This is so much better than those 4 minute tutorials where they just pick a perfect example and don't talk about any of the problems that you face in most shots.
I love that you choose the example for tutorial when you have to think a little bit out of the box to overcome certain problems in the project. This is not just another brick wall planner tracker tutorial, this is a real life example where where you have to really know the tools how to work out the project. Thank you very much. The funny thing is that you don't actually have that much subs, because you are just too clever... LOL but I'm sure it will come with time!
Yeah - a tutorial promising to help you master the planar tracker in 3 minutes might get more subscribers - and they can all track brick walls afterward ;-)
Thank you for using a real example with challenges like track going off frame and being obscured by other objects. 99% of other tutorials use perfect green screen footage with minimal movement which breaks down completely when you try to apply it to your own project. Also very clear and efficient delivery discussing the why in addition to the how. Great tutorial.
This is one of the best tracking tutorials mainly due to the fact you didn't use absolute basic footage where everything stays in frame and even the dumbest trackers couldn't fail. Occlusion and perspective errors is something so common on real-world footage that I'm glad you tackled this and spent the time. Well done.
Great tutorial followed it all the way through. Most problems were discussed in the video and the ones that were not (such as how to rotate the video inside the screens) were solved with a few quick google searches. Thanks a lot!
Omg Really useful! So much better than any tutorial i have seen so far! Although now im sitting with the feeling how am i ever to figure out how to do all this stuff by my self xD
So so helpful! Love how you had real time problems come up and showed how to approach them. The bitmap tool will be a game changer for me, haven't seen it being used in any other channel yet. Thank you!
nicely done, Bernd and good to see a few mistakes and how you fixed them too - that's actually helpful to leave in. I don't use the trackers much because I've always been confused between the uses of the 3 provided and all their options. So wonderful to see more tracker tutorials. Great stuff and thank you
great channel. Finally tutorials that actually explain what the options do and when to pick what. most other youtube tutorials are just dumb step by step recipes that work for the particular examples but nothing else.
Great Tutorial... and GREAT timing. I am putting my next video together and am planning on using a very similar effect. Think I would have been able to figure everything out, but this video will definitely help me out. Thanks!
Thanks for this. You're right about the level of knowledge. I consider myself a newbie+ and I found this really interesting/challenging. Managed to work through the tutorial (after importing the project archive) Thanks again for taking the time to make this video
Starkes, detailliertes und nachvollziehbares Tutorial! Vielen Dank, werde mir mal die Kurse von dir anschauen. Very good, detailed and easy to follow tutorial! Thank you so much, I'll consider taking a look at one of your courses.
thank you very much! I'm following you in order to be up to date with your tutorials. I also wish you would do a planar tracking tutorial with "affine" motion type, that looks somewhat more complex! Thanks again!
Hey, Nice tuto. It's of course for beginners but not being in the targeted audience lets full time to appreciate your teaching skills again ;). Therefore congrats again. It also put lights on how Mocha is so much handy when dealing with occlusions and "what masks are before those which are under" (moreover it's so efficient to paste mocha data into a mocha node in fusion but it's off topic), this is one of the reasons I keep sticking with it (though I cannot make a planar transform out of mocha nodes sot copy/paste the node is the way)... Came here the first time by your set extension clip btw ;) So good job again, thx and keep it up
Hi Bernd, cooles Tutorial, ein wenig zittert das hintere Bild im rechten Bereich noch zu Beginn, aber trotzdem schon sehr gut gemacht, mir war auch nicht bewußt das man die Tracking Optionen und Masken im Laufe des Tracks noch verändern darf/kann, ich bin immer davon ausgegangen das die zu Beginn gewählte Einstellung für den gesamten Track genutzt werden muss ! Respekt nur weiter so !!!!
Zittert, meinst Du ganz am Anfang bei ca. 31:05? Vielleicht habe ich nicht gut hingeschaut... Oder meinst Du die Stelle wo man die dunkle Reflektion des vorderen Gebäudes am rechent Rand des eingesetzten Bildes kurz sieht, die wäre nämlich korrekt und unabhängig vom Tracker.
Sure, the tracker doesn't really care if the camera or the object is moving as long as you are tracking a reasonably planar surface. If the object doesn't have this, you may need to work with point trackers instead.
@@Ziiio well the planar tracker is working for 2d compositing in Resolve. If your object is a 2d image you can track and transform it the same way. If you need to work in 3d space then you have to go for the 3d camera tracking instead.
Really good one, thanks. I wonder why don't you use screen capture overlay pinned on monitor behind your back. This way actions on screen will look much better when we see you talking to camera.
Yeah actually thought about this but I'm still in the process of upgrading my recording environment. With another camera I'm now sometimes covering the screen so thre it won't work - well unless I start doing keying and rotoscoping on my tutorial recordings :-)
As usual a great reference to link to new people, learned something new too. Would there be a way to get from a corner pin with perspective corrected into a crop or rectangle mask? I am unsure about the "proper" way you would do it here, as I would likely apply the planar transform the the MediaIn and use the rectangle afterwards.
