MAXIMUM POWER, laserbeam a magazine into some dudes chests for a few seconds while you recharge, MAXIMUM SPEED walk behind cover, then cloak your ass to another firing position out of sight.
If your mouse has forward/backward buttons, bind the suit mode-menu to them.
So much fun you can have with the modes. The obstacles you can clear with strength and speed were my favorites, jump a building and reposition to the opposite side puts your enemies really out of position
I ended up binding suit modes to 1 to 4 buttons as they are more frequently used than weapons swapping. Made chaining modes a lot faster.
@@ZalvaTionZ I can never get used to abilities as numbers. On a normal mouse you have one hand that presses two buttons and one wheel that can scroll up or down, and the other hand has literally all of the movement inputs, oh and everything else too. I simply cannot understand people who manage to play games and need to PICK between using an ability and walking. I mean more power to you, but I NEED mouse inputs, I don't understand how people do it.
The Elecom Huge trackball on linux with Input Remapper though has been great, I just wish it had some better firmware and a better scrollwheel. (On windows not so much, but pretty good on linux since linux has native kernel level drivers for it. I want to make my own eventually, probably using a G502 style toggle-ratcheting scrollwheel, but for now its doing alright.)
@@felixjohnson3874 I can see how that would be unnatural. I'm used to spamming numbers on movement due to playing MMOs for years in childhood. There are some combinations where spamming a certain number will interfere with some movement direction, but I don't notice it at all most of the time. Typical leaning keymaps of Q and E do the same so I don't see a big difference there. Or even pressing R to reload, means you have to use some other finger than the index for strafing right.
I've consider getting a MMO mouse for productivity for my day job. I've tried extra keydials with buttons, but since I need to raise my keyboard hand to use them, they haven't really been useful for speeding up work. Haven't found a good candidate mouse yet though.
@@ZalvaTionZ reloading I'd disagree on since reloading already limits your abilities, but I do agree on leaning which is why I also *_need_* left/right scroll wheel taps. (Which I also bind to the left/right arrow keys, supremely useful. Almost every website and piece of software has support for using the arrow keys, so binding left/right scroll taps to them is super useful. For instance navigating through videos on youtube is super intuitive with them)
Only the G502 (& its derivatives) have everything I consider necessary. The only reason the Elecom Huge is tolerable for me is because the two macro buttons to the left of the track ball can be bound to page up/down which help mitigate the fact that it doesn't have a free-scroll toggling scroll wheel.
Unfortunately it's still not perfect since it's left/right scroll wheel taps can't be held. The firmware literally will not send a single long press to the computer, it will just repeatedly send one keypress at a time for as long as you hold it down. Its not too bad for most normal use, but it can be a problem for using it as an input in some games.
On windows this problem is even worse though because most games use "raw" mouse input, and it has no on-board memory, all of the configuration is purely in-software. This means your configurations flat out do not work in (most) games. With linux though this is a non issue since it has support builtin to the kernel and you can just use something like input remapper to rebind it as you see fit. (Its still rebound in software, but linux is so much more flexible that the rebindings can be passed through like a true native input device) It was funny because I searched to check before I bought it and you can even find the kernel code for it and there are comments in that code talking about how stupidly its firmware reports back information.
Still, it works well enough on linux and meets all my criteria so it's aight. I want to build my own eventually to hopefully get one without awful firmware (I might build off of the ploopy) but as it stands its not a huge issue. I get that I'm clearly in the minority with regards to how picky I am about mice having a lot of inputs but no matter how much I look at it I just can't understand how. Not having left/right scroll taps, a forward/backward button, a free spinning scroll wheel, etc. are just such massive handicaps to me I can't imagine actually not having them. (Again, the Elecom Huge only gets a pass on the freespinning scroller because you can bind pageup/down to its two other macros)
My father loved this game and he still says it should get more love in the form of new entries or a movie.
I watched him play and remember I loved the first part, up until you escape the island. The whole mystery behind the alien in the jungle and the freezing was so well done. It kept the story interesting and spooky. Once you are on the ship, that magic evaporates and the ending felt unfinished to me.
The shark in the first Crysis game scared the shit out of me.
