DIY Super Hydrophobic Labyrinth Game

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  • Опубликовано: 23 дек 2024

Комментарии • 545

  • @christhebirb
    @christhebirb 5 лет назад +491

    Use food coloring to dye the drops, put them on opposite corners on the board, and try to win the game by mixing them in the center!

    • @LordDecapo
      @LordDecapo 5 лет назад +1

      that sounds epic!

    • @Djhg2000
      @Djhg2000 5 лет назад

      Came here to suggest the same thing!

    • @ogorangeduck
      @ogorangeduck 5 лет назад +5

      like mercury meltdown, but in real life!

    • @NibblyBitz
      @NibblyBitz 5 лет назад +1

      Have you played mercury the game on PSP because that is legit what you need to in the game as you play as a mercury blob

    • @nicynodle2
      @nicynodle2 5 лет назад +4

      Or for the extra challenge, you have to switch their positions WITHOUT mixing them

  • @Scott_C
    @Scott_C 5 лет назад +1048

    Hard mode: Put a paper towel on a strategic wall so that it will absorb it if the drop comes in contact with it.

    • @spicklesandwich
      @spicklesandwich 5 лет назад +58

      Or Sponge. Can be squeezed out.

    • @shonaoneill5151
      @shonaoneill5151 5 лет назад +7

      Ha ha ha I spat my tea over my tablet! Thanks for that 😁

    • @parkerlreed
      @parkerlreed 5 лет назад +11

      Or make all the walls out of sponge.

    • @turmat01
      @turmat01 5 лет назад +8

      @@shonaoneill5151 bullshit

    • @theralhaljordan7337
      @theralhaljordan7337 5 лет назад +1

      Or you could just add another hole

  • @kamo7293
    @kamo7293 5 лет назад +99

    If the floor was transparent (maybe using acrylic or something) you could have a second layer maze underneath, or have bridges and underpasses. Or maybe use the tops of the walls for a second layer maze, with ramps up and down

    • @vincenttrigg4521
      @vincenttrigg4521 5 лет назад +2

      I had a similar idea! By similar i basically mean the exact same XD
      Heres what i said
      You could try multiple heights like with ramps without borders on the higher floors.
      Options for this type include:
      -if you fall of the higher part then you land back down on the board below.
      -require ramps or bridges to get over certain walls to get to the end.
      -going too fast would launch the water off the board.
      -having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.

    • @HokoraYinphine
      @HokoraYinphine 5 лет назад +4

      @@vincenttrigg4521 I'm just wondering if the hydrophobic coating will make the plastic/acrylic look frosted making it really hard to see what's under
      He did say at 5:23 the coating made the surface that's been sprayed a "milky white" and also commented on how uneven the coating was on the pegboard
      Another idea I had to add to your comment was instead of letting the water drop down to the bottom floor from a top hole, it would be a simple tube/pipe the length of the spacing between the top and bottom floor. It can pose as a very simple object when on the bottom floor.
      I'm hoping Hawkin will make another video following this :)

    • @GRBtutorials
      @GRBtutorials 5 лет назад +1

      Hokora Yinphine MPP Well, maybe there are other more suitable coatings that are transparent.

    • @HokoraYinphine
      @HokoraYinphine 6 месяцев назад +1

      5 years later and i somehow came across the same comment to mention the same thing, turns out i already said it haha

  • @pw7225
    @pw7225 5 лет назад +136

    Smart trick to let me watch your parrot during the ad. Usually, I close the video when the ad appears.

    • @anasmrright
      @anasmrright 5 лет назад +18

      What ad? All I saw was the silly parrot.

    • @RowanB6
      @RowanB6 5 лет назад +7

      @@anasmrright same here, but now that you mention it, I have a strange urge to go to brilliant.org

  • @Jonathanist
    @Jonathanist 5 лет назад +44

    I love that you went back to the old format of narration over video, keep it up!

  • @roboactive
    @roboactive 5 лет назад +54

    *_A stupid improvement for the game:_*
    Use a hair dryer or a fan under some of the holes, so that if the water passes over it, it will split up (or fly over the barriers, i dont know).

  • @finndriver1063
    @finndriver1063 5 лет назад +22

    By putting small dabs of powdered colouring on more risky parts of the course, you could create bonus sections and rewards.
    Or take it further, start with something dissolved in the liquid, and place something that it could react with along the course!

