The white platform hop is most likely an Intentional Easter egg put by Nintendo to reference the falling behind white platforms Which allows you to get a warp whistle
I can not believe it! We had responded more or less simultaneously, but I more completely than you, I was more like you, and now you will have 12 more :(
@@pkeane8098 can personally verify on both the original cart as well as pretty much every emulator and re-release. There are multiple places you can do this, but specifically in SMB3 world 1-3 if you crouched on a white block just before the blackout ending for 3-5 seconds, Mario would go behind all the blocks and bushes and even behind the black-out curtain into a hidden Toad House area where he'd get one of 3 warp whistles in the game.
Well yeah, that’s another way to make it so more people can beat it. Most people go the hint route though, as often reducing the difficulty further in an uno mas puzzle isn’t feasible due to the nature of the genre - they are already too minimalistic!
The Link in shallow water Uno Mas level solution may have been to turn around at the spike, drop a bomb, and use the shield to block the explosion to bounce slightly away from the bomb and over the spike? I don't remember if Link's own bombs knock him back with the shield..
@@LordRaziel1977 Been commenting on a few others suggesting this: I tried it myself. If this is the solution, I'm doing it wrong. I can block the bomb blast, but the spikes hurt me still
@@IRanOutOfPhrases Yeah, me too. The first main problem is that even dropping the bomb, it drifts too far away to even affect you. So I hold onto the bomb as long as possible and then drop it so it doesn't drift away, but then the spikes still kill me. Even walking half-way across the spike (up until right before the hitbox of the spike would kill you) doesn't help. I did notice that if you throw the bomb against the wall on the left and then immediately shield, the bomb bouncing off the shield actually knocks you back way further than if you shield a bomb that's blowing up... but you're way too far from the spike for that to be effective. Edit: According to another comment I just found, it says to press down and jump at the exact same time while walking to the right to clear the spike. Which does work.
10:23 Fun fact, Dave: the reason why Mario does a little hop is a reference to Mario being able to go behind everything after ducking for a few seconds on the white platforms in SMB3. Mario can't do it in this game, hence the little hop. It's a really cool little easter egg.
Y'know, whenever Dave says something like "I think this was faster than last time" or something like that, it would be nice if our handy editor (thank you for all your hard work!) could add a confirmation or denial of the statement to save us time rewinding and timing things. Just a thought.
10:28 I’m pretty sure people explain this to you in the comments every time you see it in a level. It’s acknowledging the secret in Super Mario Bros. 3 where you would duck on a platform like that to find the magic whistle.
5:27 I believe the cape actually makes you like a pixel or so taller, and the one way gate pushes you downward unless you crouch, which only takes damage once from the lava because of it being the same underneath the character adding more to the hitbox, then after you take damage it won’t anymore
6:08 - If you slow the video speed down to .5x speed, you can see what's happening here even if your video and/or display quality isn't high enough to see it at normal speeds
10:33 this glitch exists in Super Mario Bros. 3 because it allows you to go behind the screen in order to take the magic flute that takes you to the Warp Zone. It is used in any% Speedrun. So Nintendo decided to bring it back to Super Mario Maker 2 as well. So it's an intentional glitch as a super secret in the game
@@thatguyhanzo3468 I have always thought that the difference between glitches and bugs is that glitches are intentional and that they were kind of easter eggs while bugs were useless and unintentional
22:54 Im pretty sure the reason for Bowser's eye flashing with the white pupil during his "running" animation is because thats actually his falling animation for when the player hits an axe on a castle level. Its a reference to Bowser's similar animation from Super Mario Bros 1 All Stars where he does that upon the player destroying the bridge he was standing on.
About Bowser's flashing white eye: it's been part of his death animation forever, I'd explain it as "when you smack that axe, he realizes that the bridge has been cut and his entire life *flashes* in front of his eyes"
The link part called changed foot wear I think you have to throw the bomb next to the spike and dash into the bomb with your sword which gives you a little bit of height and since it’s water you have enough time to float to the other side with that little bit of height. I think that’s how you do it. Also I love your videos keep up the amazing content!
