"Step one" Greatest beginning to a tutorial video ever. I love how you respect the intelligence of your audience enough to know that they've read the title and don't need you to reiterate it at the beginning of the video. ;-)
Last night, I was watching a programming video before going to sleep, the guy was literally wasting time talking about some completely irrelevant stuff to the tutorial, I got angrier and angrier as I watch hoping to atleast get my time's worth hoping to learn what I came for, only to realize he say he will make a part 2. It was these kind of assholes that FORCED me to make tutorials like this because I HATE these time wasters. They give you a little of what you want and then fill up your time with NONSENSE and then just when you are about to go, they tell you a little of what you want and then waste your time again ! In the morning, I opened RUclips to see your comment and saw that you appreciate what I am doing and my intentions for it. Best Morning EVER !
No in all seriousness, it is a great tutorial. But you didnt go enough over the texturing of the water and in which scenes this can be applied. Ocean simulations work best on 300x300 surfaces for example
You are straight up and direct. I wish more tutorial were like this. There are allot of fluff and unnecessary talking in most tutorials. I like your style. Thanks
It's good basis, using this I made it look 100% photorealistic by simply using some architectural material. Because while the geometry is very realistic, I found the large white reflections to be unrealistic, even if glossy was set to 100 in a standard material the reflections were too large, they need to be smaller and more direct, I found by using the architectural material that it did the job. Inside this architectural material I set the shininess to 100, I rendered and the ocean looked basically photorealistic, it gave small reflective shimmers all across the peaks only, it looks great.
This might be the best tutorial I've ever seen. At the very least it's the best tutorial on creating an animated ocean in 3Ds Max. Thank you! Been looking for years for something this clean and high quality.
MarkusPedersen Oh wow....such high praise... wow... Thank you man...seriously what an awesome thing to say :) Make my effort worth it. I am just trying to make tutorials that doesn't drag on & on & on, I really wish people would just get to the point ;p I just made another one of these straight to the point video again [Rigid Body and Cloth simulation in 3DS Max in 1.39 minutes]: ruclips.net/video/aHsNshhukLI/видео.html Please check it out.
Man Child Yeah, I saw it! Keep going, man. Already shared this one with my colleagues. We love that it's straight and to the point. The long tutorials are fine if you're a complete beginner, but when you know where everything is in Max it's much better to just get the info like you deliver here. "Do this, then this, and you're done."
MarkusPedersen YES ! "Do this and Do this and DONE !" YES ! That is HOW I FEEL !!!! ARH !!! The Feels ! I wish they would stop forcing me to spend my time looking at how they "move" their mouse across the screen and take up 90% of the tutorial time just doing that.
You are the perfect audience too, watching it AND taking the time to show your appreciation instead of just watch and go. Thank you for making my day :D
I am glad you didn't do the introduction thing. No one cares about some long boring introduction. The title already state what the video is about. Thank you again.
Congrats for the tutorial. Even if is something about 7 years ago. I have a question. I need to use it for the animation of a boat (tha boat is static). So I need a large ocean, something like the vray plane in order to have the horizon line. What do you suggest to me? I tried to clone a ocean module several times but is not seamless.
Not sure if this is possible for you, Blender have a built-in tile-able ocean modifier, it is VERY GOOD by default and you can expand it to as large as you want. But staying with 3DS Max, this technique does work by expanding the plane to unreasonable size, but it will still work, if it doesn't work, it will be because there is not enough subdivision, you will have to subdivide it multiple times but this prospect is insane, hence you might want to go with animated tile-able water texture instead as this is a tried and true working solution for game engines.
Hey! This is really awesome, I tried it and it worked almost perfectly for me. I have a problem and I would love if you can help me out with it. I did everything as you did in the video, but my animation has the in and outs set to slow; I tried to change it on the curve editor but when I opened it, i couldn't see the curves, it doesn't matter what I pick, nothing shows up on the curve editor.
