How to make a Directional Movement System on Roblox Studio

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  • Опубликовано: 23 окт 2024

Комментарии • 438

  • @harushinwhatever
    @harushinwhatever Год назад +91

    This is a great tutorial I just found, though I usually make strafe movement animation inside the loop by using look and right vector for CFrame and angles for motor6d and is much better since it works perfectly with mobile joystick and is super smooth in all direction imo... But this video helps better for beginners but my method is probably complicated but easily understandable.

    • @devdump
      @devdump  Год назад +9

      Well this method does work with mobile joystick too, but yeah if you don't want to make like a bunch of animations the motor6d method is better

    • @itsmejustin3265
      @itsmejustin3265 11 месяцев назад +1

      @@devdumpDoes it also work with AI too? if not what would you do?

    • @krow_fan9
      @krow_fan9 9 месяцев назад

      fr

    • @profesionalshitposter675
      @profesionalshitposter675 7 месяцев назад

      @@devdump btw u dont have to make ur own animations u can steal the animation or leave the rig and the server animations on a roblox file

  • @truestbluu
    @truestbluu Год назад +33

    that's actually a pretty smart way of doing it, i might try and make this myself

  • @izoy
    @izoy 9 месяцев назад +4

    as a single developer making my own "R6 engine" called ( ZOY's Engine ) by that i mean making some changes on everything like movement, camera movement, graphics and stuff like that, i made my own scripts but sometimes when i dont get to do it myself i look up in YT so i ended up in this video. it was very usefull and i appreciate it.

  • @zaylazy5714
    @zaylazy5714 Год назад +40

    Thank you so much bro! I have been trying to figure this out for so long but nobody has posted a video about this... You just earned a new sub! I would love if you could make more advanced tutorials in the future, they would help so much!

    • @Therealanassela
      @Therealanassela 11 месяцев назад +2

      GUYS ARE YOU BOTS???? THAT DOESNT WORK

    • @zaylazy5714
      @zaylazy5714 4 месяца назад +1

      @@Therealanassela it works for me lol and im definitely not a bot

    • @Prodby_Dre
      @Prodby_Dre 3 месяца назад

      lol you made this comment seem so ai generated

  • @MyNameJeffOG
    @MyNameJeffOG 3 месяца назад +3

    i wouldve never thought of making it like this in a million years, very clever!

  • @perialis2970
    @perialis2970 9 месяцев назад +3

    i remember a game inspired by overgrowth in roblox
    it wasnt really a game but like a testing place made by some player, i remember that he somehow made the legs actually be like it is in overgrowth (i highly reccomend you look at the real game), the leg's foot actually stays in one spot while the torso moves and the other leg.
    i think its an algorithm but how he do it its so good, like it looks physically right.
    edit nevermind he already made a video about what i was saying, and i know the name to this now thanks to him. (footplanting)

  • @CinarTG2023
    @CinarTG2023 10 месяцев назад +23

    If you combine this with camera swaying/bobbing movement, it actually looks fire

    • @galacticdragon9841
      @galacticdragon9841 8 месяцев назад +3

      and a ramp rate for the character walk speed, the small bit of accel makes it a lot more realistic even if the ramp rate is just like 0.5 seconds to max walk speed.

  • @elmind74
    @elmind74 11 месяцев назад +2

    you gotta make more tutorials this alone makes a game feel so much more alive

  • @zombieskel4114
    @zombieskel4114 Год назад +5

    Omg bro thanks so much i have been looking everywhere for this! Im subscribing

  • @Helixocat
    @Helixocat 11 месяцев назад +10

    ngl, the best tutorials i seen so far, you explained everything really well! one thing i would ask for, is the studio theme colors, beacouse your script editor looks absolutely amazing!

  • @RobloxCato
    @RobloxCato 7 месяцев назад +2

    This idea with using animate script is ridiculous but working. Thanks! :D

  • @LeapInno
    @LeapInno 10 месяцев назад +2

    Thanks. I really like the look of directional movement.

  • @oilycheese4805
    @oilycheese4805 11 месяцев назад +14

    Great tutorial! Really simple and effective

  • @Ernad1
    @Ernad1 18 дней назад +1

    "feel free to use this without credit" being so nice like that is definitely gonna make me add it 😭🙏

  • @wumfumblus
    @wumfumblus 10 месяцев назад

    just wanna say the walk animations themselves are PHENOMENAL!!