5:32 I think what is happening is something similar to the stand on lava trick with mushroom platforms. When Mario exits the door as Cape Mario, the one way clips Mario’s hit box through the floor and into the lava just enough for him to hit the kill plane. When crouching, Mario’s size is halved and he doesn’t clip through the floor.
Not sure if anyone did say it, but for the bullet bill water level, when you are floating in the water, you're not on ground, so when you're not facing a wall, just boost. You don't have to jump in order to boost, you just need to be in the air.
10:20 That is a callback to the original SMB3 where if you crouched on those platforms for long enough you’d phase through the platform and get behind the level to find a warp flute.
Deep apologies (mind the pun) for that first link level lol, would've warned you not to play it possibly if I had known. It's a sequel to the slightly less obscure uno mas you played afterwards. I think frame perfect swimming CAN make it, but there's a much easier (albeit still tricky) way across the spike.
Hey DGR! The hop on the white platform was an Easter egg added in the game by Nintendo. It is referencing the white platforms in smb3 that you can fall behind to get the warp whistle
I bet the clawlick will become one of the most common and famous uno mas's even though it was only recently discovered. It's such an interesting thing and can be used in so many ways!
the white platform are an easter egg, in smb3 crouching on white platforms made you phase through the background objects like platforms, bushes and the square at the end allowing you to get warp whistles
I think the reason they put that little hop in is because in SMB3 you can go behind the white platforms. In the Mario Maker games (SMB3 style only) I think they added it just as an homage to the original game.
Idea for next uno mas episode. Call it UNO MAS REDEMPTION. look thru old uno mas videos and using the comments complete uno mas level you couldn't figure out. The lesson: "even an old dingus can learn new tricks"
I absolutely believe that around 10:15 is a nod by Nintendo to the original SMB3 where you could use those white platform boxes to go behind the scenes for secrets. I am guessing Nintendo couldn't (or wouldn't) put that mechanic in Mario Maker as it would have introduced a whole new dimension to the game causing programming chaos so they instead programmed that little hop in as an easter egg.
DGR I think the reason the white block does that is just a throwback to SMB3 original. We all know in that game you'd go through the block into the background but since that was removed in SMM it just does that little hop to say...yeah we acknowledge this and here's a little hop so you know we do :)
@16:00 try walking up to ground spike. Turn back and drop bomb to your left. Then either charge attack bomb to bounce over ground spike or shield so that the bomb blows you over the ground spike.
The white platform hop was intentional because in the actual Super Mario Bros. 3 for the NES, Mario falls through the white platform which allows you to go behind background elements and behind enemies and would lead to a warp whistle. That’s practically a little Easter Egg except Mario just does a tiny hop and somehow farts!
The white platform was a reference/easter egg because in the original SMB3, there was a secret exit you could get by holding down on the white platform and falling through it. It is definitly intended.
The reason Nintendo made Mario hop on the white block is just as a reference to Super Mario Bros. 3, as people would likely be disappointed if they didnt
I often wonder ... how do you know to download a Japanese level because it has an Uno Más if cannot read it? Do you play the levels beforehand and then fake reactions or do you have some magic source for getting Uno Más levels? I really want that magic source, if that's the case :)
In original SMB3 you would become invisible if you ducked over a white box. I believe this is remnants of Nintendo experimenting with putting that same function in SMM1.
SMW video: Yeah SMW is better than SMB3 This video: Why do the white platforms do that? Dude, it's a slap-in-the-face obvious reference to SMB3, have you even played it?
On the Link one, can you not put a bomb to the left of the spike, then face it with your shield up, and the blast will push you backwards over the spike?
The white platform hop is most likely an Intentional Easter egg put by Nintendo to reference the falling behind white platforms Which allows you to get a warp whistle
@@pkeane8098 play Super Mario Bros 3 and you'll see for yourself.