    • @AgentWest
      @AgentWest 5 лет назад +1

      Drop of vinegar with baking soda traps? Or same drop of water with fizzy tablets as traps? Either way, your simple idea does sound fun.

  • @drew899
    @drew899 5 лет назад +11

    Couple of things hat would be cool to see:
    1. Drinking straws to transport the drop across the board. Would have to be built into a side wall so it doesn’t get in the way of the maze itself.
    2. Cover a small section of the board with a piece of wood so you have to do that section blinded (optionally, add a small mini maze to the bottom of the cover)
    3. A water tank and a cheap plastic pipette where the water gets fed directly to the bulb with a one way valve and when you squeeze the bulb, a perfect water droplet is formed in the same place every time
    4. A small timer and wipe board to keep track of time and scores. A “leaderboard” of sorts.

    • @smith7108
      @smith7108 5 лет назад

      Timer could be triggered by the droplet running over a section and completing a circuit.

  • @TechIngredients
    @TechIngredients 5 лет назад +4

    Beautifully done! Great videography as well.

  • @jcims
    @jcims 5 лет назад +128

    Do it with the Leidenfrost effect instead, built in time limit!

    • @TestSpaceMonkey
      @TestSpaceMonkey 5 лет назад +9

      Exactly what I came down to comment. Specifically those surfaces with the array of little sideways-tilting groves to act as a launch or speed ramp. Could even combine this with your dual-drop idea and have one drop close a switch on the heater for the Leidenfrost surface so that the other can get launched across unconnected parts of the maze. Heck, have it launch you to a whole other maze board and make it a multi-player game.
      One could really go nuts with small-scale fluid effects: acoustophoretic levitation, cavitation (vaporization trap or limiting visibility with time spent in an area) and/or capillary action (to get the droplet through a hidden shortcut). Also, how hydrophobic are magnetorheological fluids? Maybe have a dynamic section reshaped by hitting switches/conducting plates so that it blocks/unblocks different areas in sequence. The possibilities!

    • @Cyberw4y
      @Cyberw4y 5 лет назад +3

      What would you do that with? Liquid nitrogen?

    • @pedroff_1
      @pedroff_1 5 лет назад +1

      @@Cyberw4y he could just heat the surface the water is on, the leidenfrost effect can happen whenever you have a liquid hitting a surface hotter than its boiling point, so water with hot metal plate could work

    • @Cyberw4y
      @Cyberw4y 5 лет назад +1

      @@pedroff_1 yeah, but this one is wooden.

    • @pedroff_1
      @pedroff_1 5 лет назад +1

      @@Cyberw4y that's true, he'd have to make a new one he could heat as much as it's required. I thought you were implying you could only get the effect on liquid nitrogen, sorry for misunderstanding it!

  • @redcastlefan
    @redcastlefan 5 лет назад +56

    Why not add more traps types ? For example replace some of the floor or walls with a sponge since, you know it absorbs the water .

  • @kdawg3484
    @kdawg3484 5 лет назад +22

    So simple, yet so many extra dimensions added. Ben, you're the master at this sort of thing. You must shave with Occam's Razor in the mornings.

  • @armokgodofblood2504
    @armokgodofblood2504 5 лет назад +117

    Can we just get a video of the parrot?

  • @amber3650
    @amber3650 5 лет назад +4

    the only channel where I watch the advertisement, well, I watch the bird play in your hand and ignore the ad, that bird is heckin' cute

  • @smuecke
    @smuecke 5 лет назад +7

    Yours are the only videos where I never skip the sponsor ad, because of your parrot 😀

  • @KingMako30
    @KingMako30 5 лет назад +2

    I normally don't listen to the ads at the end of a video, but that parrot sealed it for me.

  • @HammyTechnoid
    @HammyTechnoid 5 лет назад +11

    This is awesomeness at its best.... even if I don't build one, it's nice to know I could... great job!!!

  • @ntsazazel
    @ntsazazel 5 лет назад +1

    Two ideas that work together to make a “shrink and grow” mechanic:
    1. Certain passages could be made thinner with a modified board to require intentional shrinkage. The shrinkage could be done on a nearby hole, or a bit of paper towel small enough to only absorb a small amount of water.
    2. Wells that contain more water to grow. The best way I could think of was sponges, as they could hold water without it going everywhere.
    Bonus ideas:
    1. Non-hydrophobic panels that are harder to get over, and require harsher tilting.
    2. Sponge walls.
    3. Plugs that make holes safe (probably made of rubber).
    4. End goal made of a different colored sponge.
    5. Little dots of food coloring that indicate a harder route or bonus, ending with them means you did the harder challenge.
    6. Doors that slide based on the tilt
    7. Bigger version (15x15 maybe?).
    This is by no means a completed list, feel free to add on :)

  • @TheHarleyEvans
    @TheHarleyEvans 5 лет назад +5

    having some sort of tray beneath to catch the water would be good, maybe adding some neodymium magnets in too to cause areas of extra friction, maybe adding sponge-walls as a trap too.