How did you get the big waves? I did everything pretty much exactly the way you did, except I only have tiny waves, and instead of them looking like they are moving forward towards the screen like you do, they just look like they're bubbling. Is there a way to fix this?
+icerose05 Might be wrong size of plane or different unit. Also you can play with the parameters, not necessary to paste exactly the number he shows in videos. Adjust it bigger as you want and let's see how is turns out.
+Benjamin Anderson Benjamin is exactly right icerose05 :) The unit values don't have to be followed exactly, keep on adjusting the values until it "looks" right.
This is good and all but the loop for the animation doesn't loop back to the original frame. How did you get the animation to loop? Or is it not looped in this?
+Ayame Kajou (SOX) Nvm I figured it out. Needed 2 noise modifiers, had to edit the strength and phase animations in the curve editor so that the lines intersected/overlapped one another to make the loop look seamless.
I Forget more than I Remember, so i come back here for refresher courses on many procedures in MAX, Daz, and other software. This is a BIG Help to remind me of those things I don't use often enough to remember.. Thank You..
I followed your steps and I want to thank you because now I have a realistic wave in my scene but my waves are not moving and yours does... please is this normal my waves stay static? I have 3dsmax 2018 version...
Lucas Pugin I am very happy that you are able to get excellent results by following my tutorial & that you took the time to show your appreciation. To animate the wave, all you have to do is to animate the position of the noise modifier. That's how it is done here anyway :-D
BioRhythmicAnims Sorry, let me try again, apply a standard material [Standard Mental Ray/Vray/Scanline, it doesn't matter], just make it really shiny. PS: This tutorial was rendered using Scanline ! No need for special renderers ! Something as basic as Scanline will look this good. This is what I used here :D
Hey Man! I loved this tutorial, I am studying now and we are using 3D Max and everything. This helped me a lot, so I also subscribed to you, I checked some of your other videos and I will look forward for more and also for more pokemon vides :) And yeah, when you render, it takes a lot xD I'm studying to become a game creator, either work with someone or make it alone, but takes a lot of time alone. But I really want and wish to create this game I really want to make. So i gotta learn a lot, and I think by watching your vieods will help me evolve more :D Thank you PS. My name is Jean-Pierre Gahona, I call myself TheKiD because i look like a kid when i got no facial hair xD I look so innocent xD
I also make games as well, so we have this in common. You mentioned how you look, but there are no pictures of you so I can't see. Hope you are happy learning and thanks for the support !
Awesome, made any now or in develoupment? it doesnt have to be a big and awesome game, there is always a start. Yeah, not sure when im going to put a picture though, or maybe eventually going to make a new account with a picture. I love to learn about this, every single thing, it is hard, and complicated sometimes, but i love it. I will check your other videos when i can ;)
Well, enough to make hands, fish, some sort of jewelery box, and work with it in Zbrush and back again, just the UV stuff i can be not so good with, irritates me xD its sometimes complicated, but havent build a spaceship yet, not sure when I will make one. I can show you if you want :)
I tried ZBRush, I really HATE the interface. Last time I use it because I use its ability to rotate to a certain angle where texture seams are obvious, export to photoshop and use the healing brush in photoshop to fix it and have the texture map be auto-updated. This helps me to create seamless texture.
Great Tutorial....but...Wow... the ONE thing I came here for was to learn how to make the material, and it's omitted. Ain't that always the case? Like, fucking ALWAYS?? I can't seem to get the transparency right. The "Autodesk Water" material just becomes solid white.