@@pkeane8098 the fact that there's a sound when you do it and the fact it only works on the white platforms I feel is source enough
I can not believe it! We had responded more or less simultaneously, but I more completely than you, I was more like you, and now you will have 12 more :(
@@pkeane8098 can personally verify on both the original cart as well as pretty much every emulator and re-release. There are multiple places you can do this, but specifically in SMB3 world 1-3 if you crouched on a white block just before the blackout ending for 3-5 seconds, Mario would go behind all the blocks and bushes and even behind the black-out curtain into a hidden Toad House area where he'd get one of 3 warp whistles in the game.
@@pkeane8098 why would they copy a code from an old game and from other software? It's probably a purposeful Easter egg
The Link level, and the underwater level are prime examples of why Hint Pipes/Doors are important.
if you want everyone to be able to beat it, yeah
@@warspyking no. Just make it easier.
Well yeah, that’s another way to make it so more people can beat it. Most people go the hint route though, as often reducing the difficulty further in an uno mas puzzle isn’t feasible due to the nature of the genre - they are already too minimalistic!
@@warspyking Well, they rather fail as Uno Mas levels otherwise.
@@warspyking uno mas are showcase levels not challenge levels so it doesn't really matter
The Link in shallow water Uno Mas level solution may have been to turn around at the spike, drop a bomb, and use the shield to block the explosion to bounce slightly away from the bomb and over the spike? I don't remember if Link's own bombs knock him back with the shield..
That's the same thing I was thinking.
@@LordRaziel1977 Been commenting on a few others suggesting this:
I tried it myself. If this is the solution, I'm doing it wrong. I can block the bomb blast, but the spikes hurt me still
@@IRanOutOfPhrases Yeah, me too. The first main problem is that even dropping the bomb, it drifts too far away to even affect you. So I hold onto the bomb as long as possible and then drop it so it doesn't drift away, but then the spikes still kill me. Even walking half-way across the spike (up until right before the hitbox of the spike would kill you) doesn't help.
I did notice that if you throw the bomb against the wall on the left and then immediately shield, the bomb bouncing off the shield actually knocks you back way further than if you shield a bomb that's blowing up... but you're way too far from the spike for that to be effective.
Edit: According to another comment I just found, it says to press down and jump at the exact same time while walking to the right to clear the spike. Which does work.
@@jake3988 you just confirmed everything I needed to know. TYSM
@@LordRaziel1977 YES thats exactly what i was thinking
10:23 Fun fact, Dave: the reason why Mario does a little hop is a reference to Mario being able to go behind everything after ducking for a few seconds on the white platforms in SMB3. Mario can't do it in this game, hence the little hop. It's a really cool little easter egg.
Y'know, whenever Dave says something like "I think this was faster than last time" or something like that, it would be nice if our handy editor (thank you for all your hard work!) could add a confirmation or denial of the statement to save us time rewinding and timing things. Just a thought.
or a side by side would be awesome (if not too much trouble)
exactly. when something like that happens in my videos (I mention something) i make sure to edit it accordingly because i know the annoyance lol
10:28 I’m pretty sure people explain this to you in the comments every time you see it in a level. It’s acknowledging the secret in Super Mario Bros. 3 where you would duck on a platform like that to find the magic whistle.
There’s literally no way he doesn’t know I’m pretty sure he does it just to get more comments
@@AdrianCosman true
14:44 You could try facing away from the spike, dropping a bomb, and blocking with the shield. MAYBE the blast will push you over the spike.
In Mario 3 the white platform thing is intentional, it was how you get a warp whistle. In Mario Maker they added the mini jump as an Easter egg.
5:27 I believe the cape actually makes you like a pixel or so taller, and the one way gate pushes you downward unless you crouch, which only takes damage once from the lava because of it being the same underneath the character adding more to the hitbox, then after you take damage it won’t anymore
6:08 - If you slow the video speed down to .5x speed, you can see what's happening here even if your video and/or display quality isn't high enough to see it at normal speeds
10:33 this glitch exists in Super Mario Bros. 3 because it allows you to go behind the screen in order to take the magic flute that takes you to the Warp Zone. It is used in any% Speedrun. So Nintendo decided to bring it back to Super Mario Maker 2 as well.
