The glory days of pc gaming. When the Roland MT32 made my basement a concert hall, and there seemed like there was no way graphics could get any better.
Am I the only person in the world who thought WCII was better than WCIII aesthetically? For me it's top-notch pixel art (WCII) versus early polygons with FMV sequences (WCIII). I specifically remember that when these games were new I thought III was embarrassingly bad-looking compared to II.
That rough period where everyone was pushing "polygons" early on was kind of cringe, but necessary for the tech to progress. That said, I would have loved to see how far they could have taken pixel technology if not for the push for such advancements to match silicon graphics desktops. Everyone was just rushing into making games look like FMV instead of pushing for better artistic expression.
If you're in an impossible situation, surrounded by the enemy, Attack Everything That Crosses Your Path. Take out Armor, and when they swing by with just shields, blast them down and it's "Die Cursed Furball!" I call this "Fight Like A Trapped Wolf" strategy that levels the field and gives you time for Plan B (usually Run Like Hell Away!).
My cheap charlie CH Flight Stick began acting up like that, which meant it couldn't be calibrated and was tech waste. Oh well, at least they were relatively cheap for this not-exactly-champion cat killer.;)
This game could do with a remake, which along with improved graphics could address the following idiocies in this game: -The fact that you're stuck in the ferret for the first half of the game, and broadsword/sabre for the other half; The Epee and the Rapier sees very little use -The Rapier is garbage; sluggish and squishy, and very limited view port due to the canopy mounted gun-energy and fuel indicators. -The fact that there is no distinction between the different gun types, apart from damage amount, and that therefore there's no reason to use different guns for different situations; full guns for maximum firepower is always the best option.
Starting with the first "Wing Commander," I memorized which gun did how much damage over what distance. As Hunter said: "Lasers for long distance, Neutron Guns for the dirty close in fighting." I did try Full Guns when things got very hot, but preferred to use what worked at each distance. The Particle Beam of WC2 was really handy when the enemy was at 3K distance.
Torpedo got destroyed by enemy "laser" fire (as you can see i have mass driver cannons only), i needed to get target lock from distance then get close by with lock to prevent enemy defensive fire and shoot, this minimizes the torpedo getting destroyed before reaching the target.
The combat is so weak. There's just no feedback if you hit something. I think that's why there's a display to see the damage of the locked on ship as kind of crutch. I only played Privateer and there was an audible feedback and scraps that flew off but that game came later.
I didn't play Privateer as much, since this was a buy/sell/bounty hunter game. Still, I should have stayed with it, since I've ridden along with expert trader/warriors like BCSBuster; the Retros were so weird as were the Pirates.
There was a separate speech pack for the voices. You were either using an Ad-Lib or compatible (no waveforms, only FM synthesis), a Sound Blaster or compatible (waveforms and FM synthesis), or an MT-32, CM-32L, or LAPC-1 (what you hear here) combined with a Sound Blaster for the waveforms. So MT-32 + Sound Blaster was the hot shit in the day. Almost no one had an MT-32 because it was a semi-pro sound module that Sierra Online had pimped like crazy for their games before CD-ROM became popular and was expensive and undersupported.
The glory days of pc gaming. When the Roland MT32 made my basement a concert hall, and there seemed like there was no way graphics could get any better.
True indeed. The jump from 8-bit to 16-bit graphics was probably one of thr biggest steps for humanity.
Am I the only person in the world who thought WCII was better than WCIII aesthetically? For me it's top-notch pixel art (WCII) versus early polygons with FMV sequences (WCIII). I specifically remember that when these games were new I thought III was embarrassingly bad-looking compared to II.
That rough period where everyone was pushing "polygons" early on was kind of cringe, but necessary for the tech to progress. That said, I would have loved to see how far they could have taken pixel technology if not for the push for such advancements to match silicon graphics desktops. Everyone was just rushing into making games look like FMV instead of pushing for better artistic expression.
@@Krystalmyth WCIII super scalar SEGA version on insane hardware.
