the big differences will be the shadows, the way your scene is lit, and that the colors of your greenscreen'ed elements have the same "Temperature" as the remaining elements. after that comes the little details. like if you have wind move your characters hair, it helps to put a flag that is being blown in the same direction. it just helps stitch it together.
on the greenscreen, there is little markers. these markers can be tracked by a program, and a very advanced algorithm will then combine all the data, and make a 3D Camera track. with the 3D Camera Track, they can key out the background, and use the camera information to create cities and the like in Maya. due to the 3D track, all these 3D elements will be from the same perspective as the original video clip, blending in gracefully :)
Lots of that can be done procedurally from a library of assets (e.g. with engines like CityEngine), so the main work can concentrate on the most promiment buildings.
Amazing work, really hoping to get somewhere close to that oneday, for the moment I'm using cinema 4d because I also like motion graphics but visual effects are just so much more :o
compositing on footage without greenscreen is a pain, but doable. just takes some rotoscoping :/ the 3D Camera track can be created with programs for 3D Camera Mapping. Boujou, Syntheyes, etc. in Adobe After Effects CS6, there will also be a build in 3D Camera tracker :)
first thing is shadows and light. if the keyed out elements cast shadows on the ground that correlates with the position of the sun, it'll help it blend really well on the ground plane. other than that, i like to use some Color Grading on top of everything, so the background and foreground has the same "Feel" to them. also lens flares. it sound's like nothing, but a good lens flare can do tremendous things to bind the scene together. and of course the perspectives have to match. Good luck :D
oh, now you're moving outside my area of expertise :) i mainly handle compositing, rarely any modeling or texturing. on this matter, i think you have a much greater knowledge than me. i cant help you with this, but i wish you good luck finding out. see if you can get in touch with someone who is really good at modeling, i'd say that's your best shot.
Nuke can work with 3D elements far more gracefully than Current After Effects and CS6 will be able to. Nuke also has everything it does work in 32Bit, while After Effects switches between 8, 16, and 32. Nuke is also Node-based. as far as i understand, that's an advantage when it's for production :)
Examples of such movies that are made with blender/cinema4d/after effects? Of course some artists do use them, but those movies are usually not vfx heavy and low budget/amateur. In every recent vfx breakdown/interview of a big budget vfx-heavy movie I have seen they use usually nuke, maya and/or inhouse software. Yes, they also use houdini but those are domain-specific packages and are used in specific cases. Of course you can paint good stuf in MS Paint, but it's much easier with photoshop
Oh! After effects I find it really difficult to use,but I 'll surely try to learn it.It also has Keylight plug-in to remove green screens.Do you know any good tutorials??
Do you guys have a lot of employees who have studied at VancouverFilmSchool? Because I'm gonna go there next year and you seem to be the ideal place to work after my studies are done.
Of course After Effects is used widely, but to a much lesser extent than Nuke, just to fix some issues after post-production has been already completed. You said you couldn't believe Maya and Nuke were used by MPC, but see Digital Domain's or ILM's answers, they tell in the comments as well that they use Maya and Nuke (used on Avatar, Iron Man, Transformers, Alice in Wonderland, Rise of the Apes, off the top of my head). Blender's use currently is very limited, I hope it will be used more.
You're wrong dude, After Effects is for wedding videos; 3ds Max is mainly for games. Industry stardards for AAA+ movies are exactly Maya and Nuke (every major VFX studio I know of uses either them (combind with some other tools like zBrush etc.) or in-house software)
i'm afraid not :) i work in Cinema 4D and 3DS Max for simulations. but i get a bunch of models in .obj format, which is compatible with most 3D software.
P.S. I only mean CG-heavy movies like in Prince of Persia, layered-based After Effects is quite limited and much more cumbersome to use for complex effects than node-based compositors like Nuke.
I really want to reconstruct that scene for my film,in which the prince is standing and the camera moves all around it. Hey if you see films like 300 shot against a blue screen but in the film you cannot say where the screen was the characters look so gelled in the environments But when you see films like Journey to the centre of the earth you can actually tell it's fake.How they do the compositing??...I mean what makes that difference,How far I should keep the green screen from the actors?
well yes! wavefront .obj but I have another problem I cannot model in lightwave I cannot select points on it! I waste of money I thought but then I downloaded blender and started using Blender for modeling,I export the UV mapped file as .obj but when I load it in Lightwave Layout and render I loose all the texture....can you help on this? or should do the UV mapping and texturing in lightwave.
P.P.S. Forgot Weta Digital, it was Weta Digital that composited Rise of the Planet of the Apes, they used Nuke as well. Industrial Light and Magic also uses its own software, and IIRC Maya is used as a backend. Overall all leading AAA+ VFX studios I have listed use Maya & Nuke + inhouse software + domain-specific packages like Realflow, Houdini etc. No Blender, no Cinema4f, a bit of After Effects though.
