DIY Super Hydrophobic Labyrinth Game
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- Опубликовано: 29 сен 2024
- In this video I show how to make a classic coffee table game with a hydrophobic twist. Check out my sponsor Brilliant and use my link to get 20% off membership: www.Brilliant....
I'm sure I'll be asked the question of why not just spray a store bought labyrinth game with a hydrophobic coating, and yes that is possible if you don't care to make your own. For those that try it will be tricky to get an even coating but it should work fine with multiple coats.
A big thanks to my Patreon supporters who continue to support my videos through thick and thin! You all are awesome. A special thanks to my top Patrons: Syniurge, Matthew Leitzke, TheBackyardScientist, Enzo Breda Lee, John Johnson, & Thibaud Peverelli!
Check out my Patreon page at: / nighthawkprojects
Hard mode: Put a paper towel on a strategic wall so that it will absorb it if the drop comes in contact with it.
Or Sponge. Can be squeezed out.
Ha ha ha I spat my tea over my tablet! Thanks for that 😁
Or make all the walls out of sponge.
@@shonaoneill5151 bullshit
Or you could just add another hole
Smart trick to let me watch your parrot during the ad. Usually, I close the video when the ad appears.
What ad? All I saw was the silly parrot.
@@anasmrright same here, but now that you mention it, I have a strange urge to go to brilliant.org
Do it with the Leidenfrost effect instead, built in time limit!
Exactly what I came down to comment. Specifically those surfaces with the array of little sideways-tilting groves to act as a launch or speed ramp. Could even combine this with your dual-drop idea and have one drop close a switch on the heater for the Leidenfrost surface so that the other can get launched across unconnected parts of the maze. Heck, have it launch you to a whole other maze board and make it a multi-player game.
One could really go nuts with small-scale fluid effects: acoustophoretic levitation, cavitation (vaporization trap or limiting visibility with time spent in an area) and/or capillary action (to get the droplet through a hidden shortcut). Also, how hydrophobic are magnetorheological fluids? Maybe have a dynamic section reshaped by hitting switches/conducting plates so that it blocks/unblocks different areas in sequence. The possibilities!
What would you do that with? Liquid nitrogen?
@@Cyberw4y he could just heat the surface the water is on, the leidenfrost effect can happen whenever you have a liquid hitting a surface hotter than its boiling point, so water with hot metal plate could work
@@pedroff_1 yeah, but this one is wooden.
@@Cyberw4y that's true, he'd have to make a new one he could heat as much as it's required. I thought you were implying you could only get the effect on liquid nitrogen, sorry for misunderstanding it!
Why not add more traps types ? For example replace some of the floor or walls with a sponge since, you know it absorbs the water .
Add some FLUORESCENT DYE to that water and play game under a UV LIGHT...It will be lit...😍 Please do it🤩
Just try tonic water.
Yep 👍🏻
@@Baitrix1 Tonic water contains quinine which floreces under a black light.
I normally don't listen to the ads at the end of a video, but that parrot sealed it for me.
Well I’ll be damned if this isn’t the coolest thing I’ve seen all week.
A maze where you have to navigate two drops at once would be a nice added challenge. And since it's water, you could navigate them to combine at some point.
make it on a heater copper board, so you have an included timer as your water blob slowly boils away
Brother the artistic value of you videos are second to none!! It is appreciated.
The water drops look so glassy! Its really beautiful. I really should give this a try and see if I can get it to the end with as much water as possible. It gets easier the more mass you loose!
you can add some electronics to detect when the droplet gets to the finish point or activate some traps along the way.
Add a speaker or haptic motors to vibrate the plate, or ultrasonic mistmakers to destroy the drop of water
Just amazing, I had this ideia a couple years ago, but with mercury instead. Thanks to the step-by-step tutorial...
Best sponsor announcement ever!
With that parrot playing on your hand, it's impossible to stop watching!
Very simple but will probably get a lot more people to watch that in full.
very cool explanation of easy adaptations of an old game, and very cool little tweeter. enjoyed both.
Try putting holes next to walls so it’s harder to pass just by touching the walls or you could make some holes bigger
What a creative and fun idea.
you could start with multiple big droplets and just try to get as much water as possible into the most inner hole
Amazing as always ! Simple projects with cleverness !
