I'm pretty sure that: outside of scale, abilities, and properties, the only difference between PCs and NPCs in lego games is who is controlling them. They're all basically the same so it makes sense that _all_ NPCs can easily be moded playable regardless of whether or not they were intended to at any point. I hope to see more Lego games from you in the future Tetra?
Yeah, literally anything in the game that's defined as a character can easily be made playable. This includes such objects as cutscene characters and vehicles, a blanket, vehicles controlled by AI (bear in mind that LSW1 lacks freeplay so there's absolutely no way non-story vehicles were planned to be playable), and in LSW2 and TCS, ridable vehicles, a curtain in Jabba's Palace, a scrapped shadow object for a cutscene, towable bombs, etc. etc.
Same thing is true for Lego Indiana Jones, you can make the Thuggee Statue playable for example but it absolutely isn't meant to be. You can even play as the easter egg Star Wars characters but that interferes with the "super counter" that the game uses to track your progress for unlocking Han Solo so that breaks the game, clearly meaning it also isn't intended.
@@chocov1233 I have actually gotten them working before via lots of modding and some imported stuff from other Lego games but yeah no, you can normally only play as Han Solo
They often do! I love poking through LEGO game files. There are a lot of unused audio files, models, textures, etc. that allude to scrapped levels, characters, etc. LEGO Marvel 1 has a LOT of stuff.
@@Jack-cf7wm I'd recommend poking through The Cutting Room Floor's page on it. Lots of stuff is documented there, for LEGO Marvel and other LEGO games too.
@@Thebuck-toothedrat It does have a lot of stuff too, yes! There are several early builds of levels, early character models, etc. The demo also has a similar debug menu to the one in this video, but it isn't in the final release.
I'd imagine safe mode refers to the infinite respawns currently in the game, and the text was cut simply because they decided to make the whole game in it, rather than just an extra.
Neat to notice that some of these unused things were put in the Complete Saga version. Would also be nice to see what the second game has cut that might’ve been included in the Complete Saga.
The unused death animations 14:41 were probably for testing only, since the actual death animation takes death layers (which are just some static parts) and throws physics at them so each death animation is unique.
Yeah, this also happens inside of valve games with idle animations as well, its a common technique which is basically just animation layering combining the moving parts together so you have varity
4:25 I haven't seen this movie since I was a kid, but I'm pretty sure that's Aslan from The Chronicles of Narnia: The Lion, The Witch, and the Wardrobe. And a quick search tells me Traveller's Tales did indeed make Gamecube and PS2 game adaptations of it in 2005.
There's a couple of things I'd like to talk about, first being that there's another unused character, which was Gasgano who's a very infamous "minifigure". I'm guessing the reason he's in the game's files is that he's actually in the background of the podracing level, which makes no sense because he's an actual podracer and his actual Podracer is in the level but with no driver. Gamehut I believe actually showed off the bounty hunter pursuit level, but it was in a live stream and as far as I know, it has not been archived so it's basically lost media.
15:45 I believe safe mode is referring to the fact that games can be run in a "safe mode" that often are activated to prevent crashes from occurring. It was most likely a dev thing while testing.
11:59 same you can tell about zam wessel chase where theres to ship pursuing zam wessel but in movie and cutsenes theres only one with anaking and obi-wan
11:47-11:59. You know in the Boga chase level if it was co-op, player 1's Boga would be controlled by Obi-Wan and player 2's Boga would be controlled by a clone trooper.
I think the Jango level may have been an adaptation of the battle between Obi-Wan and Jango's ships in the rings of Geonosis. Also the Boga (which is just her name, not her race's name) chase stage may have been cut due to the chase scene in the movie ended up being much shorter than originally intended.
Jon Burton gave the reasoning for the boga level being scrapped, and it's the same one listed in the video. The Jango theory is interesting, since that would mean that all three movies would have originally had 7 levels.
@@braydengraves4655 Good point, but there is some evidence that the makers of this game were going off of early material for RotS. The opening of the final level with Obi-Wan and Anakin's duel begins in a hangar instead of an open landing platform, just like the animatics portrayed it rather than the final film. Plus the disguised Clones coming from a deleted scene, etc...