And annoyed the hell out of me, when you used cheat engines, when it would still follow you around, even when it couldn't kill you, it never went away
🤣
Two tank shells to take down a helicopter? What, are the devs War Thunder players?
"New fear of helicopters" may I introduce you to a little game called Half-Life?
And in Crysis 2 concept art, one page is General Strickland with half of his body are cyborg augmentation. Yep, he survived, at least his brain survived......
Ummm actually he's a major 🤓
@@gooseegg617 In that concept art, he had been promote to General. And more than a half of his body had become a cyborg.
So a waste opportunity we didn`t see this idea been in the actual game.
My favorite thing about the nano suit was its lore. It was described as "Allowing the user to be able to carry a tea cup across the battlefield, and simultaneously punch straight through a concrete wall."
did u notice the frozen solid north korean soldiers (you can find everywhere in the end in the game) still blink?
that "Honey, you got a big storm coming" hits extra hard as Hurricane Milton heads my way
Godspeed
Crysis was one of those games that just got lumped into the pile of "adventure shooters" for me and I had no idea it was literally aliens.
Between Far Cry, Just Cause, Lost Planet, Resistance, and Killzone those few years in the late 2000s were just absolutely packed with games that spun the shooter genre gameplay into something crazy and I completely missed all of them.
It wasn't until my third playthrough, 10 years after the game's release, that I learned that you can immediately do a high jump by simply pressing Space twice, and turn on speed mode by simply pressing Shift twice. The cape is turned on by double-pressing the crouch button. This made the game SO much easier for me that I was finally able to fully realize the suit's full potential without that stupid function wheel.
@@zuluoscarlima7822 thanks i just downloaded game and played only few minutes
Thats very very helpful comment❤️❤️
Idk why the game doesnt tell us this thing
@@rj18_saini57 I don't know if this works in remaster. But it should definitely work in the original version
I was today years old when I learned this…
@@zuluoscarlima7822 YOU CAN DO WHAT?!
God the thought of playing a game on keyboard and mouse makes my head hurt😭
Before I watch the video I just wanna comment that I remember when I first played Crysis, I had NO idea what was going on. I was just goin full CLOAK ENGAGED fighting the bad guys then out of no where I’m in some cave floating around killing these fucking huge jelly fish. What the FUK
for around 5:40 that "thing" can actually be seen coming to you from quite the distance in Crysis 1 (not remastered) to be precise you can see it coming from the Mountain itself
My introduction to Crysis was my friend asking if I remember the scene in Predator where they are all firing into the trees and all the trunks and foliage are being reduced to confetti, before proceeding to shoot down a bunch of trees in Crysis.
I was impressed.
Likewise; I saw the foliage damage, & on Very High settings the ability to _nudge foliage out of the way with one's gunbarrel,_ & I immediately wanted to play the game, just to see how much object damage there was.
The first time I got a good feel for that directional menu, I stealthed alongside the trail until right on top of a couple guys, flipped to strength to jump over one & fling them at the other. I felt _pumped._
Only other time I recall feeling that much of a rush from a game, was the first time I played Burnout on a 10'×7' screen, & felt as much as saw the lens push when hitting the boost (which BTW, one's eye does do to increase distance vision, when one's focus on the pavement moves farther ahead at high speed).
Crysis not only made my high end gaming machine actually _use_ its extra features, but was fun to play, as well.
I have approximately zero memory of the story, though... I don't think I ever played a game for the story: Total Annihilation > Warcraft.
I, somehow, got invitation to closed MP betatest and was surprised by how actually well optimized the game was, for my old PC it ran smooth on humble low-medium settings with stable fps. And yeah, spent so much time playing MP with other testers, never reporting anything, just having a blast 😅
Then the demo got released before the launch with the entirety of first level up to a frozen boat part, I replayed it countless times, playing with physics, trees, oil barrels spilling when shot, etc.
Damn, what a time, can't recall being excited that much for a game - and not just from PR material, but from the actual gameplay I could try. I feel so old now...
As a Filipino who played the game... (thank GOD for that one local computer shop; now defunct, that had some of the computers able to run the game smoothly), I am upset and offended that the fictional island that's basically in my country's front lawn, *is named in Chinese* . The HECK???