Thought I would save you the time of waiting and say that I think Cinema 4D is great at motion graphics but I doubt has the capabilities Maya has in terms of realism, detail, animation, rigid and soft bodies etc..
i accept your words but after effects and 3ds max also include on production.....and even cinema 4d and blender also......recently i had watch 1 vfx supervisor interview,i forget the movie name but the whole movie was from blender or cinema 4d if i got again tht link in youtube then i will send it. and one another thing, if u use gold like as a gold then only it will be gold otherwise it will be value less......
I'm sorry, but I find it quite hard to believe this film was made with Maya and Nuke. Instead of programs like After Effects and 3Ds MAX which are two of the industry standards and used in a lot of Disney films.
i don not agree with you because lot of movies are made from blender, houdini and cinema 4d also and lot of vfx artist use after effects not nuke only......i only found that nuke is bit faster than after effects in rendering.. this is endless topic about best composition software nuke or after effects and which is best mac or pc.........sorry for my very bad english.
jawset website /if am right then those movies are from either lightwave or cinema 4d because turbulance fd is a plugin which is for only cinema 4d or lightwave. it';s not for maya or nor nuke.......i agree maya is the best 3d software and nuke is for comp.but beside that 3ds max, blender houdine, cinema 4d and after effects are not a toy software for home production purpose.....various software has it's own good and bad features. nothing is complete neither maya nor nuke.
Guys why r u quarreling with each others.....i don't have much more knowledge...but as i know a good carpenter use only hammer and saw to built a good house but if the carpenter do not have any idea to use others tools then what the use of those tools......what i mean to say that neither nuke and after effect can compare with each other but if u have good knowledge in after effects u can do better than nuke but if u do not have good knowledge then what the use of nuke......sorry for my english
the big differences will be the shadows, the way your scene is lit, and that the colors of your greenscreen'ed elements have the same "Temperature" as the remaining elements.
after that comes the little details. like if you have wind move your characters hair, it helps to put a flag that is being blown in the same direction. it just helps stitch it together.
on the greenscreen, there is little markers. these markers can be tracked by a program, and a very advanced algorithm will then combine all the data, and make a 3D Camera track.
with the 3D Camera Track, they can key out the background, and use the camera information to create cities and the like in Maya.
due to the 3D track, all these 3D elements will be from the same perspective as the original video clip, blending in gracefully :)
0:59 just blew my mind!
Lots of that can be done procedurally from a library of assets (e.g. with engines like CityEngine), so the main work can concentrate on the most promiment buildings.
Amazing work, really hoping to get somewhere close to that oneday, for the moment I'm using cinema 4d because I also like motion graphics but visual effects are just so much more :o
compositing on footage without greenscreen is a pain, but doable. just takes some rotoscoping :/
the 3D Camera track can be created with programs for 3D Camera Mapping. Boujou, Syntheyes, etc.
in Adobe After Effects CS6, there will also be a build in 3D Camera tracker :)
@DjBlancoyNegr0o Hi. Do you mean the programmes used to create the film? We worked mainly with Maya and Nuke, combined with some in-house software
first thing is shadows and light. if the keyed out elements cast shadows on the ground that correlates with the position of the sun, it'll help it blend really well on the ground plane.
other than that, i like to use some Color Grading on top of everything, so the background and foreground has the same "Feel" to them.
also lens flares. it sound's like nothing, but a good lens flare can do tremendous things to bind the scene together.
and of course the perspectives have to match.
Good luck :D
oh, now you're moving outside my area of expertise :)
i mainly handle compositing, rarely any modeling or texturing. on this matter, i think you have a much greater knowledge than me.
i cant help you with this, but i wish you good luck finding out. see if you can get in touch with someone who is really good at modeling, i'd say that's your best shot.
Nuke can work with 3D elements far more gracefully than Current After Effects and CS6 will be able to.
Nuke also has everything it does work in 32Bit, while After Effects switches between 8, 16, and 32.
Nuke is also Node-based. as far as i understand, that's an advantage when it's for production :)
Examples of such movies that are made with blender/cinema4d/after effects? Of course some artists do use them, but those movies are usually not vfx heavy and low budget/amateur. In every recent vfx breakdown/interview of a big budget vfx-heavy movie I have seen they use usually nuke, maya and/or inhouse software. Yes, they also use houdini but those are domain-specific packages and are used in specific cases. Of course you can paint good stuf in MS Paint, but it's much easier with photoshop
Oh! After effects I find it really difficult to use,but I 'll surely try to learn it.It also has Keylight plug-in to remove green screens.Do you know any good tutorials??
Do you guys have a lot of employees who have studied at VancouverFilmSchool? Because I'm gonna go there next year and you seem to be the ideal place to work after my studies are done.
Hi MPCVFX, what was used for rendering? Needless to say your work is truly amazing and inspiring!
nope, never used that program O.o
but i looked it up. it seems that the "Ultimate" version has got 3D Camera tracking :)
nice work amazing graphics
Of course After Effects is used widely, but to a much lesser extent than Nuke, just to fix some issues after post-production has been already completed. You said you couldn't believe Maya and Nuke were used by MPC, but see Digital Domain's or ILM's answers, they tell in the comments as well that they use Maya and Nuke (used on Avatar, Iron Man, Transformers, Alice in Wonderland, Rise of the Apes, off the top of my head). Blender's use currently is very limited, I hope it will be used more.
it's a little tricky,Hey man do you use Fxhome Composite lab pro.can 3D tracking be done on that??
amazing, especially 0:45 i wonder how long it took to create the whole scene in 3d?