It's extremely interesting to see how much of the content shown in the video made it into the Skywalker Saga. For example the Anakin's Flight level made it into the Skywalker Saga. You don't fly inside the ship, but the stationary part as well as the fight to get on the ship are in the game. Even the cutscenes really look like the ones used in the Skywalker Saga.
there's actually footage of the original bounty hunter pursuit level in a live stream jon burton did of a very early lego star wars prototype, tho he didn't play much of the level as it crashed halfway through
I was up til 3 in the morning playing through Lego Star Wars on the Xbox with my friend a few months ago and thought it was weird that attack of the clones jumped straight to the Kamino part so that clears it up
Hey, great video! One small nitpick (and I mean small, this really doesn’t matter), Benny from the LEGO Movie is an entirely different LEGO spaceman from the one showcased as an unused character in the game. Benny is based on the 1980s space sets, while the unused spaceman is based on the more “modern” space sets from, like, the 2000’s-ish? It’s understandable that you got them mixed up, there is a lot of different LEGO Spacemen.
16:35 well it's also that with regards to Ep 3 stuff in this game, the game was being developed alongside the actual Revenge of the Sith movie and came out a full 2 months before the movie. This is why alot of the Ep 3 content is at times very different from the movie. It's possible they called the arc fighter an x-wing purely because the developers themselves hadn't been told by Lucasfilm what the vehicle was called yet. They got a design but no name. That sorta thing. Same thing with Commander Cody. He was at some point just a generic trooper before it was confirmed he was Cody. You see alot of this in Battlefront 1 and 2 where the developers just flat out were guessing because they weren't told what X thing from Revenge of the Sith was called or did.
21:22 Speaking of the Anakin’s Flight Minikit, there is a left over hidden minikit in the Complete Saga version of the game. In the final room of the level with the shield the minikit detector would indicate that there is a minikit in the room when there no such minikit.
I made a video about this a while ago, ruclips.net/video/3w4zG12VhuY/видео.html. It’s not that good but skip to 2:51 and you’ll see what I am talking about
For the Lego death animation that went unused, I think it could have been a framerate problem. The cutscenes can be preload videos, while the gameplay has to render a lot more.
Honestly, I'm surprised you didn't do Lego games before. There's so much content and nostalgia tied to them, its pretty much a no brainer. Please cover more Lego games 😊
I have reason to believe *every* episode originally had seven chapters. "Jango" is consistent with the naming conventions of boss battle stages, and was likely based on the flight to Geonosis from Obi-Wan's perspective. This would effectively even out all episodes, and it's the one they saved for last, given that it wouldn't take many assets to create (they likely already had Geonosis, Obi-Wan's ship, and the Slave 1 finished since they were seen several times.) They probably cut this level very early for a couple reasons. They likely wanted to cut down to one vehicle level per episode since they're mostly automated already. So with the cut of Boga Chase-technically the most finished of the three-they figured it'd be better to only have one vehicle level per episode. Unfortunately, that led to cutting two episode 2 levels, since both of them were vehicle levels. Thus why the original game only has five levels for Attack of the Clones.
Same. The first games I really got into and beat by myself were Gears of War 3 and Lego Indiana Jones. I loved those games so much, shame I sold off GoW3 & Lego Batman: TVG, I still regret doing that. Now I'm super into Sega and Nintendo stuff.
@18:59 I do like the way some of the Mario games poke fun at that technique, like in Super Mario 64/SM64 DS where some things are not reflected, as well as how Luigi can go into the mirror! Also how Paper Mario has what at first appears to be a mirror, but it's actual rooms.
Would love more of this! I grew up on Lego Star Wars. I recently 100%ed the Complete Saga and can tell you that many of these lost bits are found - at least in the Steam release. Still cool to see how long these ideas were around and the forms they took before the more polished original trilogy game and complete saga!
My guess with the leftover graphical assets is that TT used the same engine build to create all three of the mentioned games (would make sense seeing as they were all multiplat releases, so reusing an engine optimized for all of the consoles of the time would be the logical choice), resulting in asset overlap - they'd copy over the essential parts of the engine code for their new project and work from there, and certain assets would be left in due to either being buried in obscure parts of code or were so inconsequential that no-one bothered to mess with them. The Naboo Flight level is an interesting one. It seems that Skywalker Saga pays homage to this scrapped level, as it pretty much plays exactly how it does in the original version, with the benefit of all-range flight rather than a fixed path. Even the mini-game inside of the ship is intact, all the way down to needing to shoot down droids and tanks to reveal the cores behind a wall. The escape flight is excluded in exchange for a cutscene, but that's still pretty cool that they'd use the newest game as an opportunity to revive scrapped content from the original titles. Makes me wonder if the game references any other bits of scrapped content from this or Original Trilogy. The reasoning for the Boga chase being scrapped is odd, because I feel that the easiest solution for coop would be to have a clone on a land-speeder. The Grevious boss fight has Obi-Wan accompanied by a clone trooper to fill the role of player 2, so having that same clone tagging along on a land-speeder would make sense imo.