Not sure I get you. Do you mean you want to mask after the tracker? If you are looking to straighten out a corner pinned area, you could use the perspective positioner. Perspective positioner is the opposite of corner positioner and the corner positioner is the separate tool that does kind of the same as the inbuilt corner pin of the planar tracker. There are also other workflows. For example you can work with the Steady setting of the planar tracker to stabilize an area, and then unsteady to undo that again and place anything in between. I will probably use that in a tutorial next week.
Hi, Regarding the first building, you expanded the tracking window to include the building structure and not just the glass. 1) What is the algorithm doing such that it somehow ignores the problems with the clouds? 2) Does the size of the tracking window actually increase the quantity of tracking points thus making the track more accurate? In other words, if I searched and found a very small area that had high contrast, wouldn’t that provide great tracking results? Why use a large tracking area? I’m a big fan of your channel. Fantastic detail oriented tutorials.
Generally speaking larger tracking area should be more robust to follow any transforms beyond x-y movement. Agreed, just for x/y you can select a small patch but to get accurate rotations, scale etc. it's generally better if you have features further apart since their impact will be larger on those parameters. Regarding quantity of tracking points, I'm not 100% sure. Not entirely sure how the algorithm determines that. There's no specific algorithm to exclude the clouds but by selecting cloud and not hybrd, the algorithm only relies on the identified points and those tend to be where the highest contrast is, which in this case is on the structure of the building. Also the algorithm can discard points with contradicting movements.
@@VFXstudy Hello again, I just spent a few hours trying to track a green screened picture on a wall. I was not successful in getting a stable track. I think that we need to use very crisp and high contrast targets in the corners. It is likely that the wall and the green screen do not differ enough to make a clear distinction between them. I tried adding contrast and color nodes but it wasn’t enough to make it stable. The goal is to replace the green screen with subjects moving about in front of the painting. When a subject enters the track area, the track pattern moves towards them. I’ve experimented with occlusions and the helped. But, I was surprised that the track was so easily corruptible even with occlusion. I can only guess that the tracker’s gain was very high b/c the green screen and wall luma were not all that different. So, when a subject got close, the tracker tried to include it. I’m only guessing. We will reshoot using high contrast targets and hope the tracking is much better.
@dougdina don't track over a subject. In many green screen cases you can do point trackers and either use three solid points for position, rotation & scale or even a 4-point corner pin. If you really need the planar transform the you meet to exclude the actor via track/garbage mask
@@VFXstudy Thanks for your input. I went back and used the Tracker instead. I started with one point to see how well it worked for my clip. It worked quite well but needed to add 2 more points for rotation and scale. This is the direction I will go. One thing that I found annoying was my inability to figure out how to reset it and start over. It doesn’t seem based on a reference frame. I could not figure out how to delete to track data so I just deleted the node and started over. Other than that, I think we are good. Thanks again.
Hi! I do exactly what you show: I added a planar tracker, pushed Set, and tracked to the end. Frames created. But when I attach a background Node to the planar node like you did -- nothing happens... Why?
Thank you very much... one question please. I need in the same tracking area not 1 picture but 3 pictures. Do i have to repeat the planartracking on the same way but only with 3 different trackpoints?
Not sure I understand: Do you want totrack 3 different surfaces? Then yes, 3 trackers. Do you want to place 3 images on one planar surface, then you can reuse one tracker. You can copy it or copy the tracker/ transforms and reuse. Or merge the images together and put them all combined through one... depending on the scenario.
Hi there It is an excellent tutorial, but I wish to know if you have a video explaining only how to use draw tools in fusion starting from zero. Thanks
I have torials on the paint node, if that's what you mean. Though "starting from zero" - if you are just getting started with Fusion have look at my free beginner course on my website.
What a great, detailed video! Thanks. I'm having a problem that I was hoping you could help with. I've used the Planar Tracker to create a map of the ground and I'm trying to attach text to the ground, sort of like a sign. I want to use this technique in my flying videos to provide information about airports that I'm going to land at. However, something very strange is happening. The text immediately begins to fall over and by the time I get to the side of the text, it has disappeared completely. About the only adjustments I made are text size, and then in the Layout tab, I adjusted Y rotation to get the text lined up with the runway. Do you have any idea why the text is falling over and then disappearing? I uploaded a short sample video that shows the problem. At the end of the video, you'll see my Fusion nodes. Again, the only one I adjusted is the 3D text node. By the way, the video is sped up so you don't have to sit through a long video. Thanks for taking a look! ruclips.net/video/TogKoHk9THM/видео.html
This looks like a 3d problem. The planar tracker only tracks 2d surfaces and can map flat objects onto the surface. If you want it to stand up and rotate around you would need to work with a 3d camera track
Why should we have to export transform information node from the planar tracker to use the mask movement? Can't we just add an polygon mask node to the planar tracker node itself like the blue background node?
Feel free to try, but if you attach it to a mask input you would mask the transform not transform the mask, that's different! If you switch the transform to corner pin or some other mode, that mode would also apply to a mask connected to the background input, but you would still need to reconnect and merge it. So not necessarily easier.