Don't you know, they found a map in their uncle's mother's sister's neighbour's cousin's (twice-removed) basement that proves it's their historic territory 😌
@@Dewkeeper yeah, but even with that, my ancestors have been sailing all over those places long before that "map" was made. Though your comment sounded like Alabama... Jesus christ, man 🤣
Okay but Crysis was a chad. Came outta nowhere swinging.
Ah yes, PC benchmark (the game)
Driving with cloak on. Never thought about this in 15 years, thank you.
I always loved the 5-modes of the suit in OG Crysis. The little things, like max strength lowering recoil, or the existence at all of max speed were really nice. 2 and 3 just felt too dumbed down in the gameplay loop afterward.
This game was everything but hard ,even on a very hard setting.
Also,you got eaten by sharks,if swam further into sea.
The start to Crysis is easily one of the best openings to any game ever. Specifically the moment from landing to First Light is insanely well made and iconic as hell. Sure, game kind of sort of goes downhill later, but the very first 10-15 minutes or so are absolutely stellar.
Theres like rocket launchers littered everywhere, helis arent a problem when you have a rocket launcher
If you play on any difficulty but easy then they arce scarce im not sure if this is the case in the remaster
@@dafawdfgDGOk that might make sense. I also didn't use rockets for pretty much anything else so between hijacked Humvees .50 cals and the rockets I had no issue with most of this, just made sure to identify target ordinance and use cloak to move on target cover-to-cover
@@dafawdfgDG there is 0 change in weapon drops and Ammo between difficulties. Trust me, I've played this campaign at least 20 times, there's rocket launchers everywhere. In fact there's ammo everywhere, you just gotta find it. If there's a heli, there's a rocket launcher somewhere
@@FrozenByFire3Facts
Fun trivia:
The game waas proceeded by a 'preview' version, that only contained the first level up to the frozen boat...
And that scene ended with a giant chicken bursting through the boat, the team reacting in shock, and then everything fading to black.
NB: IIRC, the game could run perfectly on an i3-2500k and R9-290 on full settings and 1080. If you do want to play this game to its fullest potential, you probably need similar 2013 hardware.
How does it do on modern hardware?
@@dannycolwell8028 runs poorly, finished the game today again after not playing it for 5 years and it runs like garbage. My PC isn't top of the line for 2024. but with an i5 11600k and RTX 3070ti I was hoping to not have big frame drops. Without any mod the performance is awful no matter the graphics settings. Almost feels like the performance gets worse the longer you play the game.
@@Duka101 yeah I remember even when the first crisis came out (not remake) I had dual 1080ti, sandy bridge overclocked and 32g of ram and it suffered still, although for a good chunk of the game I was able to run it at 60 fps. I recall it having a pretty notorious memory leak
I think the external fuel tanks on both the helicopters and tanks were weak points. Some machine gunning would explode them and take down the vehicle health to make them easier to finish off, iirc. Do like your victory dance, though.
Also I remember the final boss battle was ~4 FPS on my 2008 rig.
No its EXACTLY as wild as I remember
I was 13 when i played this on my late uncles PC.
He left me there and was suprised when i was up to the final battle in the morning.
It was a dls launcher that would fix the crash i remember. Rarely have i experienced a shooter that had me locked in
I enjoyed your video and explanation
I played this when i was ten (2 years after release).... Not a game for a ten year old. still one of my favorite lore obsessions of all time. xD
Real NK super soldiers, are just regular soldiers that have been given ammunition and have had breakfast that morning
22:45 Petrol, even if it's it's frozen solid, can still burn, diesel can't, so if those trucks were using petrol, the fire is possible, if diesel, it's BS.
32:55
Me - "It broke the rest of the series."
If you want to know what was happened after Crysis 1 with the Raptor team and Nomad you can read Crysis comic
It's relatively short and has some "spooky alien jazz" going on and will make slightly more sense of Crysis 2
iirc Prophet finds ANOTHER alien gun
Something I find really funny is that scientists on the ship were amazed by how Prothet made that human-ceph hybrid gun using fucking nothing and he basically just shrugs
That WON'T be part of a crucial plot point in later games, don't you worry
I always got a distinct impression in the first game that something big and mentally altering had happened to Prophet in the time between him being grabbed and reestablishing contact with Nomad, maybe he'd just put information together and gotten a new understanding of things, maybe he'd been partly mind controlled by the aliens for a bit, maybe he'd explored the ship much more extensively than Nomad, but he seemed very certain about stuff like the nukes being a bad idea and needing to go back into the sphere and he was deliberately not explaining HOW he knew this stuff.
