Biggest con of the first chapter is my players won't stop asking where Floon is. They already saved him. They almost found the half million gold. Still don't know where Floon is XD
I did not investigate if you had more premade reviews. But would you be able to make a playlist of your reviewing all the premades you’ve gone over so far?
"there are factions fighting with each other and the players are caught up in the middle of it, deciding which faction to side with" Oh, so it's New Vegas! I can get behind that!
Roll20 is even better for running. You can shift double click to see stats, you can hide tokens, and everything you need is in the menu for the module (everything useless is gone). Oh and there’s a search bar for EVERYTHING!!!
@@MaestroMagnifico21 well thats good, as a DM, i personally tend to freak out when my players pull out their god damn monster manual, so i have to stop the session.
I can’t really understand that much of the versions, I barely know what is the 5e (just because of the Critical Role), and that artificers and mystics are from the Unearthed Arcana or something. And I looked up in the official page, many races and roles are missing. I’m confused
For this adventure, I liked the npcs at the start. This adventure has so much investigation and social encounters so if the party misses some information or dont know where to go, the npcs can help out. I had them pick their friend just based on the photo and quote given, and then made a very quick connection. For example my urban bounty hunter player knows Yagra. She's a zhent mercenary that he's paid off for information. If they can't figure out what really happened with say the fireball incident, she might provide a lead. There are so many clues that are easily missed in this. It's nice giving them a couple of resources to fall back on.
Where's that god damn Jarlaxle stat-block? I need to know how they dealt with his Batman levels of "I have a magic item for that" with the 5E attunement rules.
They nerfed him hard. The Jaraxle in this book isnt' really the same one as from the Drizzt novels I found. PC's still probably can't defeat him but at least his pockets don't contain every magic item in the DMG.
@@kachiechan I've basically just seen his stat scores and his rather considerable AC. I figure for 5E the realms are getting toned down a bit. We'll see how well that prediction fairs when they stat out Elminster though, won't we? Though, if what I've heard about Laerel is true they did tone down Chosen status quite a bit.
He does have a work around for the attuned magic item cap that's probably a nod to that. I'll pull up the info for you in the morning! Hurricane life leaves me without a good light to see and I'm not getting out of bed,
Here it is; "Master Attuner. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard." Thanks for the well wishes. All is well. Plenty of food, water, and little damage done to property. Just won't have power for a while. Thank Moradin for intermittent cell signal to use for youtube.
I found the Yawning Portal NPC’s very helpful, but mostly because everyone in my party was extremely thirsty for Yagra and so when the Zhentarim jumped her they got FURIOUS, which was a great emotion to bring out so early in the campaign.
I'm DMing for the first time in a couple weeks and this is gonna be my first campaign module to run, so this has been a lot of help in creating notes and such. Also, if my party get to the end and they want to continue D&D, I've decided to create a very smooth transition into Curse of Strahd, so hopefully, that goes well (I've also considered doing some homebrew and rewriting Berovia to be a painting-style demiplane)
I'm a teen librarian and this convinced me to run Dragon Heist for our first d&d campaign. 90% of the kids in my group have never played, and I think they're gonna have a lot of fun. Or chaos. Probably both.
I got Mordenkainen's when it came out and really enjoy the lore it gives on the various planner entities like devils, demons, and gith as well as lore for elves, dwarves, haflings, and gnomes. And the monsters that it comes with are the weird and creepy of the universe. I'm using all the demons given (plus the lore) to make a campaign for my players. So, I would say that if you want to have material to create a campaign, Mordenkainen's is a great tool. Dragon Heist is a campaign book for with everything explained for the DM. In the end it depends on how you want to run your games.
