If the floor was transparent (maybe using acrylic or something) you could have a second layer maze underneath, or have bridges and underpasses. Or maybe use the tops of the walls for a second layer maze, with ramps up and down
I had a similar idea! By similar i basically mean the exact same XD Heres what i said You could try multiple heights like with ramps without borders on the higher floors. Options for this type include: -if you fall of the higher part then you land back down on the board below. -require ramps or bridges to get over certain walls to get to the end. -going too fast would launch the water off the board. -having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.
@@vincenttrigg4521 I'm just wondering if the hydrophobic coating will make the plastic/acrylic look frosted making it really hard to see what's under He did say at 5:23 the coating made the surface that's been sprayed a "milky white" and also commented on how uneven the coating was on the pegboard Another idea I had to add to your comment was instead of letting the water drop down to the bottom floor from a top hole, it would be a simple tube/pipe the length of the spacing between the top and bottom floor. It can pose as a very simple object when on the bottom floor. I'm hoping Hawkin will make another video following this :)
*_A stupid improvement for the game:_* Use a hair dryer or a fan under some of the holes, so that if the water passes over it, it will split up (or fly over the barriers, i dont know).
By putting small dabs of powdered colouring on more risky parts of the course, you could create bonus sections and rewards. Or take it further, start with something dissolved in the liquid, and place something that it could react with along the course!
Couple of things hat would be cool to see: 1. Drinking straws to transport the drop across the board. Would have to be built into a side wall so it doesn’t get in the way of the maze itself. 2. Cover a small section of the board with a piece of wood so you have to do that section blinded (optionally, add a small mini maze to the bottom of the cover) 3. A water tank and a cheap plastic pipette where the water gets fed directly to the bulb with a one way valve and when you squeeze the bulb, a perfect water droplet is formed in the same place every time 4. A small timer and wipe board to keep track of time and scores. A “leaderboard” of sorts.
Exactly what I came down to comment. Specifically those surfaces with the array of little sideways-tilting groves to act as a launch or speed ramp. Could even combine this with your dual-drop idea and have one drop close a switch on the heater for the Leidenfrost surface so that the other can get launched across unconnected parts of the maze. Heck, have it launch you to a whole other maze board and make it a multi-player game. One could really go nuts with small-scale fluid effects: acoustophoretic levitation, cavitation (vaporization trap or limiting visibility with time spent in an area) and/or capillary action (to get the droplet through a hidden shortcut). Also, how hydrophobic are magnetorheological fluids? Maybe have a dynamic section reshaped by hitting switches/conducting plates so that it blocks/unblocks different areas in sequence. The possibilities!
@@Cyberw4y he could just heat the surface the water is on, the leidenfrost effect can happen whenever you have a liquid hitting a surface hotter than its boiling point, so water with hot metal plate could work
@@Cyberw4y that's true, he'd have to make a new one he could heat as much as it's required. I thought you were implying you could only get the effect on liquid nitrogen, sorry for misunderstanding it!
Two ideas that work together to make a “shrink and grow” mechanic: 1. Certain passages could be made thinner with a modified board to require intentional shrinkage. The shrinkage could be done on a nearby hole, or a bit of paper towel small enough to only absorb a small amount of water. 2. Wells that contain more water to grow. The best way I could think of was sponges, as they could hold water without it going everywhere. Bonus ideas: 1. Non-hydrophobic panels that are harder to get over, and require harsher tilting. 2. Sponge walls. 3. Plugs that make holes safe (probably made of rubber). 4. End goal made of a different colored sponge. 5. Little dots of food coloring that indicate a harder route or bonus, ending with them means you did the harder challenge. 6. Doors that slide based on the tilt 7. Bigger version (15x15 maybe?). This is by no means a completed list, feel free to add on :)
having some sort of tray beneath to catch the water would be good, maybe adding some neodymium magnets in too to cause areas of extra friction, maybe adding sponge-walls as a trap too.