@@VFXstudy Thank you for your reply 💫🙏 I try to understand the logic behind the nodes. I learn Blender 3D now and want to combine my animation layers with Fusion. Maybe I will take the course over VFX study. I'm very hungry to learn but oh my God, there are too many things to learn for animation 😱🥶
Thank you very much for the very interesting insights you gave in this video. But one thing I can't understand in my real project. If I add a secondary CornerPin that always refers to the same PlanarTraker that works very well on the first CornerPin why on the second it returns a very nervous tracking effect and jerks making this second CornerPin unusable? Where am I wrong? Thanks so much!
thank you for this tutorial, im watching a bunch of yours lately, Im still having a problem, i need to do a line selecting a part of a land but the drone shot turns to reveal it and my reference frame can't cover the whole shot so my line cuts out, maybe im doing something wrong? i can solve this in blender im sure but i want to keep it in fusion
Possible. Either by grading it first and then either pre-render or encapsulate in a compound clip. Or alternatively you can send a mask to the color page via 2nd MediaOut node and use that for masking via 2nd source in the color page.
Hi, thank you for this video. My problem is I can't seem to draw a perfect rectangular as you have done in the video. When I first click on the area I want the text/image to appear it draws a straight, horizontal line at the top. Then when I try to draw a vertical line from the point on the extreme right, the whole horizontal line at the top slants down and won't stay straight. Sometimes red lines appear and that complicates things further. Can you assist please?
This is probably a very dumb q and not sure if anyone will see it now but how do u preview the track channel like luma or rgb to see the amount of shadows/contrasts? Not sure what I'm missing looks like he just clicked the viewer but that didn't work for me
HI. Thank you very much for the tutorial. Sadly I couldn't find an answer to my problem. My corner pin is a painting and a person is going through the picture. As I do not have two buildings I am not sure how to adapt your formula in my situation. Do you know a tutorial that explains this?
Hi, nice video. Unfortunately, I couldn't find an answer to my problem. I have a greenscreen that I can track by the planar tracker in Fusion. But at some points I have a hand or a person, that is covering a part of the painting. Ideally, I would like to make an opacity mask as it would be theoretically possible in Premiere. Can someone please tell me how I can do this in Davinci? Thx
I am using a fusion clip and am trying to planar track something. It tracks just fine if I"m not using a Fusion clip but then of course doing that makes it so it plays back at 0fps in Edit. But when I try it with the Fusion clip, it doesn't track. It goes along for maybe a couple frames then the tracker just stops moving. There is really good contrast so I have no idea why it's not working.
Hey VFX I need help with fusion's planar tracker. Every time I press track till the end of a video clip it just sits there and does nothing. I am using the free version of resolve 18 on windows. Is there a solution? Btw thank you for the videos man they really help a lot.
because you shown with the building, but let's say there is a logo on a board and a person is running in front of it which causes the tracker to go off
If they are small, sometimes you can get away with it if it doesn't receive too many tracking points and if those automatically get discarded by the tracker. If not, attach an occlusion mask and mask out that object to remove it from the tracking.
Nice tutorial ! Maybe you could help me ? I've been tracking a car with planar tracker but every time when the car goes behind the lamp post tracking is lost . Any idea how I should fixed that to continue smooth tracking ?
Great video! I'm trying to place an image, png, on the inside bottom of a jewelry box with a hinged lid. The box starts out closed and is slowly opened and rotated a bit, finally showing the entire bottom of the box. I can use planar tracking to have the image correctly placed when the bottom is in full view but opening the lid of the box and the rotation are really difficult for me to figure out how to work with due to occlusion and rotation. This video addresses the occlusion but the occluded area traverses side to side *and* rotates. Can you help at all? Thanks!
That does sound like a quite tough example. Translation can often be extrapolated or manually faked, but it's much harder with 3d rotation still, if you get part of it tracked, haybe you have a chance of fixing things for the remaining part with manual transforms?
@@VFXstudy I ended up getting it to work! I raised the object so it didn't sit so deep in the box and that made tracking 1000X easier, then I used animated masking to cover/reveal the inside of the box as it opened and rotated. It was a long learning experience but it turned out really nice!
Awesome tutorial! It helps me a lot to solve few problems, but I have one big problem with planar tracker and can't find solution or answer anywhere. Maybe you could help. Planar tracker works OK when clip speed is 100% But if I want to apply planar tracker to clip with the speed that is different from 100% (it doesn't matter if speed is above or below 100%) planar tracker doesn't work. If I try to delete planar tracker node, I got the message that asks me am I sure that I want to delete this node because planar tracker still working. I left it to "work" for hours. When I try to delete planar tracker node again, I got the same message - it still working. But without any movement or result. Maybe I need a faster PC, but I think this problem isn't that much related to speed of my PC. Or it is? Any thoughts? Thanks!
Hmm, I haven't tried that combination Resolve speed ramp + Fusion tracking. I'm wondering if it's related to some cash problem? Either way, you could probably get around it by doing the speed change inside Fusion. There are the Time Speed and Time Stretcher tools - both of which can be used for the retime process, even with optical flow if you want. Might be worth a try...
@@VFXstudy that was something that I thought to try, but I would like to do that without workarounds 😎 But it seems its a bug inside Resolve. I already reported it and it seems that I'm not the only one. On BMD forum there are a lot of similar problems with planar tracker. Optical flow, temporal NR and few other tools/settings makes the same problem. Thank you anyway and keep making these awesome tutorials 🙂
I just switched the Viewer to Red, Green, Blud, Color channel. Keyboard Shortcut: R, G, B, C. Or via Mouse top right of the viewer. Sorry for not mentioning it in the video.