Depends on your needs. If you need the new tiefling and elf player options for your players and more DM material then grab MToF. If you need a prewritten adventure than grab Waterdeep. Also if you're running a game that has a player using Matthew Mercer's Gunslinger Martial Archetype for Fighters and need rules for gunpowder than grab Waterdeep because it has rules on this magical substitution for gunpowder called smokepowder. You can easily reflavor it as gunpowder by just removing the magical properties of it. If you're running a game in the Forgotten Realm than no need to reflavor it. Gunpowder doesn't work on Toril
I did really enjoy the NPC bonds section. Bonnie in particular ended up being a big part of my character's backstory and ended up really helping the party quite a few times both in the vault and in the showdown with the Cassalanters. (I think the fact that the keys to enter the vault are customizable were really great too. Having "a shapechanger" as a option was great. That's probably why the NPC bonds were there, to kinda give access to some of the key options or ways into some of the factions.) Durnan also has really been helpful since we went straight into Mad Mage from this campaign.
I love those tavern characters. Not for giving everyone a bond, oh gosh no. But they make really fun npcs to throw in if you need em. Players tryin to hire a barmaid for their tavern? Bam. Bonnie the Barmaid. Shes got a neat little secret and everything. Players need a priest? Party looking for leads at a shady bar? You wanna shoehorn in that Ogre sidequest you homebrewed? Make it look like it was part of the adventure all along with these detailed lookin npcs.
Bonnie ended up being a huge part of my character's backstory and helped us tons throughout the whole adventure. Love that bitch so much. Ended up giving her a cut of the gold for being a great friend.
Honestly as somneone who will soon run this, my only gripe with the book as written is that by forcing you to pick one villain and the others becoming background characters, you lose quite a bit of the faction war that makes the story interesting and exciting to me, so to integrate more you either need to homebrew some stuff or rely on the supplemental things others have written such as the alexandrian remix, which itself changes some things that I'm not super huge a fan of.
Oh, ohhhh, that first dungeon wrecked our party so bad, We made it out by the skin of out dice and by the grace of our DM. We also did a pre-adventure so we got 1 freebe resurrection which I had to cash in after during in to goblin paste. So freaking fun though. Loving this modal
If you haven’t answered this in the review, which villain is the best (or what the pros and cons are for each of them)? I love all of them. Xanathar’s strangeness, Manshoon’s wizardry and dungeon and character, Jarlaxle’s character (it’s so good), and the Cassalanters I haven’t actually read about yet.
@@Neuthung Yeah, they got this interesting dynamic where I feel like they know they're pretty awful people and continue down that path for the prosperity it's gotten them, but they do everything they can to be good parents to their remaining children as a way of alleviating some of their guilt.
Im running the Cassalanters because a few of my players have kids and I know their story will get them motivated. Also they're easy to work in as a plot twist; they stay pretty quiet compared to the other villains. My old school players will hopefully suspect the other three bigger names and not think the charitable nobles in the background the whole time are the real baddies
I bought this book almost entirely for the map. I've ran a bunch of one shots in Waterdeep and a huge visual guide helped me and my players get immersed so much.
Fun fact: the Maps were done by all around good guy Dyson Logos, who posts free maps on his blog pretty much all the time. Check him out: rpgcharacters.wordpress.com/
Review the new creature codex for 5th edition its the same size as the tome of beasts book they created. Both of them are double the size of the monster manual
I’d recommend playing divinity original sin 2, it is like DND I would assume. Very fun game with a good story. I haven’t tried DND but would hope to soon.
Ran this for two brand new players to any table top games and they had a blast. Did the Cassalanters with some modifications I found from slyflourish and it was a ton of fun.
my players have said that volo had a crush, gave him no choice in the matter, and spread a rumor across town to convince everyone that they're gay lovers. love wins
I love this book and I am preparing to run it with my friends but I do have 1 kinda big gripe about it.. The fact that each season is only totally different for the last chapter.. I was really hoping that it could be run multiple times for each season.. Ah well. At least is has a lot of info about my favorite city in Faerun.