Well. The suits ARE made from Cyph technology.
@@tristanbackup2536 Yeah, I was kinda talking around that coz unsure about spoilers. :P Also knowing that Prophet was aware that part of the mission was about seeing how the Ceph and the suits reacted to each other, I think he managed to successfully interface with the ship or something and got a whole lot of insight into them. He knew that saying "look, I found this out by plugging my brain into the aliens' computer" was probably not going to convince the admiral or govt people to change their plans, though. :P
Need more respect on my homie alcatraz. Mans did not survive his sub getting blown up, wading through super covid only to get a dead mans skin to hijack his mind and body. He got done dirty as hell
(Shit didnt realize this was for just crisis 1,not the whole franchise)
Hated crysis 2 😭
Also helicopters were dirt easy once you figured out that all you needed to do was destroy the tail rotor with either a sniper shot or rocket and it would instantly down the thing.
Considering it is an American character saying it in a game it should be -200°f, but wasn't the game made by Germans so if they are talking about -200°c that would make that area even more insane.
Indeed. -200°C would be liquefying the air you breathe however, so in this instance I'm more inclined to say he/they meant -200°F
There’s something almost poetic about the final boss being so unknowable to the characters that it caused tech issues in recording it
The graphics still hold up amazingly
As I recall, you could force higher resolutions by making modifications to an ini file. You could also "adjust" the power limits and regen times for the various nano suit powers by modifying other ini files. Strength mode was the most amusing, as you could send the koreans into orbit by grabbing them and throwing them, lol. Also you could make speed mode faster with a longer duration to make some of the travelling less tedious. Making vehicles slower than running. If I recall, upping the game to a modern resolution made it look worlds better, but the look on the koreans faces when you grabbed them and added them to the korean space program was priceless.
Crisis is so good i feel like it was ahead of its time they should remaster/make them
They did though? Look it up
For some reason nomand never spoke in my game so hearing his voice threw me off
You probably got the silent protagonist edition
If I made a review of Crysis it would 98% revolve around the FANTASTIC map editor. I probably spent well over a thousand hours in the cryengine 2 map editor (cryengine 1 was for far cry 1, also spent a few hundred hours in that). Still remember, ctrl+G and you spawn in where the camera in the editor is and can play the map you JUST edited. Want more enemies at once? just click esc and drop in more enemies attached to the spawn trigger of that wave of enemies, takes like ten seconds. Ctrl+G to test it out again INSTANTLY.
“We were all cringe teenagers; None of you are free of sin” is such a good way to put the audience in its place
Better to just own it than deny and be called out for it anyways lol
Strange. I do not remember helicopters ever being a problem. Two rockets and they're down. Or one if you lead the rocket from top to hit the rotor.
The beauty of this game is it's essentially Predator, with a new enemy that has the ability to scare and induce awe in us, while overpowering our heroes as much as the Predator in the original movie. It's nearly a beat-for-beat recreation of the main story drivers of Predator that made that movie so good:
* You have a crack team of massive gung-ho US Special Forces soldiers literally rippling with muscles (via the nano suit) and all of the latest high tech weapons tech DARPA can provide
* You have the "North Koreans" (cough: originally Chinese) taking the place of the narcos/rebels in the first Predator movie. Technologically and muscularly disadvantaged, they provide easy pickings and fun cannon fodder for our heroes to playfully obliterate
* Prophet, like Dillon, knows more than he's letting on to his team, but neither of them knew the true threat they were facing. The CIA lady is closer to the role of Dillon in her role as the outsider and spook, but Prophet fulfills the muscle-bound action hero role that Dillon maintained, so they split the traits a bit between them
* Virtually the whole game and its expansion pack sequel content take place within a tropical jungle setting (in fact, this setting theme is largely consistent between all 3 main games, especially 1 and 3)
* You have an unknown enemy presence lurking unseen but providing awareness of itself early on through auditory cues, and that presence then starts brutally picking your heroes off unseen one at a time. In fact, the first one is strung up in a tree, representing the Predator's penchant for hiding there and referencing the early scene with the skinned bodies
* When the alien does become known, it's an ambush predator, quickly moving in and through your team with superior technology to ambush the soldiers and separate them
Later, the game goes a bit different route with the larger sets, veering more into the realm of Aliens when you go underground and take the fight to them, then have all the Marines fighting, losing, and just looking to escape. The game then recreated the Ripley vs the Queen scene when you have your armored power suit and fight the big alien boss on the aircraft carrier at the end.