Yes, you can either directly output a mask from the tracker tool (the tracking mask) or use the tracker transform to transform a mask. You can attach Masks to additional MediaOut nodes to make them available to the color page if you want to use masks there.
For some reason my polygons do not move with planar transform. Backgrounds do move, but when I want to use a mask and connect it to the planar transform like you do, the polygon does not follow the tracked path.
Does it work when you apply it at the end? Could be an issue with the preview of the polygon shape. Make sure the viewer is connected downstream of the tramsform, but I noticed there are sometimes some glitches with previewing the Onscreen controls.
I can't get the mask to be transformed by the PlanarTransform node. I double checked the reference frame and that I have it linked to the proper input on the PlanarTransform node, but it does not move. Anybody have any suggestions? Is it a limitation of the free version?
my issue is the tracker stops tracking at a certain frame and im not sure why. I set a reference point in the middle and it tracks to the end fine. When i go back to the reference point and track backwards, it starts and then stops about 30 frames from the beginning. Any ideas guys?
maybe anything with the image content that makes it loose the track at that point? Perhaps need to change the tracking mode or reposition for those frames?
okay, so i've opened the planar tracker and copied everything you've done, however it doesnt allow me to create a square/rectangle to track. it only allows me to place a yellow line.
By yellow line... maybe you are looking at the tangent handles of the first point of the polygon? You are drawing the rectangle (or any other shape) by clicking at multiple points in the area. The polygon control should be set to "Click Append" which is the default when adding the tracker tool and it is the first symbol in the top line where the polygon controls are. If you are familiar with Polygon masks otherwise, it works the exact same way.
@@theycallmefilip I heard rumors, but nothing definite. I am not expecting any major changes since there is still a lot of bug fixing and stabilization to do for BMD. So I'm hoping that they prioritize that over impressive new features... let's see, time will tell.
@@VFXstudy No matter what I do, my tracker just doesn't move the background node. I followed step by steps of numerous ways to achieve it and none of it works for me. I did it in Fusion but the eye just stays stationary
Super stumped as I dropped in a clip with my planar tracker and it all lines up positionally, but it the clip isn't playing the right part that I wanted.
what do you mean by not the 'right part"? Do you need to scale/reposition it before the corner positioning? Or set the global in/out points on the clip or trim in to align it in time - or possibly even retime if the clip doesn't match the playback framerate?
@@sarahdanvers1076 check the settings in the MediaIn node for the clip and see if it's playing right there. The planar tracking/pinning operation itself shouldn't do anything to the playback time itself.
This is so much better than those 4 minute tutorials where they just pick a perfect example and don't talk about any of the problems that you face in most shots.
Wow! A planer tracker tutorial with real world examples! Thank you for taking the time to put this together.
Yes, a few things added in there to make it not too trivial :)
I love that you choose the example for tutorial when you have to think a little bit out of the box to overcome certain problems in the project. This is not just another brick wall planner tracker tutorial, this is a real life example where where you have to really know the tools how to work out the project. Thank you very much. The funny thing is that you don't actually have that much subs, because you are just too clever... LOL but I'm sure it will come with time!
Yeah - a tutorial promising to help you master the planar tracker in 3 minutes might get more subscribers - and they can all track brick walls afterward ;-)
Thank you for using a real example with challenges like track going off frame and being obscured by other objects. 99% of other tutorials use perfect green screen footage with minimal movement which breaks down completely when you try to apply it to your own project. Also very clear and efficient delivery discussing the why in addition to the how. Great tutorial.
Best planar tracker tutorial I've seen so far. Very very helpful! Thank you.
Thanks for this awesome tutoriel ! That's what I was needing.
Another thorough, detailed tutorial. I can't tell you enough how invaluable your channel is.
Thanks so much 😄
This is one of the best tracking tutorials mainly due to the fact you didn't use absolute basic footage where everything stays in frame and even the dumbest trackers couldn't fail. Occlusion and perspective errors is something so common on real-world footage that I'm glad you tackled this and spent the time. Well done.
Best planar tracker tutorial I've seen. 👍
Thanks for pointing out errors and how to fix them, really helpful.
Great tutorial followed it all the way through. Most problems were discussed in the video and the ones that were not (such as how to rotate the video inside the screens) were solved with a few quick google searches. Thanks a lot!
You are a master, learn so much from your tutorials, Thank you very much
Thank you, master. I love how detailed, clean and topic-stable your tutorials are! Thanks again.
Again a great tutorial in a real scenario with real problems you encounter on the way and how to solve them. Top !!
Omg Really useful! So much better than any tutorial i have seen so far!
Although now im sitting with the feeling how am i ever to figure out how to do all this stuff by my self xD
So so helpful! Love how you had real time problems come up and showed how to approach them. The bitmap tool will be a game changer for me, haven't seen it being used in any other channel yet. Thank you!
Great tutorial, had to pause many times but got the result in the end.
Very useful and helpful tip! Thank you so much!
Another amazing tutorial. You give so much value to the community. I can’t wait to have enough to buy your courses!
nicely done, Bernd and good to see a few mistakes and how you fixed them too - that's actually helpful to leave in.