Super late reply, but one thing our DM did was, since we transitioned into Mad Mage right after, he recycled some of the other villain's hideouts for little side adventures to break up the dungeon. (Dumb Xanathar broke into the tavern to kidnap back our goblin waiters we recruited from his gang back in the first dungeon and we had to go rescue him)
Jacob, I love this Channel. It's both helpful and funny. I'm a brand new DM and I'm about to run this for my group of friends and I'm a little nervous as this is my first pre written Adventure I'm running. Any advice? (other then what's already in this video)
Oh wow force grey is still operating? I thought after the brutal ass kicking via Matt Mercer and Tomb of Annihilation they would go on vacation xD As for the new adventure, I had my reserves about such a low level adventure because we already have a lot of those but Undermountain will solve that. And overall I guess it’s a really fun adventure for those who just want a zany time and some good ol’ heists. Because player plans NEVER go wrong!
not every day you llok a video someone makes from 4 years ago and are like "ha this is both still useful and funny." Good shit stay up. Quality from the beginning
My group is going through W:DH right now and we are having a blast! We know the GM will be homebrewing stuff through it, and we will probably be continuing after the end of the prewritten adventure. Also, playing through this adventure as a bunch of arcane primary caster(Except for our Arcane Domain Cleric. Because reasons) is just hilarious.
Thanks for the review as a new dm I'd love to run it and as per your tips I'll definitely use dndbeyond! (I hope that's enough to get you their sponsor)
My problem with dnd beyond is that two of my players are a Firbolg Druid and a mark of making human Artificer (armorer) , and I dont want to pay $120 to play a dnd match online, (30 for Volo for firbolg, 30 for Tasha's for armorer, 30 for waterdeep dragon hiest, and 30 for eberon mark of making.
Ive played DH twice. Anytime we're about to progress the plot, "the badguys sound the alarm to summon the town's guard." Not to mention, DO NOT PLAY ANYTHING OTHER THAN A HUMAN, ELF (only non-specific) or HALF-ELF; everyone hates unusual races and the others are too slow. Finally, charisma skills and perception are the only ones you'll need
yeah our group of 3 people where killed by the kenkus at the beginning... like our Dm roleld so freaking good they all dealt enought damage to kill 2 members instantlly with one hi and the strongest with two attacks... fuck DnD...
1;43 *looks over at the Waterdeep Dungeon of the Mad Mage i bought without buying Dragonheist* yeah, Waterdeep doesn't take you to level 20, totally not.
5e material is very easy to convert to Pathfinder (and vice versa) for me. You may need to do some extra work with the stat blocks for the monsters but that's pretty much it.
*whispering seductively* "These are taxes and fees"
Let the fanfic begin
Daddy IRS
@@russsorvi4181 💀
So it's basically Six of Crows, but with D&D races...
I'm cool with that 👌
So they have what the Unexpectables have in the bar. Neat
Biggest con of the first chapter is my players won't stop asking where Floon is. They already saved him. They almost found the half million gold. Still don't know where Floon is XD
Please do asmr DM notes
Oh the holy book. Book followed must be. Hur-mur. XD
Your hair looks very nice in this video. Also? That's a good review. Might try to convince some of my family to play this.
I did not investigate if you had more premade reviews. But would you be able to make a playlist of your reviewing all the premades you’ve gone over so far?
Good job patreon dudes for keeping our buddies XP to Level 3 alive
"there are factions fighting with each other and the players are caught up in the middle of it, deciding which faction to side with"
Oh, so it's New Vegas! I can get behind that!
Do you need to have battle maps for this or can you do it with just your imagination
10/10 needs more Gauntlet.
Its like he dosen't know how an index works
Jacob, you were even more of a meme than you usually are.
lol
D&DB is great and all, but I'm not buying all the books that I already own physically a second time. >:|
Also, great review!
please for the love of everything that is holy please do any form of content on the adventure zone PLEEASSESESESAE!!!!!!!!!!!!!!!!!1
It would be nice if those only with the books don't have to buy the books again in dnd beyond if they want to run dnd online.
I’m about to run a game of this with a group of all new players to dnd, and I am new to dnd, so please wish me luck
How'd it go?
Yes
Oh, where did you get the waterdeep map?
saved by the bell!
Are you still running the game on Arcane Arcade? I cant seem to find it anywhere :/
Me and my players played this, my players think its a sort of okay campaign. We actually had more fun with toa.
Why do you have a Fassad plushie?? Where did you get it ? I NEED IT !