  • @calebof300
    @calebof300 5 лет назад +324

    Man, the constant hydrophobia in this video makes it hard to watch. It's 2019, we should be over this!

  • @mercyadrrian7011
    @mercyadrrian7011 4 года назад +1

    Brother make sure that you plant trees for each tree u cut. 🙂 Yes, its a request. And when u do it, make video of that too and post. And your works are amazing tooo.👍

  • @GreekGadgetGuru
    @GreekGadgetGuru 5 лет назад +86

    LOVE THE INTRO! I noticed your posting frequency went to about 1 a month. Are you going for the high quality "Mark Rober" approach to making content? He post 12 videos a year. Very picky with his content subjects.

    • @Nighthawkinlight
      @Nighthawkinlight  5 лет назад +41

      I'm busier these days and recently had a few projects I spent a lot of time on that didn't work in the end. I'd like to post more frequently if I could. It's good to see channels like Mark's that do so well choosing quality over quantity. For a few years it seemed like that method was falling out of favor on RUclips.

    • @GreekGadgetGuru
      @GreekGadgetGuru 5 лет назад +4

      @@Nighthawkinlight Yes most definitely falling out of favor. I think he has some contacts in journalism that spread his content like wildfire across the internet. His content is very relate-able to a mass audience too.

    • @MattsAwesomeStuff
      @MattsAwesomeStuff 5 лет назад +3

      @@Nighthawkinlight - I don't think anything has changed (with respect to, things not being as bad as they have been the last 2 years). Mark succeeds in spite of the algorithmic penalty, and if he took the "Say less and say it often" low-effort bloggy content, of literally just turning on the camera and blathering for 10 minutes a day with no content of value, I suspect he'd be far more popular. There are very few of us who choose to make good content despite what RUclips seems interested in promoting. The good news is that, at the end of the day, we can look back on our content and feel like it mattered and wasn't disposable to the world.

    • @GreekGadgetGuru
      @GreekGadgetGuru 5 лет назад +1

      @@MarkRober *A legendary RUclipsr has appeared*

  • @55Ramius
    @55Ramius 5 лет назад +16

    Pretty cool version of this game. Hmm, little contact points in surface could trigger lights or sounds as the conductive water drop passes over them.

    • @abunn3
      @abunn3 5 лет назад

      If you spread two contact points out far enough in a section, you could ensure that you've reached that part of the maze with enough water to flip the switch.

    • @terranovarain6570
      @terranovarain6570 4 года назад

      I was thinking the same thing

  • @daivomjoshi8677
    @daivomjoshi8677 5 лет назад +76

    Add some FLUORESCENT DYE to that water and play game under a UV LIGHT...It will be lit...😍 Please do it🤩

    • @TopSpot123
      @TopSpot123 5 лет назад +9

      Just try tonic water.

    • @daivomjoshi8677
      @daivomjoshi8677 5 лет назад +1

      Yep 👍🏻

    • @TopSpot123
      @TopSpot123 5 лет назад +5

      @@Baitrix1 Tonic water contains quinine which floreces under a black light.

  • @Leviathanshadex
    @Leviathanshadex 5 лет назад +1

    You could add a type of drip pan underneath the board that collects lost water. The collection system may have a nozzle near the beginning of the maze, allowing players to simply squirt a small amount of water with the press of a button (like a soap dispenser). Now, ideally the water would need to be treated with bleach or something of the sort to prevent it from getting modly. Also, if you added an acrylic topper over the maze, the entire system would be closed and repeatable like a pinball machine. You wouldnt need to worry about mold or dirt in that circumstance.

  • @DoItProjects
    @DoItProjects 5 лет назад +5

    Well I’ll be damned if this isn’t the coolest thing I’ve seen all week.