  • @Togawaaa
    @Togawaaa Год назад +4

    I LOVE YOU, I'VE BEEN SEARCHING SOMETHING LIKE THIS FOR YERS, YOU SAVED ME!!

  • @4everBonking
    @4everBonking 11 месяцев назад +2

    Nice video. I was trying to look for a video on this but couldn't find any, thanks and keep up the great work!

  • @niro-007
    @niro-007 Год назад +7

    super clean and really impressive. no ik required! :)

  • @La_Jxken
    @La_Jxken Год назад +5

    Thank you so much. I have been trying to look for a script like this for so long!

  • @VoidStar146
    @VoidStar146 9 месяцев назад

    You have NO IDEA how long I've been searching the internet trying to find this.

  • @FatPaps
    @FatPaps 11 месяцев назад +1

    Brilliant tutorial but as a developer the reason I would not use this is because people want to play in their own Avatar animation. Everyone who entered a game with this system would have to be animated specifically this way which people may not like. If Roblox added a “walk back” animation in the default animations we could then manipulate all peoples animations with their own but unfortunately that’s not the case 🫤

    • @Vityaz_lt
      @Vityaz_lt 11 месяцев назад +1

      Custom animations are for r15 and this is for R6

  • @EclipseIsMe
    @EclipseIsMe Год назад +3

    Thank you so much this is exactly what i needed
    edit: and the fact that he makes it free to use no credit

  • @_Chocoo
    @_Chocoo Год назад +4

    thanks this is exactly what i needed

  • @thedontrun
    @thedontrun 8 месяцев назад +48

    here is the script ( I added Idle animation as well, also if you have a sprint script for r6 this script will not allow the torso to bend for the running animation) ---- local RunService = game:GetService("RunService")
    local Players = game:GetService("Players")
    local Player = Players.LocalPlayer
    local Character = Player.Character or Player.CharacterAdded:Wait()
    local HumanoidRootPart = Character:WaitForChild("HumanoidRootPart")
    local Humanoid = Character:WaitForChild("Humanoid")
    local AnimationsFolder = script:WaitForChild("Animations")
    local AnimationsTable = {
    ["WalkForward"] = Humanoid:LoadAnimation(AnimationsFolder.WalkForward),
    ["WalkRight"] = Humanoid:LoadAnimation(AnimationsFolder.WalkRight),
    ["WalkLeft"] = Humanoid:LoadAnimation(AnimationsFolder.WalkLeft),
    ["Idle"] = Humanoid:LoadAnimation(AnimationsFolder.Idle),
    }
    -- Function to play animations for a specific player
    local function playAnimations(player, animationsTable)
    for _, Animation in pairs(animationsTable) do
    Animation:Play(0, 0.01, 0)
    end
    RunService.RenderStepped:Connect(function()
    local DirectionOfMovement = HumanoidRootPart.CFrame:VectorToObjectSpace(HumanoidRootPart.AssemblyLinearVelocity)
    local Forward = math.abs(math.clamp(DirectionOfMovement.Z / Humanoid.WalkSpeed, -1, -0.001))
    local Backwards = math.abs(math.clamp(DirectionOfMovement.Z / Humanoid.WalkSpeed, 0.001, 1))
    local Right = math.abs(math.clamp(DirectionOfMovement.X / Humanoid.WalkSpeed, 0.001, 1))
    local Left = math.abs(math.clamp(DirectionOfMovement.X / Humanoid.WalkSpeed, -1, -0.001))
    if DirectionOfMovement.Magnitude < 0.1 then
    animationsTable.Idle:AdjustWeight(1)
    animationsTable.Idle:AdjustSpeed(1)
    else
    animationsTable.Idle:AdjustWeight(0)
    animationsTable.Idle:AdjustSpeed(0)
    if DirectionOfMovement.Z / Humanoid.WalkSpeed < 0.1 then
    animationsTable.WalkForward:AdjustWeight(Forward)
    animationsTable.WalkRight:AdjustWeight(Right)
    animationsTable.WalkLeft:AdjustWeight(Left)
    animationsTable.WalkForward:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    animationsTable.WalkRight:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    animationsTable.WalkLeft:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    else
    animationsTable.WalkForward:AdjustWeight(Backwards)
    animationsTable.WalkRight:AdjustWeight(Left)
    animationsTable.WalkLeft:AdjustWeight(Right)
    animationsTable.WalkForward:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    animationsTable.WalkRight:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    animationsTable.WalkLeft:AdjustSpeed(DirectionOfMovement.Magnitude / Humanoid.WalkSpeed * -1)
    end
    end
    end)
    end
    -- Play animations for the local player
    playAnimations(Player, AnimationsTable)
    -- Network synchronization for other players
    Players.PlayerAdded:Connect(function(player)
    player.CharacterAdded:Connect(function(character)
    local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
    local humanoid = character:WaitForChild("Humanoid")
    local animationsTableCopy = {}
    for name, animation in pairs(AnimationsTable) do
    animationsTableCopy[name] = humanoid:LoadAnimation(animation.Animation)
    end
    playAnimations(player, animationsTableCopy)
    -- Synchronize animations with other players
    RunService.Heartbeat:Connect(function()
    for name, animation in pairs(animationsTableCopy) do
    AnimationsTable[name]:ApplyTransition(animation.Weight, animation.Speed)
    end
    end)
    end)
    end)