I think what's kind of interesting is that in the Anakin's Flight stage, the second player starfighter appears to be blue, normally in the flight stages (with the Battle Over Coruscant being an exception) player two's vehicle is green.
That spaceman at the start isn't the same kind as Benny. Benny is a Classic Spaceman, while that fellow is one of the old Town/City Spaceport characters. If you're doing videos on LEGO games I'd love to see BIONICLE: The Legend of Mata Nui covered at some point. It was videogame from 2001 that was advertised but quickly canceled, however a handful of bugged disks leaked to the public. Around 20 years later fans managed to patch those bugs and make a playable pc version of the game. I wonder what kind of unused content an unused game could have...
Fun fact, but Mawhonic isn't all that obscure in terms of Star Wars video games, as he's one of the racers in the Podracer games from back in the day, as well as I believe they released a lego set of both his and Aldar Beedo's pods, so he actually had direct tie-in to Lego's own sets from around the time. (The set was just Watto's Junkyard. Aldar had a figure made, but sadly, nothing for Mawhanic, just his broken podracer)
About the Boga chase level, they could've made player 2 Commander Cody like they did for the Grievous fight, since Cody wasn't actually there for that either.
The box that you see in that room in the EP IV level could actually be used for the cutscene, but not actually associated with it, as that’s common for games.
Hey Tetra,may I suggest a game for a Lots Bits video? Now that the remaster has been announced, could you take a look at the unused content for JJBA:All Star Battle and the fight arena sequel,Eyes of Heaven? It seems we are getting some content that didn't make in the final cut in ASB:R and I would love to see you cover these beautiful games. Also,great video, this game and the Complete Saga are my favourite LEGO games up to this date! (Well,until The Skywalker Saga drops next week...)
Fun Fact: Boga is the name of the Varactyl in the episode. The species isn’t named Boga. It’s just something a lot of people don’t know and something I didn’t know as well- 12:00
I always wanted a random video of comparisons between the original Lego 1 and 2 games vs TCS. Not just cutscenes but actual gameplay like when doors from original game turned into a stormtrooper access door.
The lion icon is from part of The Chronicles of Narnia movie where Aslan the lion is revealed to be alive still. Looking online, TT also developed a Narnia game.
All LEGO games have that debug mode, LEGO Dimensions I know for sure has it cause they show it off when showing the Sonic Level Pack before it came out (btw you should totally do lego dimensions)
On a serious note, the very abrupt change to Grunty Industries and that visual was enough to make me burst out in laughter at 11:23. I dont think theres much better song choice to jump to with how that placeholder boga looks
In the Lego Starwars Saga, I found a glitch where it made all of the characters completely black like a shadow. It was creepy and it was fixed when i restarted the game, it happened on the mobile version which you should get.
It’s nice to see someone acknowledge the original lego star wars and not just the complete saga. I personally played alot of lego starwars 1 and 2 on the gamecube
I always loved playing the ds version of Lego Starwars: The Complete Saga and I still ahpoen to own the cartridge, in fact I've been replaying it recently on my 3DS.
It’s weird how they cut the Boga stage because it wouldn’t work in co-op with the movie’s story when later they completely changed the story of one part in Lego Incredibles to add Frozone to the part where Mr.Incredible goes to Syndrome’s island just so co-op made sense
The reason for the cut-down death animations is possibly due to moves like the ground pound having a wide area of effect. Imagine a GameCube or Xbox trying to handle all of those after demolishing a huge crowd of battle droids in the Jedi Battle level or something.
