Wow, I do NOT remember the ending being so dark. Sonic flying away happily as Robotnik splats in his base after falling from SPACE. Then being buried in the rubble, while drowning.
Sonic at the end: "Robotnik, I won't kill you but I don't have to save you." All the times I attempted back in the day, I never reached the ending. That was quite a suprise.
To be fair, most skips on most games are found by real time runners, as they have had more time to find stuff. Not only that, but people are always running games for PBs, whereas new TASes usually only get created once there's a known skip to implement.
Brent Birdsinger Sonic Spinball was made in 2 months using C. When you break stuff, you BREAK stuff. Of course, since this TAS isn’t playing the game how you would’ve played the game as a kid, you would never see these issues.
That's because this is a tool assisted speedrun it's not actually a real speed run so as far as speedruns go these are the pathetic drug-addicted son where is the father is the hundred percent or any percent speedrun
@@Mr.Death101 They don't pretend to be "real" speed runs, it's a different thing entirely, suppose it's like saying dramas are the pathetic drug addicted son of reality shows because they are scripted, if you give a real console the inputs it will behave the same, it takes a lot of work to make a good TAS, going frame by frame and finding the best way to accomplish something, trying to get the frame count down, watching the RAM to get good position and speed, it's about showing just what can be done taken to it's limit, scripting a TAS is hard work, it's only if you pass it off as human gameplay it's an issue. I consider this a different thing entirely and the communities help each other with information, I discovered two major glitches in S3K using tools and another in the 4th bonus stage of Ristar using slowdown and save states and they are essential in any%!
The game is super fun but hard as heck. That's probably why I like it so much. It's super fun to see how fast you can beat each stage and it's also super fun to just go for a high score and ignore progression through the stages.
I got to the first boss in toxic caves thought I won my dad and I start screaming and stuff then level 2 cams and shattered my dreams I 8 years later it’s still hard I’m 14
Yeah, the lag reduction in this game must've been a bitch and a half to optimize. The game was written on a tight schedule in C and it shows that the compilers back then were quite a bit worse than humans. Exodus actually lets you set the 68k's clock speed, but sadly, that emulator doesn't have any output capture utilities, so you'd have to also have a beast of a machine to be able to run this game at full speed in real time. Maybe it's possible to fork e.g. genplus-gx and modify it to support changing the clock speed, but that sounds like an endeavour for someone other than me.
Selicre Apparently some SNES mini emulator has an option that makes “slowdown be gone”. Sonic Spinball benefits due to being a C game. While the Genesis CAN handle C unlike the slow SNES, it’s not exactly the fastest, and I doubt you could have delta time on video games back then
3:34 "Sorry you need 5 more emeralds"
Flip: You underestimate my power.
The boss: OH FU-
(Momentos mas tarde…)
((BOSS IS DED.))
Level 3 was awsome! Good job! 30 secs!
Wow, I do NOT remember the ending being so dark. Sonic flying away happily as Robotnik splats in his base after falling from SPACE. Then being buried in the rubble, while drowning.
OHOHOHOOHO BELIEVE ME.
He deserved so much worse than that *-__-)
you dont remember it cuz like the rest of us you never beat it 🤣
@@俺は誰でもないhow do you know?
Danganrompa execution ahh death 😭
Sorry, you need 5 more emer-- hey, get back here!
😂
Sonic at the end: "Robotnik, I won't kill you but I don't have to save you."
All the times I attempted back in the day, I never reached the ending. That was quite a suprise.
pretty nice improvement! skipping straight to the boss on the first level got me more surprised than it should've
In a rare case, this is an example of skips found by real-time runners being applied to the TAS. Usually it's the other way around. Awesome work!
To be fair, most skips on most games are found by real time runners, as they have had more time to find stuff. Not only that, but people are always running games for PBs, whereas new TASes usually only get created once there's a known skip to implement.
It took me 15 years to beat this game, and here it is done in only 6 minutes.
Sonic: "I'll be back in 5 minutes tails
Tails: Okay
*5 Minutes Later*
Tails: Wow sonic that was quick
You are the fastest thing alive!
Sonic: I was 19 seconds over. Gonna go again
This game did not behave this way when I was a kid. Something is awry here... Still a good watch though. Keep it up!
Brent Birdsinger Sonic Spinball was made in 2 months using C. When you break stuff, you BREAK stuff. Of course, since this TAS isn’t playing the game how you would’ve played the game as a kid, you would never see these issues.
That's because this is a tool assisted speedrun it's not actually a real speed run so as far as speedruns go these are the pathetic drug-addicted son where is the father is the hundred percent or any percent speedrun
@@Mr.Death101 They don't pretend to be "real" speed runs, it's a different thing entirely, suppose it's like saying dramas are the pathetic drug addicted son of reality shows because they are scripted, if you give a real console the inputs it will behave the same, it takes a lot of work to make a good TAS, going frame by frame and finding the best way to accomplish something, trying to get the frame count down, watching the RAM to get good position and speed, it's about showing just what can be done taken to it's limit, scripting a TAS is hard work, it's only if you pass it off as human gameplay it's an issue. I consider this a different thing entirely and the communities help each other with information, I discovered two major glitches in S3K using tools and another in the 4th bonus stage of Ristar using slowdown and save states and they are essential in any%!
The game is super fun but hard as heck. That's probably why I like it so much. It's super fun to see how fast you can beat each stage and it's also super fun to just go for a high score and ignore progression through the stages.
eggman:bye sonic im flying away
sonic 2 seconds later: hello
Dr. Robotnik obviously is responsible for that lone downvote up there...
wait, you can shake the machine in the bonus stages?
I am the only one who would have love to see more games based on the sonic animated series? 😢
I got to the first boss in toxic caves thought I won my dad and I start screaming and stuff then level 2 cams and shattered my dreams I 8 years later it’s still hard I’m 14
This makes me wonder how the game would have ran if it was overclocked
Yeah, the lag reduction in this game must've been a bitch and a half to optimize. The game was written on a tight schedule in C and it shows that the compilers back then were quite a bit worse than humans.
Exodus actually lets you set the 68k's clock speed, but sadly, that emulator doesn't have any output capture utilities, so you'd have to also have a beast of a machine to be able to run this game at full speed in real time. Maybe it's possible to fork e.g. genplus-gx and modify it to support changing the clock speed, but that sounds like an endeavour for someone other than me.
Hyper hmm interesting.
Selicre Apparently some SNES mini emulator has an option that makes “slowdown be gone”. Sonic Spinball benefits due to being a C game. While the Genesis CAN handle C unlike the slow SNES, it’s not exactly the fastest, and I doubt you could have delta time on video games back then
More power... MORE SPEED!
HAAAAX! 📺💨👈🏻
He skipped the entirety of The Machine! And Showdown! How the hell?
My net video will cover the method ;D
What?? Only 4 levels??! I mean, the game was hard for sure, but come on!
If you play the game the right way, it's a decent enough challenge.
Muito massa
Me gusta...
5:21 how do you keep hitting him? 𝖎 just go back to flippers.
1:34 how do you go back to hut the plug, but for me, 𝖎 just go back to flippers.