Ive been working aroudn with water lately. First of all, make sure your renderer is set to mental ray. then go to autodesk water, or go to the material drop down specifics on "fluids" and select yoru water there. Try rendering the simple material. For lighting go to the Create panel - Systems - Daylight. In the daylight system change Sunlight and skylight to "mr sun" and "mr sky". Then go to the top panel and click on the rendering drop down. Go to exposure control and change the exposure control to "mr photographic". below that goto the mr photographic parameters and change the exposure value to 15. Then try rendering it. Thsi should give you some nice lighting. if its too dark/light changer the exposure number of 15 down/up. In the material parameters of your water you can fuiddle with the parameters too. good luck
"Step one" Greatest beginning to a tutorial video ever. I love how you respect the intelligence of your audience enough to know that they've read the title and don't need you to reiterate it at the beginning of the video. ;-)
Last night, I was watching a programming video before going to sleep, the guy was literally wasting time talking about some completely irrelevant stuff to the tutorial, I got angrier and angrier as I watch hoping to atleast get my time's worth hoping to learn what I came for, only to realize he say he will make a part 2.
It was these kind of assholes that FORCED me to make tutorials like this because I HATE these time wasters. They give you a little of what you want and then fill up your time with NONSENSE and then just when you are about to go, they tell you a little of what you want and then waste your time again !
In the morning, I opened RUclips to see your comment and saw that you appreciate what I am doing and my intentions for it.
Best Morning EVER !
lol, I hear you man.
yes!!
Short, Straight to the point & zero filler. Perfect tutorial
AlphaWoIF
Thank you ! :D
No in all seriousness, it is a great tutorial. But you didnt go enough over the texturing of the water and in which scenes this can be applied. Ocean simulations work best on 300x300 surfaces for example
Best water surface tutorial. I have been back here 3 times. Super simple and useful.
Yeah, water in 3DS Max was really perfected during a very early era, 3DS Max got it right :-)
You are straight up and direct. I wish more tutorial were like this. There are allot of fluff and unnecessary talking in most tutorials. I like your style. Thanks
Thank you so much for taking the time to write this comment. It makes me happy :-)
It's good basis, using this I made it look 100% photorealistic by simply using some architectural material. Because while the geometry is very realistic, I found the large white reflections to be unrealistic, even if glossy was set to 100 in a standard material the reflections were too large, they need to be smaller and more direct, I found by using the architectural material that it did the job. Inside this architectural material I set the shininess to 100, I rendered and the ocean looked basically photorealistic, it gave small reflective shimmers all across the peaks only, it looks great.
Sounds like a wonderful touch up to make it even more real :D Well Done :D
This might be the best tutorial I've ever seen. At the very least it's the best tutorial on creating an animated ocean in 3Ds Max. Thank you! Been looking for years for something this clean and high quality.
MarkusPedersen
Oh wow....such high praise...
wow...
Thank you man...seriously what an awesome thing to say :) Make my effort worth it.
I am just trying to make tutorials that doesn't drag on & on & on, I really wish people would just get to the point ;p
I just made another one of these straight to the point video again [Rigid Body and Cloth simulation in 3DS Max in 1.39 minutes]:
ruclips.net/video/aHsNshhukLI/видео.html
Please check it out.
Man Child Yeah, I saw it! Keep going, man. Already shared this one with my colleagues. We love that it's straight and to the point. The long tutorials are fine if you're a complete beginner, but when you know where everything is in Max it's much better to just get the info like you deliver here. "Do this, then this, and you're done."
MarkusPedersen
YES ! "Do this and Do this and DONE !"
YES ! That is HOW I FEEL !!!! ARH !!! The Feels !
I wish they would stop forcing me to spend my time looking at how they "move" their mouse across the screen and take up 90% of the tutorial time just doing that.
I actually press "like" immediately after into 10sec of the tutorial. I was like WTF this guy is to the point.
Thank you for taking the time to write this comment.
It makes me happy :-D
that's perfect, clear and straight to the point, keep it up
Thank you 😊
Absolutely amazing tutorial. Short and very clearly explained. Thanks a lot for sharing that. Still excellent years later.
You are welcome !
It has been a long time since I saw a great tutorial video . Thanks..
No bullshit, no fancy intro, no time wasting - perfect. Tx
Perfect. There is literally no bullcrap anywhere. Thank you!