So it's an intentional glitch as a super secret in the game
It's not a glitch, it's intentional, even in Super Mario Bros. 3.
@@harrybest2041 yes I know, in fact I said it's a secret that allows you to get the flute
@@SUPERELIASK well a glitch is by definition unintentional which you called it in your comment, everyone understood so it's not a problem :)
@@thatguyhanzo3468 I have always thought that the difference between glitches and bugs is that glitches are intentional and that they were kind of easter eggs while bugs were useless and unintentional
@@SUPERELIASK fair, i started to doubt myself for a moment but Google says what i do, it's a "malfunction or fault"
22:54 Im pretty sure the reason for Bowser's eye flashing with the white pupil during his "running" animation is because thats actually his falling animation for when the player hits an axe on a castle level. Its a reference to Bowser's similar animation from Super Mario Bros 1 All Stars where he does that upon the player destroying the bridge he was standing on.
About Bowser's flashing white eye: it's been part of his death animation forever, I'd explain it as "when you smack that axe, he realizes that the bridge has been cut and his entire life *flashes* in front of his eyes"
9:03
My first thought: “What a nice anti.”
I wanna see someone make a troll level with this anti.
Thwomp included.
6:21 I was watching at 480p and nothing happened but when I watched it at 1080 it was glorious
Confirm
Can't confirm it. Just with Slo-Mo Feature.
It also works at 720
The link part called changed foot wear I think you have to throw the bomb next to the spike and dash into the bomb with your sword which gives you a little bit of height and since it’s water you have enough time to float to the other side with that little bit of height. I think that’s how you do it. Also I love your videos keep up the amazing content!
The frozen Meoswer reveals a lot, his legs and face don't actually hurt you, just his paws and fireballs, interesting.
I think Link shielding his own bomb knocks him off the ground briefly and back, which might be enough to clear the spikes.
I was just thinking the same thing
I wanna try bit i can only get link to throw long bombs
5:32 I think what is happening is something similar to the stand on lava trick with mushroom platforms. When Mario exits the door as Cape Mario, the one way clips Mario’s hit box through the floor and into the lava just enough for him to hit the kill plane. When crouching, Mario’s size is halved and he doesn’t clip through the floor.
in 10:30 its a reference to the previous mario games where you could go through the semi solid and end up in the background
Not sure if anyone did say it, but for the bullet bill water level, when you are floating in the water, you're not on ground, so when you're not facing a wall, just boost. You don't have to jump in order to boost, you just need to be in the air.
Would’ve been awesome if they left it the same as SMB3 white platforms. Then we could introduce invisible pipes again ;)
19:34 Look out, Samus. You're not the only one who can bomb jump.
10:20 That is a callback to the original SMB3 where if you crouched on those platforms for long enough you’d phase through the platform and get behind the level to find a warp flute.
Oh my ... that frozen Meowser was VERY MUCH a high bar to start with.
That's SO WEIRD
I think that the link level you need to be just on top of the floor spike, look left place a bomb just in front and cover with the shield
Tried it. Didn't work :(
Beware, Dave. He's charging up speed to move into parallel universes!
12:06 Fun fact: The P-switch was called a Pow block in SMW. Today's pow blocks were closer to silver P-switches.
And here I keep thinking after everything I’ve seen I doubt there’s anything that will bewildering me to such levels as I keep seeing. 🤯
17:34 you have to press the pause menu, then close out of it and hold "B" as you are exiting to keep the boost
3:24 a thwomp always looks in mario's direction and if there is a blaster stacked ontop of the thwomp it moves a tiny tiny bit as well, i think
Deep apologies (mind the pun) for that first link level lol, would've warned you not to play it possibly if I had known. It's a sequel to the slightly less obscure uno mas you played afterwards.
I think frame perfect swimming CAN make it, but there's a much easier (albeit still tricky) way across the spike.
…Mind it or don’t mind it?………or note it?…
When playing funky lava, keep the cape when you go through the door. Hold down, right, and Y to float over.