I don't use the trackers much because I've always been confused between the uses of the 3 provided and all their options.
So wonderful to see more tracker tutorials.
Great stuff and thank you
great channel. Finally tutorials that actually explain what the options do and when to pick what.
most other youtube tutorials are just dumb step by step recipes that work for the particular examples but nothing else.
Great Tutorial... and GREAT timing. I am putting my next video together and am planning on using a very similar effect. Think I would have been able to figure everything out, but this video will definitely help me out. Thanks!
So great tutorials you make. Thank you for all your effort spreading your knowledge among us!
Thank you so much for this very thorough tutorial! Helps a lot.
Thanks for this. You're right about the level of knowledge. I consider myself a newbie+ and I found this really interesting/challenging. Managed to work through the tutorial (after importing the project archive) Thanks again for taking the time to make this video
Starkes, detailliertes und nachvollziehbares Tutorial! Vielen Dank, werde mir mal die Kurse von dir anschauen.
Very good, detailed and easy to follow tutorial! Thank you so much, I'll consider taking a look at one of your courses.
Thanks for taking us so clearly through this in-depth piece of work. Bravo.
Hi Bernd, as always a clear and easy to follow Resolve / Fusion tutorial. Thanks :)
very nicely done sir
Your tutorial is very nice...your tutorial is easy to understand. I think you will go far👌👌👌👌
Thank you so much 🙂
Thank you so much
thank you very much! I'm following you in order to be up to date with your tutorials. I also wish you would do a planar tracking tutorial with "affine" motion type, that looks somewhat more complex! Thanks again!
Du bist der Hammer... super gemacht!
Great tutorials! Thank U, keep going!
This was an amazing tutorial, thanks a lot!
Richtig gut, Bernd!
Nice Tips! Thank you !
Thanks ... i have downloaded Fusion 9 free. And i will follow you now. Have a nice time.🍻😀
Hey,
Nice tuto. It's of course for beginners but not being in the targeted audience lets full time to appreciate your teaching skills again ;). Therefore congrats again.
It also put lights on how Mocha is so much handy when dealing with occlusions and "what masks are before those which are under" (moreover it's so efficient to paste mocha data into a mocha node in fusion but it's off topic), this is one of the reasons I keep sticking with it (though I cannot make a planar transform out of mocha nodes sot copy/paste the node is the way)...
Came here the first time by your set extension clip btw ;)
So good job again, thx and keep it up
Fantastically helpful!
Cool tutorial - I am thrilled as always
Thank you so much! This was so helpfull. btw i subscribed
Hi Bernd, cooles Tutorial, ein wenig zittert das hintere Bild im rechten Bereich noch zu Beginn, aber trotzdem schon sehr gut gemacht, mir war auch nicht bewußt das man die Tracking Optionen und Masken im Laufe des Tracks noch verändern darf/kann, ich bin immer davon ausgegangen das die zu Beginn gewählte Einstellung für den gesamten Track genutzt werden muss ! Respekt nur weiter so !!!!
Zittert, meinst Du ganz am Anfang bei ca. 31:05? Vielleicht habe ich nicht gut hingeschaut... Oder meinst Du die Stelle wo man die dunkle Reflektion des vorderen Gebäudes am rechent Rand des eingesetzten Bildes kurz sieht, die wäre nämlich korrekt und unabhängig vom Tracker.
This is the best tutorial! Is there anyway for us to do with moving object?
Sure, the tracker doesn't really care if the camera or the object is moving as long as you are tracking a reasonably planar surface. If the object doesn't have this, you may need to work with point trackers instead.
@@VFXstudy I meant moving attached object such as a model that following tracking data on the working scene.
@@Ziiio well the planar tracker is working for 2d compositing in Resolve. If your object is a 2d image you can track and transform it the same way. If you need to work in 3d space then you have to go for the 3d camera tracking instead.
Hello Bernd, could you be so kind and make a tutorial to track a wall and someone goes through the wall as you mention in this video.
Thankyou very much
Great tutorial! Thank you!
This is awesome! Thanks for this tutorial.
Welcome 😃
Really good one, thanks. I wonder why don't you use screen capture overlay pinned on monitor behind your back. This way actions on screen will look much better when we see you talking to camera.
Yeah actually thought about this but I'm still in the process of upgrading my recording environment. With another camera I'm now sometimes covering the screen so thre it won't work - well unless I start doing keying and rotoscoping on my tutorial recordings :-)
VFXstudy oh, got it :). Anyway, thanks for your tutorials, excellent work.
Nice advanced tips!
Awesome tutorial.
Thank you, great in depth tutorial. :)
Nice) waiting for a video about 3D camera tracking
thank you so much, your tutorial help me a lot..
Great, thank you 🙂
Thank you :)
Thanks you sir
Excellent!
wawawwawawawwawawwa! Semplicemente Fantastico! Grazie 😊( Simply fantastic! Thanks )
Many thanks for sharing!
As usual a great reference to link to new people, learned something new too.
Would there be a way to get from a corner pin with perspective corrected into a crop or rectangle mask? I am unsure about the "proper" way you would do it here, as I would likely apply the planar transform the the MediaIn and use the rectangle afterwards.