Roll20 is even better for running. You can shift double click to see stats, you can hide tokens, and everything you need is in the menu for the module (everything useless is gone). Oh and there’s a search bar for EVERYTHING!!!
Better for running indeed but I really wish they had a pdf I could look through.
But then there's the matter of Roll20's recent publicity
im a player and i dont care about spoilers so i watched the whole video lol xD
Feel bad for ur DM
GhostBreath77 why? I still enjoy the story with the rest of the party so don’t feel bad for my dm I don’t ruin the game for him
@@MaestroMagnifico21 well thats good, as a DM, i personally tend to freak out when my players pull out their god damn monster manual, so i have to stop the session.
i dont actually have any other book besides the player handbook so thats not a problem
@@MaestroMagnifico21 well, thats probably all u need until u want Xanathars or Volos or Mordenkainens
I gotta DM this shit for some new players(even tho i've only played a small dungeon before) So I might as well
I can’t really understand that much of the versions, I barely know what is the 5e (just because of the Critical Role), and that artificers and mystics are from the Unearthed Arcana or something.
And I looked up in the official page, many races and roles are missing.
I’m confused
"No thousands of pages u need to read" Looks at storm kings thunder, cowering in the corner 👀
basically....
OMG, you are NOT kidding!!
Im gm-ing storm kings thunder after i run dragon heist
fucking STRAHD.
Shout outs to my dm of SKT that allowed my group to go in a side quest to get the Skysplitter and Thunders Hammer to deal with the giant issue.
“Where’s the monster manual?”
*opens Starfinder*
Waterdeep Dragon Heist = The better version of Dragon Age 2.
Cool avatar!
Ooooh……sold, I liked what dragon age 2 at least tried to do
I love Dragon Age 2, still though that's awesome
I'm going to make "Knights of the Old Republic" as an actual homebrew faction now lol
gui bin I would go on DnD Beyond just for that
-when I'm watching this and planning to purchase the book just so I can make a sw5e conversion of the module-
Lmao, the ghost in the tavern be like
“Oooooooh I’m a spooky ghost, clean this shit up” *smashes cup*
For this adventure, I liked the npcs at the start. This adventure has so much investigation and social encounters so if the party misses some information or dont know where to go, the npcs can help out. I had them pick their friend just based on the photo and quote given, and then made a very quick connection. For example my urban bounty hunter player knows Yagra. She's a zhent mercenary that he's paid off for information. If they can't figure out what really happened with say the fireball incident, she might provide a lead.
There are so many clues that are easily missed in this. It's nice giving them a couple of resources to fall back on.
Where's that god damn Jarlaxle stat-block?
I need to know how they dealt with his Batman levels of "I have a magic item for that" with the 5E attunement rules.
They nerfed him hard. The Jaraxle in this book isnt' really the same one as from the Drizzt novels I found. PC's still probably can't defeat him but at least his pockets don't contain every magic item in the DMG.
@@kachiechan I've basically just seen his stat scores and his rather considerable AC.
I figure for 5E the realms are getting toned down a bit. We'll see how well that prediction fairs when they stat out Elminster though, won't we? Though, if what I've heard about Laerel is true they did tone down Chosen status quite a bit.
He does have a work around for the attuned magic item cap that's probably a nod to that. I'll pull up the info for you in the morning! Hurricane life leaves me without a good light to see and I'm not getting out of bed,
@@mcgoo721 Well then, thank you kindly.
Also stay safe and snug, good fellow.
Here it is;
"Master Attuner. Jarlaxle can attune to up to five magic items, and he can attune to magic items that normally require attunement by a sorcerer, warlock, or wizard."
Thanks for the well wishes. All is well. Plenty of food, water, and little damage done to property. Just won't have power for a while. Thank Moradin for intermittent cell signal to use for youtube.
Thanos Villain
Thanos Villain
I love that Manshoon is drawn like budget Thanos
Then you see what he really looks like inside and he's gorgeous
"hey no, get down. Get down." *Meow* "Don't- no, don't wine at me"
I found the Yawning Portal NPC’s very helpful, but mostly because everyone in my party was extremely thirsty for Yagra and so when the Zhentarim jumped her they got FURIOUS, which was a great emotion to bring out so early in the campaign.