How long would it take to render that beauty shot of the full city on a Celeron CPU? :-p
You're wrong dude, After Effects is for wedding videos; 3ds Max is mainly for games. Industry stardards for AAA+ movies are exactly Maya and Nuke (every major VFX studio I know of uses either them (combind with some other tools like zBrush etc.) or in-house software)
What is the minimum requrements to work with MPC as a entry lavel or camera tracker ?
i'm afraid not :)
i work in Cinema 4D and 3DS Max for simulations.
but i get a bunch of models in .obj format, which is compatible with most 3D software.
P.S. I only mean CG-heavy movies like in Prince of Persia, layered-based After Effects is quite limited and much more cumbersome to use for complex effects than node-based compositors like Nuke.
I really want to reconstruct that scene for my film,in which the prince is standing and the camera moves all around it. Hey if you see films like 300 shot against a blue screen but in the film you cannot say where the screen was the characters look so gelled in the environments But when you see films like Journey to the centre of the earth you can actually tell it's fake.How they do the compositing??...I mean what makes that difference,How far I should keep the green screen from the actors?
how to do the 3D camera track??.....and they are even compositing it on normal footage I mean without the green screen,how they do that??
its awsome how they do it!
@mpcvfx Do you work with massive for big armies?
well yes! wavefront .obj but I have another problem I cannot model in lightwave I cannot select points on it! I waste of money I thought but then I downloaded blender and started using Blender for modeling,I export the UV mapped file as .obj but when I load it in Lightwave Layout and render I loose all the texture....can you help on this? or should do the UV mapping and texturing in lightwave.
P.P.S. Forgot Weta Digital, it was Weta Digital that composited Rise of the Planet of the Apes, they used Nuke as well. Industrial Light and Magic also uses its own software, and IIRC Maya is used as a backend. Overall all leading AAA+ VFX studios I have listed use Maya & Nuke + inhouse software + domain-specific packages like Realflow, Houdini etc. No Blender, no Cinema4f, a bit of After Effects though.
What do you think about adobe after effects, do you think that nuke is better?
Thought I would save you the time of waiting and say that I think Cinema 4D is great at motion graphics but I doubt has the capabilities Maya has in terms of realism, detail, animation, rigid and soft bodies etc..
Well it seems like it`s an animated movie with sometimes a real actor in it XD
Epic
i accept your words but after effects and 3ds max also include on production.....and even cinema 4d and blender also......recently i had watch 1 vfx supervisor interview,i forget the movie name but the whole movie was from blender or cinema 4d if i got again tht link in youtube then i will send it. and one another thing, if u use gold like as a gold then only it will be gold otherwise it will be value less......
There is a lot of ambient occlusion going on in there.
hey! do you use Blender for 3D modeling??
That's pretty amazing :D
superb
cool, very intresting
hey! compositing,.....that's what I am dealing right now..I am using Blender and Voodoo.......
@nextblain It's a shame the scene wasn't in broad daylight with all that detail eh
hard hard work...
I'm sorry, but I find it quite hard to believe this film was made with Maya and Nuke. Instead of programs like After Effects and 3Ds MAX which are two of the industry standards and used in a lot of Disney films.
nice
Name of the song?
whats your computer spec?
Autodesk software right?
Thanks for sharing :D
omg u guys designed an entire 3d city?
how would i do this in cenima 4d
i don not agree with you because lot of movies are made from blender, houdini and cinema 4d also and lot of vfx artist use after effects not nuke only......i only found that nuke is bit faster than after effects in rendering.. this is endless topic about best composition software nuke or after effects and which is best mac or pc.........sorry for my very bad english.
jawset website /if am right then those movies are from either lightwave or cinema 4d because turbulance fd is a plugin which is for only cinema 4d or lightwave. it';s not for maya or nor nuke.......i agree maya is the best 3d software and nuke is for comp.but beside that 3ds max, blender houdine, cinema 4d and after effects are not a toy software for home production purpose.....various software has it's own good and bad features. nothing is complete neither maya nor nuke.
Try and use fog?
you guys ever considered cinema 4d?
man i'm so jealous
plzz ask me how to make VFX Breakdown which software plzzz
Sunny the software is on google search MPC skills required there you'll see the software a lot of software ok that's for now
Assassis Creed :D
Guys why r u quarreling with each others.....i don't have much more knowledge...but as i know a good carpenter use only hammer and saw to built a good house but if the carpenter do not have any idea to use others tools then what the use of those tools......what i mean to say that neither nuke and after effect can compare with each other but if u have good knowledge in after effects u can do better than nuke but if u do not have good knowledge then what the use of nuke......sorry for my english
pff and im still doing fornitures :/
So what?
I give up -.-*
this new youtube layout sucks