i would love an updated version of this video dude there's so much more new found stuff now and i think you didn't talk enough about the 2003 and 2004 builds shown on jon burton's channel
For the Boga Chase they could've put Droid ships and Clone Gunships into the level as additional obstacles. In Singleplayer you have to switch occasionally to repel their attacks, while in Co-Op Player 1 chases Grievous, while Player 2 provides protection. How did nobody come up with this? I made that up in like five seconds XD
21:51 this apears becouse the enemies in 2 missions of revenge of the sith are orange clones that have more health than regular ones and are basically copy paste of comander cody
I would love to see some more Lego games since I used to play the hell out of them when I was younger. Stuff like Lego Indiana Jones or Lego Batman would be super cool to see unused or beta content
If you ask me I don't think the death animation was removed because it was too gruesome but because it was intended for the gameboy colour version of the game since that has death animations. I think they made and recorded the animations in-game for the physics because the gameboy obviously doesn't have any physics capabilities
Kind of a shame they didn't keep the reassembling death animation at 14:46. If I had to take a guess as to why it was cut, assuming the pieces' movements were animated rather than handled by the game's physics, the pieces wouldn't have been able to realistically interact with the player's environment. They would have clipped into nearby objects, and if the player died near a pit, the pieces would be awkwardly floating over it rather than falling in. Even if they let the physics engine determine where they would land, which seems to be what they implemented in the final game, having a piece fall off a cliff or get stuck behind something could have caused issues with bringing them back together. It seems like it would have just been too big of a headache to bother with; so they just cut the reassembly aspect altogether. Again, though, that's just my best guess.
Hello there
Hi
Hi
Hi :)
*GENERAL KENOBI…*
Oh hello there
I'm pretty sure that: outside of scale, abilities, and properties, the only difference between PCs and NPCs in lego games is who is controlling them. They're all basically the same so it makes sense that _all_ NPCs can easily be moded playable regardless of whether or not they were intended to at any point.
I hope to see more Lego games from you in the future Tetra?
Yeah, literally anything in the game that's defined as a character can easily be made playable. This includes such objects as cutscene characters and vehicles, a blanket, vehicles controlled by AI (bear in mind that LSW1 lacks freeplay so there's absolutely no way non-story vehicles were planned to be playable), and in LSW2 and TCS, ridable vehicles, a curtain in Jabba's Palace, a scrapped shadow object for a cutscene, towable bombs, etc. etc.
Same thing is true for Lego Indiana Jones, you can make the Thuggee Statue playable for example but it absolutely isn't meant to be. You can even play as the easter egg Star Wars characters but that interferes with the "super counter" that the game uses to track your progress for unlocking Han Solo so that breaks the game, clearly meaning it also isn't intended.
Fun fact, the game itself classes these characters as creatures. In The Complete Saga you can even play as a curtain and duvet
@@SourBoy Wait. Your aren't supposed to be able to play as them. Crap, I've been trying to unlock of them for so long.
@@chocov1233 I have actually gotten them working before via lots of modding and some imported stuff from other Lego games but yeah no, you can normally only play as Han Solo
I definitely like to see more Lego games. They also might have some interesting things that were scrapped.
They often do! I love poking through LEGO game files. There are a lot of unused audio files, models, textures, etc. that allude to scrapped levels, characters, etc. LEGO Marvel 1 has a LOT of stuff.
@@Lokear ok Marvel 1 is one of my favourite LEGO games - I'm interested now.
@@Jack-cf7wm I'd recommend poking through The Cutting Room Floor's page on it. Lots of stuff is documented there, for LEGO Marvel and other LEGO games too.
I hope the lego movie video game gets a lost bits. I want to see what I could have played
@@Thebuck-toothedrat It does have a lot of stuff too, yes! There are several early builds of levels, early character models, etc. The demo also has a similar debug menu to the one in this video, but it isn't in the final release.
I'd imagine safe mode refers to the infinite respawns currently in the game, and the text was cut simply because they decided to make the whole game in it, rather than just an extra.
Lives in a Tt Lego game would be weird wouldn't it.
@@chocov1233 lego marvel superheros ds
Maybe it was just an invincible thing or you couldn't fall off ledges
Always wished they where harder
Neat to notice that some of these unused things were put in the Complete Saga version. Would also be nice to see what the second game has cut that might’ve been included in the Complete Saga.
The unused death animations 14:41 were probably for testing only, since the actual death animation takes death layers (which are just some static parts) and throws physics at them so each death animation is unique.
Yeah, this also happens inside of valve games with idle animations as well, its a common technique which is basically just animation layering combining the moving parts together so you have varity
4:25 I haven't seen this movie since I was a kid, but I'm pretty sure that's Aslan from The Chronicles of Narnia: The Lion, The Witch, and the Wardrobe. And a quick search tells me Traveller's Tales did indeed make Gamecube and PS2 game adaptations of it in 2005.
that game is very weird, its basically a lego game but without the legos
it just feels wrong
I was just about to mention The Chronicles of Narnia
There's a couple of things I'd like to talk about, first being that there's another unused character, which was Gasgano who's a very infamous "minifigure". I'm guessing the reason he's in the game's files is that he's actually in the background of the podracing level, which makes no sense because he's an actual podracer and his actual Podracer is in the level but with no driver.
