Big Lantern Ghost, Aarantula
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- Опубликовано: 24 авг 2024
- Yeah regarding the title, I got nothing. This strat likely can be improved a lot, too.
Hammerman, Kooper Single Partner, All Star Spirits must be used at least once
Power Plus x2, Hammer Throw, Smash Charge = 15 BP
HP: 10, FP: 10, BP: 15/15
T1: Smash Charge (+2), Shell Toss
Hip Drop. HP: 6, FP: 9
T2: Shell Toss, Hammer Throw (8)
Lantern extinguish. HP: 6, FP: 7
T3: Smash Charge (+2), Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 6
T4: Smash Charge (+4), Shell Toss
Lantern Extinguish. HP: 5, FP: 5
T5: Refresh, Shell Toss
Hip Drop. HP: 6, FP: 10, SE: 2 1/8
T6: Shell Toss, Lullaby
HP: 6, FP: 10, SE: 1 2/8, Sleep -1
T7: Hammer Throw (18), Power Shell (21)
HP: 6, FP: 5, SE: 1 3/8, Sleep 0
T8: Hammer Throw (27), Power Shell (30)
Lantern extinguish. HP: 6, FP: 0, SE: 1 4/8
T9: Hammer, Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 0, SE: 1 5/8
T10: Lime, Power Shell (33).
Lantern extinguish. HP: 5, FP: 0, SE: 1 6/8
T11: Focus, Shell Toss
Hip Drop. HP: 1, FP: 0, SE: 2 3/8
T12: Shell Toss, Star Storm (40, KO)
If the Lullaby fails... lol.
T1: Smash Charge (+2), Shell Toss
Hip Drop. HP: 6, FP: 9
T2: Shell Toss, Hammer Throw (8)
Lantern extinguish. HP: 6, FP: 7
T3: Smash Charge (+2), Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 6
T4: Smash Charge (+4), Shell Toss
Lantern Extinguish. HP: 5, FP: 5
T5: Refresh, Shell Toss
Hip Drop. HP: 6, FP: 10, SE: 2 1/8
T6: Shell Toss, Lullaby
Lantern Extinguish. HP: 6, FP: 10, SE: 1 2/8
T7: Smash Charge (+6), Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 9, SE: 1 3/8
T8: Smash Charge (+8), Shell Toss
Lantern extinguish. HP: 5, FP: 8, SE: 1 4/8
T9: Shell Toss, Smash Charge (+10)
Hip Drop. HP: 1, FP: 7, SE: 1 5/8
T10: Shell Toss, Hammer Throw (Merlee, 27)
Lantern extinguish. HP: 1, FP: 5, SE: 1 6/8
T11: Shell Toss, Refresh
Piercing Light (Double Guard). HP: 5, FP: 10, SE: 7/8
T12: Shell Toss, Focus
Lantern Extinguish. HP: 5, FP: 10, SE: 1 4/8
T13: Shell Toss, Hammer
Hip Drop. HP: 1, FP: 10, SE: 1 5/8
T14: Power Shell (30), Focus
Lantern Extinguish. HP: 1, FP: 7, SE: 1 6/8
T15: Refresh, Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 10, SE: 7/8
T16: Focus, Shell Toss
Lantern Extinguish. HP: 5, FP: 10, SE: 1 4/8
T17: Focus, Shell Toss
Hip Drop. HP: 1, FP: 10, SE: 1 5/8
T18: Hammer, Power Shell (33)
Lantern Extinguish. HP: 1, FP: 7, SE: 1 6/8
T19: Refresh, Shell Toss
Piercing Light (Double Guard). HP: 5, FP: 10, SE: 7/8
T20: Focus, Shell Toss
Lantern Extinguish. HP: 5, FP: 10, SE: 1 4/8
T21: Focus, Shell Toss
Hip Drop. HP: 1, FP: 10, SE: 2 1/8
T22: Shell Toss, Star Storm (40, KO)
I am so sorry, judges. This is moreso just to show to the extent how abusable Big Lantern Ghost's AI is. He does damage rather slowly, though consistently super blocking everything would likely be just unhealthy in how consistent you'd have to be. You're going to overheal a lot of FP to do it, which if that's an issue, you could always just tack on a Mushroom & Egg Missile and end the fight 5 whole turns faster.
Continuing on from Turn 12... previous move was Piercing Light. BLG's Damage: 27/40
Lantern Extinguish. HP: 5, FP: 10, SE: 1 4/8
T13: Shell Toss, Mushroom
Hip Drop. HP: 6, FP: 10, SE: 1 5/8
T14: Shell Toss, Egg Missile (33)
Lantern Extinguish. HP: 6, FP: 10, SE: 1 6/8
T15: Hammer, Do Nothing
Piercing Light (Double Guard). HP: 5, FP: 10, SE: 1 7/8
T16: Do Nothing x2
Hip Drop. HP: 1, FP: 10, SE: 2
T17: Shell Toss, Star Storm (40, KO)
The thought of this fight potentially needing to last 22 whole turns for me is funnier imo tho, LOL. Unfortunately, the lime really doesn't have any value in the alternate routes. You can tell that this strategy could have used more time in the oven. But time is something I lacked. That and aptitude.