Brother make sure that you plant trees for each tree u cut. 🙂 Yes, its a request. And when u do it, make video of that too and post. And your works are amazing tooo.👍
LOVE THE INTRO! I noticed your posting frequency went to about 1 a month. Are you going for the high quality "Mark Rober" approach to making content? He post 12 videos a year. Very picky with his content subjects.
I'm busier these days and recently had a few projects I spent a lot of time on that didn't work in the end. I'd like to post more frequently if I could. It's good to see channels like Mark's that do so well choosing quality over quantity. For a few years it seemed like that method was falling out of favor on RUclips.
@@Nighthawkinlight Yes most definitely falling out of favor. I think he has some contacts in journalism that spread his content like wildfire across the internet. His content is very relate-able to a mass audience too.
@@Nighthawkinlight - I don't think anything has changed (with respect to, things not being as bad as they have been the last 2 years). Mark succeeds in spite of the algorithmic penalty, and if he took the "Say less and say it often" low-effort bloggy content, of literally just turning on the camera and blathering for 10 minutes a day with no content of value, I suspect he'd be far more popular. There are very few of us who choose to make good content despite what RUclips seems interested in promoting. The good news is that, at the end of the day, we can look back on our content and feel like it mattered and wasn't disposable to the world.
If you spread two contact points out far enough in a section, you could ensure that you've reached that part of the maze with enough water to flip the switch.
You could add a type of drip pan underneath the board that collects lost water. The collection system may have a nozzle near the beginning of the maze, allowing players to simply squirt a small amount of water with the press of a button (like a soap dispenser). Now, ideally the water would need to be treated with bleach or something of the sort to prevent it from getting modly. Also, if you added an acrylic topper over the maze, the entire system would be closed and repeatable like a pinball machine. You wouldnt need to worry about mold or dirt in that circumstance.
Such an ingeniously simple way of implementing this came, while adding so much depth at the same time. I feel like splitting is probably the easiest way to play with the waters feature, having to manage 2 water drops in different mazes seems super neat.
A maze where you have to navigate two drops at once would be a nice added challenge. And since it's water, you could navigate them to combine at some point.
If you had a narrow absorbent strip at the end of the maze you could actually turn it into a sort of point system. Give people a bunch of extra water to start for an interesting competition. Maybe less holes though. What I would do is have some extra pegs and fill in the more challenging holes in narrow spots. It would make the game easier but it would be a lot more wild with all the extra water drops bounceing around. You don't need a droplet divider, you just need more water. This would all be a genuinely fun party game.
Adding food dye to the drops would allow for two players to "fight" one another... and bumping into each other's drops would void the game immediately as you could never separate it back out again (splitting the drop would render two similarly coloured drops). Red and blue, for example, would work well. Each player could have a different start and end point, marked with colours too.
I love the bits of cleverness you bring into every project. I would have never thought of using simple jigs like the ones you made... And the springy feet! Also, just a very cool take on this classic game.
Dude, every time I watch your videos I get really amazed by the things you do. The wood gas, the water purification, the hydrophobic game, its just amazing how you do all these things. I wanted to recommend for you to find ways to to reuse garbage or pollution for the better. Such as remelting plastic or metal, maybe turning cans into purifiers or possibly using a can in unison with the wood gas to make a little woodgas candle. Thanks
I've remembered an old PSP game called mercury, hydrophobic labyrinth is basically this mercury game but in real life. It is magnificent! Amazing work!
Best sponsor announcement ever! With that parrot playing on your hand, it's impossible to stop watching! Very simple but will probably get a lot more people to watch that in full.
you can add some electronics to detect when the droplet gets to the finish point or activate some traps along the way. Add a speaker or haptic motors to vibrate the plate, or ultrasonic mistmakers to destroy the drop of water
so I found this right after making my first video game, and was looking for inspiration to make a more complex one, and this is PERFECT! It will probably take a while (especially the graphics) to make, but I think it would be pretty cool in the end. Like other people are suggesting, there would be many more obstacles to surpass (sponge walls and other stuff like that) but it still wouldn't be too complex.