All in all, the presentation and approach was a master class in taking the best elements of classic 80s sci-fi movies that we love deep down, re-telling them in a new way in a new medium, and maintaining that build up and that "flip the script" moment where the badass human forces go from hunters to hunted, making us feel vulnerable and uneasy. Well done, Crytek.
20:36 "its a miracle you're still alive"
A random boulder about to show a billion dollar piece of military hardware what-for: "and i took offense to that"
I wouldn't mind hearing that nano suit fanfic you'd write about.
In the first unnerving scene, I think the rocks play into that.
They look like faces, but not so much that you instantly notice it, JUST enough that it triggers the "someone is watching me" part of your brain even when just scanning the area while moving, you only really notice the faces of you STARE at the rocks, then they are EVERYWHERE.
If I remember correctly there's also a bug in the boss battle where it soft locks requiring you to restart the encounter.
The most annoying bug is that EA didn't ship subsequent releases with a 64 bit exe so you couldn't run it on AMD systems (specifically piledriver & bulldozer based CUPs).
I once had an isee where the boss straight up didn't spawn. Had to restart the mission
It was always strange to me that they went with "giant ice octopus aliens" when the first half of the game is basically just... The Predator. I definitely expected to see Predator-style enemies with their own cloaking technology and plasma guns and stuff to mirror your supersuit. Instead we got knock-off korean nanosoldiers and the aliens were all helicopter bosses. Definitely felt weird.
I always play Crysis without a crosshair, and use the in-game laser pointer instead. Way cooler.
Im surprised this game franchise hasn't become a tv series by now
Don’t ever adapt a game franchise into live action, it will NEVER work
@@user-BadUsername Like Fallout?
@@user-BadUsername an animated show would be good I Believe? Or maybe the problem is how disrespectful most modern adaptions currently are to the source material example*ehem*halo*
@@user-BadUsername never is too strong but it is sooooooo rare.
@@rahulahlmaybe for a casual audience. But it’s like adapting a movie from a book, and anyone who’s read the book can see glaring inconsistent and off tune narrative compared to the original source, looking at you shogun, but I digress. Shogun tv show seems half decent even if they are blaze though the more deeper parts of the story. Can’t have it all
if you use just speed mode and strength when you need to jump the game is a fun run and gun shooter to blitz enemy's until you get to the aliens.
I recall my first playthrough (on a 3rd gen console in 2015). In Act 1 I approached the game stealthily, the observant and tenacious enemy AI forced me to and work methodically to infiltrate, sabotage, and ambush. They were expertly dispersed even in open locations, so getting spotted was always a possibility. While narrowly avoiding a patrol at night, I watched them turn their attention to my last known position, evenly disperse in silence; then erupt in tremendous gunfire simultaneously pushing into the brush shoulder-to-shoulder. I had never seen a perfect unscripted ambush like that. As for patrol boats, trucks, and helicopters, they were major threats that could be dealt with quickly, but only if you were fast/skilled enough and had the right equipment. Lastly, the nanosuit kill-team at the LZ remains one of my favorite missions in games. All the player's skills are put to the test now that the hunter became the hunted. A flash on your radar was only moments away from getting instantly dropped by a sniper, or ambushed at close range, both with cloaking tech that was incredibly difficult to see.
In Act 2 with newfound skills and weapons I was able to push the fight more aggressively, finding new vantage points to hit strategic objectives or vehicles from a distance, and being able to flow with combat when things got intense. All of that changed when the player enters the zero-G mission. All the gameplay skills I learned were flipped upside down. No cover or concealment to hide, no waypoint or direction to guide. Like a lab rat in a maze the player is trust into an unrecognizable area with their only objective to get out alive. The gameplay level design truly immersed me in all its eerie terror.