That first fight seemed neverending. Whittling down that Kur's shields, then it goes back up again, repeat. I was glad to see it finally bite the dust
Big ships look great on cover art screen capture - on close fly-by, not so much..
mission 9 is impossible. Hobbes leaves in the middle of the fight and that Kilrathi ace is pounding me bad
Hobbes loves to bail, Shadow was a better pilot than him
If you're in an impossible situation, surrounded by the enemy, Attack Everything That Crosses Your Path. Take out Armor, and when they swing by with just shields, blast them down and it's "Die Cursed Furball!" I call this "Fight Like A Trapped Wolf" strategy that levels the field and gives you time for Plan B (usually Run Like Hell Away!).
Yep same, mission 9 is just impossible without me ejecting. Hobbes runs almost immediately everytime when we reach Nav2.
Press L to lock on target.
These were some pretty nice fly moves there lad...
Colonel "I require your assistance" Ralgha
It's better to fight alone rather than listen to his blather.;)
great job, thank you very much
Origin didn't spend enough time balancing the frequency of comm exchanges and music switching.
I played wing commander 1 maybe 300 times
Me Wing Commander 2
@@Epicname333 never played any others I went from Amiga to atari jag then to psx
"Spinning. That's a good trick."
My cheap charlie CH Flight Stick began acting up like that, which meant it couldn't be calibrated and was tech waste. Oh well, at least they were relatively cheap for this not-exactly-champion cat killer.;)
This game could do with a remake, which along with improved graphics could address the following idiocies in this game:
-The fact that you're stuck in the ferret for the first half of the game, and broadsword/sabre for the other half; The Epee and the Rapier sees very little use
-The Rapier is garbage; sluggish and squishy, and very limited view port due to the canopy mounted gun-energy and fuel indicators.
-The fact that there is no distinction between the different gun types, apart from damage amount, and that therefore there's no reason to use different guns for different situations; full guns for maximum firepower is always the best option.
Starting with the first "Wing Commander," I memorized which gun did how much damage over what distance. As Hunter said: "Lasers for long distance, Neutron Guns for the dirty close in fighting." I did try Full Guns when things got very hot, but preferred to use what worked at each distance. The Particle Beam of WC2 was really handy when the enemy was at 3K distance.
Yes, I couldn't stomach the gameplay and engine, which is why I came here. At least the story and art is still good.
Around 1:14 you shot your own torpedo
Torpedo got destroyed by enemy "laser" fire (as you can see i have mass driver cannons only), i needed to get target lock from distance then get close by with lock to prevent enemy defensive fire and shoot, this minimizes the torpedo getting destroyed before reaching the target.
The combat is so weak. There's just no feedback if you hit something. I think that's why there's a display to see the damage of the locked on ship as kind of crutch.
I only played Privateer and there was an audible feedback and scraps that flew off but that game came later.
I didn't play Privateer as much, since this was a buy/sell/bounty hunter game. Still, I should have stayed with it, since I've ridden along with expert trader/warriors like BCSBuster; the Retros were so weird as were the Pirates.
This is nonsense you see the impact on the enemy ship
Is it me or voice adds nothing to this game lol is there a ay to turn it off?
For me the voice acting adds a lot to the overall experience. I suppose you could always find the sound files and delete them if you really wanted to.
There was a separate speech pack for the voices. You were either using an Ad-Lib or compatible (no waveforms, only FM synthesis), a Sound Blaster or compatible (waveforms and FM synthesis), or an MT-32, CM-32L, or LAPC-1 (what you hear here) combined with a Sound Blaster for the waveforms. So MT-32 + Sound Blaster was the hot shit in the day. Almost no one had an MT-32 because it was a semi-pro sound module that Sierra Online had pimped like crazy for their games before CD-ROM became popular and was expensive and undersupported.
At 12 years old, I was a better pilot than this video series.
I love the games but they're so finnicky when it comes to aiming.
I need your help I need your help I need your help I need your help I need your help I need your help
Maniac was the weird chatterbox and Stingray was all about "target practice.";)
170
629
Interesting to see this game again. But you are not a very skilled pilot.
it's the game and its "choppy" control mechanics and too sensitive joystick causes lot's of "oversteer" and in dos you cannot adjust that