I'm DMing for the first time in a couple weeks and this is gonna be my first campaign module to run, so this has been a lot of help in creating notes and such.
Also, if my party get to the end and they want to continue D&D, I've decided to create a very smooth transition into Curse of Strahd, so hopefully, that goes well (I've also considered doing some homebrew and rewriting Berovia to be a painting-style demiplane)
Possibly the best review I've seen for this book. Actually pointing out specifics that you like/dislike AND WHY. Loved it, thanks!
While I am a player, I want to try Dm like my dad so I'm gonna watch this cause I'm gonna Dm this.
I'm a teen librarian and this convinced me to run Dragon Heist for our first d&d campaign. 90% of the kids in my group have never played, and I think they're gonna have a lot of fun. Or chaos. Probably both.
Should I get Mordenkainen's Tome of Foes or Waterdeep? Im short on cash as well
If you're running home brew you have zero need for dragon heist.
Tome of Foes, if youre DM and needs more creatures to use in your adventures.
Are you a DM or a Player?
I got Mordenkainen's when it came out and really enjoy the lore it gives on the various planner entities like devils, demons, and gith as well as lore for elves, dwarves, haflings, and gnomes. And the monsters that it comes with are the weird and creepy of the universe. I'm using all the demons given (plus the lore) to make a campaign for my players. So, I would say that if you want to have material to create a campaign, Mordenkainen's is a great tool. Dragon Heist is a campaign book for with everything explained for the DM. In the end it depends on how you want to run your games.
Depends on your needs. If you need the new tiefling and elf player options for your players and more DM material then grab MToF. If you need a prewritten adventure than grab Waterdeep. Also if you're running a game that has a player using Matthew Mercer's Gunslinger Martial Archetype for Fighters and need rules for gunpowder than grab Waterdeep because it has rules on this magical substitution for gunpowder called smokepowder. You can easily reflavor it as gunpowder by just removing the magical properties of it. If you're running a game in the Forgotten Realm than no need to reflavor it. Gunpowder doesn't work on Toril
Its easy to run ??? Me crying whilst preparing dragon season.
So i doubt anyone will actually see this but... Matt Mercer is in the Yawning Portal as one of the people you can know......
2:57 I'm a simple Belgian. I hear the national anthem, I press like
Jacob looks so... refined. It’s strange. Also, love the jacket.
I did really enjoy the NPC bonds section. Bonnie in particular ended up being a big part of my character's backstory and ended up really helping the party quite a few times both in the vault and in the showdown with the Cassalanters. (I think the fact that the keys to enter the vault are customizable were really great too. Having "a shapechanger" as a option was great. That's probably why the NPC bonds were there, to kinda give access to some of the key options or ways into some of the factions.) Durnan also has really been helpful since we went straight into Mad Mage from this campaign.
What’s the best DnD 5e module outside of Phandelver. I’m dming a relatively experienced group and our homebrews are garbage
Curse of Strahd for experienced players, for sure.
If it's not too late, I'd say Icespire Peak
I love those tavern characters. Not for giving everyone a bond, oh gosh no. But they make really fun npcs to throw in if you need em. Players tryin to hire a barmaid for their tavern? Bam. Bonnie the Barmaid. Shes got a neat little secret and everything. Players need a priest? Party looking for leads at a shady bar? You wanna shoehorn in that Ogre sidequest you homebrewed? Make it look like it was part of the adventure all along with these detailed lookin npcs.
Bonnie ended up being a huge part of my character's backstory and helped us tons throughout the whole adventure. Love that bitch so much. Ended up giving her a cut of the gold for being a great friend.
Honestly as somneone who will soon run this, my only gripe with the book as written is that by forcing you to pick one villain and the others becoming background characters, you lose quite a bit of the faction war that makes the story interesting and exciting to me, so to integrate more you either need to homebrew some stuff or rely on the supplemental things others have written such as the alexandrian remix, which itself changes some things that I'm not super huge a fan of.
