Seeker HLX Crossbow Review (Still too much) | Planetside 2 Gameplay

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  • Опубликовано: 8 сен 2024

Комментарии • 212

  • @CAMIKAZE78
    @CAMIKAZE78  2 года назад +12

    NOTE: There is a small typo on the second weapon info card in regards to the ADS Movement Multiplier, it should read a 0.75x stat, as per reported in the commentary.
    So, the Seeker HLX copped a nerf recently and it was deserved... But I have to say, this thing is still incredibly overtuned. Let's have one last look at this weapon, and see where it needs some further work! If you enjoyed the video backhand that like button! Feedback is always appreciated! If you enjoyed the video backhand that like button! Feedback is always appreciated!
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    • @Jubikus
      @Jubikus 2 года назад +1

      A little bit of constructed criticism here. I think you put too much emphasis on the damage per mag potential and how insane it is especially when you compare to how fast the things you specifically compared it to dump their full mag. Honestly i wish we had overall statistics with this thing post nerf and for many of the other new weapons for that matter as i dont feel im doing much if any better with the crossbow now than i have been with the BAR-200 that sweet battle rifle the NSO have. If it does still need nerfed its at least not too far off and personally i hope the weapon doesnt get overnerfed its already seeing a ton less play and its really most annoying when used in droves.

    • @AokiZeto
      @AokiZeto 2 года назад

      i have loadout ready to be used for when the weapon would get a major tweak...

    • @AokiZeto
      @AokiZeto 2 года назад

      i hope this weapon will convinced the dev to use the pts everysingle time now...but i doubt since i'm certain 99% of the player base did buy it after hearing it was op

    • @boomknight1015
      @boomknight1015 2 года назад

      It will keep being nurfed unless the fall off is really aggressive or if it's taken off of the LA. The main reason is with out help a LA can be anywhere and shut off easily flanking with a shorter ranged weapon and get in spots snipers should never have easy access to with out a lot of work to get it there.
      I know you stress the "It has so much ammo" Even at 10 shots you can just run ammo printer as anyone. The amount of ammo it has is not that important how ever I feel like it needs a 2-3 shot mag where you reload after those shots. Stops it from being brokenly spammy. Still rewards skill but with not perfect aim it stops people from spamming someone to death.

    • @AokiZeto
      @AokiZeto 2 года назад

      @@boomknight1015 i agree, the mmo printer is just the cherry on the pie, and hell the LA is just the worst to give that weapon

  • @ChaosAOE
    @ChaosAOE 2 года назад +44

    They could always add a heat mechanic if they wanted to keep the no magazine. It would limit the spam ability of the weapon and punish you for not planning engagements/managing your uptime effectively.

    • @tem1873
      @tem1873 2 года назад +3

      ^^ This. ^^

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +7

      Definitely could be an answer at this stage, anything to help to bring down the spam aspect of it.

    • @blakecrawford-3204
      @blakecrawford-3204 2 года назад

      And Give it To EveryOne Plus The HwaCha for Maxs and Mana Turrets.

    • @tacoboy2218
      @tacoboy2218 Год назад

      100% this

  • @ruhtraeel
    @ruhtraeel 2 года назад +8

    This is the first Camikaze video where I disagree with a lot of the points stated. I don't actually think this gun powercreeps every infiltrator scout rifle and I think this gun still serves a different niche than many scout rifles. I honestly think it's harder to hit moving targets with the crossbow than it is for something like a Bishop or a Vandal, because of the fire delay. It seems like it works better in CQC than a Bishop for example, but I would happily fight 1v1 in a mid-long range engagement with a Bishop versus a HLX, because the bullet velocity is so much faster, there is no delay, and also not as much bullet drop. I also think something like a Vandal is better in CQC due to being more spammable and also not having that fire delay.
    It seems like it's just a playstyle difference, but when watching Camikaze play with this weapon, he misses a LOT more than I do, so I think this weapon is really good for finding a concealed spot and being able to unload your entire ammo reserve. However, in practice, I find that it's super rare to be able to just sit there and fire for 10+ seconds without anyone caring.
    Personally, I still think the Bishop is the best scout rifle in the game (including the HLX)

  • @pedropimenta896
    @pedropimenta896 2 года назад +36

    Remember, swapping to your secondary is faster than reloading, unless you're fighting a Seeker, then it's faster to quit the game.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +6

      Had me giggling at this more than I would care to admit.

    • @pedropimenta896
      @pedropimenta896 2 года назад

      @@CAMIKAZE78 btw, about the travel time effects on ttk: there is none. Consider a perfectly still enemy at 300m distance. If fire two consecutive bolts as fast as possible and they both hit, the ttk will be the same as if the target was standing still 10m away. Ttk starts on the first hit, not the first shot.
      Thank you very much for your videos and attention!

  • @marcusretaken72
    @marcusretaken72 2 года назад +27

    If the accuracy from the Hunter QLX is applied to the Seeker HLX, that might help. I also feel like they need to bring the explosive bolts in line with the way the Hunter is set up too. Make them more for AV and less for AI, or even make them AA Airburst. Mag size should definitely be 5 rounds with a long reload time, and the RoF should be lengthened as well.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +3

      Definitely some solid suggestions in here to further bring the weapon into line mate, cheers for sharing!

    • @Garlan4
      @Garlan4 2 года назад +4

      My suggestion (mainly driven by rage, i'll admit) is to take away the seeker frim the light assault. Dont know you, but i think that being able to bishoot every other class while standing on top of a pinnacle 300 metres away it's "slitly" counterproductive for the game experience (ironic considering the "New Players experience" dropped just a month ago)

    • @partydemon2849
      @partydemon2849 2 года назад +2

      I wouldn’t mind this weapon for a av role

    • @window9213
      @window9213 2 года назад +1

      We dont need more AV spam.

    • @bugnug5332
      @bugnug5332 2 года назад +3

      @@window9213 until they get rid of HESH, yes we do.

  • @aaronwalker2604
    @aaronwalker2604 2 года назад +24

    Literally could just buff the Hunter to do everything the Seeker does but keep its 4 round mag.