  • @legmanisntfunny
    @legmanisntfunny Год назад +4

    is nobody talking about the text to speech said ✨universy✨ and ✨lo-ked✨
    Overall, great tutorial! Its understandable.

  • @Notrubenn
    @Notrubenn 5 месяцев назад

    Hearing the mario kart double dash credit theme over this was magical

  • @blocccrafter566
    @blocccrafter566 Год назад +16

    Yes! This code really helps a lot, thank you!
    (You might wanna include the jump animation for that model link)

    • @NovaFlynnSmith
      @NovaFlynnSmith Год назад +5

      heres a script for jump
      Humanoid.Jumping:Connect(function(IsJumping)
      if IsJumping then
      AnimationsTable.Jump:Play(1)
      else
      end
      end)

    • @Togawaaa
      @Togawaaa Год назад

      @@NovaFlynnSmith This goes in a different script and then put a Jump animation Animations folder?

    • @NovaFlynnSmith
      @NovaFlynnSmith Год назад

      No. Put it on the same script but put it at the very end of the animation script, you should add the jump anim first on the animations folder

    • @NovaFlynnSmith
      @NovaFlynnSmith Год назад

      If you want to stop the jump anim when landing well i think you know how just use statechanged

    • @NovaFlynnSmith
      @NovaFlynnSmith Год назад

      @@Togawaaa thats all

  • @maninthehotbox
    @maninthehotbox 4 месяца назад

    i personally really appreciate you using text to speech instead of just text, helps a lot for multitasking :)

  • @FunkyTrucky
    @FunkyTrucky 5 месяцев назад

    Thanks you so much Mr. AI, I thought it would be very difficult, but it turns out making something like this is quite simple :D

  • @KashTheKingYT
    @KashTheKingYT Год назад +5

    Strafing animations exist now so you can just change the strafe animations in the character

  • @joan-alves
    @joan-alves 6 месяцев назад +3

    Hey, amazing work! But my animations can't seem to load, any way to fix this? Thanks!

  • @Echo-Vocaloid
    @Echo-Vocaloid Год назад +4

    thanks dude! this really helped a lot 👌

  • @emoji1817
    @emoji1817 11 месяцев назад +2

    GPO needs this

  • @dxxmxd
    @dxxmxd 9 месяцев назад

    You jst helped me understand how all the math works. Didn’t even think it was this easy lol

  • @Moai707
    @Moai707 8 месяцев назад

    big thanks! You actually helped me learn how to script a bit!

  • @FriedRatEater
    @FriedRatEater 4 месяца назад

    0:48 you can make the game open source, and then the user can upload the animations there

  • @SpriteLiteV2
    @SpriteLiteV2 Год назад +1

    bRO I HAVE BEEN SEARCHING FOR THIS TUTORIAL FOR TOO LONG (AROUND A YEAR TO BE EXACT)
    thx soo much man

  • @cyberex5509
    @cyberex5509 Год назад +2

    Finally after years, I've found it

  • @savioursmile
    @savioursmile 10 месяцев назад

    work perfectly! thanks for the great tutorial

  • @fixed5043
    @fixed5043 11 месяцев назад

    I love your teaching style.