  • @Morgiliath
    @Morgiliath 5 лет назад +1

    Such an ingeniously simple way of implementing this came, while adding so much depth at the same time. I feel like splitting is probably the easiest way to play with the waters feature, having to manage 2 water drops in different mazes seems super neat.

  • @LarsSveen
    @LarsSveen 5 лет назад +5

    A maze where you have to navigate two drops at once would be a nice added challenge. And since it's water, you could navigate them to combine at some point.

  • @VagabondTE
    @VagabondTE 5 лет назад +1

    If you had a narrow absorbent strip at the end of the maze you could actually turn it into a sort of point system. Give people a bunch of extra water to start for an interesting competition. Maybe less holes though. What I would do is have some extra pegs and fill in the more challenging holes in narrow spots. It would make the game easier but it would be a lot more wild with all the extra water drops bounceing around. You don't need a droplet divider, you just need more water. This would all be a genuinely fun party game.

  • @babunking7401
    @babunking7401 5 лет назад +2

    This is more satisfying than the “Odly satisfying “ videos.

  • @ljk8059
    @ljk8059 5 лет назад +2

    Adding food dye to the drops would allow for two players to "fight" one another... and bumping into each other's drops would void the game immediately as you could never separate it back out again (splitting the drop would render two similarly coloured drops). Red and blue, for example, would work well. Each player could have a different start and end point, marked with colours too.

  • @MrDoboz
    @MrDoboz 5 лет назад +10

    make it on a heater copper board, so you have an included timer as your water blob slowly boils away

  • @clusterfork
    @clusterfork 5 лет назад +1

    I love the bits of cleverness you bring into every project. I would have never thought of using simple jigs like the ones you made... And the springy feet! Also, just a very cool take on this classic game.

  • @BenjaminGoldberg1
    @BenjaminGoldberg1 5 лет назад +3

    Replace the opaque pegboard with acrylic, and illuminate the edges.

  • @briantw7096
    @briantw7096 5 лет назад

    Brother the artistic value of you videos are second to none!! It is appreciated.

  • @Potato-sg3wq
    @Potato-sg3wq 5 лет назад

    Dude, every time I watch your videos I get really amazed by the things you do. The wood gas, the water purification, the hydrophobic game, its just amazing how you do all these things. I wanted to recommend for you to find ways to to reuse garbage or pollution for the better. Such as remelting plastic or metal, maybe turning cans into purifiers or possibly using a can in unison with the wood gas to make a little woodgas candle. Thanks

  • @TommyCallaway
    @TommyCallaway 5 лет назад +3

    Ooo - you could add sponge traps to some walls that absorb the water on contact as well.

  • @Advoko
    @Advoko 5 лет назад +1

    I like your noble goals...

  • @axiljan5709
    @axiljan5709 5 лет назад +1

    Have to say, it was very satisfying to see that bubble of water float aroud!

  • @alex_grim_
    @alex_grim_ 5 лет назад

    I've remembered an old PSP game called mercury, hydrophobic labyrinth is basically this mercury game but in real life. It is magnificent! Amazing work!

  • @AlexBooster
    @AlexBooster 5 лет назад

    Best sponsor announcement ever!
    With that parrot playing on your hand, it's impossible to stop watching!
    Very simple but will probably get a lot more people to watch that in full.

  • @user21XXL
    @user21XXL 5 лет назад

    you can add some electronics to detect when the droplet gets to the finish point or activate some traps along the way.
    Add a speaker or haptic motors to vibrate the plate, or ultrasonic mistmakers to destroy the drop of water

  • @TheMrMKultra
    @TheMrMKultra 5 лет назад +18

    8:10 your parrot thinks it's a bat

    • @joonasfi
      @joonasfi 5 лет назад +4

      A firmware update might fix that, sounds like a glitch

    • @terranovarain6570
      @terranovarain6570 4 года назад

      Hey if he wants to be a bat thats his choice let him be this is 2020 we should be past this kind of judgment
      Cutest little battie ever 😋

  • @JustinY.
    @JustinY. 5 лет назад +29

    Looks like your mercury looks broken, I'd go check it out.

    • @tejasbhandare251
      @tejasbhandare251 5 лет назад

      Hey

    • @christhebirb
      @christhebirb 5 лет назад +2

      Your mercury is in retrograde.

    • @mrgigkg5300
      @mrgigkg5300 5 лет назад

      Not here before famous

    • @cybersans8198
      @cybersans8198 5 лет назад

      Never have I ever seen a video without his comment.

