Great tutorial but it would be amazing if you just could select a texture for the little squares once the blueprint is on the scene so you could have more than one object changing color in the scene.
Hey thank you for the nice tutorial. In this video you have mentioned the linetrace. Will you please show how open and close color picker using line trace. I can create line trace but I cannot open and close the color picker Thank you again.
worked like a feather, from the start... thank you sir. one question : is it possible to replace the button colors with the preferred material texture? let's say we have 3 floor marble options with assigned textures to buttons, but instead of stock colors to preview the texture inside those buttons.
Hello i have two materials (not textures) and i want to do the same thing but changing between 2 materials smoothly when i get in the box collision. How can i do that?
@GameDevMan.........Have you tried the same thing in VR... i am trting to do the same thing in VR. But i guess it wont work the same way. Will be glad if you can help me out how to do the same thing in VR.
Great tutorial, just one question. How can I make this unique to each object? if I change the color of the box all boxes of instances/copies of the blueprint in the scene change as well. I want to be able to make 1 red, 1 blue and 1 yellow box or 1 red and 2 blue or any other combination.
You have to create a material and BP for each object in your scene. You could create however one BP that receive the material and the Static Mesh as the input and then copy it to ease the process.
This is what I did to solve this: Added a Boolean Variable to the BP_ColouredBoxChanger called "selected". Everytime I show the Widget I set this boolean to True, and everytime I close the widget I set it to False. Everytime I call the custom events I check if the boolean is true. If it is, then I change the collor. Else, just do nothing. This way only the selected one will change color.
I have so many object with different size, so I make one blueprint class for one object. How to change the color? Should I create one widget blueprint for one blueprint class? Please reply. thank you
nice tutorial. Thank you so much. I have 1 question for you. How would I change the blue,red,yellow buttons to represent textures swatches? For example I made materials with maps on them instead of just colored materials. I know what to represent the icons on screen with a texture swatch not a color? Thanks
Thanks! I actually figured it out. One thing I cant figure out is how to make the object that I am change highlighted. So for example, lets say I am going to change my floor mesh. I have the 3 options (tile,wood, carpet ) I would love to be able to have the floor mesh outline highight when I trigger the options to come up. Does that make sense?
Hey Man , can we use this method to create the same thing but for audio music , like we have a music player and choose 3 different types of music . Thanks
When saved the game at execution time it returns to the previous color. How do I save the changed color at runtime. Quando salvo o game em tempo de execusão ele retorna para a cor anterior. Como faço para salvar a cor alterada em tempo de execusão.
Updated tutorial with the ability to change the mesh and the material separably. ruclips.net/video/cZ7jSQnz0Oo/видео.html
what if i interact with an object and then i hold, let's say right mouse button, and use the mouse barrel to toggle the color up and down?
U save my life, the only answer to my question about Dynamic materials and blueprint comunication
best tut ever, slow enough and very clear, 1 like no doubt
asik gue demen gaya lu tong
You sir, are a life saver.
Wow been searching forever for this!
Thanks! It still all works
Thank you!! You save my life today !!
looking for this clear simple tut. thanks dud
i can not believe i can create this in my first month in unreal ..... thank u very much
Great tutorial but it would be amazing if you just could select a texture for the little squares once the blueprint is on the scene so you could have more than one object changing color in the scene.
nice tutorial! helps a lot!
Great video
Thank you so much for this video tutorial. It is very helpful for me.
Awesome tutorial! Thanks so much!
u can drag out from the reference of when u created the widget and use the remove node, so if u have other widgets they are unaffected
Thank you for this tutorial ...
Thanks for sharing man! Great tutorial!
ommmgg thx a lot been looking for this
best tut ever ,Thanks for sharing man
This is very helpful, thank you!
Awsome easy to follow
man really i love you
you saved me man, really thanks...
Very helpful
Thank you👍
Hey thank you for the nice tutorial.
In this video you have mentioned the linetrace. Will you please show how open and close color picker using line trace. I can create line trace but I cannot open and close the color picker
Thank you again.