You are the perfect audience too, watching it AND taking the time to show your appreciation instead of just watch and go.
Thank you for making my day :D
I rarely comment on this kind of video, but I wanted to thank you. Such an easy method and it looks great. Thanks!
Thank you for being so very kind :-)
You have brought a smile to my heart :-)
Best tutorial pls upload more your tutorial really helps me alot
Best comment too ! So supportive and uplifting !
Check out my latest tutorial, I am still making them ;-p
Stay safe !
This tutorial is exactly what I needed, short and straight to it like everyone has said also. Thank you so much :)
Thank you so much for dropping your comment of appreciation here, it means a lot to me and makes me happy.
Thank you, Even though it’s been 6 years this still works
Yeah ! Happy to know !
thanks! very helpful, quick and to the point without any fluff.
+Kell Houk
Thank you :D
And thanks for Subscribing :D
Epic!! it goes straight to the point. Subbed!
Thank you Sir 👍
i just had to comment : Thank you and congrats for the AMAZING tutorial! =)
Thank you Marina Fragoso :D
youre the most awesomest explainer! in under 3 minutes! Love techeads who know their stuff :)
+OC Studios
The is the nicest comment I have heard today ! Thank you ! I am so glad you find this useful :D
You have saved my butt in this computer graphic class, thanks!
Thank you go much for this video! It was very easy to understand everything since you didn’t use any unwanted information!:D
Thank you so much for taking the time to share your appreciation, that makes me happy :D
thanx! Very usefull! finally i found a good 3d water tutorial, must do much like this!! go on!!
Thank you !
Very good tutorial, thanks!
You are welcome!
I am glad you didn't do the introduction thing. No one cares about some long boring introduction. The title already state what the video is about. Thank you again.
Thank you "Jay Phillips".
Congrats for the tutorial. Even if is something about 7 years ago. I have a question. I need to use it for the animation of a boat (tha boat is static). So I need a large ocean, something like the vray plane in order to have the horizon line. What do you suggest to me? I tried to clone a ocean module several times but is not seamless.
Not sure if this is possible for you, Blender have a built-in tile-able ocean modifier, it is VERY GOOD by default and you can expand it to as large as you want.
But staying with 3DS Max, this technique does work by expanding the plane to unreasonable size, but it will still work, if it doesn't work, it will be because there is not enough subdivision, you will have to subdivide it multiple times but this prospect is insane, hence you might want to go with animated tile-able water texture instead as this is a tried and true working solution for game engines.
Thank you. Awesome
You are awesome too for taking the time to show your appreciation !
thank you brother, it worked for me..
I am happy it worked for you brother :D
I love you man. thanks❤
Awe, 🫢 thank you 😌
Perfect tutorial! To the point. I'll suscribe.
+Francisco Ubilla Garcés
THANK YOU !
Subscribers makes me happy :D
Great. Thank you very much.
You are welcome 😊
exceptional tutorial
Helen Rowlett
THANK YOU Helen Rowlett :)
You taught this so damn well
OH my God this is awesome!
Thank You Very Much !
You are so welcome !
Thank you for this great tutorial, it helped me a lot !
You are welcome !
hahahah STEP ONE!!.. DAMN, best tutorial ever and i just started 3 seconds ago
Thank you Sir :D
omg you tutorial is so awesome bro nice video tis video is top best video
Thank you !
Hey! This is really awesome, I tried it and it worked almost perfectly for me. I have a problem and I would love if you can help me out with it. I did everything as you did in the video, but my animation has the in and outs set to slow; I tried to change it on the curve editor but when I opened it, i couldn't see the curves, it doesn't matter what I pick, nothing shows up on the curve editor.
How did you get on with this? I need to adjust ths too!
A life saver. THX mate!
This is so great! Thank you!!!!!!!!!!!!!!!111
Thank you very much, just saw the views today, I didn't realize I have benefited 24, 700 people with this video, I feel so...privileged.