You could try multiple heights like with ramps without borders on the higher floors. Options for this type include: -if you fall of the higher part then you land back down on the board below. -require ramps or bridges to get over certain walls to get to the end. -going too fast would launch the water off the board. -having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.
YOU SOULD ADD: (1) “mini motorized treadmill” that forces you to move a little faster in a certain area. (2) “mini fans” that blow the water drop around. (3) “mini water pump” that pumps The droplet into a different area. (4) “carring objects” make the droplet carry around certain object to complete game modes or to do certain tasks. 🤙
i think that would be hard, cause water could get in the crack at the ends of the belt, but if you had some air being blown out of a small hole via a 90deg adapter out of the bottom, then u could have a variable speed crossing zone.
The water drops look so glassy! Its really beautiful. I really should give this a try and see if I can get it to the end with as much water as possible. It gets easier the more mass you loose!
I would recommend adding some color traps. Small pieces of wooden dowel coated with various colored pigments that can transfer easily in the water, and a small piece of cut tape with an hole as a size goal, meaning you must have a droplet big enough to call it a win...mixing the two is possible too
Awesome project! If you want the drop to always start in the corner, you could add adjustable feet by threading a screw into the bottom on the springs. I also wonder if a version could be made with a bubble of air in water.
You could intentionally leave some parts of the maze without the hydrophobic paint to add some friction and more complicated level design (so to speak). Also sponges like some other people have mentioned. Another thing to keep in mind is the wetting index of some other fluids that make them more able to pass underneath small gaps. This is closely attentive in the design cleaning products.
It’s kind of cool actually. The amount of liquid you have at the start determines how many lives you have. The less liquid you use, the harder it is to maintain that amount till the end. If you run out of liquid, you lose.
It would be interesting to see a multi-layer maze, where the water flows through a hole down onto a second level. Or something where water flows through a tube to a second part of the maze. Or a vacuum pump to go up a level!
You could maybe design a course that would force the player to jump a hole. It would be interesting to require a sacrifice of some sort. You could also force it with a ramp, requiring greater dexterity.
One of my favorite games; this is a really cool take on it. Springs might wear out over time; a handheld version could be lightweight. Small scale could be cool too. Overall, awesome project.
One addition would be to measure the weight of the water at the end-zones, that way you can have a scoreboard where you can measure the amount of water saved vs lost. Should be possible to implement using a strain gauge and cutting out a smal part of the pegboard. The drop should slip over the gap if it is small enough.
I absolutely love everything about this project! Such a simple and clever concept. It looks to be more fun than the traditional ball bearing! BTW, there is a video game series called Mercury that plays similarly to this, but with several additional mechanics that wouldn't be feasible in real life.
A size indicator that could allow you to start with a set size of drop. Another indicator could be used at the end to guage how much has been lost during the trip, like a scoring system rather than a pass fail style.
You can make funnel shapes in such a way that you can use initiate a "gravity swing," that might be neat! Or just elevation in general to complicate the game mechanics
It's a simple suggestion, but you can use a few layers of glued 2x2 plywood for the feet of the board with a hole drilled out in the first layer for the spring to rest in. That should keep the board from sliding
A conductive pad that detects the presence of the drop and opens a door or something, or better yet two pads in different places that have to be activated simultaneously by splitting the droplet in half on a pointed edge and navigating them simultaneously
Put a collection tube at the goal. Then you can compete based on how quickly you can deliver a certain volume through the maze. This lets you take natural penalties for losing water along the way as well as playing with the strategy of how much water to start with. Is it faster to try navigating a few large drops around, or many small ones? A common collection and measurement device for the traps could add a losing threshold to the game - if you lose too much before you deliver the right amount, you lose.
How about a variation on the classic steady hand game? If the water droplet bridges two electrical contacts, a buzzer sounds. Not sure if there's a conductive material that would also repel water.