Gamehut I believe actually showed off the bounty hunter pursuit level, but it was in a live stream and as far as I know, it has not been archived so it's basically lost media.
What makes Gasgano infamous?
@@Trebolt it's a really bad minifigure, probably only beaten by Aldar Beedo for the worst one
15:11
Since it is used in the cutscene shown, maybe it’s because of performance, and the cutscene of the pilots falling was done early on
I'm actually really happy that the trade federation stage with Anakin actually got put into the newest game
yep its almost identical. especially the end cutscene
Fun fact: the Disguised Clone Troopers in this game are based on a deleted scene from Episode III.
In addition, technically the whole level was
The actual scene is ridiculously stupid lol
@@_Teej_264 not really it was in the movie
@@ayaankhan-eh1xy-g3e They returned and used the beacon but most of the rooms and fights were based on the deleted or cocept work
15:45 I believe safe mode is referring to the fact that games can be run in a "safe mode" that often are activated to prevent crashes from occurring. It was most likely a dev thing while testing.
11:59 same you can tell about zam wessel chase where theres to ship pursuing zam wessel but in movie and cutsenes theres only one with anaking and obi-wan
11:47-11:59. You know in the Boga chase level if it was co-op, player 1's Boga would be controlled by Obi-Wan and player 2's Boga would be controlled by a clone trooper.
I think the Jango level may have been an adaptation of the battle between Obi-Wan and Jango's ships in the rings of Geonosis. Also the Boga (which is just her name, not her race's name) chase stage may have been cut due to the chase scene in the movie ended up being much shorter than originally intended.
Jon Burton gave the reasoning for the boga level being scrapped, and it's the same one listed in the video. The Jango theory is interesting, since that would mean that all three movies would have originally had 7 levels.
@@braydengraves4655 Good point, but there is some evidence that the makers of this game were going off of early material for RotS. The opening of the final level with Obi-Wan and Anakin's duel begins in a hangar instead of an open landing platform, just like the animatics portrayed it rather than the final film. Plus the disguised Clones coming from a deleted scene, etc...
As a huge LEGO fan, I’d really like to see more LEGO game videos in the channel
I'm right with you dude.
OH MY GOD!!! THIS GAME IS MY CHILDHOOD THANK YOU TETRA !!!
I remember not being able to finish the Ewok stage in the DS game, but i still always had a blast playing through it
@@akesan2374 the DS version in general was so much more difficult
@@blockstacker5614 Yeah but i managed to get through almost all of it, the Ewok stage was just impossible for me to figure out where to go though
i remeber this game was in mobile
It's extremely interesting to see how much of the content shown in the video made it into the Skywalker Saga. For example the Anakin's Flight level made it into the Skywalker Saga. You don't fly inside the ship, but the stationary part as well as the fight to get on the ship are in the game. Even the cutscenes really look like the ones used in the Skywalker Saga.
Quite a lot of these lost bits ended up being implemented in the complete saga.
And the anakin level was basically completely in skywalker saga basically completely it seems
there's actually footage of the original bounty hunter pursuit level in a live stream jon burton did of a very early lego star wars prototype, tho he didn't play much of the level as it crashed halfway through
I was up til 3 in the morning playing through Lego Star Wars on the Xbox with my friend a few months ago and thought it was weird that attack of the clones jumped straight to the Kamino part so that clears it up
Hey, great video! One small nitpick (and I mean small, this really doesn’t matter), Benny from the LEGO Movie is an entirely different LEGO spaceman from the one showcased as an unused character in the game. Benny is based on the 1980s space sets, while the unused spaceman is based on the more “modern” space sets from, like, the 2000’s-ish? It’s understandable that you got them mixed up, there is a lot of different LEGO Spacemen.
That's fair! Thanks for the heads up!
More specifically, the unused spaceman is based on Becky Blastinoff, the astronaut from the Launch Command sets released in 1995.
21:54 maybe this should play when you are currently playing as a villain character in the diner, it would make sense I guess.
Bro what!! I watch your videos all the time!! You have great taste in games!
Watto and Dexter are playable in the complete saga version. Just thought I'd say that
16:35 well it's also that with regards to Ep 3 stuff in this game, the game was being developed alongside the actual Revenge of the Sith movie and came out a full 2 months before the movie. This is why alot of the Ep 3 content is at times very different from the movie.