Not sure I get you. Do you mean you want to mask after the tracker?
If you are looking to straighten out a corner pinned area, you could use the perspective positioner. Perspective positioner is the opposite of corner positioner and the corner positioner is the separate tool that does kind of the same as the inbuilt corner pin of the planar tracker.
There are also other workflows. For example you can work with the Steady setting of the planar tracker to stabilize an area, and then unsteady to undo that again and place anything in between. I will probably use that in a tutorial next week.
Hi,
Regarding the first building, you expanded the tracking window to include the building structure and not just the glass.
1) What is the algorithm doing such that it somehow ignores the problems with the clouds?
2) Does the size of the tracking window actually increase the quantity of tracking points thus making the track more accurate? In other words, if I searched and found a very small area that had high contrast, wouldn’t that provide great tracking results? Why use a large tracking area?
I’m a big fan of your channel. Fantastic detail oriented tutorials.
Generally speaking larger tracking area should be more robust to follow any transforms beyond x-y movement. Agreed, just for x/y you can select a small patch but to get accurate rotations, scale etc. it's generally better if you have features further apart since their impact will be larger on those parameters.
Regarding quantity of tracking points, I'm not 100% sure. Not entirely sure how the algorithm determines that.
There's no specific algorithm to exclude the clouds but by selecting cloud and not hybrd, the algorithm only relies on the identified points and those tend to be where the highest contrast is, which in this case is on the structure of the building. Also the algorithm can discard points with contradicting movements.
@@VFXstudy Hello again,
I just spent a few hours trying to track a green screened picture on a wall. I was not successful in getting a stable track. I think that we need to use very crisp and high contrast targets in the corners. It is likely that the wall and the green screen do not differ enough to make a clear distinction between them. I tried adding contrast and color nodes but it wasn’t enough to make it stable.
The goal is to replace the green screen with subjects moving about in front of the painting. When a subject enters the track area, the track pattern moves towards them. I’ve experimented with occlusions and the helped. But, I was surprised that the track was so easily corruptible even with occlusion. I can only guess that the tracker’s gain was very high b/c the green screen and wall luma were not all that different. So, when a subject got close, the tracker tried to include it. I’m only guessing.
We will reshoot using high contrast targets and hope the tracking is much better.
@dougdina don't track over a subject. In many green screen cases you can do point trackers and either use three solid points for position, rotation & scale or even a 4-point corner pin. If you really need the planar transform the you meet to exclude the actor via track/garbage mask
And sometimes just a single point is enough- depending on the scenario
@@VFXstudy Thanks for your input.
I went back and used the Tracker instead. I started with one point to see how well it worked for my clip. It worked quite well but needed to add 2 more points for rotation and scale. This is the direction I will go.
One thing that I found annoying was my inability to figure out how to reset it and start over. It doesn’t seem based on a reference frame. I could not figure out how to delete to track data so I just deleted the node and started over.
Other than that, I think we are good. Thanks again.
hammer vielen dank
Hi! I do exactly what you show: I added a planar tracker, pushed Set, and tracked to the end. Frames created. But when I attach a background Node to the planar node like you did -- nothing happens... Why?
Hard to say without seeing your flow. You attached it to the planar transform? Also feel free to compare with my setup in the exercise package.
Thank you very much... one question please. I need in the same tracking area not 1 picture but 3 pictures. Do i have to repeat the planartracking on the same way but only with 3 different trackpoints?
Not sure I understand: Do you want totrack 3 different surfaces? Then yes, 3 trackers. Do you want to place 3 images on one planar surface, then you can reuse one tracker. You can copy it or copy the tracker/ transforms and reuse. Or merge the images together and put them all combined through one... depending on the scenario.
Hi there
It is an excellent tutorial, but I wish to know if you have a video explaining only how to use draw tools in fusion starting from zero. Thanks
I have torials on the paint node, if that's what you mean. Though "starting from zero" - if you are just getting started with Fusion have look at my free beginner course on my website.
What a great, detailed video! Thanks. I'm having a problem that I was hoping you could help with. I've used the Planar Tracker to create a map of the ground and I'm trying to attach text to the ground, sort of like a sign. I want to use this technique in my flying videos to provide information about airports that I'm going to land at. However, something very strange is happening. The text immediately begins to fall over and by the time I get to the side of the text, it has disappeared completely. About the only adjustments I made are text size, and then in the Layout tab, I adjusted Y rotation to get the text lined up with the runway. Do you have any idea why the text is falling over and then disappearing? I uploaded a short sample video that shows the problem. At the end of the video, you'll see my Fusion nodes. Again, the only one I adjusted is the 3D text node. By the way, the video is sped up so you don't have to sit through a long video. Thanks for taking a look!
ruclips.net/video/TogKoHk9THM/видео.html
This looks like a 3d problem. The planar tracker only tracks 2d surfaces and can map flat objects onto the surface. If you want it to stand up and rotate around you would need to work with a 3d camera track
@@VFXstudy Thanks for the quick reply! Do you have a video that would explain what I need to know, or should I just search around RUclips?
@@jayphilipwilliams this may help: vfxstudy.com/tutorials/set-extension-3d/
@@VFXstudy Great! Thanks!