SonOfFurzehatt if you imbedded a thin piece of copper into one of the maze walls and one on the other side and had them just barely stick out so that when the water passes by, it will complete the circuit and not stick to the tiny bit sticking out
Few ideas: 1) I noticed that in some of the final shots of your maze, the inside walls didn't perfectly cover or fill the holes below them. Perhaps you could fix that by adding more pegs to the bottom and/or creating a sort of LEGO-esque set of interlocking wall pieces? 2) Depressed & raised bumps on the board could give more challenge as well as forcing the player to train his/her precision much more. 3) Slightly textured corners - say, with a piece of thin felt or cloth - would add a little bit more "grip" with some types of movement. 4) Styrofoam/wood bumpers glued to the bottom of the springs would prevent them from scratching surfaces. That's really it for me, I love this toy idea already!
Use food coloring to dye the drops, put them on opposite corners on the board, and try to win the game by mixing them in the center!
that sounds epic!
Came here to suggest the same thing!
like mercury meltdown, but in real life!
Have you played mercury the game on PSP because that is legit what you need to in the game as you play as a mercury blob
Or for the extra challenge, you have to switch their positions WITHOUT mixing them
Hard mode: Put a paper towel on a strategic wall so that it will absorb it if the drop comes in contact with it.
Or Sponge. Can be squeezed out.
Ha ha ha I spat my tea over my tablet! Thanks for that 😁
Or make all the walls out of sponge.
@@shonaoneill5151 bullshit
Or you could just add another hole
If the floor was transparent (maybe using acrylic or something) you could have a second layer maze underneath, or have bridges and underpasses. Or maybe use the tops of the walls for a second layer maze, with ramps up and down
I had a similar idea! By similar i basically mean the exact same XD
Heres what i said
You could try multiple heights like with ramps without borders on the higher floors.
Options for this type include:
-if you fall of the higher part then you land back down on the board below.
-require ramps or bridges to get over certain walls to get to the end.
-going too fast would launch the water off the board.
-having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.
@@vincenttrigg4521 I'm just wondering if the hydrophobic coating will make the plastic/acrylic look frosted making it really hard to see what's under
He did say at 5:23 the coating made the surface that's been sprayed a "milky white" and also commented on how uneven the coating was on the pegboard
Another idea I had to add to your comment was instead of letting the water drop down to the bottom floor from a top hole, it would be a simple tube/pipe the length of the spacing between the top and bottom floor. It can pose as a very simple object when on the bottom floor.
I'm hoping Hawkin will make another video following this :)
Hokora Yinphine MPP Well, maybe there are other more suitable coatings that are transparent.
5 years later and i somehow came across the same comment to mention the same thing, turns out i already said it haha
Smart trick to let me watch your parrot during the ad. Usually, I close the video when the ad appears.
What ad? All I saw was the silly parrot.
@@anasmrright same here, but now that you mention it, I have a strange urge to go to brilliant.org
I love that you went back to the old format of narration over video, keep it up!
*_A stupid improvement for the game:_*
Use a hair dryer or a fan under some of the holes, so that if the water passes over it, it will split up (or fly over the barriers, i dont know).
By putting small dabs of powdered colouring on more risky parts of the course, you could create bonus sections and rewards.
Or take it further, start with something dissolved in the liquid, and place something that it could react with along the course!
Drop of vinegar with baking soda traps? Or same drop of water with fizzy tablets as traps? Either way, your simple idea does sound fun.
Couple of things hat would be cool to see:
1. Drinking straws to transport the drop across the board. Would have to be built into a side wall so it doesn’t get in the way of the maze itself.
2. Cover a small section of the board with a piece of wood so you have to do that section blinded (optionally, add a small mini maze to the bottom of the cover)
3. A water tank and a cheap plastic pipette where the water gets fed directly to the bulb with a one way valve and when you squeeze the bulb, a perfect water droplet is formed in the same place every time
4. A small timer and wipe board to keep track of time and scores. A “leaderboard” of sorts.
Timer could be triggered by the droplet running over a section and completing a circuit.
Beautifully done! Great videography as well.
Do it with the Leidenfrost effect instead, built in time limit!