  • @camjamthe2nd110
    @camjamthe2nd110 4 месяца назад

    This works great! THANKS!

  • @wasnexhere
    @wasnexhere 9 месяцев назад

    simple, and very good explaining! great tutorial!

  • @-Mahir-
    @-Mahir- Год назад +2

    Hey, can you please tell me what text-to-voice you use? :(

  • @gogurtkid8712
    @gogurtkid8712 11 месяцев назад

    Litally just the found the new entertaining bro that keeps me entertained to learn about scripting thanks dawg.

  • @bxdri
    @bxdri 2 месяца назад

    what font do you use for the script editor, looks so clean

  • @maxthebeast5774
    @maxthebeast5774 Год назад +1

    thank this video was ammazing!

  • @teamlemons756
    @teamlemons756 11 месяцев назад +2

    im curious, does this overwrite the regular animation script in the character? or are the walk animations and such from the regular animation script still playing?

    • @mrstarfish
      @mrstarfish 11 месяцев назад

      Naming the local script “Animate” does override the default animate script, so yes.

  • @micheal-gt
    @micheal-gt Год назад +2

    can you make a lerp without animations? w makes you learn foward, s makes you learn backwards and a makes you look to the left (not lean) and d makes you look to the right

  • @mak7z
    @mak7z 2 месяца назад +3

    local RunService = game:GetService('RunService')

    local Player = game.Players.LocalPlayer
    local Character = Player.Character
    local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart')
    local Humanoid = Character:WaitForChild('Humanoid')

    local AnimationsFolder = script:WaitForChild('Animations')

    local AnimationsTable = {

    ['WalkForward'] = Humanoid:LoadAnimation( AnimationsFolder.WalkForward ),
    ['WalkRight'] = Humanoid:LoadAnimation( AnimationsFolder.WalkRight ),
    ['WalkLeft'] = Humanoid:LoadAnimation( AnimationsFolder.WalkLeft ),

    }

    for _, Animation in AnimationsTable do

    Animation:Play( 0, 0.01, 0 )

    end

    RunService.RenderStepped:Connect(function()

    local DirectionOfMovement = HumanoidRootPart.CFrame:VectorToObjectSpace( HumanoidRootPart.AssemblyLinearVelocity )

    print(DirectionOfMovement)

    local Forward = math.abs( math.clamp( DirectionOfMovement.Z / Humanoid.WalkSpeed, -1, -0.001 ) )
    local Backwards = math.abs( math.clamp( DirectionOfMovement.Z / Humanoid.WalkSpeed, 0.001, 1 ) )
    local Right = math.abs( math.clamp( DirectionOfMovement.X / Humanoid.WalkSpeed, 0.001, 1 ) )
    local Left = math.abs( math.clamp( DirectionOfMovement.X / Humanoid.WalkSpeed, -1, -0.001 ) )

    local SpeedUnit = (DirectionOfMovement.Magnitude / Humanoid.WalkSpeed)

    if DirectionOfMovement.Z/Humanoid.WalkSpeed < 0.1 then

    AnimationsTable.WalkForward:AdjustWeight( Forward )
    AnimationsTable.WalkRight:AdjustWeight( Right )
    AnimationsTable.WalkLeft:AdjustWeight( Left )

    AnimationsTable.WalkForward:AdjustSpeed( SpeedUnit )
    AnimationsTable.WalkRight:AdjustSpeed( SpeedUnit )
    AnimationsTable.WalkLeft:AdjustSpeed( SpeedUnit )

    else

    AnimationsTable.WalkForward:AdjustWeight( Backwards )
    AnimationsTable.WalkRight:AdjustWeight( Left )
    AnimationsTable.WalkLeft:AdjustWeight( Right )

    AnimationsTable.WalkForward:AdjustSpeed( SpeedUnit * -1 )
    AnimationsTable.WalkRight:AdjustSpeed( SpeedUnit * -1 )
    AnimationsTable.WalkLeft:AdjustSpeed( SpeedUnit * -1 )

    end

    end)

  • @popcat4633
    @popcat4633 Год назад +1

    I NEEDED THIS THANK YOU

  • @UltraDark328
    @UltraDark328 Год назад +2

    Wow is actually fun watching 😂😂

  • @PQPSICL3B0YE
    @PQPSICL3B0YE 9 месяцев назад

    quick question, i just really wanna know the background music youve used in this video if possible 😅

  • @VelocityCubedd
    @VelocityCubedd Год назад

    W guy, first vid ive seen of this + new sub

  • @Svetevev
    @Svetevev Год назад +4

    Can you make more tutorials? Since roblox dev on youtube is on pretty much elementary level, it would be nice if at least someone created tutorial on something advanced

    • @ronaldo_cf17
      @ronaldo_cf17 3 месяца назад

      Have you looked at TheDevKing’s Advanced series?