    • @TraXXXtar
      @TraXXXtar 5 лет назад

      dont wanna make it to obvious about the likebotting here ay? ;)

  • @username-rs4vf
    @username-rs4vf 5 лет назад +2

    You could make a funnel at the bottom which catches the water so it doesn't leak all over the table and you can reuse it for the next game

  • @humphred4912
    @humphred4912 5 лет назад

    so I found this right after making my first video game, and was looking for inspiration to make a more complex one, and this is PERFECT! It will probably take a while (especially the graphics) to make, but I think it would be pretty cool in the end. Like other people are suggesting, there would be many more obstacles to surpass (sponge walls and other stuff like that) but it still wouldn't be too complex.

  • @vincenttrigg4521
    @vincenttrigg4521 5 лет назад

    You could try multiple heights like with ramps without borders on the higher floors.
    Options for this type include:
    -if you fall of the higher part then you land back down on the board below.
    -require ramps or bridges to get over certain walls to get to the end.
    -going too fast would launch the water off the board.
    -having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.

  • @thesiq9764
    @thesiq9764 5 лет назад

    Always love the randomness of your projects

  • @Ben-gd6wl
    @Ben-gd6wl 5 лет назад +28

    YOU SOULD ADD:
    (1) “mini motorized treadmill” that forces you to move a little faster in a certain area.
    (2) “mini fans” that blow the water drop around.
    (3) “mini water pump” that pumps The droplet into a different area.
    (4) “carring objects” make the droplet carry around certain object to complete game modes or to do certain tasks.
    🤙

    • @LordDecapo
      @LordDecapo 5 лет назад

      i think that would be hard, cause water could get in the crack at the ends of the belt, but if you had some air being blown out of a small hole via a 90deg adapter out of the bottom, then u could have a variable speed crossing zone.

    • @vincenttrigg4521
      @vincenttrigg4521 5 лет назад

      Should have small sensors so if any of those are activated then it makes sound effects

    • @Ben-gd6wl
      @Ben-gd6wl 5 лет назад

      vincent trigg yea totally 🤙

  • @Derfy_Derf
    @Derfy_Derf 5 лет назад

    The water drops look so glassy! Its really beautiful. I really should give this a try and see if I can get it to the end with as much water as possible. It gets easier the more mass you loose!

  • @Danman350
    @Danman350 5 лет назад +1

    Since it's a 10x10, you could add a couple of 10-sided dice rolls to determine a target hole to get into.

  • @pujanpatel649
    @pujanpatel649 5 лет назад +5

    This is like Archer Maclean's Mercury on the psp

  • @andreaquadrati
    @andreaquadrati 5 лет назад

    I would recommend adding some color traps. Small pieces of wooden dowel coated with various colored pigments that can transfer easily in the water, and a small piece of cut tape with an hole as a size goal, meaning you must have a droplet big enough to call it a win...mixing the two is possible too

  • @lawsonporter6113
    @lawsonporter6113 5 лет назад +2

    That's awesome! Always love seeing your videos!

  • @glenngriffon8032
    @glenngriffon8032 5 лет назад +2

    it's genius to have your bird being silly while talking about the sponsor.

  • @GianniLaschi
    @GianniLaschi 5 лет назад

    Lovely, the shrinking of the water droplet is a very interesting feature for that game !

  • @geodeaholicm4889
    @geodeaholicm4889 5 лет назад

    very cool explanation of easy adaptations of an old game, and very cool little tweeter. enjoyed both.

  • @simontist
    @simontist 5 лет назад +4

    This is like the PSP game Archer McLean's "Mercury".

    • @romajimamulo
      @romajimamulo 5 лет назад

      That's what I was thinking of!
      I think it got a PS3 sequel, right?

  • @DaNiKzz
    @DaNiKzz 5 лет назад

    Wow... I'm speechless... This looks like a fun game...

  • @velvetcasuat
    @velvetcasuat 5 лет назад +9

    make a thing that measures how much water you manage to get to the end ... and correlate that with the time to give the score.

    • @smith7108
      @smith7108 5 лет назад

      I was thinking about this, like a super narrow section it drains into at the end with score board.

  • @nullsnaggle5198
    @nullsnaggle5198 4 года назад +1

    When you split it its like a checkpoint where you can continue playing from that spot

  • @Shalexios
    @Shalexios 5 лет назад

    I am always fascinated by your ingenuity. This was such a pleasure to watch!