Oh, ohhhh, that first dungeon wrecked our party so bad, We made it out by the skin of out dice and by the grace of our DM. We also did a pre-adventure so we got 1 freebe resurrection which I had to cash in after during in to goblin paste. So freaking fun though. Loving this modal
If you haven’t answered this in the review, which villain is the best (or what the pros and cons are for each of them)? I love all of them. Xanathar’s strangeness, Manshoon’s wizardry and dungeon and character, Jarlaxle’s character (it’s so good), and the Cassalanters I haven’t actually read about yet.
KingAmo As a DM the Cassalanters are the only ones that interest me. I’d put money down that they’re one of the villains Mercer was a consultant for.
Mr Sakana honestly wouldn’t be surprised lol
I'd imagine Jarlaxle is pretty cool. He's a very interesting character featured in a bunch of the Drizz't novels.
@@Neuthung Yeah, they got this interesting dynamic where I feel like they know they're pretty awful people and continue down that path for the prosperity it's gotten them, but they do everything they can to be good parents to their remaining children as a way of alleviating some of their guilt.
Im running the Cassalanters because a few of my players have kids and I know their story will get them motivated. Also they're easy to work in as a plot twist; they stay pretty quiet compared to the other villains. My old school players will hopefully suspect the other three bigger names and not think the charitable nobles in the background the whole time are the real baddies
I bought this book almost entirely for the map. I've ran a bunch of one shots in Waterdeep and a huge visual guide helped me and my players get immersed so much.
Who else is a DUNGEONS AND DRAGONS PURIST WHO DOESN’T USE COMPUTERS, BECAUSE WE USE PAPER?
Andrew Gosnell what is this Paper you speak of ?
ah, a man of the future I see
FOR THE PAPER!
Using computers while playing dnd just feels.....wrong.
I like a good mix between them.
Yo just FYI the drow faction began de earthe or whatever is from RA Salvatore stuff. mayb from Homeland
Imagine if the wizard was on watch when the fireball went off and the DM let him start with a counterspell spell scroll for backstory reasons
Easy to run, streamlined and without a ton of NPCs.
Wait what ? Am I prepping the wrong Waterdeep Dragon Heist ?
Fun fact: the Maps were done by all around good guy Dyson Logos, who posts free maps on his blog pretty much all the time. Check him out: rpgcharacters.wordpress.com/
My players want to play a module what's better curse of straud or waterdeep
I fucking died when he said Knights of the Old Republic. I’ve found my new favorite channel.
Review the new creature codex for 5th edition its the same size as the tome of beasts book they created. Both of them are double the size of the monster manual
7:48 currently about to run Princes of the Apocalypse for my players and this is so accurate
I’d recommend playing divinity original sin 2, it is like DND I would assume. Very fun game with a good story. I haven’t tried DND but would hope to soon.
I'm preparing to run CoS, but know you make me want to run this instead. Crap. I won't but ugh
Same! But I will start with this one because I'm new at dming
this is literally the best book review I've ever watched
Ran this for two brand new players to any table top games and they had a blast. Did the Cassalanters with some modifications I found from slyflourish and it was a ton of fun.
any advice on witch villian to choose? I'm kinda stuck between Xanathar and the Casalanters
I made volo have a crush on flune cause he said the guy is handsome 5 times
my players have said that volo had a crush, gave him no choice in the matter, and spread a rumor across town to convince everyone that they're gay lovers. love wins
New to dnd, currently dming the starter kit for some friends! Been loving your videos!! Really clear and funny tutorials!
Seeing you in true need joy over the grumpy ghost who wants his upgrade is the best ever.
I love this book and I am preparing to run it with my friends but I do have 1 kinda big gripe about it.. The fact that each season is only totally different for the last chapter.. I was really hoping that it could be run multiple times for each season.. Ah well. At least is has a lot of info about my favorite city in Faerun.
I think it's not meant to be replayable for the same group of players, but to encourage the DM to run it for different groups.