It's possible they called the arc fighter an x-wing purely because the developers themselves hadn't been told by Lucasfilm what the vehicle was called yet. They got a design but no name. That sorta thing. Same thing with Commander Cody. He was at some point just a generic trooper before it was confirmed he was Cody.
You see alot of this in Battlefront 1 and 2 where the developers just flat out were guessing because they weren't told what X thing from Revenge of the Sith was called or did.
Fun fact Indiana Jones makes an appearance as a special unlockable guest character in the complete saga.
I remember when I found out Indiana Jones was its own movie and Lego game and not from Lego Star wars. Child brain got very confused
@@arkydaarcticfox9497 How did you not figure it out considering that you have to watch a trailer for the lego game.
In the Wii PAL version of TCS there is several test Indiana Jones levels
everyone who’s even remotely a lego fan knows this
21:22 Speaking of the Anakin’s Flight Minikit, there is a left over hidden minikit in the Complete Saga version of the game. In the final room of the level with the shield the minikit detector would indicate that there is a minikit in the room when there no such minikit.
I made a video about this a while ago, ruclips.net/video/3w4zG12VhuY/видео.html. It’s not that good but skip to 2:51 and you’ll see what I am talking about
For the Lego death animation that went unused, I think it could have been a framerate problem. The cutscenes can be preload videos, while the gameplay has to render a lot more.
this episode was amazing, i had no idea there was so much left in these games.
Honestly, I'm surprised you didn't do Lego games before. There's so much content and nostalgia tied to them, its pretty much a no brainer. Please cover more Lego games 😊
I've only really played this one, but I definitely wanna try out some others 👍🏼
@@TetraBitGaming Follow it up with this game's sequel, then maybe Complete Saga.
The pixar logo video being left in a STAR WARS game is extreme foreshadowing imo
I have reason to believe *every* episode originally had seven chapters. "Jango" is consistent with the naming conventions of boss battle stages, and was likely based on the flight to Geonosis from Obi-Wan's perspective. This would effectively even out all episodes, and it's the one they saved for last, given that it wouldn't take many assets to create (they likely already had Geonosis, Obi-Wan's ship, and the Slave 1 finished since they were seen several times.)
They probably cut this level very early for a couple reasons.
They likely wanted to cut down to one vehicle level per episode since they're mostly automated already. So with the cut of Boga Chase-technically the most finished of the three-they figured it'd be better to only have one vehicle level per episode. Unfortunately, that led to cutting two episode 2 levels, since both of them were vehicle levels. Thus why the original game only has five levels for Attack of the Clones.
I'd definitely be excited to see more of the general Lego variety, that's what I grew up playing before I became a Nintendo/Sega fan actually.
Same. The first games I really got into and beat by myself were Gears of War 3 and Lego Indiana Jones. I loved those games so much, shame I sold off GoW3 & Lego Batman: TVG, I still regret doing that. Now I'm super into Sega and Nintendo stuff.
@18:59 I do like the way some of the Mario games poke fun at that technique, like in Super Mario 64/SM64 DS where some things are not reflected, as well as how Luigi can go into the mirror! Also how Paper Mario has what at first appears to be a mirror, but it's actual rooms.
Would love more of this! I grew up on Lego Star Wars. I recently 100%ed the Complete Saga and can tell you that many of these lost bits are found - at least in the Steam release. Still cool to see how long these ideas were around and the forms they took before the more polished original trilogy game and complete saga!
I like the version of Anakin’s flight with the camera behind the ship better than the sky camera in the final one
I like how a lot of the unused stuff eventually saw the light of day in the complete sage game!
A lot of the early era lego games have some really cool leftovers.
In the skywalker saga there is an unused feature called the character custumizer which is my favourite feature in the lego series
Travellers Tales employee: Hey, wanna add some random textures in the game files?
Other employee: Ok cool
My guess with the leftover graphical assets is that TT used the same engine build to create all three of the mentioned games (would make sense seeing as they were all multiplat releases, so reusing an engine optimized for all of the consoles of the time would be the logical choice), resulting in asset overlap - they'd copy over the essential parts of the engine code for their new project and work from there, and certain assets would be left in due to either being buried in obscure parts of code or were so inconsequential that no-one bothered to mess with them.
The Naboo Flight level is an interesting one. It seems that Skywalker Saga pays homage to this scrapped level, as it pretty much plays exactly how it does in the original version, with the benefit of all-range flight rather than a fixed path. Even the mini-game inside of the ship is intact, all the way down to needing to shoot down droids and tanks to reveal the cores behind a wall. The escape flight is excluded in exchange for a cutscene, but that's still pretty cool that they'd use the newest game as an opportunity to revive scrapped content from the original titles. Makes me wonder if the game references any other bits of scrapped content from this or Original Trilogy.