Night Hawk over here makin' analogue Loco Roco
good stuff!
Bro, that is sick. Mesmerizing.
Well you asked for comments and got some gold! I think this already needs a rebuild to include some. :)
Here's an idea., make a big drop that you have to split in half or in three equal pieces somewhere on the middle of the board and bring every drop to a seperate destination. At the goal you put a miligram scale and play a multiplayer game by measuring who is closer in spliting it in two equal or three equal drops....
*LOL*
What less could i expect from you. This is amazing!!!
This is brilliant!! Oddly satisfying
Nice! Interesting concept. Great game to play while consuming mass quantities of alcohol.
Lose a drop, have a shot! One would become rather inebriated rather quickly.
Thanks for the video.
Very cool,I love seen what new ideas u come up with next
A great metaphor for life navigating the Labyrinth avoiding the rabbit holes lol...
@SmarterEveryDay gotta love this!
This reminds me of the mercury maze I had as a kid! :)
Smart way to make the viewers watch the add
Damn your creativity - this is awesome.
You could possibly make bits of water along the way that you have to collect
Really, really cool. What a genius idea on an tried & tested annoyance in just about every therapists office across North America. 😄
Extra Mode: Put another drop in the maze at the end. The task is to simply combine both drops. You can challenge yourself by going back to either the beginning or end.
That's freakin cool!
I am brainstorming about pocket-sizing this game right now, with some features in the comments. I think it is possible and can make a lot of money.
You are so amazing
Love this channel! Thanks Nighthawkinlight!
Does the friction between the dowels and holes cause the paint to wear?
This could be a very good way to easily redesign the maze. Website with level database with needed parts.
I would play this game with a syringe to measure the amount of water, how much was lost and add it to the finish time on the leader-board.
It could maybe be a drinking game, with some modifications.
brought to you by the same guy who rediscovered starlite
Brilliant fun!
What if you drill a tiny hole from the side of one of the walls? Maybe it could split the droplet in half? And then you'd have to manage both drops at the same time. I don't know if it'll work, but it would be cool to try!
Obviously you have to make colored drops as collectables along the way, the final goal being to turn the water a specific color.
Nice idea!
Brib tinks it bat.
Результат не хуже лотоса.... Спасибо
You can make an actual arcade game with quarters and moving blocks and put a ball of water that moves easier than normal pinballs.
Would be interesting if at the end the water went in a hole and was weighed and needed to be a certain weight to pass. If you lost to much water on the way then you fail
Cool brah!
lol very nice ! :D
shouldnt you coat the back of the board and inside the holes as well so you dont saturate the pegboard from behind?
Cool
You've made Mercury meltdown
Can’t wait till the Battle Royale version of this game releases
add a few "sand-traps"
you'd have to plan the puzzels a bit more, but if you had multiple puzzels on one board. for example 4 puzzels on one board
Alcohol game version: use large drops of cocktail and below the goal (a hole) there is your opponent with the mouth opened.
Do you have an amazon link to a hydrophobic paint for those who's hardware stores don't have something like this?
Search for 'never wet'.
try aquadrop, was manufactured by japan
set up a water collection system at the bottom instead of mistakes just pouring on the ground
Use food coloring to dye the drops, put them on opposite corners on the board, and try to win the game by mixing them in the center!
that sounds epic!
Came here to suggest the same thing!
like mercury meltdown, but in real life!
Have you played mercury the game on PSP because that is legit what you need to in the game as you play as a mercury blob
Or for the extra challenge, you have to switch their positions WITHOUT mixing them
Man, the constant hydrophobia in this video makes it hard to watch. It's 2019, we should be over this!
🎶 Rim shot!
If the floor was transparent (maybe using acrylic or something) you could have a second layer maze underneath, or have bridges and underpasses. Or maybe use the tops of the walls for a second layer maze, with ramps up and down
I had a similar idea! By similar i basically mean the exact same XD
Heres what i said
You could try multiple heights like with ramps without borders on the higher floors.
Options for this type include:
-if you fall of the higher part then you land back down on the board below.
-require ramps or bridges to get over certain walls to get to the end.
-going too fast would launch the water off the board.
-having a see-through plastic second floor could let you play under on the first level(the water would have food colouring to let you see through the plastic.