  • @DanieleGiorgino
    @DanieleGiorgino 5 лет назад

    Best part of this project is that it's modular. Great idea using pegboard!

  • @judeperalta4799
    @judeperalta4799 5 лет назад +4

    Love this channel good job bro

  • @peterbaum9367
    @peterbaum9367 5 лет назад +5

    I think this will be the first thing I actually rebuild from your videos :D (soup-can forge is a very close second)

    • @epauletshark3793
      @epauletshark3793 3 года назад

      I built the soda bottle launcher, and made a second that had major modifications.

  • @BBURN2007
    @BBURN2007 Год назад

    Awesome project! If you want the drop to always start in the corner, you could add adjustable feet by threading a screw into the bottom on the springs.
    I also wonder if a version could be made with a bubble of air in water.

  • @vejymonsta3006
    @vejymonsta3006 5 лет назад

    You could intentionally leave some parts of the maze without the hydrophobic paint to add some friction and more complicated level design (so to speak). Also sponges like some other people have mentioned. Another thing to keep in mind is the wetting index of some other fluids that make them more able to pass underneath small gaps. This is closely attentive in the design cleaning products.

  • @ROTPS138
    @ROTPS138 5 лет назад

    Genius! The wooden labyrinth was one of my favorites as a kid. Thanks!

  • @askquestionstrythings
    @askquestionstrythings 5 лет назад

    Best game update and use of hydrophobic paint that I've seen.

  • @ba2hln14
    @ba2hln14 5 лет назад +14

    It’s kind of cool actually. The amount of liquid you have at the start determines how many lives you have. The less liquid you use, the harder it is to maintain that amount till the end. If you run out of liquid, you lose.

  • @j03man44
    @j03man44 4 года назад +2

    You could weigh the water droplet before and have a catcher at the end to weigh it after. Score people based on how much mass they got through!

  • @AnthondeVries
    @AnthondeVries 5 лет назад +17

    i love your bird, what kind is it? can you do a vid about training him/her?

    • @Nighthawkinlight
      @Nighthawkinlight  5 лет назад +16

      He's a caique. I'd like to do a video on him sometime.

    • @AnthondeVries
      @AnthondeVries 5 лет назад

      @@Nighthawkinlight i own a small lovebird(aga pornis) i really like parrots

    • @alekmoth
      @alekmoth 5 лет назад

      @@Nighthawkinlight i'd watch that. I look forward to seeing the bird each video.

    • @hanginlaundry360
      @hanginlaundry360 5 лет назад

      I had a caique, missing him watching your fella. They love to romp and wrassle about! Mine had a crazy temper. They are not a parrot for beginners!

  • @marhar2
    @marhar2 5 лет назад +1

    It would be interesting to see a multi-layer maze, where the water flows through a hole down onto a second level. Or something where water flows through a tube to a second part of the maze. Or a vacuum pump to go up a level!

  • @totally_not_a_bot
    @totally_not_a_bot 5 лет назад +2

    You could maybe design a course that would force the player to jump a hole. It would be interesting to require a sacrifice of some sort. You could also force it with a ramp, requiring greater dexterity.

  • @brandonmack111
    @brandonmack111 5 лет назад

    Very cool. This looks like a lot of fun, and offers lots of possibilities!

  • @The_Fonz1
    @The_Fonz1 2 года назад

    One of my favorite games; this is a really cool take on it. Springs might wear out over time; a handheld version could be lightweight. Small scale could be cool too.
    Overall, awesome project.

  • @jonstenSE
    @jonstenSE 5 лет назад

    One addition would be to measure the weight of the water at the end-zones, that way you can have a scoreboard where you can measure the amount of water saved vs lost. Should be possible to implement using a strain gauge and cutting out a smal part of the pegboard. The drop should slip over the gap if it is small enough.

  • @kc4697
    @kc4697 5 лет назад

    Your narration reminds me of How It's Made. That's a compliment

  • @CaioAugusto
    @CaioAugusto 5 лет назад

    Just amazing, I had this ideia a couple years ago, but with mercury instead. Thanks to the step-by-step tutorial...

  • @TopSpot123
    @TopSpot123 5 лет назад

    I absolutely love everything about this project! Such a simple and clever concept. It looks to be more fun than the traditional ball bearing!
    BTW, there is a video game series called Mercury that plays similarly to this, but with several additional mechanics that wouldn't be feasible in real life.