    • @ZzVinniezZ
      @ZzVinniezZ 2 года назад +3

      the only buff for the hunter is the muzzle velocity which is only 150m/s i can't hit anything within 20m with that slow ass projectile....but i admit the hunter did a very good job in destroying vehicle as the infiltrator

    • @kaizokuAUTO
      @kaizokuAUTO 2 года назад

      Hunters a secondary, though

  • @PainProjection
    @PainProjection 2 года назад +15

    My 2 cents about possible solutions:
    Increase gravity factor for projectile, especially for explosive bolts, make it more like sidearm crossbow so it would be a lot harder to score distant kills. Then nerf ADS speed multiplier to 0.5 because it is to big advantage for any weapon and then aerolite ammo can restore projectile drop back to "normal" or i should say prenerfed state to justify their usage.
    That would do, not completely destroy weapon, but i think just enough to be okayish balance wise.

    • @perianudan-claudiu2495
      @perianudan-claudiu2495 2 года назад +2

      Yes, reducing the range should happen, as the infil can choose the distance of it's engagements and LA is the most mobile in choosing good spots. The weapon is used by the classes which can get in a proper (smaller) range the easiest.

  • @Unclefacts
    @Unclefacts 2 года назад +14

    This thing is a yeet cannon. Even after the nerf.
    Ps2 dev: I got a weapon idea! It's a massive crossbow. It's op af, but you'll have to get a good flank to use it.
    Ps2 dev 2: great, let's give it to infils and light assaults!

    • @boomknight1015
      @boomknight1015 2 года назад +3

      I get it being on Infils, but LAs over engis or medics? I don't get it. I see it getting more nurfs before it's borderline useless, then it would get moved from LA to another class. That's not the Heavy. When it should have been on those classes instead of the LA from day one

  • @Mr_Sperk
    @Mr_Sperk 2 года назад +27

    This thing is literally a max rank Kobalt at long range. I mean sure Fracture bolts aren't nearly as nightmarish as before (and thank god for that, the weapon isn't nearly as widespread anymore) but still. It's just not a weapon you can not give a magazine to. The fact that this thing does more than a vehicle mounted weapon that has like, 300-ish rounds in a magazine with 80 is ridiculous

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +4

      When I took a deeper look at the damage per mag stats, I was legitimately shocked. And it raises some serious concerns with how this weapon is actually performing as a result.

    • @Idiomatick
      @Idiomatick 2 года назад +1

      They don't need a mag if the time between shot is doubled.

    • @KiritoKirigaya001
      @KiritoKirigaya001 2 года назад +2

      I say 6~8 round per clip on the crossbow. Reason, it doesn't really shoot bolts, physical bolts, but plasma bolts. It is quite similar of VS weaponry. That also means that reload will be fast if it just intakes plasma from a main canister into a clip canister for use.

  • @avaliantsoul5408
    @avaliantsoul5408 2 года назад +2

    Sadly, the seeker is actually a literal PoS and gets used by literally no one anymore.
    the only use Ive found for it that isn't completely blown out of the water by another weapon is as a Semi-Auto Shotgun for Infils, and even then, you're better off with an SMG or even a Sidearm

  • @poo55555
    @poo55555 2 года назад +3

    Literally only ever seen 1 person use this. They were using the shatter bolts against a point hold where everyone was grouped up. I was killed by that Infil once then just hunted him down and killed him repeatedly. This happened during the 2x XP days so I don't think this weapon is that much of an issue when over the entire time I have only encountered the weapon 1 time in numerous engagements. I dunno. I would have to try it on my LA at some point but I have fallen in love with the Ambushers mobility and Skirmishers just feel slow now.

  • @JD96893
    @JD96893 2 года назад +7

    Camikaze "it's bad in 1v1s" me, who dies every other seeker 1v1. As a side note if you don't get the first shot off your usually dead.

  • @actuallogic6411
    @actuallogic6411 2 года назад +3

    I agree that the ammo pool should be reduced.
    I also feel a bit mixed about it replacing Scout Rifles. I think there's something to be said about rate of fire. Sure, my Shadow might take 3 shots from a decent range against the Seeker's 2 but it feels that the Shadow gives my target far less time to react. And if I'm in the closer ranges - it's not a contest in kill time. There's been a lot of times where I couldn't get a kill because whoever I hit ran behind cover before the second bolt could launch. I also find a SR more reliable in an "oh shit" moment as compared to the Seeker (as you noted in your video as well).
    The Seeker seems to be aiming to fill a niche where it's a compromise between a Scout Rifle and a "close-range" bolter like the SAS-R. In exchange for a better firing rate from the bolter, each shot does less damage so no one shot kills on the head. In exchange for a worse firing rate than a SR and being super vulnerable when jumped on, you get extra range and accuracy. Maybe the numbers are overtuned, but I do think there is a niche for this weapon to fulfill.
    However the comparisons of a single magazine of the Gauss Saw at 6:41 just feels misleading. You're comparing the crossbow's ENTIRE ammo pool against a single magazine of a different weapon.
    Let's turn this example on its head and add in Fire Rates. The Gauss sits at 500 RPM and the crossbow at 70 RPM. Using these values at their face for simplicity means that the Gauss will eat through its 100 round mag in 12 seconds. The Seeker is going to need about 34.5 seconds to unload all 40 standard bolts. So now if we add even 8 seconds for the Gauss to reload you will still be able to empty a second magazine in a 32 second window before the Seeker even finishes its "first" magazine. The Gauss will end up at 40k damage vs the 24k of the Seeker in a 35 second window. The Seeker sounds quite tame in this comparison and I don't recall you ever mentioning the difference in fire rates (so my fault if you did say somethin, and everyone can laugh at me accordingly - no hard feelings).
    This is also not taking into consideration of the extra benefit of removing pieces off the board in a better timeframe. This is a subtle detail that can neither be ignored nor calculated, but it's very important to remember. I feel this is one of the Seeker's other weakness. You can kill a lot of infantry with some unique advantages - but it's going to cost you time in comparison. Giving your enemy time is a dangerous proposition.
    I don't disagree that the Seeker doesn't need changes - after all I've only started playing again since early 2014 when the Railjack and Hunter were the new hotness, so I'm very much in the scrubby-nub club, but I just feel like there's a little bit of bias in this review that ultimately undermines your position.
    If anyone does have additional insight regarding the difference in DPS, I would love to hear it. I'd love to learn anything I can.
    Thank you for all of your informative content, Camikaze. I truly do appreciate all of the informative content you have put out (especially about implants since I must've ducked out right before they launched since I do not remember them existing).