Exactly what I came down to comment. Specifically those surfaces with the array of little sideways-tilting groves to act as a launch or speed ramp. Could even combine this with your dual-drop idea and have one drop close a switch on the heater for the Leidenfrost surface so that the other can get launched across unconnected parts of the maze. Heck, have it launch you to a whole other maze board and make it a multi-player game.
One could really go nuts with small-scale fluid effects: acoustophoretic levitation, cavitation (vaporization trap or limiting visibility with time spent in an area) and/or capillary action (to get the droplet through a hidden shortcut). Also, how hydrophobic are magnetorheological fluids? Maybe have a dynamic section reshaped by hitting switches/conducting plates so that it blocks/unblocks different areas in sequence. The possibilities!
What would you do that with? Liquid nitrogen?
@@Cyberw4y he could just heat the surface the water is on, the leidenfrost effect can happen whenever you have a liquid hitting a surface hotter than its boiling point, so water with hot metal plate could work
@@pedroff_1 yeah, but this one is wooden.
@@Cyberw4y that's true, he'd have to make a new one he could heat as much as it's required. I thought you were implying you could only get the effect on liquid nitrogen, sorry for misunderstanding it!
Why not add more traps types ? For example replace some of the floor or walls with a sponge since, you know it absorbs the water .
So simple, yet so many extra dimensions added. Ben, you're the master at this sort of thing. You must shave with Occam's Razor in the mornings.
Can we just get a video of the parrot?
the only channel where I watch the advertisement, well, I watch the bird play in your hand and ignore the ad, that bird is heckin' cute
Yours are the only videos where I never skip the sponsor ad, because of your parrot 😀
I normally don't listen to the ads at the end of a video, but that parrot sealed it for me.
This is awesomeness at its best.... even if I don't build one, it's nice to know I could... great job!!!
Two ideas that work together to make a “shrink and grow” mechanic:
1. Certain passages could be made thinner with a modified board to require intentional shrinkage. The shrinkage could be done on a nearby hole, or a bit of paper towel small enough to only absorb a small amount of water.
2. Wells that contain more water to grow. The best way I could think of was sponges, as they could hold water without it going everywhere.
Bonus ideas:
1. Non-hydrophobic panels that are harder to get over, and require harsher tilting.
2. Sponge walls.
3. Plugs that make holes safe (probably made of rubber).
4. End goal made of a different colored sponge.
5. Little dots of food coloring that indicate a harder route or bonus, ending with them means you did the harder challenge.
6. Doors that slide based on the tilt
7. Bigger version (15x15 maybe?).
This is by no means a completed list, feel free to add on :)
having some sort of tray beneath to catch the water would be good, maybe adding some neodymium magnets in too to cause areas of extra friction, maybe adding sponge-walls as a trap too.
Man, the constant hydrophobia in this video makes it hard to watch. It's 2019, we should be over this!
🎶 Rim shot!
Brother make sure that you plant trees for each tree u cut. 🙂 Yes, its a request. And when u do it, make video of that too and post. And your works are amazing tooo.👍
LOVE THE INTRO! I noticed your posting frequency went to about 1 a month. Are you going for the high quality "Mark Rober" approach to making content? He post 12 videos a year. Very picky with his content subjects.
I'm busier these days and recently had a few projects I spent a lot of time on that didn't work in the end. I'd like to post more frequently if I could. It's good to see channels like Mark's that do so well choosing quality over quantity. For a few years it seemed like that method was falling out of favor on RUclips.
@@Nighthawkinlight Yes most definitely falling out of favor. I think he has some contacts in journalism that spread his content like wildfire across the internet. His content is very relate-able to a mass audience too.
@@Nighthawkinlight - I don't think anything has changed (with respect to, things not being as bad as they have been the last 2 years). Mark succeeds in spite of the algorithmic penalty, and if he took the "Say less and say it often" low-effort bloggy content, of literally just turning on the camera and blathering for 10 minutes a day with no content of value, I suspect he'd be far more popular. There are very few of us who choose to make good content despite what RUclips seems interested in promoting. The good news is that, at the end of the day, we can look back on our content and feel like it mattered and wasn't disposable to the world.