    • @Svetevev
      @Svetevev 3 месяца назад

      @@ronaldo_cf17 they are not advanced

  • @CopperCrownDummyWhoMakesGames
    @CopperCrownDummyWhoMakesGames Год назад +1

    Roblox allows sharing animations if you export it using Moon animator plugin. Unfortunately the price skyrocketed.

  • @joeybuttery
    @joeybuttery 10 месяцев назад

    thanks for the helpful tutorial!

  • @katsywafers
    @katsywafers 11 месяцев назад

    this was very helpful, thanks

  • @HeadphoneSentry
    @HeadphoneSentry 11 месяцев назад +2

    Yo, what's your studio settings and font for it to look like that? It's really smooth ❤

  • @wrathofvice
    @wrathofvice Год назад +2

    i love ur colors for ur code could you tell me what they are for each one

  • @9RBLX
    @9RBLX Год назад

    Basically Roblox's feature "StrafingAnimations" but R6 supported

  • @Stick1083
    @Stick1083 Год назад

    actually good footplanting

  • @K_THE_CLOWN
    @K_THE_CLOWN 2 месяца назад +2

    bro how do i get pluginguiservice and what did he do to get the animations 0:35

  • @KaiQuickVids
    @KaiQuickVids 11 месяцев назад +2

    Can you pls do a combat system were they use hands and legs to fight?

  • @TLContract
    @TLContract 11 месяцев назад +1

    Does this work for custom rigs such as Skinned Meshes? For example, if I'm using a dragon would it work for it?

    • @devdump
      @devdump  11 месяцев назад

      Roblox animator supports any rig as long as it uses bones or motor6d

  • @DaCornBoom_RAHHH
    @DaCornBoom_RAHHH Месяц назад

    Better than roblox walking animatoon

  • @Cohuastourz
    @Cohuastourz Год назад

    you make good tutorial! Wish you would be famous one day!

  • @lubi8792
    @lubi8792 10 месяцев назад +2

    How would I go about adding an animation for walking backwards? Additionally, how would you add an idle animation? I've tried to implement both myself but I lack the knowledge of whats going on. Any help appreciated!

    • @EthanTypically
      @EthanTypically 10 месяцев назад

      Well- on else statement
      Make Additional one for the idle-
      And check if the idle isn't playing then below the if statement on the idle
      Play the animation

  • @hamzayahya1696
    @hamzayahya1696 11 месяцев назад

    really thank you for this tutorial😁

  • @guhuhhuh3630
    @guhuhhuh3630 11 месяцев назад +3

    I think I did the code right but whenever I test it in game there is no animation when I walk, I animated my own walk anims, uploaded them to roblox, and inserted the ID in the AnimationId box and it doesn't play the animation when I move, just a static pose, any reasons for this?

    • @Bluified_
      @Bluified_ 11 месяцев назад +1

      Same thing for me. I’m going to try to fix this and if I do I’ll let u know

    • @guhuhhuh3630
      @guhuhhuh3630 11 месяцев назад +1

      @@Bluified_ did u find a solution? at first I thought It would be as simple as publishing and setting the game to r6 but its still not working.

    • @Bluified_
      @Bluified_ 11 месяцев назад +2

      @@guhuhhuh3630 yeah I can’t find any solutions either. I might have to post the code on a forum and see if someone more experienced can help

    • @Not_Retarded
      @Not_Retarded 22 дня назад

      Anyone found a solution yet?

  • @Idiotcalledren
    @Idiotcalledren 11 месяцев назад

    i feel like the engineer from tf2 is teaching me

  • @Nol_Inuse
    @Nol_Inuse Год назад +5

    I really wanna see a procedural one, please do it if you can!

    • @FuzzyForNow
      @FuzzyForNow 11 месяцев назад +2

      he did it already

  • @zombieskel4114
    @zombieskel4114 Год назад +1

    Also if you already have a sprint script can you please make a tutorial on how to put sprint animations when our sprint scipt is activated?