Hey DGR! The hop on the white platform was an Easter egg added in the game by Nintendo. It is referencing the white platforms in smb3 that you can fall behind to get the warp whistle
I bet the clawlick will become one of the most common and famous uno mas's even though it was only recently discovered. It's such an interesting thing and can be used in so many ways!
the white platform are an easter egg, in smb3 crouching on white platforms made you phase through the background objects like platforms, bushes and the square at the end allowing you to get warp whistles
You edit these so fast! I remember the link level from today, I always thought that it took weeks!
…Wait……
…it was uploaded the same day?……
@@phosphorus4 I think it might be a compilation of multiple days, but I got to the stream late so it's possibe
While it's sad you can't go behind the enemies with the white platform trick like in the original, it's nice that they made a nod to it.
13:07 STANDING HERE I REALIZE THAT YOU'RE JUST LIKE ME TRYING TO MAKE HISTORY
16:17 what happens if you place bomb on the spike, then charge it? Would Link take off like when hitting a wall?
That's what I was thinking too
@@red5_skywalker maybe shield A bomb explosion,
maybe that gives a small hop
I think the reason they put that little hop in is because in SMB3 you can go behind the white platforms. In the Mario Maker games (SMB3 style only) I think they added it just as an homage to the original game.
i like how he continues to call it the "Claw Lich Glick"
Oh I found yesterday a funny UNOMAS level but idk how I can find the level back..
Well at least I can enjoy this whole video
Great videos dude. Keep up the good work!
6:11 Thank you for letting me know lolll
I had NOT seen that
10:21 as far as I know, it is an intentional, and it is because of something in smb3 where if you crouched you jumped behind it
9:00 that would make a great bean burrito level.
These uno mas level videos are my favorites.
20:59 LOL Both DGR and I thought we got it at first ... but then Mario landed.
Idea for next uno mas episode. Call it UNO MAS REDEMPTION. look thru old uno mas videos and using the comments complete uno mas level you couldn't figure out. The lesson: "even an old dingus can learn new tricks"
12:33 In which DGR say, "JapanESE level" with the same energy as Bill Burr saying, "CharlIZE Theron" on Conan.
In Mario 3, you could drop behind white platforms by holding down on them long enough. Mario Maker calls back to that by making Mario fart instead.
The white platform like mini hop will just be a reference to SMB3 as i don't think they could code the real thing.
I absolutely believe that around 10:15 is a nod by Nintendo to the original SMB3 where you could use those white platform boxes to go behind the scenes for secrets. I am guessing Nintendo couldn't (or wouldn't) put that mechanic in Mario Maker as it would have introduced a whole new dimension to the game causing programming chaos so they instead programmed that little hop in as an easter egg.
dgr is the only person i know who plays mario games and has a whole family and still entertains his fans! nice video keep it up dave :)
What about GPB
@@ChaosRocket well uhh i havent seen them but sure them too ig
DGR I think the reason the white block does that is just a throwback to SMB3 original. We all know in that game you'd go through the block into the background but since that was removed in SMM it just does that little hop to say...yeah we acknowledge this and here's a little hop so you know we do :)
0:30 It says Ne Ko Ku(p)pa (Cat - kuppa) The last 2 symbols are unknown to me.
10:14 it’s a reference to Mario bros. 3, where it lets you get a warp in that game.
@16:00 try walking up to ground spike. Turn back and drop bomb to your left. Then either charge attack bomb to bounce over ground spike or shield so that the bomb blows you over the ground spike.
10:59 LOL How purposeful
17:47. I guess you just have to fall and don't pressing the A button and then start boosting. That's how I see it.
I tried that, and it didn't work.
@@JLSXMK8 then I'am just dumb
6:32 If you can't see the glitch turn your quality on 720p
19:42 My eyes widened when that happened
4:00 We have officially discovered how to make a bubble elevator in SMM2
The white platform hop was intentional because in the actual Super Mario Bros. 3 for the NES, Mario falls through the white platform which allows you to go behind background elements and behind enemies and would lead to a warp whistle. That’s practically a little Easter Egg except Mario just does a tiny hop and somehow farts!