    • @ChaosAOE
      @ChaosAOE 2 года назад

      I don't think his point was dps so accounting for firerate is meaningless. His whole point was that it has a raw 30k damage pool before any downtime. The key difference here is during that 6-8 second reload someone can run up and kill you or you may have to fall back and give the enemy some breathing room. Other weapons having a reload makes them less oppressive so while a weapon like the gauss saw may seem more damaging on paper, in application its far less oppressive because it has downtime. When you have no downtime you can just continuously fire on the enemy scoring kills, suppressing them, and overall just making them feel harassed. It's a mechanic that is especially felt when you have a class like the light assault that can position well, or infiltrator that can run away and position well. So I don't think the example he gave was misleading because he wasn't comparing the ammo pool vs magazine he was comparing uptimes.

    • @Erendil1453
      @Erendil1453 2 года назад

      Yeah I agree that the Seeker in its current form isn't going to be replacing Scout Rifles on Infils anytime soon. At least not on my chars.
      All of the SRs kill faster, have significantly higher velocity, and less drop (no drop for VS ;-) ). And no fire delay. :-P The Seeker's higher alpha damage and lack of a mag are nice, but I think SRs would still be superior in most situations. I need to use the Seeker a bit more to be sure though.

  • @winterscrescendo
    @winterscrescendo 2 года назад +1

    As naff player on the receiving end of these - it's better since the nerf, but it's basically impossible to figure out where I'm being attacked from when it's one of these. If the attacker missed their first shot there's no indication I'm under attack, so I have no warning I need to get to cover. It basically means that I don't know I'm under attack until I've taken a hit, and at that point it's already too late. At least with Longshots you get a warning if they miss - either the crack or the tracer.
    If they miss and are using explosive bolts, the damage marker from the splash will tell me I'm under attack from a different direction. No tracer, flash, or bolt that I can see to get a bearing, and no sound leading me back to the attacker, and I don't think they show up on the minimap either. Just a very disorientating weapon to be on the receiving end of.

  • @therealxdp
    @therealxdp 2 года назад +5

    I'm not going to lie to you, Camikaze...Me and a group of mates have been wanting to get back into the game and restart our outfit that found some success over the Summer...but I refuse to go back to Planetside 2 and revive our group until that THING is either removed or properly balanced. I returned to PS2 for 2 days and died to that weapon over 150 times and I was generally not having a good time. I'm not putting my group through the shit that me and the TR Emerald boys went through.
    That being said, I appreciate videos like this because it tells me that there are creators who aren't just "content" with a weapon like this and will actually talk about how shit it is.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +1

      I am sorry to hear the weapon is having such an impact on your guys' experience, it's a shame to see for sure. Always gotta stay honest mate, it's what I have always aimed to achieve with my content. Cheers!

    • @pedropimenta896
      @pedropimenta896 2 года назад

      It's becoming more and more rare to see the Seeker. I guess people still use it because of the Halloween directive, therefore once they finish or event is over there wont be many users left.

  • @asterisk4424
    @asterisk4424 2 года назад +4

    It’s actually in a great place now imo. High sklll high reward weapon. If you don’t hit your first two shots and the other person can aim you’ll be dead before you can get the second shot out. Went from this to the NS vandal and couldn’t pick a favorites, vandal handled close and mid range extremely well, while the bow was great for hit and run. Idk, I feel like a nerf in it’s current state would make it pointless. Hell I don’t even see many people using it anymore because it actually takes skill to hit your shots before getting clapped.

  • @ZzVinniezZ
    @ZzVinniezZ 2 года назад +3

    the heavy crossbow i want "high risk high reward and 1 shot headshot"
    the heavy crossbow i get "yeet grenade launcher with stupidly big AOE than a tank cannon"

  • @ufckinwhat
    @ufckinwhat 2 года назад +4

    I love crossbows in games super satisfying 1HK feels good man.. I was genuinely surprised by how poorly they implemented the idea as a main weapon slot. Christ laser focused explosive death

  • @sebastianp4023
    @sebastianp4023 2 года назад +7

    Every weapon that has a heat mechanic, theoretically has infinite dmg per mag. I think the problem might be the fire rate rather than in the non existing reload.

    • @Idiomatick
      @Idiomatick 2 года назад

      Yeah, he should have looked at dmg per minute.

    • @---mr5iu
      @---mr5iu 2 года назад +2

      Overheat acts as a substitute for reload for heat weapons and prevents them from having infinite uptime. The Seeker doesn't even overheat, so if you're near an ammo pack you do have infinite uptime.

    • @sebastianp4023
      @sebastianp4023 2 года назад

      if you reduce your fire rate with any heat-weapon to the point where you don't hit the overheating point then you also have unlimited uptime.
      That's why I'm saying the fire rate is the problem and that's why Idiomatick said Cami should have looked at dmg per minute.

    • @sebastianp4023
      @sebastianp4023 2 года назад

      The crossbow is basically a heat weapon that forces you to use it at a fire rate that won't lead to overheating.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +2

      Here's the thing though, those weapons with the heat mechanic don't let you fire constantly forever. Those weapons still have an effective mag size that requires you to take downtime between engagements. The Crossbow doesn't. You can keep firing as long as there is an enemy in front of you, and that is something that other Heat mechanic weapons cannot do.

  • @traccs8923
    @traccs8923 2 года назад +10

    Great video. Good discussion points. There are so many guns in the game that have disparity. Incredibly surprised they release so many weapons without careful review and analysis. Another prime example is how all the NSO Auraxium weapons are underwhelming and argumentatively downgrades to their originals.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад +1

      Yeah it's a pretty big oversight with this weapon, and without a doubt needs some further revisiting to bring it back into the realm of balance.

    • @Skiepher
      @Skiepher 2 года назад

      All NSO weapons are downgrades except the Sniper possibly.

  • @strikeforce1500
    @strikeforce1500 2 года назад +4

    Funny how,of all weapons in PS2, from Gauss rifle, to explosive ammo, to literally plasma guns, a crossbow is one of the strongest, that even compare to a sniper rifle. Ngl, I wish this thing had ES variants, but since the common pool version launch like it did...yeaaah, I think ES stuff wont happen ever again.
    But please,RPG, Test your stuff before adding it, AND NO MORE EXPLOSIVE AMMO, PLEASE

    • @professionalfire3902
      @professionalfire3902 2 года назад

      A crossbow that shoots LIGHT

    • @fatwheat1
      @fatwheat1 2 года назад

      I mean this is kinda like real life. We have high powered guns but most wont even go through a helmet. But a good ol crossbow will punch through a kevlar helm and vest.