  • @xander-jay-x546
    @xander-jay-x546 Год назад +5

    *me watching even though I’m not a developer or plan to make any games*

  • @matrix......
    @matrix...... 2 месяца назад

    Hey I have a question, how do I create the three animations accordingly? I don't quite get it.. I have to make it myself? :v

  • @Gege0
    @Gege0 11 месяцев назад +2

    Everytime I follow steps for these types of videos, after completing everything I load up the game and my characters animation is just in a still pose when moving, How do I fix this?

    • @Josh-kb7fw
      @Josh-kb7fw 8 месяцев назад

      Maybe you didnt put up your own animation id?

  • @thom463s
    @thom463s 3 месяца назад

    Now make a procedural walk cycle using inverse kinematics.

    • @devdump
      @devdump  2 месяца назад

      ruclips.net/video/bRSxAasiSmA/видео.html

  • @theperfecttroller
    @theperfecttroller 10 месяцев назад

    wait you're actually a genius

  • @Какой-точелсостандом

    Thanks for tutorial

  • @irrelevant5393
    @irrelevant5393 18 дней назад

    Yo man! Can you explain whenever i play test my game my avatar doesnt do any animation for walking? Like its just standing?? Tho it only happends when i put r6 or the player chooses..😔

  • @Untitled_Anchors
    @Untitled_Anchors Год назад +1

    do you know how to make a jump animation?
    Because I was testing around with the script so I could make a run and walk mode with working left right etc but I do not know how to make the jump/fall Anim.

  • @fallin.1
    @fallin.1 Год назад +1

    Can you make it for sprinting too? Also the video is so fun like the voice so keep it up

  • @maxspinosa6321
    @maxspinosa6321 8 месяцев назад

    Do you actually need to use waitForChild when creating a variable? I think you can just write it normally without waitforchild

  • @CEOJAE
    @CEOJAE 9 месяцев назад

    bro my brain is frying by listening to this

  • @Iggy58444
    @Iggy58444 3 месяца назад

    3:10
    the ai switch accent is so funny to me

  • @MiguelLopez-vp3um
    @MiguelLopez-vp3um Год назад +1

    So much similar to gear 5 in fruit battleground

  • @dontbleedorganz3372
    @dontbleedorganz3372 11 месяцев назад +1

    I feel like this would work but I feel like it won’t work for me it’s just that I watched a tutorial on how to make a left shift Sprint button with animation I did it but it did not work. I’m a failure ):

  • @theotheo6505
    @theotheo6505 11 месяцев назад

    thank you man thats is good tutorial :)

  • @maybxeAnni
    @maybxeAnni 4 месяца назад

    I just noticed a little problem with the animations: when you are holding a tool the character does not hold it correctly

  • @NameIDontKnow_
    @NameIDontKnow_ Год назад +1

    Me trying to not lose a brain cell: 😐〽️

  • @PortADaniel
    @PortADaniel 8 месяцев назад

    THANK YOU

  • @ShortyJustin
    @ShortyJustin Год назад

    Good video, liked the AI voice. Thanks!

  • @naseemlight5019
    @naseemlight5019 10 месяцев назад

    Nice! do you think you can make one for r15??

  • @deadpoobob
    @deadpoobob 3 месяца назад

    is there a way to add jumping/falling and idle animations as well?

  • @yesgood3113
    @yesgood3113 Год назад +1

    1 question. Can other players see the animation playing?

  • @Burgundyze
    @Burgundyze Год назад

    Cool. Is this r6? And can it be customized to r15?

  • @The_GME
    @The_GME 11 месяцев назад

    man you should continue doing tutorials no cap

  • @dps1ooo
    @dps1ooo Год назад +1

    thanks bro ! +1 subscriber😀

  • @GreatRamilYT
    @GreatRamilYT Год назад

    tysm! you the best!

  • @realguestsarenice
    @realguestsarenice 11 месяцев назад

    can u please just explain how to animate and how to put the animation id into the things and how to get the animation to work???

  • @kerbereal934
    @kerbereal934 3 месяца назад

    OOOOORRR you can enable strafing animations in game settings (works only for r15 though)

    • @devdump
      @devdump  3 месяца назад

      they ruined the animations, i didnt even get the chance to even archive them