A very detailed and clear explanation of the game system. Thank you for sharing it with us. Try to consider inserting visual aids in the form of images. For example, you may add images that will bring the text of the feature you're talking about, with the name and a summary sentence. It would help much more impressing concepts in mind and immediately understanding them.
That's a very good suggestion Tamara, thank you! :) I have already started going in that direction with some of my later videos. There is still so much to learn!
Yep, already learned that I had a slight mispronounciation there. That's what happens when you only know a specific english word from books but probably never heard it spoken out loud before. :) My accent is a mixture of German and Croatian with a bit auf Asutralian in there, which might actually fit to Symbaroum very well in some ways.
You are very welcome! That's exactly what I was hoping to create. It gets kinda exhausting explaining the whole stuff over and over again, so now GMs can just tell their players to watch this. :)
That sounds like almost every roll will nearly impossible, since if I have to roll under my own attribute and the opposition is reducing my attribute by the score of their attribute then there should not much be left (if it is not outright a negative value). That seems like it will be very frustrating, or did I missed something there?
I didn't want to go into too much detail, because the GM usually tells you what the modifier is, so I am not too surprised that it's a bit confusing. The way it works is you don't use the enemie's whole stat to modify yours. For every point he has above ten you get minus 1 to your stat. For every point he has under ten you get +1. So attacking someone who has a Quick of 12 would mean you get -2 to your stat. If he had Quick 7 your would get +3, thus hitting the enemy more easily. I hope that's helpful.
I hope you keep making videos. Their very helpful and straightforward.
A very detailed and clear explanation of the game system. Thank you for sharing it with us. Try to consider inserting visual aids in the form of images. For example, you may add images that will bring the text of the feature you're talking about, with the name and a summary sentence. It would help much more impressing concepts in mind and immediately understanding them.
That's a very good suggestion Tamara, thank you! :)
I have already started going in that direction with some of my later videos. There is still so much to learn!
I'm glad you like my suggestion and I'll enjoy watching your other videos.
Hehehe "nou-vice".
Love that accent. Sounds perfect for describing this exotic game. :)
Yep, already learned that I had a slight mispronounciation there. That's what happens when you only know a specific english word from books but probably never heard it spoken out loud before. :)
My accent is a mixture of German and Croatian with a bit auf Asutralian in there, which might actually fit to Symbaroum very well in some ways.
Very well done. Will be using this video for new player to refer to for my games as well.Gratitude.
You are very welcome! That's exactly what I was hoping to create. It gets kinda exhausting explaining the whole stuff over and over again, so now GMs can just tell their players to watch this. :)
That you for this really excellent and informative video for this really excellent and wonderful game.
You are welcome! :-) Hope it helps!
Dude, this is super helpful: not only to me, but for my players that I'm going to share this with. Thank you so much for doing this! Cheers, --Bo
Glad I could help!
That sounds like almost every roll will nearly impossible, since if I have to roll under my own attribute and the opposition is reducing my attribute by the score of their attribute then there should not much be left (if it is not outright a negative value). That seems like it will be very frustrating, or did I missed something there?
I didn't want to go into too much detail, because the GM usually tells you what the modifier is, so I am not too surprised that it's a bit confusing. The way it works is you don't use the enemie's whole stat to modify yours. For every point he has above ten you get minus 1 to your stat. For every point he has under ten you get +1. So attacking someone who has a Quick of 12 would mean you get -2 to your stat. If he had Quick 7 your would get +3, thus hitting the enemy more easily. I hope that's helpful.
Thanks, that was indeed helpful!
Such great videos.
This is great, thank you thank you.
You are welcome :)
Fantastic! Thank you!
You are welcome! I will be uploading videos about the setting itself and about character creation within the week!
Great summary - thanks :)