  • @theDemolisher13
    @theDemolisher13 2 года назад +1

    One eye Developer petting their kitty while sitting in their big comfy chair: Camikaze you have failed to realize the Seeker wasn't a mistake. Oh no it was only but the beginning of what is to come! AAAAhahahahah

  • @avaliantsoul5408
    @avaliantsoul5408 2 года назад +2

    tbh, i dont use it for long range at all since the nerf (if you cant beat em, join em.)
    I do however use the splitter bolts for a cqc infil. basically a longer range shotgun for infil. super fun, and very effective.

  • @mrtchicc6837
    @mrtchicc6837 2 года назад +1

    next gun devs gonna add is automatic sniper with rate of fire of Gauss Saw dealing 500 dmg on all ranges and having a explosive amunition and killing behind the walls

  • @omartistry
    @omartistry 2 года назад +3

    I still want a classic bow and arrow.

  • @nbaumg
    @nbaumg 2 года назад +4

    the no mag feature is neat I would rather them nerf the damage/chamber time/which class gets to use it/accuracy so they can maintain that unique feature.

  • @grantmonsma3569
    @grantmonsma3569 2 года назад

    Light Assault lacks long range options by design. I feel like the Seeker should be retuned closer to midrange to increase the risk that you'll find yourself in an unwanted close-range engagement to compensate for the reward of being more effective at medium to long range than accurate carbines/scout rifles.
    Further reduce the projectile velocity / increase its gravity to make it difficult to use (especially at longer ranges) to compensate for the otherwise perfect ADS, excellent hipfire, and lack of recoil and bloom, and buff Aerolite bolts somewhat to compensate so the damage loss is a worthwhile tradeoff.
    When I heard another crossbow was coming, I was excited for a sneaky, low DPS, high damage per shot primary in the style of the Hunter QCX. The Seeker ironically has *worse* damage values than the Hunter, but it has none of the Hunter's actual drawbacks, with superior RoF, perfect moving ADS accuracy so it can actually use the 0.75x ADS movespeed mult both weapons have, over double the Hunter's muzzle velocity, and none of the small magsize + long reload issues of the Hunter. Removing any *one* of those drawbacks would be a substantial buff to justify its use as a primary (alongside the improved overall ammo capacity), but the Seeker has all of those.

  • @tierz7677
    @tierz7677 2 года назад +2

    I think in order to stick with the established (lore) mechanics, a heat mechanic could be used instead of a reload. Think 5-6 shots before overheating, then you have to sit through a hefty cooldown. The problem then would be the weapon having infinite ammo without an ammo pack, but let's be real, that wouldn't change much about how the weapon is used.

  • @Fateherald
    @Fateherald 2 года назад +3

    I don’t see how DPM is really a factor. If lights or infils need to reload, they generally won’t care at long range anyhow, they just cover behind whatever building scaled or cloak if they really need to. It mostly just means they don’t have to let off the trigger on an ok scout rifle and frankly on a weapon that has limited dps, I don’t see that as an issue unless you’re outside buck naked; which is kinda where lights and infils ought to dominate.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      It 100% matters in those long range situations, especially when you have situations where enemies are grouped and you have flanked them as a good LA or Infil should; because you are then able to send down more damage than any other weapon comparatively because you don't need to go through the downtime. Throw in the perfect accuracy while ADS and moving, and the high damage model, it's a weapon that has no counterplay and is a pure example of power creep.

  • @Alastair_
    @Alastair_ 2 года назад +1

    The thing that bugs me most is if you had asked me which 2 classes needed no buffs it would have been infil and LA and yet they both got this stupid thing. Meanwhile medics and Engineers continue to suffer under an incompetent def team that only do what the loudest players demand of them other than what's best for the game.

  • @madmouse4465
    @madmouse4465 2 года назад +1

    This thing literally gave me ptsd. I see those particles anywhere near me, and I just can’t help but *freak out*

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      I sometimes hear a Crossbow bolt fly over my head and turn around in a panicked way, only to find a friendly using it. Triggering stuff mate.

  • @kalskiratta8633
    @kalskiratta8633 2 года назад +4

    Stats or no this thing sucks. Dps can't win engagements all other factors equal. And frankly the velocity means your limited to close to mid range.

  • @BashfulBishop
    @BashfulBishop 2 года назад +4

    Is this weapon still like this, or was it nerfed? It sounds very strong in this video but I have never been killed by it or have seen anyone use it.

    • @LouSaydus
      @LouSaydus 2 года назад +4

      this weapon was only good when it had the 1shot kill potential, its trash now and this review is completely wrong on what made it strong in the first place. NOBODY uses it now because it's trash and there are far better options.

  • @PatrixBest
    @PatrixBest 2 года назад +5

    For all this complaining about how strong the stats make it look, strange that you will barely ever see this weapon being used in live play.

    • @LouSaydus
      @LouSaydus 2 года назад +2

      Its because it's bad and Cam is just flat wrong here. It had some potential as a 1shot kill before but now its just trash.

    • @PatrixBest
      @PatrixBest 2 года назад

      @@LouSaydus I know, I was being sarcastic.
      But it's not trash, it is very situational but it does have an area where it absolutely shines

  • @falls2shine712
    @falls2shine712 Год назад

    What they should have made for a xbow main hand, is a one hit kill on body shot against any class, but with a 2-3 second reload.
    But hey... this looks awesome mwuahahhaha, thanks for the review :)

  • @Boomchacle
    @Boomchacle 2 года назад +1

    I just don't understand why it doesn't have the same muzzle velocity as the other crossbow. It's essentially a battle rifle and has a higher velocity than most SMGs

  • @chettonex
    @chettonex 2 года назад +1

    Its the best long ranged option for a light assault. There was never such thing as a long range carabine.

    • @PatrixBest
      @PatrixBest 2 года назад +3

      Burst Carbines pushed your range out pretty far, but the Crossbow definitely far surpasses them

  • @mypfpiswhatourphonesees4294
    @mypfpiswhatourphonesees4294 2 года назад +1

    can you enable the ingame fps overlay on your next recordings? would just like to see how your pc perform with settings all set that high lol

  • @dra6o0n
    @dra6o0n 2 года назад +3

    Review is biased because the weapon is very much skill based in order to use it effectively.
    You don't see many players carrying this because CQC is gonna be what you find yourself engaged in most of the time.

  • @TheClone37
    @TheClone37 2 года назад +2

    "A quick run on the test server..."
    If this... Thing was tested in the first place, we wouldn't be having the issues we are now. As far as I am concerned, the test server is a show room at best and a waste of resources at worst. I doubt the nerfs, if they do happen, will roll onto the test server before going live.