  • @FreedomandBaconHomestead
    @FreedomandBaconHomestead 5 лет назад +1

    I thought of your channel this morning! I was wondering when your next video would be. Nicely done.

  • @DiiRTyPLaaYeR
    @DiiRTyPLaaYeR 5 лет назад +1

    This is actually a project I will definitely try to build soon

  • @omnirath
    @omnirath 5 лет назад

    Amazing as always ! Simple projects with cleverness !

  • @bryceridesbikes
    @bryceridesbikes 5 лет назад

    A size indicator that could allow you to start with a set size of drop. Another indicator could be used at the end to guage how much has been lost during the trip, like a scoring system rather than a pass fail style.

  • @BeInspiredwithDominic
    @BeInspiredwithDominic 5 лет назад

    This is a great project! Also, a better way to spend your hours than playing on your phone. Thanks for sharing!

  • @Tevindolo
    @Tevindolo 5 лет назад +1

    your videos are always amazing to watch..nice work..

  • @power-max
    @power-max 5 лет назад

    You can make funnel shapes in such a way that you can use initiate a "gravity swing," that might be neat! Or just elevation in general to complicate the game mechanics

  • @charliedulol
    @charliedulol 5 лет назад

    having the bird play while you talk about the sponsor is just genius!

  • @NarutoUzumaki-hj2hb
    @NarutoUzumaki-hj2hb 5 лет назад +3

    Try putting holes next to walls so it’s harder to pass just by touching the walls or you could make some holes bigger

  • @BackHandYourSelf
    @BackHandYourSelf 5 лет назад

    You're an absolute genius buddy.

  • @GalokVonGreshnak
    @GalokVonGreshnak 5 лет назад

    It's a simple suggestion, but you can use a few layers of glued 2x2 plywood for the feet of the board with a hole drilled out in the first layer for the spring to rest in. That should keep the board from sliding

  • @Ambidextroid
    @Ambidextroid 10 месяцев назад

    A conductive pad that detects the presence of the drop and opens a door or something, or better yet two pads in different places that have to be activated simultaneously by splitting the droplet in half on a pointed edge and navigating them simultaneously

  • @WaterspoutsOfTheDeep
    @WaterspoutsOfTheDeep 5 лет назад

    What a creative and fun idea.

  • @antsinmyeyes9547
    @antsinmyeyes9547 5 лет назад +1

    Woah this works so well

  • @steve-o6413
    @steve-o6413 5 лет назад +1

    A great metaphor for life navigating the Labyrinth avoiding the rabbit holes lol...

  • @bcikablam3578
    @bcikablam3578 5 лет назад

    this would be a nice project for me to build if I'm bored on a summer day! great design, awesome as usual.

  • @jdotoz
    @jdotoz 5 лет назад

    Put a collection tube at the goal. Then you can compete based on how quickly you can deliver a certain volume through the maze. This lets you take natural penalties for losing water along the way as well as playing with the strategy of how much water to start with. Is it faster to try navigating a few large drops around, or many small ones? A common collection and measurement device for the traps could add a losing threshold to the game - if you lose too much before you deliver the right amount, you lose.

  • @SonOfFurzehatt
    @SonOfFurzehatt 5 лет назад +1

    How about a variation on the classic steady hand game? If the water droplet bridges two electrical contacts, a buzzer sounds.
    Not sure if there's a conductive material that would also repel water.

    • @drew899
      @drew899 5 лет назад

      SonOfFurzehatt if you imbedded a thin piece of copper into one of the maze walls and one on the other side and had them just barely stick out so that when the water passes by, it will complete the circuit and not stick to the tiny bit sticking out

  • @joonasfi
    @joonasfi 5 лет назад

    Nice project, and thanks for including the parrot 💖

  • @serraramayfield9230
    @serraramayfield9230 5 лет назад

    Few ideas:
    1) I noticed that in some of the final shots of your maze, the inside walls didn't perfectly cover or fill the holes below them. Perhaps you could fix that by adding more pegs to the bottom and/or creating a sort of LEGO-esque set of interlocking wall pieces?
    2) Depressed & raised bumps on the board could give more challenge as well as forcing the player to train his/her precision much more.
    3) Slightly textured corners - say, with a piece of thin felt or cloth - would add a little bit more "grip" with some types of movement.
    4) Styrofoam/wood bumpers glued to the bottom of the springs would prevent them from scratching surfaces.
    That's really it for me, I love this toy idea already!