Why should we have to export transform information node from the planar tracker to use the mask movement? Can't we just add an polygon mask node to the planar tracker node itself like the blue background node?
Feel free to try, but if you attach it to a mask input you would mask the transform not transform the mask, that's different!
If you switch the transform to corner pin or some other mode, that mode would also apply to a mask connected to the background input, but you would still need to reconnect and merge it. So not necessarily easier.
@@VFXstudy Thank you for your reply 💫🙏 I try to understand the logic behind the nodes. I learn Blender 3D now and want to combine my animation layers with Fusion. Maybe I will take the course over VFX study. I'm very hungry to learn but oh my God, there are too many things to learn for animation 😱🥶
Thank you very much for the very interesting insights you gave in this video. But one thing I can't understand in my real project. If I add a secondary CornerPin that always refers to the same PlanarTraker that works very well on the first CornerPin why on the second it returns a very nervous tracking effect and jerks making this second CornerPin unusable? Where am I wrong? Thanks so much!
thank you for this tutorial, im watching a bunch of yours lately, Im still having a problem, i need to do a line selecting a part of a land but the drone shot turns to reveal it and my reference frame can't cover the whole shot so my line cuts out, maybe im doing something wrong? i can solve this in blender im sure but i want to keep it in fusion
Спасибо! Понятно даже без субтитров!
Color Correcting FUSION: Is there a way to grade the insert not within Fusion, but in Color ?
Possible. Either by grading it first and then either pre-render or encapsulate in a compound clip. Or alternatively you can send a mask to the color page via 2nd MediaOut node and use that for masking via 2nd source in the color page.
Very informative, but advance for me. I’ll have to learn some things and return lol.
Hi, thank you for this video. My problem is I can't seem to draw a perfect rectangular as you have done in the video. When I first click on the area I want the text/image to appear it draws a straight, horizontal line at the top. Then when I try to draw a vertical line from the point on the extreme right, the whole horizontal line at the top slants down and won't stay straight. Sometimes red lines appear and that complicates things further. Can you assist please?
So when you make a planar transform it auto syncs with the planar tracker?
At the time of creation, yes.
If you update the tracking later, don't think the transform is updated. It's decoupled at that point.
This is probably a very dumb q and not sure if anyone will see it now but how do u preview the track channel like luma or rgb to see the amount of shadows/contrasts? Not sure what I'm missing looks like he just clicked the viewer but that didn't work for me
HI. Thank you very much for the tutorial. Sadly I couldn't find an answer to my problem. My corner pin is a painting and a person is going through the picture. As I do not have two buildings I am not sure how to adapt your formula in my situation. Do you know a tutorial that explains this?
thanks
Hi, nice video. Unfortunately, I couldn't find an answer to my problem. I have a greenscreen that I can track by the planar tracker in Fusion. But at some points I have a hand or a person, that is covering a part of the painting. Ideally, I would like to make an opacity mask as it would be theoretically possible in Premiere. Can someone please tell me how I can do this in Davinci? Thx
Anyone else having issues with the Planar tracker in DaVinci Resolve 19?
Haven't had any issues during recent tests, but keep in mind that it's still public beta and not stable release yet...
I am using a fusion clip and am trying to planar track something. It tracks just fine if I"m not using a Fusion clip but then of course doing that makes it so it plays back at 0fps in Edit. But when I try it with the Fusion clip, it doesn't track. It goes along for maybe a couple frames then the tracker just stops moving. There is really good contrast so I have no idea why it's not working.
🙏🏻
8:14 Wie könnte ich, wenn der Tracker schon zu früh falsch getrackt hat ihn korrigieren?
Sonst ein sehr Hilfreiches Video, vielen dank!
Hey VFX I need help with fusion's planar tracker. Every time I press track till the end of a video clip it just sits there and does nothing. I am using the free version of resolve 18 on windows. Is there a solution?
Btw thank you for the videos man they really help a lot.
what about objects in front of another object tracking
because you shown with the building, but let's say there is a logo on a board and a person is running in front of it which causes the tracker to go off
If they are small, sometimes you can get away with it if it doesn't receive too many tracking points and if those automatically get discarded by the tracker. If not, attach an occlusion mask and mask out that object to remove it from the tracking.
Nice tutorial ! Maybe you could help me ? I've been tracking a car with planar tracker but every time when the car goes behind the lamp post tracking is lost . Any idea how I should fixed that to continue smooth tracking ?
Did you try an occlusion mask on the lamp post?
VFXstudy Thank you for your reply. No ! I did not tried it , I'm a newbie in Davinci Resole . Do you have a tutorial about it on your channel ?
Great video! I'm trying to place an image, png, on the inside bottom of a jewelry box with a hinged lid. The box starts out closed and is slowly opened and rotated a bit, finally showing the entire bottom of the box. I can use planar tracking to have the image correctly placed when the bottom is in full view but opening the lid of the box and the rotation are really difficult for me to figure out how to work with due to occlusion and rotation. This video addresses the occlusion but the occluded area traverses side to side *and* rotates. Can you help at all? Thanks!
That does sound like a quite tough example. Translation can often be extrapolated or manually faked, but it's much harder with 3d rotation still, if you get part of it tracked, haybe you have a chance of fixing things for the remaining part with manual transforms?