  • @imnotgivingmyname2389
    @imnotgivingmyname2389 2 года назад +2

    The problem I have with this weapon is not how effective it is at range nor necessarily how easy it is to farm people with it. The problem is those two factors combined with the fact that it is always ready to fire, and I'm not just referring to the bottomless mag here.
    1: With no reload, you will never be caught without a round ready to fire.
    2: With it's great hip fire accuracy, you will never be punished for being in the sprint state nor being caught in the air as a light assault.
    3: With it's 0.75x ADS multiplier and great ADS accuracy, you can't even be punished for tunnel vision. Just maintain a basic strafe pattern and you are no more likely to be hit than if you weren't ADSing.
    4: With explosive rounds, you aren't even punished for missing. You'll still do damage regardless.
    There are plenty of weapons in this game that have a very high POTENTIAL for carnage; the chaingun, the gauss saw, LOLpods, the tank buster, the zephyr, etc etc etc. That is not the problem here.
    The problem is that you are not punished for this damage potential. Indeed, the weapon carries all the characteristics of weapons which typically have lower damage output like NS weapons; high accuracy, good ADS characteristics, high uptime, good hipfire, etc. while also being capable of HESH levels of carnage.
    It's an all in one package whose only downside is somewhat mediocre CQC performance, but if we're being honest it still outperforms many full auto weapons (a number of LMGs in particular) in this area too. Looking at the weapon lineup objectively, in nearly every situation I would either take this gun or a shotgun / similar CQC option. There's really no middle ground.
    Truly an example of power creep at it's finest.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      Exactly, I have no issue with weapons having high potential damage in the game, but when you give a weapon the ability to literarily have more damage per "mag" than dedicated Anti-Infantry vehicle weapons, then there's a serious problem. I understand the need to make it competitive, but there comes a point where it gets ridiculous real fast.

  • @Splashygalaxy
    @Splashygalaxy 2 года назад +3

    I disagree, I don't think it's overpowered in it's current state.

  • @WitchDoctor87
    @WitchDoctor87 2 года назад +1

    What where they thinking when they made this weapon.... furthermore what where they thinking when they nerfed it in the dumbest way. They should simply turn this crossbow into a utility weapon. Make it have repair bolts, heal bolts and bolts that slow targets. Something along those lines. It's could also be turned into a kind of tracer bolt gun. So whoever you hit with it moves around with a tracer dart attached to them showing where they are and they're a beacon to those around them.

  • @perianudan-claudiu2495
    @perianudan-claudiu2495 2 года назад +3

    I don't get it why you're emphasizing the magazine mechanic. If the Hunter CQX had infinite ammo and no magazine, would it transform it in a better weapon than the Seeker ?
    The Seeker has some big problems - you don't see the bolt travelling, so you can barely see the shooter; the split bolt is doing a flash when hitting you in the face, so you can't see where to shoot; the explosive ammo doesn't drop so soon as other explosive ammos, so it is a big advantage over them. Probably not loosing accuracy when moving and aiming too, but I can't compare it with snipers, as I rarely play with them.
    Edit: before the nerf I was using it in place of a shotgun, with the explosive ammo. Probably the delay between the shots have to be increased (recoil should not be added, as it's not using a cartridge to shoot).

  • @SkollTheWerewolf
    @SkollTheWerewolf 2 года назад +2

    My hot take: This thing is not nearly as good as it sounds. Having used it myself exentensively, and from my experience in game, I don't ever see people using it. Maybe a handfull of times a week I'll see someone use it, but honestly in practice this thing just isn't good. Any level of situational awareness and game sense defeats this thing for how low its TTK is.

  • @ozprey
    @ozprey 2 года назад +2

    Sure it's spammy, slap an overheating mechanic to that bad boy and there you go it'll be fine, the seething heavy assault grugs can relax, good damage per mag output shouldn't be restricted to 1 class only.

  • @nicholascasey6473
    @nicholascasey6473 2 года назад +1

    I am a Battlefield 4 DAO Frag round user, has more fire rate but shot reload.

  • @cleansweepgaming2564
    @cleansweepgaming2564 2 года назад

    The splitbolts also get the tighter grouping while you fly as long as you ADS before jetting.

  • @lizardhero
    @lizardhero 2 года назад +2

    How much has this gun changed since this video?

  • @window9213
    @window9213 2 года назад +2

    "a quick run on the test server" Yea they probably won't do that

  • @krimson459
    @krimson459 2 года назад +1

    I really think the only change to the weapon should be to give it a magazine of 6 to 8 rounds or so, if you do much more then I think it will feel quite weak. In it's current state it is still a bit oppressive at long range, especially without needing to reload, but it's never going to be a viable option as long as they keep it a high skill cap weapon.

  • @JD96893
    @JD96893 2 года назад +1

    This gun is still game breaking imo. It out classes several weapons of different types. There are few weapons that you would need to use as opposed to the seeker in select cases. Its good at everything...

  • @Jarred-J254
    @Jarred-J254 2 года назад

    All I have to say is what the hell were the devs smoking when they came up with this weapon? That 2 weeks of Hell is an example of why testing is needed and even after the nerf it's still somewhat broken, at least the Light Assaults turned Liberators is over which was the main issue.

  • @IWannaBTheGuy
    @IWannaBTheGuy 2 года назад +1

    All of its current issues can be fixed if they gave it a rechamber time of 1.2-1.5sec, increasing it by 0.1-0.2 with special ammo. This will essentially give it a "soft reload" where you would need to use it purely at range. The real issue is that the weapon adds nothing to the gameplay, infiltrators do not need another "long range" weapon and light assaults are not meant to be sniping. A light assault with the SMG ASP skill, Ammo Printer and Regen implants practically removes the need for other classes, since the light assault now dominates terrain control at all ranges and can replenish themselves.

  • @zdenekmutina2188
    @zdenekmutina2188 2 года назад

    This weapon, just about comparasing indirect dmg with lasher. Splash Is 2 meters vs. 3 meters. On 2 meters Its equal to lasher. Excapt it have nearly 4x Faster projectile. And heavy assault will not start lasher fire from fcking long range and still be able remain unseen. I have little problem about high dmg. But cancer Is endless ammo And no need to reload. As Camikaze said. Only worst thing Are those pumpkin granates.