@@vincenttrigg4521 I'm just wondering if the hydrophobic coating will make the plastic/acrylic look frosted making it really hard to see what's under
He did say at 5:23 the coating made the surface that's been sprayed a "milky white" and also commented on how uneven the coating was on the pegboard
Another idea I had to add to your comment was instead of letting the water drop down to the bottom floor from a top hole, it would be a simple tube/pipe the length of the spacing between the top and bottom floor. It can pose as a very simple object when on the bottom floor.
I'm hoping Hawkin will make another video following this :)
Hokora Yinphine MPP Well, maybe there are other more suitable coatings that are transparent.
5 years later and i somehow came across the same comment to mention the same thing, turns out i already said it haha
Can we just get a video of the parrot?
LOVE THE INTRO! I noticed your posting frequency went to about 1 a month. Are you going for the high quality "Mark Rober" approach to making content? He post 12 videos a year. Very picky with his content subjects.
I'm busier these days and recently had a few projects I spent a lot of time on that didn't work in the end. I'd like to post more frequently if I could. It's good to see channels like Mark's that do so well choosing quality over quantity. For a few years it seemed like that method was falling out of favor on RUclips.
@@Nighthawkinlight Yes most definitely falling out of favor. I think he has some contacts in journalism that spread his content like wildfire across the internet. His content is very relate-able to a mass audience too.
@@Nighthawkinlight - I don't think anything has changed (with respect to, things not being as bad as they have been the last 2 years). Mark succeeds in spite of the algorithmic penalty, and if he took the "Say less and say it often" low-effort bloggy content, of literally just turning on the camera and blathering for 10 minutes a day with no content of value, I suspect he'd be far more popular. There are very few of us who choose to make good content despite what RUclips seems interested in promoting. The good news is that, at the end of the day, we can look back on our content and feel like it mattered and wasn't disposable to the world.
@@MarkRober *A legendary RUclipsr has appeared*
*_A stupid improvement for the game:_*
Use a hair dryer or a fan under some of the holes, so that if the water passes over it, it will split up (or fly over the barriers, i dont know).
I love that you went back to the old format of narration over video, keep it up!
So simple, yet so many extra dimensions added. Ben, you're the master at this sort of thing. You must shave with Occam's Razor in the mornings.
By putting small dabs of powdered colouring on more risky parts of the course, you could create bonus sections and rewards.
Or take it further, start with something dissolved in the liquid, and place something that it could react with along the course!
Drop of vinegar with baking soda traps? Or same drop of water with fizzy tablets as traps? Either way, your simple idea does sound fun.
Beautifully done! Great videography as well.
This is like the PSP game Archer McLean's "Mercury".
That's what I was thinking of!
I think it got a PS3 sequel, right?
Pretty cool version of this game. Hmm, little contact points in surface could trigger lights or sounds as the conductive water drop passes over them.
If you spread two contact points out far enough in a section, you could ensure that you've reached that part of the maze with enough water to flip the switch.
I was thinking the same thing
Couple of things hat would be cool to see:
1. Drinking straws to transport the drop across the board. Would have to be built into a side wall so it doesn’t get in the way of the maze itself.
2. Cover a small section of the board with a piece of wood so you have to do that section blinded (optionally, add a small mini maze to the bottom of the cover)
3. A water tank and a cheap plastic pipette where the water gets fed directly to the bulb with a one way valve and when you squeeze the bulb, a perfect water droplet is formed in the same place every time
4. A small timer and wipe board to keep track of time and scores. A “leaderboard” of sorts.
Timer could be triggered by the droplet running over a section and completing a circuit.
This is awesomeness at its best.... even if I don't build one, it's nice to know I could... great job!!!
Looks like your mercury looks broken, I'd go check it out.
Hey
Your mercury is in retrograde.
Not here before famous
Never have I ever seen a video without his comment.
dont wanna make it to obvious about the likebotting here ay? ;)
This is like Archer Maclean's Mercury on the psp
Nine seconds in. Wow.
Now show me how.
Holy cow. Not Haiku.