The white platform was a reference/easter egg because in the original SMB3, there was a secret exit you could get by holding down on the white platform and falling through it. It is definitly intended.
Wow, I LOVE that second Japanese Uno Más level Lol
That's BEAUTIFUL
you placed 830 comments and never got a heart
@@Mizai 😔
DGR says that the frog suit jump is easy without it, but I spent like 20 minutes on it once and gave up...
the white box jump is an easter egg to smb3 where if you crouch on a white block for long enough you will jump behind the boxes
I love this first meowser uno mas im honestly interested if it works with bowser
There's no expanding blocks in other styles.
@@nickstrogo IIRC there is a normal bowser in 3DW style.
The reason Nintendo made Mario hop on the white block is just as a reference to Super Mario Bros. 3, as people would likely be disappointed if they didnt
The hop on the white platform is there as a reference to holding down in smb3 on the white platforms to go in the background
10:27 its because in the original smb3 if you crouch long enough on a white semi solid you will go into the background😊
In the original smb3 of you crouch on White blocks you can go on the background, its a reference
There could have been more of the Cat Mario on Thwomps making the sfx.
There was an UNO MAS like that with sfx and it had a lot more sfx.
I often wonder ... how do you know to download a Japanese level because it has an Uno Más if cannot read it?
Do you play the levels beforehand and then fake reactions or do you have some magic source for getting Uno Más levels? I really want that magic source, if that's the case :)
……Well, at least if it isn’t an uno mas he can just not put it in the video…………
@@phosphorus4 Ah! That's so true!
For the link level what if you placed a bomb and blocked it with your shield? It might push you over the spike.
Weird, Wacky and Wonderful vs. Fun, Funky and Functional
Gather the white block is a reference to the original mario 3 when you normally fall behind it
Still waiting for the UNO MAS episode where you say "Nintendo didn't nintend to be in the game"
10:36 it's a callback on how to get one of the warp whistles in smb3
Sooooo many uno mas levels are about janky hitboxes or putting big things into small spaces and having unintuitive results ensue.
You mean „that Nintendo definitely didn‘t NINTEND to be in this game“! 😂
In original SMB3 you would become invisible if you ducked over a white box. I believe this is remnants of Nintendo experimenting with putting that same function in SMM1.
BCS-FLH-58G
A Trolly House
i bet it will take at least 30 min for you to beat this :)
GL HF
Wow took 720p and above to see Mario glitching out, was super confused while watching it on 360p.
About the white platforms bouce thing:
That was indeed intentional, Nintendo put that in there as a reference to the original SMB3
10:00 its an easter egg for the white platform that you can go behing in smb3
17:57 Maybe a video where you visit all/some community cleared levels again would be lnteresting
The white platform hop in smb3 allows you to go behind the level. It's an easter egg
The vocal and easily irritated section of DGR's fanbase at 9:39:
"Ugh! Why does he keep putting troll levels in his non troll vids!!!"
Cause he likes them. this fanbase needs to know it's not about what they like, DGR's the one playing the game.
@@TheShiningEnergy i was just making a joke, really
SMW video: Yeah SMW is better than SMB3
This video: Why do the white platforms do that?
Dude, it's a slap-in-the-face obvious reference to SMB3, have you even played it?
Sooo Meowser's hit box is his sphincter? Teeth to bunghole.
On the Link one, can you not put a bomb to the left of the spike, then face it with your shield up, and the blast will push you backwards over the spike?
i love reading comments to see how many people tell the mario mega fan all about how a well known mario 3 white block works.
the white semisolid allowed you to go in background and according to pokepuff 05 you get a whistle
6:05 The glitch doesn't happen if you watch the video at 2x speed
YOU CAN USE THE LEVEL VEIWER TO SEE THE SETUP
19:05 tfw you gotta figure out howta
in 14:30 maybe put a bomb in left and use the shield to push Mario back through the spikes. Repeat this movements...