  • @Sumowning
    @Sumowning 2 года назад

    A little bit of criticism on your review, I don't think 'effective damage per magazine' is a valid point here since it's clearly in the sniper/DMR class. And whilst you have no downtime when it comes to reloading, there's downtime when it comes to firing delay.
    You classify it's entire ammo pool as "damage" which is like classifying the Betelgeuse as having infinite damage.
    You can't compare LMGs and HMGs (kobalts) with DMRs and sniper rifles
    This weapon, being the same class as stated above should have never been made available to LAs to begin with.
    This would make it more in line with a scout/DMR which it is.

  • @dkc2300
    @dkc2300 2 года назад

    i disagree with you on the CQC viability of it since the splitbolt hits very hard if u hit headshots i was able to 1 shot enemies with headshots at close range pre nerf and i think it should still be able to do so post nerf. but yes it most definatly should have a magazine of which 6 rounds would be fair.

  • @bluelense7
    @bluelense7 2 года назад +1

    This is how Daybreak makes money: Release brokenly overpowered weapons and implants for the whales to buy with real money and be gods for a week, then nerf it into uselessness to make room for the next batch of whale bait they'll throw in.

  • @LouSaydus
    @LouSaydus 2 года назад +2

    Reviews like this are what happens when you just look at the stats of a weapon and disregard everything else that makes a weapon viable. The seeker is trash and only needed a range reduction for 1shot kills (not removal) for it to be balanced.

  • @Blue-ke5sb
    @Blue-ke5sb 2 года назад +1

    Aside from the infinite ammo capacity when paired with an ammo box, I feel it's alright.
    Before the nerf when you had hordes of light assaults floating around infinitely with the explosive bolts obliterating groups of fresh spawns at a sunderer which aggravated me so much that I stopped playing until it was nerfed.

    • @More_Dread
      @More_Dread 2 года назад

      its really not totally overpowered overall, i tested it quite a bit. thats not to say that the points raised in the video are wrong, i just feel like its a bit of an overreaction because it was just EVERYWHERE for a couple of days.
      the fracture bolts and the gameplay it allows was a mistake, and that mistake actually still works, just takes one extra shot to kill someone.
      the game has too much splash damage already and its annoying because its hard to locate when you are getting shot by it. i gotta say tho, having tried the drifter fracture bolt combo myself... its a little boring and you do get taken down pretty quickly in most situations if theres alot of infantry running around. it really isn't this extremely overpowered thing that ruins the game... its annoying to have another hard to locate source of splash damage, especially early on when alot of people were not used to dealing with it, but long term its kind of a meme.
      the nerf i find hit the splitbolt alot harder, and thats the one i really enjoyed using. it certainly was slightly too strong, but fracture was the main problem for me.
      now the best thing to do is to either go fracture or regular like stated in the video, and i think thats a bit of a shame. fracture could use another nerf or be refocused on vehicles, splitbolt spread is so wide now that theres no real place for it anymore. using the weapon in all kinds of ways did not have a significant effect on my KD, in fact i did much better as heavy after testing it for a few days.
      retesting it after the nerf it feels a little limp now... still usable but saying its still overtuned doesn't strike me as quite right. i say giving most weapons better extended mags would be nice, its crazy how much the heavies get and how little everyone else gets... well up until the one mag crossbow came out anyway :D
      anyway, not saying it wasnt too strong, not saying it shouldnt have gotten nerfed.
      BUT i'm pretty sure splash damage + everyone trying it out because its new and also one of the ways to work on the halloween event progress lead to people getting way more annoyed than the weapon would have done by itself.
      also please buff the light bolt its sad and useless.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      @@More_Dread I reviewed the weapon when it was still being used everywhere, but when a weapon has the ability to send out potentially 30,000 damage from a safe distance, and do so without interruption, then I feel there is still a problem.

    • @Sumowning
      @Sumowning 2 года назад

      @@CAMIKAZE78 Taking it's entire mag into account still makes no sense

    • @More_Dread
      @More_Dread 2 года назад

      @@CAMIKAZE78 well if i take the naginata and multiply its 125 minimum damage by its 540 bullets i get 67.5k damage or 16875 damage in a single extended mag... i think that metric is not really telling me a whole lot by itself tho... (and yes i know that gun has a different scope, hard to compare)
      i dunno man, there is certainly more work needed on the gun, just trying to say game balance is a finicky thing and often there are other factors that play into whatever is the current balance drama that might not be as obvious.
      i was in summits team when he played and he was not having a great time with them, i didn't particularly enjoy getting shot by them either and i have heard from MANY players now that it made em quit. when he learned that it was new he went 'oh so thats why everybody is using it' and calmed down a little.
      my KD stayed what it usually is wether i was on the receiving end or using it myself.
      balance drama is often as much about perception as it is about comparing stats tho. the abusive flying fracture bolts still work just fine but you don't see em often anymore because of the perception that it got nerfed and it simply not being very fun to play for a long time. its tough to remove something after people spent money on it but i would like to see that part of the bow obliterated.
      i gotta say tho that wrel reached out to let summit know that its getting nerfed TOMORROW and i think it ended up being around a week. that was disappointing.

  • @Maegnas99
    @Maegnas99 2 года назад

    Give it a 1 second 'charge' delay before firing. Give it a 2 second 'rechamber' time.

  • @justinpacinabao3391
    @justinpacinabao3391 2 года назад +2

    Doesn't seem that powerful on consoles for some reason?

  • @johnobmasca4304
    @johnobmasca4304 2 года назад

    Just change the ammo mechanic with 10 mag size with 30 ammo reserve or something that makes it reload. Infis and light assaults are flanker classes that doesnt get bother with reloading anyway so that would be a good change. Imo

  • @vicvoss1285
    @vicvoss1285 2 года назад +4

    This weapon is also even more powerful in the hands of A.S.P. players.
    You can use this in addition to an SMG on Light Assault. Considerably broken imo after having used that setup.
    *Speaking from my own experience*

    • @CunnyMuncher
      @CunnyMuncher 2 года назад

      ASP in general is broken and unfair, imo.
      Especially when some dipshit misses all their shots with their primary and just switches to a "secondary shotgun", even though the entire point of not having shotgun secondaries in the game was because of that, and stalker infs.

  • @kestutisstugys1189
    @kestutisstugys1189 2 года назад

    I think there should not be mags introduced, instead chamber time should be a bit longer. Also, projectile speed could be reduced. Those changes would make a weapon less OP while maintaining its role if that makes sense.