A W E S O M E !
thank you
You are welcome !
well done boy
u helped me out in a great way... Thanx :)
Excellent!
How did you get the big waves? I did everything pretty much exactly the way you did, except I only have tiny waves, and instead of them looking like they are moving forward towards the screen like you do, they just look like they're bubbling. Is there a way to fix this?
+icerose05 Might be wrong size of plane or different unit. Also you can play with the parameters, not necessary to paste exactly the number he shows in videos. Adjust it bigger as you want and let's see how is turns out.
+Benjamin Anderson Benjamin is exactly right icerose05 :) The unit values don't have to be followed exactly, keep on adjusting the values until it "looks" right.
great tuto !! thanks =)
really ? hehe it's normal, this is really useful =D !!
:D
I am so happy to know you😊l learned very beatiful information.l respect your labor👏
We all do our best, I am sure there are things you love that you do your best without you even knowing :-D
This tutorial is so good, I wanna marry it!!
This is good and all but the loop for the animation doesn't loop back to the original frame.
How did you get the animation to loop? Or is it not looped in this?
+Ayame Kajou (SOX)
Nvm I figured it out.
Needed 2 noise modifiers, had to edit the strength and phase animations in the curve editor so that the lines intersected/overlapped one another to make the loop look seamless.
very good tutorial
+Fitim Berisha Channel
Thank you Fitim Berisha Channel.
Perfect video!!! thanks!!!!
Germán Dangi You are welcome !
I Forget more than I Remember, so i come back here for refresher courses on many procedures in MAX, Daz, and other software. This is a BIG Help to remind me of those things I don't use often enough to remember.. Thank You..
Thank you for being so appreciative :D
My respects.,
To you as well :D
I followed your steps and I want to thank you because now I have a realistic wave in my scene but my waves are not moving and yours does... please is this normal my waves stay static? I have 3dsmax 2018 version...
Lucas Pugin I am very happy that you are able to get excellent results by following my tutorial & that you took the time to show your appreciation.
To animate the wave, all you have to do is to animate the position of the noise modifier.
That's how it is done here anyway :-D
Bracer Jack Thanks, that really helped! It's hard to find a short tutorial where you learn so much, fortunately I found this video!
One problem. When I render it and play at real time waves just move too fast.
Anon Doge never mind i figured it out
Anon Doge
Oh ok, what was the issue ?
One question:
WHen you say apply normal material, do you mean apply a normal bumb map, with cellular noise? You lost me at that step.
Just a default material, nothing special.
what about foam on surface ?
Time to use Blender ;p
Blender's ocean modifier have built in foam generation :D
27 Oct 2023.
Am I missing something? What modifiers are being used? I can only see the parameters
stiiigert
Noise Modifier :)
Great Vid
Thank you !
@@BracerJack I have also subscribed and i will always keep following you!
@@BracerJack Upload new more tutorials like this one
Great tutor
Dilip Jeeva
Thanks Man :)
what about the sound wave sound or it came automatically 😯
no it's not lol
Ha ha ha No ;p
You have to add it manually ;p ha ha ha
I want ask u one question?
Please help me,,
How to import 3d max to autocad 2d?😌
PUNLER NEAK
I have never used Autocad before, try to export in 3DS Max a format that Autocad can import, try *.obj ? :)
What do you mean by "apply a normal material"?
+Lemch
Any Standard Material Captain.
nice!
Thanks !
Thanks
Thanks for hitting the Like on the video :D
I don't get what you mean by "normal material".
BioRhythmicAnims
Sorry, let me try again, apply a standard material [Standard Mental Ray/Vray/Scanline, it doesn't matter], just make it really shiny.
PS:
This tutorial was rendered using Scanline ! No need for special renderers !
Something as basic as Scanline will look this good. This is what I used here :D
Thanks for the reply! Eventually I figured it out! Really damn good tutorial too.