@@MarkRober *A legendary RUclipsr has appeared*
Pretty cool version of this game. Hmm, little contact points in surface could trigger lights or sounds as the conductive water drop passes over them.
If you spread two contact points out far enough in a section, you could ensure that you've reached that part of the maze with enough water to flip the switch.
I was thinking the same thing
Add some FLUORESCENT DYE to that water and play game under a UV LIGHT...It will be lit...😍 Please do it🤩
Just try tonic water.
Yep 👍🏻
@@Baitrix1 Tonic water contains quinine which floreces under a black light.
You could add a type of drip pan underneath the board that collects lost water. The collection system may have a nozzle near the beginning of the maze, allowing players to simply squirt a small amount of water with the press of a button (like a soap dispenser). Now, ideally the water would need to be treated with bleach or something of the sort to prevent it from getting modly. Also, if you added an acrylic topper over the maze, the entire system would be closed and repeatable like a pinball machine. You wouldnt need to worry about mold or dirt in that circumstance.
Well I’ll be damned if this isn’t the coolest thing I’ve seen all week.
Such an ingeniously simple way of implementing this came, while adding so much depth at the same time. I feel like splitting is probably the easiest way to play with the waters feature, having to manage 2 water drops in different mazes seems super neat.
A maze where you have to navigate two drops at once would be a nice added challenge. And since it's water, you could navigate them to combine at some point.
If you had a narrow absorbent strip at the end of the maze you could actually turn it into a sort of point system. Give people a bunch of extra water to start for an interesting competition. Maybe less holes though. What I would do is have some extra pegs and fill in the more challenging holes in narrow spots. It would make the game easier but it would be a lot more wild with all the extra water drops bounceing around. You don't need a droplet divider, you just need more water. This would all be a genuinely fun party game.
This is more satisfying than the “Odly satisfying “ videos.
Adding food dye to the drops would allow for two players to "fight" one another... and bumping into each other's drops would void the game immediately as you could never separate it back out again (splitting the drop would render two similarly coloured drops). Red and blue, for example, would work well. Each player could have a different start and end point, marked with colours too.
make it on a heater copper board, so you have an included timer as your water blob slowly boils away
I love the bits of cleverness you bring into every project. I would have never thought of using simple jigs like the ones you made... And the springy feet! Also, just a very cool take on this classic game.
Replace the opaque pegboard with acrylic, and illuminate the edges.
Brother the artistic value of you videos are second to none!! It is appreciated.
Dude, every time I watch your videos I get really amazed by the things you do. The wood gas, the water purification, the hydrophobic game, its just amazing how you do all these things. I wanted to recommend for you to find ways to to reuse garbage or pollution for the better. Such as remelting plastic or metal, maybe turning cans into purifiers or possibly using a can in unison with the wood gas to make a little woodgas candle. Thanks
Ooo - you could add sponge traps to some walls that absorb the water on contact as well.
I like your noble goals...
Have to say, it was very satisfying to see that bubble of water float aroud!
I've remembered an old PSP game called mercury, hydrophobic labyrinth is basically this mercury game but in real life. It is magnificent! Amazing work!
Best sponsor announcement ever!
With that parrot playing on your hand, it's impossible to stop watching!
Very simple but will probably get a lot more people to watch that in full.
you can add some electronics to detect when the droplet gets to the finish point or activate some traps along the way.
Add a speaker or haptic motors to vibrate the plate, or ultrasonic mistmakers to destroy the drop of water
8:10 your parrot thinks it's a bat
A firmware update might fix that, sounds like a glitch
Hey if he wants to be a bat thats his choice let him be this is 2020 we should be past this kind of judgment
Cutest little battie ever 😋
Looks like your mercury looks broken, I'd go check it out.
Hey
Your mercury is in retrograde.