Thank you so much. I subbed. Keep it up
Thank you for this tutorial :)
your tutorial great
Thank you
Nice Tutorial. Thank you so much.
Subscribe already. :D
Good job man!!
THANKS FOR THIS
Excellent video!
Anyone know of a good workflow for getting changeable materials in VR? Thanks!!!!!!
BRAVO! THANKS
Great! You saved me
worked like a feather, from the start... thank you sir. one question : is it possible to replace the button colors with the preferred material texture? let's say we have 3 floor marble options with assigned textures to buttons, but instead of stock colors to preview the texture inside those buttons.
Hello i have two materials (not textures) and i want to do the same thing but changing between 2 materials smoothly when i get in the box collision. How can i do that?
Try to add a timeline node. and use a linear interpolation
Thank you🤗
@GameDevMan.........Have you tried the same thing in VR... i am trting to do the same thing in VR. But i guess it wont work the same way. Will be glad if you can help me out how to do the same thing in VR.
thanks a lot....
Great tutorial, just one question. How can I make this unique to each object?
if I change the color of the box all boxes of instances/copies of the blueprint in the scene change as well.
I want to be able to make 1 red, 1 blue and 1 yellow box or 1 red and 2 blue or any other combination.
You have to create a material and BP for each object in your scene. You could create however one BP that receive the material and the Static Mesh as the input and then copy it to ease the process.
This is what I did to solve this:
Added a Boolean Variable to the BP_ColouredBoxChanger called "selected".
Everytime I show the Widget I set this boolean to True, and everytime I close the widget I set it to False.
Everytime I call the custom events I check if the boolean is true. If it is, then I change the collor. Else, just do nothing. This way only the selected one will change color.
thank you it's works !
I have so many object with different size, so I make one blueprint class for one object. How to change the color? Should I create one widget blueprint for one blueprint class? Please reply. thank you
nice tutorial. Thank you so much. I have 1 question for you. How would I change the blue,red,yellow buttons to represent textures swatches? For example I made materials with maps on them instead of just colored materials. I know what to represent the icons on screen with a texture swatch not a color?
Thanks
alex monteiro add an image to the UI then Thrace a button ten top of the image, and make the button colour translucent.
Thanks! I actually figured it out. One thing I cant figure out is how to make the object that I am change highlighted. So for example, lets say I am going to change my floor mesh. I have the 3 options (tile,wood, carpet ) I would love to be able to have the floor mesh outline highight when I trigger the options to come up. Does that make sense?
where is create changable box colour widget?
thanks a lot !
Hopefully this is very useful tutorial thank... #cgunreal
tAHNK YOU SO MUCH.
#cgunreal || really this is very good tutorial
and then im going ahead,and imma na go ahead and,and i go ahead,and we go ahead
Hey Man , can we use this method to create the same thing but for audio music , like we have a music player and choose 3 different types of music .
Thanks
There no function as remove all what should i do ?
am sorry but how to set default material at the beginning until we change it?
When saved the game at execution time it returns to the previous color. How do I save the changed color at runtime.
Quando salvo o game em tempo de execusão ele retorna para a cor anterior. Como faço para salvar a cor alterada em tempo de execusão.
HI, I wonder why my model look very flat and it seem like didnt receive any lighting and shadow after I add texture on the material? Thanks!
same happens to me , any solution ?
Why do all maps disappear? i got crushed lighting and texture :c !
not workinggggg ugh my menu isnt popping up
hi..how we can save this interactive actions in video format like avi...
why when i package the file , materials cant change
Love it but I'm wondering how to recreate this solution to mobile, could you help me with that? THX in advance :)
How can you make this work in VR with the Vive?
Callison DTG I have never used a vive only a rift, I don’t know what you are trying to achieve so I can’t help. Sorry
tu thumbnail hor paa ta viode ch kuj hor dikhayi jana gre grey ja.. jaaaa o ppreee
realy nice, but your English is to much complicate to understand