By Act 3 The aliens fought with such tenacity and tempo that it only heightened the dread I felt in the previous mission. Despite critiques that the following missions were more rushed and linear, I was only immersed further because I wasn't sticking around to explore anymore. In the moment I wanted OFF that island. The interlude was a much needed breather and in doing so kept up the immersion by building up to the hell that was about to break loose. The final mission was such a punishing challenge that I pushed through with equal tenacity, even fighting the walker boss for an extended amount of time because rockets and Gauss shots did significantly less dps than the minigun.
TL;DR In my first playthrough, every mission style influenced my gameplay to reflect it, forcing the player to adapt to the challenge in a way that only immersed me further. It was truly an experience comparable to the openness and AI intelligence of Far Cry 2 (both derived from FC1's game engine) but in a linear campaign where you truly felt like a man on the ground behind enemy lines.
Upon playing the first game blindly, oh so many years ago, I honestly didn't see the alien part coming. It was a weird surprise. A bit out of place to be honest. I was expecting a regular 'future warfare' stuff.
Absolutely bonkers that those helicopters can survive more than one hit from rockets and tank shots.
If we assume that the gasoline could have been ignited before the freeze hit, there's a chance the surrounding area might have been hot enough to not get below the negative temperatures, which would cause the gasoline to freeze
Negative 200 degrees Fahrenheit is very, very cold, but 450 Fahrenheit is also very very hot
Huh, i never had problems with the helicopters. I was more or less using a strategy on every soldier i nicknamed the 'Sleeper Hit'
Basically, your fists almost one-shots everything and sends enemies flying. I would activate the cloak, move in while they grouped up, and then go full on dempsey roll each time.
Let me tell you, it's a crime the second and third games don't have the same effect when using melee.
The sleeping dart attachment was disappointing.
Good old firearms are also sleeping darts, and they are far more permament
I don't remeber helicopters being problem at all. What I do remeber is final boss fight no working at all. I was stuck with frozen ship that could not be targeted and spend hours trying to figure out what you even supposed to in this fight.
I am surprised people were having trouble with helicopters. You had an on demand invisibility button that was so stupidly overpowered i don't remember the helicopter ever actually firing at me.
“Because we were all cringe as teenagers” hon I have gotten EVEN MORE cringe through the years, never limit yourself 💅 (also so glad the algorithm dropped this one on me, great video! I have a lot to catch up on)
Funny how an Alien race that "absorbs energy" is damaged by kenetic energy weapons. Cause if you absorb the kinetci energy in a bullet, it aint gonna so much anymore. Once again, the special power as casting the bullet spell saves the day. Nice video though.
To be fair tho it's heavily implied that you're not even fighting the real ceph in the game but their equivalent of "gardening tools" that is all the "ceph" you're fighting throughout the trilogy are the cephs equivalent of autonomous lawnmowers
If it helps, you are 100% right about the Galaxy they come from. Both in your corrections to their writting team, and that later it is canonically the very galaxy they reference the Ceph as having come from. Good job!
What was funny about the development of this game too, was that with Prophet going back to the island and we the players discovering he's "Still alive and kicking!" There was the intention that Crysis 2 would put us back on the island and even teaming up with the Chinese Nanosuit teams as a joint operation to deal with the threat. It just kind of sucks Crysis 2 departed so far from the original concept and all we get is Prophet narrating how somehow they got into his suit and created a virus somehow that eventually landed in New York City.
But it's nuts because the coolest moment was that sphere and through the early test demos, we were told that in the sequel we would experience more with the sphere and being able to dip back-and-forth through the terrains. Warhead tried to do this a little but Psycho was on a train.
Crysis 2 was peak to me
Starting off with human enemies and then suddenly everything starting to escalate got me good
Crysis had its REALLY cool moments. It felt like a really good action movie! Loved it!
funny how crysis 1 still looks better then 95% of all new games and crysis 3 still miles ahead of 99% of games today
It’s so funny as an adult seeing these movie or game plots where the super cool military team is just…not told what their real mission is. Like wtf why??
From the second game it's revealed you're not even with the military. You're hired guns to test run the nanosuits.
Yeah that totally does not ever happen in real life.. 🤦♂