Not here before famous
Never have I ever seen a video without his comment.
dont wanna make it to obvious about the likebotting here ay? ;)
You could make a funnel at the bottom which catches the water so it doesn't leak all over the table and you can reuse it for the next game
so I found this right after making my first video game, and was looking for inspiration to make a more complex one, and this is PERFECT! It will probably take a while (especially the graphics) to make, but I think it would be pretty cool in the end. Like other people are suggesting, there would be many more obstacles to surpass (sponge walls and other stuff like that) but it still wouldn't be too complex.
You could try multiple heights like with ramps without borders on the higher floors.
Options for this type include:
-if you fall of the higher part then you land back down on the board below.
-require ramps or bridges to get over certain walls to get to the end.
-going too fast would launch the water off the board.
-having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.
Always love the randomness of your projects
YOU SOULD ADD:
(1) “mini motorized treadmill” that forces you to move a little faster in a certain area.
(2) “mini fans” that blow the water drop around.
(3) “mini water pump” that pumps The droplet into a different area.
(4) “carring objects” make the droplet carry around certain object to complete game modes or to do certain tasks.
🤙
i think that would be hard, cause water could get in the crack at the ends of the belt, but if you had some air being blown out of a small hole via a 90deg adapter out of the bottom, then u could have a variable speed crossing zone.
Should have small sensors so if any of those are activated then it makes sound effects
vincent trigg yea totally 🤙
The water drops look so glassy! Its really beautiful. I really should give this a try and see if I can get it to the end with as much water as possible. It gets easier the more mass you loose!
Since it's a 10x10, you could add a couple of 10-sided dice rolls to determine a target hole to get into.
This is like Archer Maclean's Mercury on the psp
I would recommend adding some color traps. Small pieces of wooden dowel coated with various colored pigments that can transfer easily in the water, and a small piece of cut tape with an hole as a size goal, meaning you must have a droplet big enough to call it a win...mixing the two is possible too
That's awesome! Always love seeing your videos!
it's genius to have your bird being silly while talking about the sponsor.
Lovely, the shrinking of the water droplet is a very interesting feature for that game !
very cool explanation of easy adaptations of an old game, and very cool little tweeter. enjoyed both.
This is like the PSP game Archer McLean's "Mercury".
That's what I was thinking of!
I think it got a PS3 sequel, right?
Wow... I'm speechless... This looks like a fun game...
make a thing that measures how much water you manage to get to the end ... and correlate that with the time to give the score.
I was thinking about this, like a super narrow section it drains into at the end with score board.
When you split it its like a checkpoint where you can continue playing from that spot
I am always fascinated by your ingenuity. This was such a pleasure to watch!
Best part of this project is that it's modular. Great idea using pegboard!
Love this channel good job bro
I think this will be the first thing I actually rebuild from your videos :D (soup-can forge is a very close second)
I built the soda bottle launcher, and made a second that had major modifications.
Awesome project! If you want the drop to always start in the corner, you could add adjustable feet by threading a screw into the bottom on the springs.
I also wonder if a version could be made with a bubble of air in water.
You could intentionally leave some parts of the maze without the hydrophobic paint to add some friction and more complicated level design (so to speak). Also sponges like some other people have mentioned. Another thing to keep in mind is the wetting index of some other fluids that make them more able to pass underneath small gaps. This is closely attentive in the design cleaning products.
Genius! The wooden labyrinth was one of my favorites as a kid. Thanks!
Best game update and use of hydrophobic paint that I've seen.
It’s kind of cool actually. The amount of liquid you have at the start determines how many lives you have. The less liquid you use, the harder it is to maintain that amount till the end. If you run out of liquid, you lose.
You could weigh the water droplet before and have a catcher at the end to weigh it after. Score people based on how much mass they got through!
i love your bird, what kind is it? can you do a vid about training him/her?
He's a caique. I'd like to do a video on him sometime.
@@Nighthawkinlight i own a small lovebird(aga pornis) i really like parrots
@@Nighthawkinlight i'd watch that. I look forward to seeing the bird each video.