BioRhythmicAnims
Let me know what you can't figure out, I will help you :)
We can also talk in skype if you want.
Hey Man! I loved this tutorial, I am studying now and we are using 3D Max and everything. This helped me a lot, so I also subscribed to you, I checked some of your other videos and I will look forward for more and also for more pokemon vides :) And yeah, when you render, it takes a lot xD
I'm studying to become a game creator, either work with someone or make it alone, but takes a lot of time alone. But I really want and wish to create this game I really want to make. So i gotta learn a lot, and I think by watching your vieods will help me evolve more :D
Thank you
PS. My name is Jean-Pierre Gahona, I call myself TheKiD because i look like a kid when i got no facial hair xD I look so innocent xD
I also make games as well, so we have this in common.
You mentioned how you look, but there are no pictures of you so I can't see.
Hope you are happy learning and thanks for the support !
Awesome, made any now or in develoupment? it doesnt have to be a big and awesome game, there is always a start.
Yeah, not sure when im going to put a picture though, or maybe eventually going to make a new account with a picture.
I love to learn about this, every single thing, it is hard, and complicated sometimes, but i love it. I will check your other videos when i can ;)
SO how far along are you in 3DS Max ? Made your own spaceship yet ?
Well, enough to make hands, fish, some sort of jewelery box, and work with it in Zbrush and back again, just the UV stuff i can be not so good with, irritates me xD its sometimes complicated, but havent build a spaceship yet, not sure when I will make one. I can show you if you want :)
I tried ZBRush, I really HATE the interface.
Last time I use it because I use its ability to rotate to a certain angle where texture seams are obvious, export to photoshop and use the healing brush in photoshop to fix it and have the texture map be auto-updated.
This helps me to create seamless texture.
PERFECT!
Thank you ! :D
how can i add the sound to the animation?
fart as u look at the screen.
Great Tutorial....but...Wow... the ONE thing I came here for was to learn how to make the material, and it's omitted.
Ain't that always the case? Like, fucking ALWAYS??
I can't seem to get the transparency right. The "Autodesk Water" material just becomes solid white.
I LOVE GIR !!!
I have already specified in the video that any shiny material will do.
Ive been working aroudn with water lately. First of all, make sure your renderer is set to mental ray. then go to autodesk water, or go to the material drop down specifics on "fluids" and select yoru water there. Try rendering the simple material. For lighting go to the Create panel - Systems - Daylight. In the daylight system change Sunlight and skylight to "mr sun" and "mr sky". Then go to the top panel and click on the rendering drop down. Go to exposure control and change the exposure control to "mr photographic". below that goto the mr photographic parameters and change the exposure value to 15. Then try rendering it. Thsi should give you some nice lighting. if its too dark/light changer the exposure number of 15 down/up.
In the material parameters of your water you can fuiddle with the parameters too. good luck
You sing too bro ? Cool.
cool i like it bro it is Awesome
+Nahim Qureshi
I am so glad you like it Bro :D
THX BRO
You are welcome :D
bravooo bracer jack you are really big teacher thank you so much iam from morocco
Thank you ! I have never been to morocco :D
welcome to morocco i will be a very happy
he he he
nice
Muhemmet El siyet
Thank you !
Will this blow up my laptop?
Yes.
@@BracerJack noted.🫡
3ds Max 2021:
We still can`t add a noise map animation, anyway, give your money, we don`t give a f@), lol
Blender:
Pffff, easy. For free)
How long have you been using Blender ?
@@BracerJack 5 years
@@DenVoloskov VERY GOOD ! You are my senior as far as experience in Blender is concern you should teach me !
@@BracerJack I`m not teaching anymore, thanks)
Any ideas for foam anyone ?
Esa wea parece más petroleo que mar
Anyway to fake foam thanks.
I don't use 3DS Max anymore, I use Blender now, but I will leave your comment here so that maybe other people reading this can or may help you.
@@BracerJack cheers.