  • @EcchiRevenge
    @EcchiRevenge 2 года назад

    Yeah I remember that time RPG decided they didn't want to make a reload animation.

  • @reap3rofd00m3
    @reap3rofd00m3 2 года назад +1

    I dislike this community's stance of "Leave it or remove it" on items. I have yet to find the Seeker all that useful outside the default bolts since the nerf, which for me means that there is zero reason to run it anymore. It has been hit hard and is barely used anymore. It should stay how it is, not continue to be nerfed after it's usage went down by 90%

    • @Idiomatick
      @Idiomatick 2 года назад

      I think it is less useful on inf now, but still broken on la

    • @pliablegalinstan6564
      @pliablegalinstan6564 2 года назад

      Not going to find much agreeing in this comment section. People are not using it for a reason and I honestly dunno how Cami is coming to the conclusion that it STILL needs nerfs other than a knee jerk reaction like the rest of the community has had on this weapon.

    • @ErraticFaith
      @ErraticFaith 2 года назад

      People tend to run a herd mentality as they don't want to risk their popularity or income in this case. Making something worthless, makes implementing anything new pointless. Which is what homogeny always becomes. At this point the game should probably be left to die. Newer games should worry less about rigid balance and more about extreme counters. If people were less concerned about their K.D in a hack ridden/team game anyway - they could probably add all sorts of craziness to the spectrum. Nobody is confused about what 'OP' means. But that readily becomes boring, more of the same and too little to keep the game going if you aren't careful with nerfs. 500 guns that basically just do the same thing in the same way because anything that works to well needs to be nerfed is boring to say the least. Infantry surviving point blank tank shells to the face; as it was when I still played years back for example - is plain laughable. Things should kill. Should work well. Or why even bother having them. Just stick to nothing but the starter weapons and forget it.

  • @RabidDog20
    @RabidDog20 2 года назад +1

    Watching the gameplay, I don't see any real issue at all. It's basically just another bolt rifle with a faster refire rate and much higher bullet drop. The real issue looks to be the hipfire accuracy - if an infil gets snuck up on with a bolter then he has to change to his pistol or try to get a lucky headshot, with this he just hipfires as usual. Watch the clip at 3:00, that should have been an easy few kills with basically any other weapon.

    • @Idiomatick
      @Idiomatick 2 года назад

      Yeah... all those LA bolt rifles...

    • @RabidDog20
      @RabidDog20 2 года назад +1

      @@Idiomatick Damn so you can actually see who's shooting you too instead of cloaking after every shot?

    • @Idiomatick
      @Idiomatick 2 года назад

      @@RabidDog20 It makes ewoks so much worse. They fly up into the trees and kill basically freely with their sniper bow.

    • @wildwavesairsoft
      @wildwavesairsoft 2 года назад

      @@Idiomatick look up

    • @Idiomatick
      @Idiomatick 2 года назад

      @@wildwavesairsoft Yeah but they have full cover. Generally someone has to switch to LA and fly up to clear them out.

  • @someonespotatohmm9513
    @someonespotatohmm9513 2 года назад

    Why do you care about the magazine so much? Give it 12 round mag and 2-3 sec reload time and it would be just as problematic. The way it is right now it is just a tank with a single shot mag that needs to reload after each shot, but the ui just doesn't treat it as such. This weapon is broken because the rate of fire, dmg dropoff and especialy perfect moving accuracy, but the no mag mechanic is not the issue. It can just be fixed by having a longer refire time, although that would be a more severe nerf compared to having a multiround mag+reload.

  • @SystemBot
    @SystemBot 2 года назад

    Personally I think the only problem is the mag or lack of mag and reload.
    Other than that it's pretty much a bow/xbow now with high damage, meh firerate, projectile velocity, drop, etc.

  • @jjkthebest
    @jjkthebest 2 года назад

    They need to choose. Either it can be a weapon with the infinite ammo gimmick, or it can be a powerful long range two shotter that is a scout rifle available to different classes. But as long as it's both, it's OP.

  • @elliottgaal9774
    @elliottgaal9774 2 года назад

    It is quite frustrating yet I do like its visuals.
    It definitely needs more tweaking.

  • @MABGaming01
    @MABGaming01 2 года назад +1

    I kept dying to this today 😭

  • @SmugTheClown
    @SmugTheClown 2 года назад +3

    Yeah but the Beetlejuice is balanced

  • @ZeFluffyKnight
    @ZeFluffyKnight 2 года назад

    Why not just model them like the crossbow in Half Life if they want to keep a mag?

  • @clownymcclownerton1653
    @clownymcclownerton1653 2 года назад

    the crazy part is its not even supposed to be a marksmen weapon its just meant to spam

  • @matchesburn
    @matchesburn 2 года назад

    "DBG, I no longer can press LMB and get kills and certs with the Seeker HLX. Plz fix."

  • @xoawolf
    @xoawolf 2 года назад +1

    Mmm, dont quite agree here chief, but good video regardless

  • @johnlenin476
    @johnlenin476 2 года назад +1

    For me it was The "rebalance" weapon against VS, that's all.

  • @kvz7250
    @kvz7250 2 года назад

    PLEASE make a video on the PS4 server Ceres thats stuck on Koltyr, cuz not only are we losing new players faster than we already did, but we are losing veterans and regulars

  • @mrdato116
    @mrdato116 2 года назад

    I miss this game, I switched to Xbox SX and can't play it 😭

  • @flakcannon722
    @flakcannon722 Год назад

    Turns out you almost never see them. Guess fugly has an effect on usability

  • @T29hotrod
    @T29hotrod 2 года назад +1

    0:20 nah akimbo 1887 all the way

  • @CG-uo6wu
    @CG-uo6wu 2 года назад

    why not just run ammo printer, that would be really powerful

  • @deadhouse3889
    @deadhouse3889 2 года назад +1

    I will never try this weapon out of spite.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      You are a better man than me, I auraxed mine while getting footage for this video.

    • @kaizokuAUTO
      @kaizokuAUTO 2 года назад

      @@CAMIKAZE78 Jesus that's fast

    • @deadhouse3889
      @deadhouse3889 2 года назад

      @@CAMIKAZE78 The only weapon I am interested in spending certs on atm is a lightsaber. Let's make it happen, Daybreak 🤞

  • @retconned4092
    @retconned4092 2 года назад +2

    shame i came back to planetside 2 looking forward to playing through the October event, after a few days of 90+% of my deaths being to the explosive bolts from this crossbow i decided to quit and not play again until this weapon is nerfed to hell and back, looks like i wont be playing again for a long while if ever

    • @perianudan-claudiu2495
      @perianudan-claudiu2495 2 года назад

      I haven't seen it played in the last few days, on Cobalt at least.
      It should be nerfed more, right now it's a better weapon than most of the old ones, so there's no point in buying them.