I had a caique, missing him watching your fella. They love to romp and wrassle about! Mine had a crazy temper. They are not a parrot for beginners!
It would be interesting to see a multi-layer maze, where the water flows through a hole down onto a second level. Or something where water flows through a tube to a second part of the maze. Or a vacuum pump to go up a level!
You could maybe design a course that would force the player to jump a hole. It would be interesting to require a sacrifice of some sort. You could also force it with a ramp, requiring greater dexterity.
Very cool. This looks like a lot of fun, and offers lots of possibilities!
One of my favorite games; this is a really cool take on it. Springs might wear out over time; a handheld version could be lightweight. Small scale could be cool too.
Overall, awesome project.
One addition would be to measure the weight of the water at the end-zones, that way you can have a scoreboard where you can measure the amount of water saved vs lost. Should be possible to implement using a strain gauge and cutting out a smal part of the pegboard. The drop should slip over the gap if it is small enough.
Your narration reminds me of How It's Made. That's a compliment
Just amazing, I had this ideia a couple years ago, but with mercury instead. Thanks to the step-by-step tutorial...
I absolutely love everything about this project! Such a simple and clever concept. It looks to be more fun than the traditional ball bearing!
BTW, there is a video game series called Mercury that plays similarly to this, but with several additional mechanics that wouldn't be feasible in real life.
I thought of your channel this morning! I was wondering when your next video would be. Nicely done.
This is actually a project I will definitely try to build soon
Amazing as always ! Simple projects with cleverness !
A size indicator that could allow you to start with a set size of drop. Another indicator could be used at the end to guage how much has been lost during the trip, like a scoring system rather than a pass fail style.
This is a great project! Also, a better way to spend your hours than playing on your phone. Thanks for sharing!
your videos are always amazing to watch..nice work..
You can make funnel shapes in such a way that you can use initiate a "gravity swing," that might be neat! Or just elevation in general to complicate the game mechanics
having the bird play while you talk about the sponsor is just genius!
Try putting holes next to walls so it’s harder to pass just by touching the walls or you could make some holes bigger
You're an absolute genius buddy.
It's a simple suggestion, but you can use a few layers of glued 2x2 plywood for the feet of the board with a hole drilled out in the first layer for the spring to rest in. That should keep the board from sliding
A conductive pad that detects the presence of the drop and opens a door or something, or better yet two pads in different places that have to be activated simultaneously by splitting the droplet in half on a pointed edge and navigating them simultaneously
What a creative and fun idea.
Woah this works so well
A great metaphor for life navigating the Labyrinth avoiding the rabbit holes lol...
this would be a nice project for me to build if I'm bored on a summer day! great design, awesome as usual.
Put a collection tube at the goal. Then you can compete based on how quickly you can deliver a certain volume through the maze. This lets you take natural penalties for losing water along the way as well as playing with the strategy of how much water to start with. Is it faster to try navigating a few large drops around, or many small ones? A common collection and measurement device for the traps could add a losing threshold to the game - if you lose too much before you deliver the right amount, you lose.
How about a variation on the classic steady hand game? If the water droplet bridges two electrical contacts, a buzzer sounds.
Not sure if there's a conductive material that would also repel water.
SonOfFurzehatt if you imbedded a thin piece of copper into one of the maze walls and one on the other side and had them just barely stick out so that when the water passes by, it will complete the circuit and not stick to the tiny bit sticking out
Nice project, and thanks for including the parrot 💖
Few ideas:
1) I noticed that in some of the final shots of your maze, the inside walls didn't perfectly cover or fill the holes below them. Perhaps you could fix that by adding more pegs to the bottom and/or creating a sort of LEGO-esque set of interlocking wall pieces?
2) Depressed & raised bumps on the board could give more challenge as well as forcing the player to train his/her precision much more.
3) Slightly textured corners - say, with a piece of thin felt or cloth - would add a little bit more "grip" with some types of movement.
4) Styrofoam/wood bumpers glued to the bottom of the springs would prevent them from scratching surfaces.
That's really it for me, I love this toy idea already!