Super late reply, but one thing our DM did was, since we transitioned into Mad Mage right after, he recycled some of the other villain's hideouts for little side adventures to break up the dungeon. (Dumb Xanathar broke into the tavern to kidnap back our goblin waiters we recruited from his gang back in the first dungeon and we had to go rescue him)
ngl the taxes and fees asmr wasn't half bad
Alright this is all well and good but quick question is this campaign full of dungeon crawls or more role-play heavy?
Jacob, I love this Channel. It's both helpful and funny. I'm a brand new DM and I'm about to run this for my group of friends and I'm a little nervous as this is my first pre written Adventure I'm running. Any advice? (other then what's already in this video)
So... A City with Deathsentence for Criminal Acts... That's definetly the right place for my Con-Man Bard.
Oh wow force grey is still operating? I thought after the brutal ass kicking via Matt Mercer and Tomb of Annihilation they would go on vacation xD
As for the new adventure, I had my reserves about such a low level adventure because we already have a lot of those but Undermountain will solve that. And overall I guess it’s a really fun adventure for those who just want a zany time and some good ol’ heists. Because player plans NEVER go wrong!
It's weird going back and watching your older videos where you didn't look like a DND player
not every day you llok a video someone makes from 4 years ago and are like "ha this is both still useful and funny." Good shit stay up. Quality from the beginning
The DnD-Beyond recommendation did not age well
Luckily there are... Other ways to have that digital content at your fingertips.
I'm about to DM this adventure for the first time and from what I can tell, Waterdeep seems a lot like a dndified Novigrad.
My group is going through W:DH right now and we are having a blast! We know the GM will be homebrewing stuff through it, and we will probably be continuing after the end of the prewritten adventure.
Also, playing through this adventure as a bunch of arcane primary caster(Except for our Arcane Domain Cleric. Because reasons) is just hilarious.
Thanks for the review as a new dm I'd love to run it and as per your tips I'll definitely use dndbeyond!
(I hope that's enough to get you their sponsor)
Why does Jacob have an NSA framed seal in the background? That's odd.
You kinda look and move your hands like a matt colville jr!
"Volo rewards the party with the deed to a manor."
Volo definitely wrote this part.
20 minutes of ASMR when?
Those edits got me. Keep it up man. But take your time. Don’t wanna get burnt out
I’ve never DM’d and I wanna run this for the group I’ve played with for a little bit (4 or 5 sessions) so do u think I could?
Yes!
Happy Belated Birthday Jacob
5:10
That’s the bit you’re looking for
5:10 Jacob teaches us how to use a book
Module spoilers wow...it is a great thing. Thanks for the great content ✌️ Cheers plus D&D ASMR😂😂😂
My problem with dnd beyond is that two of my players are a Firbolg Druid and a mark of making human Artificer (armorer) , and I dont want to pay $120 to play a dnd match online, (30 for Volo for firbolg, 30 for Tasha's for armorer, 30 for waterdeep dragon hiest, and 30 for eberon mark of making.
Ive played DH twice. Anytime we're about to progress the plot, "the badguys sound the alarm to summon the town's guard." Not to mention, DO NOT PLAY ANYTHING OTHER THAN A HUMAN, ELF (only non-specific) or HALF-ELF; everyone hates unusual races and the others are too slow. Finally, charisma skills and perception are the only ones you'll need
yeah our group of 3 people where killed by the kenkus at the beginning... like our Dm roleld so freaking good they all dealt enought damage to kill 2 members instantlly with one hi and the strongest with two attacks... fuck DnD...
It took my party 3 months to get to chapter 3
1;43 *looks over at the Waterdeep Dungeon of the Mad Mage i bought without buying Dragonheist* yeah, Waterdeep doesn't take you to level 20, totally not.
I want to play this but my group plays pathfinder. do you think this would be easy to convert or just use as is?
5e material is very easy to convert to Pathfinder (and vice versa) for me. You may need to do some extra work with the stat blocks for the monsters but that's pretty much it.
@@kachiechan thanks I'll keep this module in mind
Yeet