The reasoning for the Boga chase being scrapped is odd, because I feel that the easiest solution for coop would be to have a clone on a land-speeder. The Grevious boss fight has Obi-Wan accompanied by a clone trooper to fill the role of player 2, so having that same clone tagging along on a land-speeder would make sense imo.
I think what's kind of interesting is that in the Anakin's Flight stage, the second player starfighter appears to be blue, normally in the flight stages (with the Battle Over Coruscant being an exception) player two's vehicle is green.
I'd love to see a Lost Bits on Lego City: Undercover! It's one of the best Lego games.
That spaceman at the start isn't the same kind as Benny. Benny is a Classic Spaceman, while that fellow is one of the old Town/City Spaceport characters.
If you're doing videos on LEGO games I'd love to see BIONICLE: The Legend of Mata Nui covered at some point. It was videogame from 2001 that was advertised but quickly canceled, however a handful of bugged disks leaked to the public. Around 20 years later fans managed to patch those bugs and make a playable pc version of the game. I wonder what kind of unused content an unused game could have...
Unused game's unused content. Sounds interesting:>
There’s actually footage of the original Bounty Hunter Pursuit in one of Jon Burton’s livestreams, and it was cut due to issues with two-player.
Fun fact, but Mawhonic isn't all that obscure in terms of Star Wars video games, as he's one of the racers in the Podracer games from back in the day, as well as I believe they released a lego set of both his and Aldar Beedo's pods, so he actually had direct tie-in to Lego's own sets from around the time. (The set was just Watto's Junkyard. Aldar had a figure made, but sadly, nothing for Mawhanic, just his broken podracer)
About the Boga chase level, they could've made player 2 Commander Cody like they did for the Grievous fight, since Cody wasn't actually there for that either.
7:34 lol I laughed when he called the trade federation battleships giant donuts XD
The box that you see in that room in the EP IV level could actually be used for the cutscene, but not actually associated with it, as that’s common for games.
This video is incredible
It's a nice way to celebrate the release of a brand new Lego Starwars game
Hey Tetra,may I suggest a game for a Lots Bits video? Now that the remaster has been announced, could you take a look at the unused content for JJBA:All Star Battle and the fight arena sequel,Eyes of Heaven? It seems we are getting some content that didn't make in the final cut in ASB:R and I would love to see you cover these beautiful games.
Also,great video, this game and the Complete Saga are my favourite LEGO games up to this date! (Well,until The Skywalker Saga drops next week...)
It would be absolutely great to see the lost bits on Lego Batman 1
im too happy, i never thought i was going to see lost bits on LSW1 :)
I like how for the unused sounds for the PC version has jar jar saying only “how rude!” As if he knew was unused
Fun Fact: Boga is the name of the Varactyl in the episode. The species isn’t named Boga. It’s just something a lot of people don’t know and something I didn’t know as well- 12:00
I always wanted a random video of comparisons between the original Lego 1 and 2 games vs TCS. Not just cutscenes but actual gameplay like when doors from original game turned into a stormtrooper access door.
6:42
The Republic when they tell general grievous there lightsabers in naboo space
OMG YESSS I thought people forgot about this lego game. My favourite
Damn, Pixar stuff in Star Wars before Disney owned Star Wars.
The prophecy
Seeing the broom sabers again triggered my nostalgia
The lion icon is from part of The Chronicles of Narnia movie where Aslan the lion is revealed to be alive still.
Looking online, TT also developed a Narnia game.
All LEGO games have that debug mode, LEGO Dimensions I know for sure has it cause they show it off when showing the Sonic Level Pack before it came out
(btw you should totally do lego dimensions)
On a serious note, the very abrupt change to Grunty Industries and that visual was enough to make me burst out in laughter at 11:23. I dont think theres much better song choice to jump to with how that placeholder boga looks
In the Lego Starwars Saga, I found a glitch where it made all of the characters completely black like a shadow. It was creepy and it was fixed when i restarted the game, it happened on the mobile version which you should get.
There’s an extra in the game which does that so maybe you turned that on by accident
@@CackleBot I just started the game at the time
Never Knew That TT Games Was Called Travelers Tales Games! :D
I'd love to see a lost bits on Lego Star Wars 2 as well as The Complete Saga, given The Complete Saga has any lost bits to talk about.