@@VFXstudy I ended up getting it to work! I raised the object so it didn't sit so deep in the box and that made tracking 1000X easier, then I used animated masking to cover/reveal the inside of the box as it opened and rotated. It was a long learning experience but it turned out really nice!
Awesome tutorial! It helps me a lot to solve few problems, but I have one big problem with planar tracker and can't find solution or answer anywhere. Maybe you could help.
Planar tracker works OK when clip speed is 100% But if I want to apply planar tracker to clip with the speed that is different from 100% (it doesn't matter if speed is above or below 100%) planar tracker doesn't work. If I try to delete planar tracker node, I got the message that asks me am I sure that I want to delete this node because planar tracker still working. I left it to "work" for hours. When I try to delete planar tracker node again, I got the same message - it still working. But without any movement or result. Maybe I need a faster PC, but I think this problem isn't that much related to speed of my PC. Or it is? Any thoughts? Thanks!
Hmm, I haven't tried that combination Resolve speed ramp + Fusion tracking. I'm wondering if it's related to some cash problem? Either way, you could probably get around it by doing the speed change inside Fusion. There are the Time Speed and Time Stretcher tools - both of which can be used for the retime process, even with optical flow if you want. Might be worth a try...
@@VFXstudy that was something that I thought to try, but I would like to do that without workarounds 😎
But it seems its a bug inside Resolve. I already reported it and it seems that I'm not the only one. On BMD forum there are a lot of similar problems with planar tracker. Optical flow, temporal NR and few other tools/settings makes the same problem. Thank you anyway and keep making these awesome tutorials 🙂
How did you change the footage like that? Is there a hotkey to check contrast modes or something, or did you just edit the footage? Timestamp is 5:22.
I just switched the Viewer to Red, Green, Blud, Color channel. Keyboard Shortcut: R, G, B, C. Or via Mouse top right of the viewer. Sorry for not mentioning it in the video.
@@VFXstudy Ah, no worries mate. Thanks for answering, that's gonna help me for sure!
Is it possible to use this technique for masking? The color tab tracker (for when Im trying to isolate an element from footage) doesnt seem to cut it
Yes, you can either directly output a mask from the tracker tool (the tracking mask) or use the tracker transform to transform a mask. You can attach Masks to additional MediaOut nodes to make them available to the color page if you want to use masks there.
cannot download the file :(
"This XML file does not appear to have any style information associated with it. The document tree is shown below."
Sorry, it should work now. I had the wrong link on the website but fixed it now.
Великолепно!
For some reason my polygons do not move with planar transform. Backgrounds do move, but when I want to use a mask and connect it to the planar transform like you do, the polygon does not follow the tracked path.
Does it work when you apply it at the end? Could be an issue with the preview of the polygon shape. Make sure the viewer is connected downstream of the tramsform, but I noticed there are sometimes some glitches with previewing the Onscreen controls.
I can't get the mask to be transformed by the PlanarTransform node. I double checked the reference frame and that I have it linked to the proper input on the PlanarTransform node, but it does not move. Anybody have any suggestions? Is it a limitation of the free version?
No don't think it's related to the free version
my issue is the tracker stops tracking at a certain frame and im not sure why. I set a reference point in the middle and it tracks to the end fine. When i go back to the reference point and track backwards, it starts and then stops about 30 frames from the beginning. Any ideas guys?
maybe anything with the image content that makes it loose the track at that point? Perhaps need to change the tracking mode or reposition for those frames?
okay, so i've opened the planar tracker and copied everything you've done, however it doesnt allow me to create a square/rectangle to track. it only allows me to place a yellow line.
By yellow line... maybe you are looking at the tangent handles of the first point of the polygon? You are drawing the rectangle (or any other shape) by clicking at multiple points in the area. The polygon control should be set to "Click Append" which is the default when adding the tracker tool and it is the first symbol in the top line where the polygon controls are. If you are familiar with Polygon masks otherwise, it works the exact same way.
what about davinci resolve 17? do you know something about it release?
It's a bit premature for 17, don't you think? Let them solve 16's bugs and then we'll see.
@@theycallmefilip I heard rumors, but nothing definite. I am not expecting any major changes since there is still a lot of bug fixing and stabilization to do for BMD. So I'm hoping that they prioritize that over impressive new features... let's see, time will tell.
I need help with my black eye effect not working
? What is it that you need?
@@VFXstudy No matter what I do, my tracker just doesn't move the background node. I followed step by steps of numerous ways to achieve it and none of it works for me. I did it in Fusion but the eye just stays stationary
when i try it, than i got headache
Super stumped as I dropped in a clip with my planar tracker and it all lines up positionally, but it the clip isn't playing the right part that I wanted.
what do you mean by not the 'right part"? Do you need to scale/reposition it before the corner positioning? Or set the global in/out points on the clip or trim in to align it in time - or possibly even retime if the clip doesn't match the playback framerate?
@@VFXstudy It's playing the end of the clip when I'm wanting to use the beginning of the clip.
@@sarahdanvers1076 check the settings in the MediaIn node for the clip and see if it's playing right there. The planar tracking/pinning operation itself shouldn't do anything to the playback time itself.
@@VFXstudy Ah that helped. Thank you so much!