    • @Idiomatick
      @Idiomatick 2 года назад

      The # of people using it fell by like 75% after nerfs and the explosive bolt deaths fell by like 95%. I think the weapon is still OP ... but it isn't game ruining. Before it felt like you might as well be playing vs hackers.

    • @ErraticFaith
      @ErraticFaith 2 года назад

      As it took me a long time to prove it, a large volume of remaining players in the game do cheat (our test was on EU servers). All be it subtle. A pity I had to borderline cheat myself with 3rd party tools to prove that they had things, ranging from perfect/accuracy patterns and awareness (esp) to connection juke and other strange influences from the old private hacks which function a lot like an untraceable lag switch.
      The software we ran made it obvious when someone was cheating as their target acquisition time was outperforming even the top youtubers repeatedly. One guy who had x2 scope and was being fired at at max range by a x12 sniper (who missed his first shot granted) was acquired by the heavy assault and immediately hit in the head in what was nigh a second of lock on time. People like to say 'he was spotted by someone else'' ''it was a lucky guess''. Sure. People can account for a persons position and elevation in little more than a second. It would take the person more time to think, aim, fire and adjust than that by far.
      Its cute that people continue to play apologist for a game that at one point had more people subscribed to its hagsclub cheat page, than were actually playing (lol) but there you go. Anything to account for the lack of a real life, cheating in games. A good part of the reason we all quit years ago. Still enjoy watching Cami though. Most do I expect.

  • @TeRRm0s
    @TeRRm0s 2 года назад +1

    if the developers nerf it further, they will kill it and no one is going to use it

    • @ErraticFaith
      @ErraticFaith 2 года назад +2

      Correct. But these people are too thick to realize that small detail. It's not just whether something is relationally balanced or not. Also whether when introducing something, if it is useful. As soon as it is 'balanced' in the form of being in the ballpark of everything else in function/potency - it becomes just another tool in the realm of more of the same. Hell it will find itself potentially even in a place where one weapon does one thing it does better (to a larger degree) and some other weapon in another area. This will make it middle ground between them (obviously) excelling likely in neither. It will become much like the Hunter at that point, barely used at all beyond a meme/boredom weapon. Kills yes but why not just stick to the usual high RF stock stuff.
      This game, like many others should just be left to die. If nobody can have anything new that excels in function because its overpowered; thus the alternative is more of the same and people are bored - then your problem is most likely your rigid and moronic community. Plenty of games have overpowered leans. If this game cant even have 1 shot kills from nigh point blank 120mm cannons (been a long time since I even played p2) then the problem is far wider than a simple OP weapon.

  • @MasterRedwing
    @MasterRedwing 2 года назад +1

    Now go talk to Emerson!

  • @tungstentaco495
    @tungstentaco495 2 года назад +2

    I like the suggested changes, but it would still be too powerful in the hands of light assaults. There's a reason why that class doesn't get scout riffles, but the devs seems to have completely disregarded that by giving them the Seeker. I would actually like to see all the other (non-MAX) classes have access to the weapon, just not light assaults.

    • @CAMIKAZE78
      @CAMIKAZE78  2 года назад

      I have certainly seen a lot of argument for this thing to be removed from Light Assaults, part of me wonders if it would still be such a problem while on LAs after some additional nerfs. But we'll see what happens.

  • @Uncle.Grapes
    @Uncle.Grapes 2 года назад

    uhhh what the hell were the whole balance team smoking to release this?

  • @saltysola1476
    @saltysola1476 2 года назад

    The only really egregious thing about it now imo is the fact it's usable on infils, and even in the state it launched, it was really only complained about because of the ease of AOE it provided. There are plenty of things in the game that are in a worse balance state than the crossbow ever was, and plenty of things that took actual years to get the nerfs they deserve.

  • @bm8328
    @bm8328 2 года назад

    Just wish someone would make another game like this and hire people who test/and or know what they are doing. Sorry to be a hater but this just shouldn't be a thing.

  • @LuciarTRPS2
    @LuciarTRPS2 2 года назад

    Can I get my db cash back as they nerf it into oblivion?

  • @Onus6688
    @Onus6688 2 года назад

    No, actually I waited for it to be balanced right because I'm not a shitty person, then I bought it.

    • @Onus6688
      @Onus6688 2 года назад

      Omg stop telling people it's "worth buying" you're enabling toxic gameplay

  • @YizkiM
    @YizkiM 2 года назад

    It's as if whoever designed this weapon doesn't understand this game at all... why not make this game part of the holiday directive weapon to begin with so at least damage is temporary.

  • @Peebuddies
    @Peebuddies 2 года назад

    I really want to play Planetside but every time I remember the game will now always have 4-5 (at a minimum) seeker LAs at every fight constantly firing bolts down upon anything that moves. The spam is horrendous! The 40-80 magazine size is ridiculous, it's so large the time it takes to simply redeploy and start spamming bolts again is minimum compared to how long you're able to keep firing this thing.
    If they insist on the entire ammo capacity being in the magazine then they need to seriously reduce the ammo pool, give it 20-25 maximum with no attachment increases. Make it so LAs spend as much time climbing off that hill looking for ammo as they are simply left clicking, make them pay for the ability to reach high locations easily.

  • @HangmanSwingset
    @HangmanSwingset 2 года назад

    Seeker is just a bad Newton :P

  • @knavenformed9436
    @knavenformed9436 2 года назад

    I've taken a break since they disabled T1 Alloys and I came back to this shit.
    But anyways *WHY IS IT NOT HEAVY ASSAULT EXCLUSIVE*
    And *IT'S THE WEAPON HISTORICALLY KNOWN FOR BEING THE HARDEST TO RELOAD, WHY IS THAT NOT A GAMEPLAY MECHANIC*

  • @MasterDk78
    @MasterDk78 2 года назад

    cloakers are already hated, with this.. well lol

    • @Sumowning
      @Sumowning 2 года назад

      Eh, people always hate on cloakers regardless of this weapon because they feel like they shouldn't be able to die from flankers..

  • @Slay0lot
    @Slay0lot 2 года назад +1

    They got carried away with this weapon. People are quitting the game because of it.