Hi
Yes it is
8:10 your parrot thinks it's a bat
A firmware update might fix that, sounds like a glitch
Hey if he wants to be a bat thats his choice let him be this is 2020 we should be past this kind of judgment
Cutest little battie ever 😋
Replace the opaque pegboard with acrylic, and illuminate the edges.
make a thing that measures how much water you manage to get to the end ... and correlate that with the time to give the score.
I was thinking about this, like a super narrow section it drains into at the end with score board.
Yours are the only videos where I never skip the sponsor ad, because of your parrot 😀
It’s kind of cool actually. The amount of liquid you have at the start determines how many lives you have. The less liquid you use, the harder it is to maintain that amount till the end. If you run out of liquid, you lose.
I watch the ending only because of the bird. 😂
the only channel where I watch the advertisement, well, I watch the bird play in your hand and ignore the ad, that bird is heckin' cute
having some sort of tray beneath to catch the water would be good, maybe adding some neodymium magnets in too to cause areas of extra friction, maybe adding sponge-walls as a trap too.
YOU SOULD ADD:
(1) “mini motorized treadmill” that forces you to move a little faster in a certain area.
(2) “mini fans” that blow the water drop around.
(3) “mini water pump” that pumps The droplet into a different area.
(4) “carring objects” make the droplet carry around certain object to complete game modes or to do certain tasks.
🤙
i think that would be hard, cause water could get in the crack at the ends of the belt, but if you had some air being blown out of a small hole via a 90deg adapter out of the bottom, then u could have a variable speed crossing zone.
Should have small sensors so if any of those are activated then it makes sound effects
vincent trigg yea totally 🤙
Ooo - you could add sponge traps to some walls that absorb the water on contact as well.
I think this will be the first thing I actually rebuild from your videos :D (soup-can forge is a very close second)
I built the soda bottle launcher, and made a second that had major modifications.
it's genius to have your bird being silly while talking about the sponsor.
Add a razor blade traps that would split the drop
Adding food dye to the drops would allow for two players to "fight" one another... and bumping into each other's drops would void the game immediately as you could never separate it back out again (splitting the drop would render two similarly coloured drops). Red and blue, for example, would work well. Each player could have a different start and end point, marked with colours too.
i love your bird, what kind is it? can you do a vid about training him/her?
He's a caique. I'd like to do a video on him sometime.
@@Nighthawkinlight i own a small lovebird(aga pornis) i really like parrots
@@Nighthawkinlight i'd watch that. I look forward to seeing the bird each video.
I had a caique, missing him watching your fella. They love to romp and wrassle about! Mine had a crazy temper. They are not a parrot for beginners!
I like your noble goals...
It’s not a labyrinth( unicursal), it’s a maze, labyrinths are a single pathway, unicursal. 😎
r/iamverysmart
If you had a narrow absorbent strip at the end of the maze you could actually turn it into a sort of point system. Give people a bunch of extra water to start for an interesting competition. Maybe less holes though. What I would do is have some extra pegs and fill in the more challenging holes in narrow spots. It would make the game easier but it would be a lot more wild with all the extra water drops bounceing around. You don't need a droplet divider, you just need more water. This would all be a genuinely fun party game.
Two ideas that work together to make a “shrink and grow” mechanic:
1. Certain passages could be made thinner with a modified board to require intentional shrinkage. The shrinkage could be done on a nearby hole, or a bit of paper towel small enough to only absorb a small amount of water.
2. Wells that contain more water to grow. The best way I could think of was sponges, as they could hold water without it going everywhere.
Bonus ideas:
1. Non-hydrophobic panels that are harder to get over, and require harsher tilting.
2. Sponge walls.
3. Plugs that make holes safe (probably made of rubber).
4. End goal made of a different colored sponge.
5. Little dots of food coloring that indicate a harder route or bonus, ending with them means you did the harder challenge.
6. Doors that slide based on the tilt
7. Bigger version (15x15 maybe?).
This is by no means a completed list, feel free to add on :)
How about having to reduce the drop size to squeeze through a narrow section in a game with no contact rules
You could make a funnel at the bottom which catches the water so it doesn't leak all over the table and you can reuse it for the next game
You could weigh the water droplet before and have a catcher at the end to weigh it after. Score people based on how much mass they got through!
You could maybe design a course that would force the player to jump a hole. It would be interesting to require a sacrifice of some sort. You could also force it with a ramp, requiring greater dexterity.