It’s nice to see someone acknowledge the original lego star wars and not just the complete saga. I personally played alot of lego starwars 1 and 2 on the gamecube
I always loved playing the ds version of Lego Starwars: The Complete Saga and I still ahpoen to own the cartridge, in fact I've been replaying it recently on my 3DS.
3:09 this one does appear at the first episode, they keep floating around the flowers around tha palace's windows and are really tiny
It might sound weird but I honestly like the lower quality sounds better I think it just fits and feels the mood it's just nostalgic 😌
Interesting to hear the music of shovel knight in the back. Kind of random but I love it👀
Definitely would love to see more star wars games, unleashed, fallen order, etc
2005?! I feel old. That was one of my first games on PS2.
I would love to see more LEGO games be covered, especially LEGO Dimensions and the LEGO Marvel games
This is super cool! If you do another LEGO game Lost Bits video, I highly suggest the LEGO Harry Potter games. LEGO Harry Potter Years 1-4 and 5-7!
Epic Content to Sit back, Relax and Get Nae-Nae'd to.
The boga chase could have been reworked. They revived Gazorbeam in the Incredibles to give Mr Incredible someone to fight through Syndrome's base with
I've been wanting for you to make this video for a very long time, thank you.
Please make a lego star wars 2 video next
Goddamn it you could have added Lego yoda’s death sound in high quality at 6:02
Loved this as a child, And interesting seeing it's unused content.
It’s weird how they cut the Boga stage because it wouldn’t work in co-op with the movie’s story when later they completely changed the story of one part in Lego Incredibles to add Frozone to the part where Mr.Incredible goes to Syndrome’s island just so co-op made sense
The Naboo space battle was on the back of the Gamecube box and everything.
"I AM THE SENATE",
Supreme Chancellor Palpatine said calmly.
"Not yet."
Jedi Grand Master Windu replied
This guy made a lost bits on a lego game.
Absolute LEGENDARY PERSON.
The reason for the cut-down death animations is possibly due to moves like the ground pound having a wide area of effect. Imagine a GameCube or Xbox trying to handle all of those after demolishing a huge crowd of battle droids in the Jedi Battle level or something.
i would love an updated version of this video dude there's so much more new found stuff now and i think you didn't talk enough about the 2003 and 2004 builds shown on jon burton's channel
4:27 That Icon Of a Lion was from Narnia 1 Game.
16:57 that's *Accentend* not accented
I have wanted a video on this ever since I first started watching your videos about 2 years ago, thank you so much!
Thanks for watching!
For the Boga Chase they could've put Droid ships and Clone Gunships into the level as additional obstacles. In Singleplayer you have to switch occasionally to repel their attacks, while in Co-Op Player 1 chases Grievous, while Player 2 provides protection. How did nobody come up with this? I made that up in like five seconds XD
That cut Episode II chapter with the leftover name "Jango" was probably that Asteroid Dogfight chase scene from Attack of the Clones.
Thank you, this was a good way to pass time while I work an an edit I wanted to do!
I grew up with this, OT, and TCS (even though I already owned TCS, I still played this and OT on my PS2)
21:51 this apears becouse the enemies in 2 missions of revenge of the sith are orange clones that have more health than regular ones and are basically copy paste of comander cody
It's interesting seeing how many characters from this game were cut but added in complete saga.
I would love to see some more Lego games since I used to play the hell out of them when I was younger. Stuff like Lego Indiana Jones or Lego Batman would be super cool to see unused or beta content
Please more Lego. These games are so nostalgic for me and I'd love to see what could have been.
If you ask me I don't think the death animation was removed because it was too gruesome but because it was intended for the gameboy colour version of the game since that has death animations. I think they made and recorded the animations in-game for the physics because the gameboy obviously doesn't have any physics capabilities
What's weird is that the N-1 fighter level was actually used for marketing screenshots on the backs of Lego instruction books in the UK.
Kind of a shame they didn't keep the reassembling death animation at 14:46. If I had to take a guess as to why it was cut, assuming the pieces' movements were animated rather than handled by the game's physics, the pieces wouldn't have been able to realistically interact with the player's environment. They would have clipped into nearby objects, and if the player died near a pit, the pieces would be awkwardly floating over it rather than falling in. Even if they let the physics engine determine where they would land, which seems to be what they implemented in the final game, having a piece fall off a cliff or get stuck behind something could have caused issues with bringing them back together. It seems like it would have just been too big of a headache to bother with; so they just cut the reassembly aspect altogether. Again, though, that's just my best guess.