Unreal Engine 5 realistic windshield glass reflections with ray tracing translucency settings

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  • Опубликовано: 15 сен 2024
  • Note: in UE4 you'll also need to uncheck the second refraction box in ray traced translucency settings
    Windshield glass available in the free automotive pack: www.unrealengi...

Комментарии • 20

  • @xavim367
    @xavim367 Год назад +13

    You are the first person that actually solved my glass issues with UE5 and Lumen. Thank you very much!!

  • @loustewart
    @loustewart Месяц назад

    Perfect tutorial, straight to the point. the awesome chill music is the cherry on top

  • @TheDigiVault
    @TheDigiVault Год назад

    Great little tutorial. Thank you!!

  • @GikePeterson
    @GikePeterson 2 года назад +1

    Thanks a lot!

  • @VISDE
    @VISDE 2 года назад +3

    Looks great!! Does your windshield mesh have thickness? Or it’s just a single face geo panel?

    • @Monoville
      @Monoville  2 года назад

      No idea, just whatever comes with the Hum3D models!

    • @PrivacyEnt
      @PrivacyEnt 2 года назад

      ideally ones with thickness looks better but its not necessary

  • @mohamedabelaziz6239
    @mohamedabelaziz6239 2 года назад +1

    thank you

  • @juancarlosgzrz
    @juancarlosgzrz Год назад

    Thank you!

  • @iSuperMjood
    @iSuperMjood 11 месяцев назад

    the glass color is black even though i have a skylight

  • @thhm
    @thhm 2 года назад

    hi I cant seem to translucency to work. Objects just show the checker pattern when i apply a basic material, and not translucent at all. I set the project settings as per your suggestion. Can you help pls?

    • @Monoville
      @Monoville  2 года назад +1

      I would try reinstalling the materials

    • @chrischisholm9220
      @chrischisholm9220 2 года назад

      I am completely new to UE5, but I had exactly the same problem. UNCHECK 'Nanite' when importing your model. Then apply your material for transparency.

  • @dankolevente
    @dankolevente Год назад

    Did exactly as you did, but whenever I turn on ray traced translucency all glass materials get completely blown out into an emissive mess, any ideas?

    • @Monoville
      @Monoville  Год назад +1

      I think this technique only works well for specific glass like car windshields

    • @dankolevente
      @dankolevente Год назад

      @@Monoville actually I just had to refresh my skylight, seems to work pretty well now. The inner space is really badly lit though, will have to see if it’s mostly a material settings issue

    • @Monoville
      @Monoville  Год назад +1

      @Levente Dankó ah yeah I've had issues with skylights before. Also I always set exposure to manual in post processing and set it around 10 or 11, have too many issues with auto exposure

    • @dankolevente
      @dankolevente Год назад

      @@Monoville Right. Well overall thanks for the great advice, looks great now from the outside. From the inside not so much, I guess I’ll just go with lumen there for now.

  • @IRONFRIDGE
    @IRONFRIDGE 2 года назад

    Does those settings affect Pathtracing too?